Barbarian Might of the Earth Set Dungeon Guide
Table of Contents
- 1. Overview of the Might of the Earth Set Dungeon
- 2. Tips for the Might of the Earth Set Dungeon
- 3. Build for the Might of the Earth Set Dungeon
- 4. Kanai's Cube
- 5. Changelog
1. Overview of the Might of the Earth Set Dungeon
The Might of the Earth Set Dungeon is located in Act II, the City of Caldeum. Teleport to that location's waypoint, then go all the way down near the entrance of the Imperial Palace, where Belial's fight takes place. The entrance of the Set Dungeon will appear to its right, near a noble carriage if you have the Might of the Earth 6-piece bonus equipped.
The Might of the Earth Set Dungeon's two unique Primary Objectives are to: 1) Use Leap, Ground Stomp and then Earthquake in under 6 seconds on every Elite; and 2) Freeze and kill at least 1 enemy every 10 seconds for 1 minute.
The Might of the Earth Set Dungeon is a winding Archives map from Act II, featuring many nooks and crannies with hidden enemy potential. Doing the starting semi-linear location as fast as you can (paying attention to downstairs areas) and then doing a clockwise clear of the roughly rectangular second half of the dungeon is a proven attempt path.
The Might of the Earth Set Dungeon is populated by three kinds of enemies:
- Imps — these annoying critters account for nearly the entire populace of the dungeon. They appear in large packs and are annoyingly skittish; if you notice a straggler running away, make a point to snipe him ASAP with an Ancient Spear.
- Armored Destroyers — these large, easily noticeable monsters will be a far more convenient prey for your Barbarian, as they charge you heedlessly and simply feed your objectives.
- Defenders of Might — the unique enemies of the map. They resemble Act 4's Oppressors, but also have Molten and Teleporter affixes. Keep in mind their inevitable charge attacks and always try to have the 1st Objective's cooldowns handy when you spot them on the map.
2. Tips for the Might of the Earth Set Dungeon
While this applies to all Set Dungeons, do your best to kill all enemies in the areas you pass through. The mobs in the Might of the Earth Set Dungeon are notoriously skittish and the dungeon is quite long; avoid needing to backtrack.
The Might of the Earth Set Dungeon is, unfortunately, of the type that benefits from nerfing your build and toning down your damage. Having your Earthquakes do too much damage can lead to mishaps on the first Objective, so take some simple steps to lower your damage to the 300-400k point: drop Strength and Offense-section Paragons, drop Crit Damage gems from weaponry, drop excess offense jewelry and legendary gems. Most notably, the signature weapon of proper Earthquake builds, Blade of the Tribes, can cause more trouble than benefit in this Set Dungeon — we advise that you skip it in favor of more generic weaponry (like the Fury gen combo of the Bul-Kathos set swords).
The crux of failure in this Set Dungeon is panicking on the rotation and/or not having the necessary cooldowns up when an Elite comes around (most likely your Earthquake). If you follow this guide's recommendations, you will be countering this possibility by stacking a lot of CDR, but you should also be prepared to dump an emergency Ancient Spear into thin air for resets from the 2-piece bonus (it does not require a target to work).
The second Objective will happen very naturally, as it simply requires you to be actively killing things and staying on the move. If you play the build properly and don't linger in empty areas for too long, you should accomplish this task without paying extra attention to it.
3. Build for the Might of the Earth Set Dungeon
|Ancient Spear Boulder Toss Leap Call of Arreat 1 Ground Stomp Wrenching Smash 2 Earthquake Chilling Earth 3 War Cry Charge! 4 Battle Rage Ferocity|
|Torso and Pants||
4. Kanai's Cube
- 01 Mar. 2018: Added guide.
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