Hero Synergies Guide

Last updated on Jun 01, 2025 at 14:30 by Elitesparkle

A guide to Hero combinations that work well together, with insights into why each group is effective and how to play around their synergy.

1.

Introduction

In this guide we showcase various Hero combinations that work well together, with insights into why each group is effective and how to play around their synergy. When specific Talents are required, they will be noted in the corresponding descriptions. Groups that share Heroes can be merged to form a highly synergistic team.

Synergies can amplify strengths and/or offset weaknesses, making Heroes significantly more effective together than they are alone. In some cases, they can also enable strategies that would not be possible otherwise. For more details about individual Heroes, check out the Synergies and Counters section in our Hero Build Guides.

2.

2-Hero Synergies

2.1.

Abathur & Illidan

Abathur can use Symbiote Icon Symbiote on Illidan to support him while he dives, ganks, or duels. If you want to maximize their synergy, Abathur should pick Adrenal Overload Icon Adrenal Overload at Level 4. Illidan loves having more Attack Speed because he gets cooldown reduction for all of his Abilities from Betrayer's Thirst Icon Betrayer's Thirst.

2.2.

Alarak & Anduin

After charging it for a couple of seconds, Alarak can use Deadly Charge Icon Deadly Charge to quickly reach enemy Heroes right after Anduin casts Lightbomb Icon Lightbomb on him. This move should ideally be done when Alarak is not in vision and the rest of the team is ready to follow-up. Due to the nature of the combo, we recommend using voice communication as follows: who is playing Alarak says "Lightbomb!" and who is playing Anduin immediately gives it to him.

When the situation is dangerous for Alarak, Anduin can use Leap of Faith Icon Leap of Faith on him to save him from death and preserve Sadism Icon Sadism. For this reason, if you have to choose between saving Alarak with some Sadism Icon Sadism and another Hero, then save Alarak.

2.3.

Alexstrasza & Mephisto

Mephisto with Spite Icon Spite at Level 4 loves to have Alexstrasza with Circle of Life Icon Circle of Life at Level 1 in his team. Being able to use Basic Abilities more often and having more Mana for doing so is great for Mephisto. This is not only going to increase his damage done to enemy Heroes in team fights, but also his waveclear while laning.

2.4.

Ana & Li-Ming

Ana can use Sleep Dart Icon Sleep Dart to put enemy Heroes to Sleep, holding them in place for a few seconds. Li-Ming can easily land her Abilities on enemy Heroes who are Sleeping. Furthermore, Ana can cast Nano Boost Icon Nano Boost on Li-Ming to increase her burst damage by a considerable amount. The fact that Ana can reduce healing received by casting Biotic Grenade Icon Biotic Grenade on whoever is taking damage makes it harder for the enemy Healer to save them.

2.5.

Ana & Malthael

Nano Boost Icon Nano Boost on Malthael to increase his damage and self-healing, allowing him to wreak havoc in team fights while Ana supports him with additional healing. Malthael should go for Tormented Souls Icon Tormented Souls as Heroic Ability and Mortality Icon Mortality at Level 16.

2.6.

Anduin & The Butcher

The Butcher can use Ruthless Onslaught Icon Ruthless Onslaught to quickly reach enemy Heroes right after Anduin casts Lightbomb Icon Lightbomb on him. This move should ideally be done when The Butcher is not in vision and the rest of the team is ready to follow-up. Due to the nature of the combo, we recommend using voice communication as follows: who is playing The Butcher says "Lightbomb!" and who is playing Anduin immediately gives it to him.

When the situation is dangerous for The Butcher, Anduin can use Leap of Faith Icon Leap of Faith on him to save him from death and preserve Fresh Meat Icon Fresh Meat. For this reason, if you have to choose between saving The Butcher without his Baseline Quest completed and another Hero, then save The Butcher.

2.7.

Anduin & Genji

Genji can use Swift Strike Icon Swift Strike to quickly reach enemy Heroes right after Anduin casts Lightbomb Icon Lightbomb on him. This move should ideally be done when Genji is not in vision and the rest of the team is ready to follow-up. Due to the nature of the combo, we recommend using voice communication as follows: who is playing Genji says "Lightbomb!" and who is playing Anduin immediately gives it to him.

2.8.

Anduin & Stitches

Anduin can use Chastise Icon Chastise right after Stitches uses Hook Icon Hook, even if you are not sure it connected on an enemy Hero. This way, if an enemy Hero gets caught, they will immediately get locked in place. Due to the nature of the combo, we recommend using voice communication as follows: who is playing Stitches says "Hook!" and who is playing Anduin immediately casts Chastise Icon Chastise towards Stitches.

Anduin can use Leap of Faith Icon Leap of Faith right after Stitches uses Gorge Icon Gorge to move the victim out-of-position, ideally near Structures. Due to the nature of the combo, we recommend using voice communication as follows: who is playing Stitches says "Gorge!" and who is playing Anduin casts Leap of Faith Icon Leap of Faith on Stitches and then follows-up with a well-timed Lightbomb Icon Lightbomb if available or Chastise Icon Chastise if not.

2.9.

Anub'arak & Hanzo

Anub'arak can use Cocoon Icon Cocoon on an enemy Hero to block them in place, Hanzo can follow-up with a well-timed Dragonstrike Icon Dragonstrike on the same location, and then Cocoon Icon Cocoon can use Impale Icon Impale to keep the victim in place. This combo is not easy to execute because the enemy team can open Cocoon Icon Cocoon by damaging it.

2.10.

Arthas & Stukov

Arthas can use Howling Blast Icon Howling Blast to Root enemy Heroes and Stukov can follow-up with Lurking Arm Icon Lurking Arm. Any enemy Hero caught by this combo becomes an easy target as they can neither cast nor move. We find this duo particularly good against team compositions that lack tools to save allied Heroes from burst damage.

2.11.

Auriel & Tassadar

Tassadar can use Force Wall Icon Force Wall to create impassable terrain right behind enemy Heroes. At that point Auriel can follow-up with Detainment Strike Icon Detainment Strike towards the same Hero for damaging and Stunning them for 1.25 seconds.

2.12.

Auriel & Valla

Valla and Auriel are great together because Valla needs constant healing to deal damage and Auriel can convert that damage into healing by having Bestow Hope Icon Bestow Hope on her. Once they get Level 10, Auriel can use Crystal Aegis Icon Crystal Aegis to save Valla from burst damage.

2.13.

Chromie & Falstad

Right after Chromie uses Temporal Loop Icon Temporal Loop, Falstad can use Mighty Gust Icon Mighty Gust to knock away enemy Heroes, so that they cannot help who has been caught by Chromie. Note that Unstoppable and Stasis prevent Temporal Loop Icon Temporal Loop's to go off. In case of emergency, however, do not hesitate to use Mighty Gust Icon Mighty Gust for disengaging.

2.14.

Diablo & Hanzo

Diablo can use Shadow Charge Icon Shadow Charge to Stun enemy Heroes near impassable terrain with terrain outlines, which can be used by Hanzo to make Scatter Arrow Icon Scatter Arrow bounce, split, and deal more damage to enemy Heroes.

Once they get Level 10, Hanzo can use Dragon's Arrow Icon Dragon's Arrow to engage and Diablo can use a well-timed Apocalypse Icon Apocalypse as follow-up. Note that the timing changes based on Dragon's Arrow Icon Dragon's Arrow's travel distance, so it is better to use voice communication for this.

2.15.

Diablo & Medivh

Medivh can use Portal Icon Portal for assisting Diablo to find good angles for Shadow Charge Icon Shadow Charge and/or for helping him to disengage when in danger. This duo is particularly good on Maps where team fights happen near impassable terrain.

Once they get Level 10, Medivh can use Ley Line Seal Icon Ley Line Seal to Time Stop enemy Heroes in place, then Diablo can follow-up with a well-timed Apocalypse Icon Apocalypse for damaging and Stunning them for 1.75 seconds. Note that if Medivh picks Medivh Cheats! Icon Medivh Cheats! at Level 20 the timing changes a bit.

2.16.

Diablo & Tassadar

Tassadar can use Force Wall Icon Force Wall to create impassable terrain right behind enemy Heroes. At that point Diablo can follow-up with Shadow Charge Icon Shadow Charge on an enemy Hero for damaging and Stunning them for 1 second.

2.17.

Diablo & Zeratul

Zeratul can use Void Prison Icon Void Prison to engage and Diablo can follow-up with Apocalypse Icon Apocalypse. After 1.75 seconds from when Apocalypse Icon Apocalypse was cast, Zeratul needs to reactivate Void Prison Icon Void Prison for freeing up enemy Heroes who are under Time Stop so that they can be hit by Apocalypse Icon Apocalypse.

2.18.

D.Va & Garrosh

D.Va can use Self-Destruct Icon Self-Destruct near Garrosh so that he can use Into the Fray Icon Into the Fray to throw the exploding Mech on enemy Heroes and/or he can use Wrecking Ball Icon Wrecking Ball to throw enemy Heroes towards the exploding Mech. Note that for this combo to work there should be no allied Heroes, Minions, or Mercenaries between Garrosh and the exploding Mech.

2.19.

E.T.C. & Uther

Uther can use Divine Shield Icon Divine Shield on E.T.C. during Mosh Pit Icon Mosh Pit so that enemy Heroes cannot interrupt it or kill E.T.C.. Furthermore, Uther's ability to save Heroes from burst damage is quite helpful for a moderately durable Tank like E.T.C..

2.20.

Falstad & Stitches

Right after Stitches uses Gorge Icon Gorge, Falstad can use Mighty Gust Icon Mighty Gust to knock away enemy Heroes, so that they cannot help who has been caught by Stitches. In case of emergency, however, do not hesitate to use Mighty Gust Icon Mighty Gust for disengaging.

2.21.

Fenix & Murky

Murky can go around alone and use Octo-Grab Icon Octo-Grab on isolated enemy Heroes to keep them in place for Fenix that will use Planet Cracker Icon Planet Cracker as follow-up. When alone, enemy Heroes cannot break Pufferfish Icon Pufferfish to take less damage during Octo-Grab Icon Octo-Grab. Since Murky respawns faster than other Heroes when having Spawn Egg Icon Spawn Egg somewhere, he is not worried to be alone on the battlefield.

2.22.

Garrosh & Tychus

Garrosh can use Wrecking Ball Icon Wrecking Ball to displace enemy Heroes and then Kharazim can follow-up with Seven-Sided Strike Icon Seven-Sided Strike while the victim is isolated and thus cannot share its damage with other Heroes. Garrosh or another allied Hero should use crowd control to keep them in place until they get killed. When playing these Heroes together, Garrosh should heavily prefer picking Warlord's Challenge Icon Warlord's Challenge as Heroic Ability and Death Wish Icon Death Wish rather than Titanic Might Icon Titanic Might at Level 20. Sometimes Breath of Heaven Icon Breath of Heaven's Movement Speed boost by Kharazim can be useful for Garrosh to engage or disengage.

2.23.

Garrosh & Tychus

Tychus can deal a lot of burst damage with his Basic Attacks but they have a relatively short range. Garrosh can use Wrecking Ball Icon Wrecking Ball to displace enemy Heroes. Garrosh or another allied Hero should use crowd control to keep them in place until they get killed. When playing these Heroes together, Garrosh should heavily prefer picking Warlord's Challenge Icon Warlord's Challenge as Heroic Ability. This strategy can be used to counter Diablo if Garrosh uses Indomitable Icon Indomitable to prevent Diablo to escape by casting Shadow Charge Icon Shadow Charge on him.

2.24.

Garrosh & Zarya

After picking Speed Barrier Icon Speed Barrier at Level 4, Zarya can cast Shield Ally Icon Shield Ally on Garrosh to instantly give him Movement Speed. This is a great way for helping him to reach enemy Heroes and use Wrecking Ball Icon Wrecking Ball on them. Since he does not have any mobility, any extra Movement Speed comes in handy when Garrosh happens to be in danger too.

2.25.

Greymane & Malthael

Greymane can use Cursed Bullet Icon Cursed Bullet on high-Health enemy Heroes and Malthael can finish them off with Last Rites Icon Last Rites. Since both these Abilities deal percent damage, this combo can be used to kill even Heroes with high maximum Health. Just keep in mind that Last Rites Icon Last Rites can be countered by Shields, Protected, and burst healing.

2.26.

Hanzo & Tassadar

Tassadar can use Black Hole Icon Black Hole to Stun and slowly displace enemy Heroes in a straight line. Hanzo can use Dragonstrike Icon Dragonstrike in the same direction to him them while they are crowd controlled. The fact they will slowly move means they will take even more damage than if being fully locked in place.

2.27.

Illidan & Tyrael

When there is a squishy Hero in the enemy team, Tyrael can use Judgment Icon Judgment on them and then Illidan can join with The Hunt Icon The Hunt. Tyrael should go in first for two reasons; he is more durable and Judgment Icon Judgment has less range than The Hunt Icon The Hunt, so you cannot mess up that part.

2.28.

Jaina & Raynor

Every time Jaina hits enemy Heroes with her Basic Abilities, they get Slowed by Frostbite Icon Frostbite. Raynor can pick Ace In The Hole Icon Ace In The Hole at Level 1 for dealing more damage to enemy Heroes who are Stunned or Slowed. The fact that enemy Heroes are Slowed also makes it easier for Raynor to hit them with Basic Attacks as they are slower at running out of range.

2.29.

Johanna & Kael'thas

Johanna can use Condemn Icon Condemn to group enemy Heroes and help Kael'thas deal more damage to them. Flamestrike Icon Flamestrike can hit multiple Heroes and Living Bomb Icon Living Bomb can spread from an enemy Hero to another, if they happen to be close enough. This synergy is not reliable against enemy Heroes who have mobility tools.

2.30.

Kel'Thuzad & Mal'Ganis

Mal'Ganis can use Night Rush Icon Night Rush to put enemy Heroes to Sleep , holding them in place for a few seconds. Kel'Thuzad can easily land his Abilities on enemy Heroes who are Sleeping. Furthermore, Kel'Thuzad can use Frost Blast Icon Frost Blast to engage when Mal'Ganis struggles to do so. Mal'Ganis can pick Black Claws Icon Black Claws at Level 7 to increase Kel'Thuzad's burst damage, however, it should not be picked when Kel'Thuzad has Barbed Chains Icon Barbed Chains at Level 1 because Armor modifiers do not stack.

2.31.

Kerrigan & Mei

When Kerrigan uses her own combo to engage, Mei can immediately follow-up with Blizzard Icon Blizzard to Stun whoever has been caught by Primal Grasp Icon Primal Grasp. This combo is particularly good because Mei's main weakness is her unreliable engage but Kerrigan can make up for that, especially if she chooses Summon Ultralisk Icon Summon Ultralisk as her Heroic Ability.

2.32.

Leoric & Orphea

Leoric can use Entomb Icon Entomb to block enemy Heroes in place for multiple seconds and Orphea can follow-up with Eternal Feast Icon Eternal Feast to damage them while they cannot move out of its area. Note that some Heroes can get out of Entomb Icon Entomb by using teleports or some dashes that can go over impassable terrain, and Anduin can counter this combo with Leap of Faith Icon Leap of Faith.

2.33.

Maiev & Stukov

Maiev's ability to pull enemy Heroes towards her with the use of Umbral Bind Icon Umbral Bind can be used to keep enemy Heroes inside Lurking Arm Icon Lurking Arm by Stukov, causing them to be Silenced and to take a lot of damage, especially if Low Blow Icon Low Blow was picked. This pairing is so effective that can make up for a Tank's weak engage.

2.34.

Medivh & Stitches

Medivh can use Portal Icon Portal to let Stitches close the gap and manage to Gorge Icon Gorge an enemy Hero without having to rely on Hook Icon Hook. After that, Medivh can even use Ley Line Seal Icon Ley Line Seal on the rest of the enemy team so that they will not be able to help whoever has been caught with Gorge Icon Gorge. In case of emergency, Portal Icon Portal is also good for making up for Stitches's lack of mobility.

2.35.

Rehgar & Thrall

Thrall can use Earthquake Icon Earthquake to Slow enemy Heroes while Rehgar can use Bloodlust Icon Bloodlust to give allied Heroes a lot of Movement Speed, in addition to the ability to heal via Basic Attacks. This combination of Heroic Abilities makes it harder for the team to disengage.

2.36.

Sgt. Hammer & Tyrael

Tyrael can use Smite Icon Smite on Sgt. Hammer to make up for her reduced Movement Speed while in Siege Mode Icon Siege Mode. After reaching Level 7, Tyrael should pick Swift Retribution Icon Swift Retribution to further increase the Movement Speed provided and also give more Attack Speed to allied Heroes. Justice for All Icon Justice for All at Level 1 and Sanctification Icon Sanctification are great for protecting Sgt. Hammer from dive.

2.37.

Sylvanas & The Lost Vikings

Sylvanas can use Black Arrows Icon Black Arrows for enabling allied Heroes to deal more damage to enemy Structures while pushing as they will not hit back for a few seconds. The Lost Vikings can take care of multiple lanes even on Maps where it is not possible for any other Offlaner to double soak (Cursed Hollow, Garden of Terror, Sky Temple, and Warhead Junction).

2.38.

Stitches & Tyrande

Tyrande can use Lunar Flare Icon Lunar Flare right after Stitches uses Hook Icon Hook, even if you are not sure it connected on an enemy Hero. This way, if an enemy Hero gets caught, they will immediately get locked in place. Due to the nature of the combo, we recommend using voice communication as follows: who is playing Stitches says "Hook!" and who is playing Tyrande immediately casts Lunar Flare Icon Lunar Flare in front of Stitches.

Tyrande can use Sentinel Icon Sentinel to give vision so that Stitches can catch enemy Heroes with Hook Icon Hook when it would otherwise be not possible. This synergy is particularly good near impassable terrain or when contesting Objectives that take a while to be secured, giving more time to find someone to Hook Icon Hook.

3.

3-Hero Synergies

3.1.

Auriel & Cho'Gall

Cho'Gall and Auriel do not use Mana to cast their Abilities, therefore they do great together. With enough Health, they can stay on the battlefield forever. This is particularly good for contesting Objectives where it is possible to poke.

When casting Bestow Hope Icon Bestow Hope on Cho'Gall, Auriel gets Energy from both Cho and Gall. Auriel can also pick Resurrect Icon Resurrect as Heroic Ability to get double value from it when they die.

4.

Changelog

  • 01 Jun. 2025: Guide created.
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