Demon Hunter Spike Traps Build With Natalya

Last updated on Sep 13, 2023 at 09:00 by Deadset 8 comments
Build Variations Updated for Season 29, Patch 2.7.6 Main Build Solo Greater Rift Progression Nephalem Rift Farming
1.

Introduction

Using the trapper-specific powers of the Natalya's Vengeance set, this Demon Hunter build elevates the potential of Spike Traps through a deadly Caltrops combo. The base build presented on this page is the Greater Rift Solo Pushing Variation, but this build also has a Nephalem Rift Farming Variation; follow the link above to the respective alteration.

2.

Quick Reference

2.1.

Skill Setup

The basic skill setup of the Natalya Spike Traps Demon Hunter is displayed below. Read the dedicated Skills page for detailed information on choices, alternatives and build customization.

Active Skills
Left Mouse Button Spike Trap Icon Spike Trap Echoing Blast Echoing Blast Right Mouse Button Strafe Icon Strafe Drifting Shadow Drifting Shadow 1 Shadow Power Icon Shadow Power Gloom Gloom 2 Smoke Screen Icon Smoke Screen Displacement Displacement 3 Caltrops Icon Caltrops Bait the Trap Bait the Trap 4 Vengeance Icon Vengeance Dark Heart Dark Heart
Passive Skills
2.2.

Gear Setup

The required gear setup for the Natalya Spike Traps Demon Hunter is listed below. Check the Gear page for detailed information on choices, alternatives, gemming, Kanai's Cube, and Paragon distribution.

2.2.1.

Season 29: Paragon Cap

Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.

On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.

With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:

  • Core: Movement Speed: 200 points.
  • Offense: Cooldown Reduction: 200 points, as this allows this build to run without Dawn Dawn and still have near-permanent Vengeance Vengeance. Consider shifting Natalya pieces around (i.e. wielding Natalya's Slayer Natalya's Slayer), and incorporating Guardian's Jeopardy set into the mix (see below).
  • Defense: Life and All Resistance: Allocate points to maximize survivability; for Demon Hunters, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and All Resistance (to complement the naturally high Armor stat of Dexterity-based characters).
  • Utility: Area Damage: 200 points.
2.2.2.

Season 29: Gearing Considerations

In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:

  • Guardian's Jeopardy: This is a craftable armor set, and the recipe for its creation drops from Bounty farming. Guardian's 2-piece provides a decent damage reduction bonus, but the true powerhouse of the set is the 3-piece bonus, which nets you an additional 100% of your main stats from equipped items. This is a tremendous benefit in an 800 Paragon capped Season. If the Guardian set can fit into the build with minimal sacrifices (other craftable sets, tertiary damage multipliers, etc.), consider its implementation. The available pieces are Guardian's Aversion Guardian's Aversion (Wrists), Guardian's Case Guardian's Case (Waist), and Guardian's Gaze Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a Ring of Royal Grandeur Ring of Royal Grandeur (found from Act I bounty caches).
  • Endless Walk:This is a jewelry set consisting of The Traveler's Pledge The Traveler's Pledge (Amulet) and The Compass Rose The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (Focus Focus and Restraint Restraint) and Squirt's Necklace Squirt's Necklace with acceptable losses to DPS.
  • Unity Unity: A character wearing this ring, along with another Unity Unity on their follower plus an immortality relic for them (i.e., Enchanting Favor Enchanting Favor), will reduce their damage taken by 50%. Unity Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
2.3.

Legendary Gems

2.4.

Kanai's Cube

3.

Changelog

  • 13 Sep. 2023 (gear page): Added Season 29 Paragon Cap and Gearing recommendations.
  • 13 Sep. 2023 (skills page): Skills and passives reviewed for Season 29.
  • 13 Sep. 2023 (this page): Added Season 29 Paragon Cap and Gearing recommendations.
  • 22 Feb. 2023 (gear page): Guide added, as well as Season 28 Altar of Rites recommendations.
  • 22 Feb. 2023 (skills page): Guide added, as well as Season 28 Altar of Rites recommendations.
  • 22 Feb. 2023 (this page): Guide added, as well as Season 28 Altar of Rites recommendations.
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