Oxygen

Ragnaros Patch Meta Tier List (December 2016)

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Welcome to Icy Veins's Meta Tier List for the Ragnaros patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list - including this very one - should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Viable tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Prime Tier

Warrior Assassin Support Specialist
Diablo Ragnaros Malfurion -
Zarya Thrall    

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

Viable Tier

Warrior Assassin Support Specialist
Chen Alarak Brightwing Nazeebo
Dehaka Falstad Rehgar Sylvanas
E.T.C. Gul'dan    
Johanna Jaina    
Muradin Kael'thas    
Varian (Tank) Kerrigan    
  Li-Ming    
  Raynor    
  Samuro    
  Tychus    
  Valla    
  Zeratul    

Viable tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

Niche Tier

Warrior Assassin Support Specialist
Anub'arak Cho'gall Auriel Abathur
Artanis Chromie Kharazim Azmodan
Arthas Greymane Li Li Gazlowe
Cho'gall Illidan Lt. Morales Medivh
Leoric Lunara Tassadar Sgt. Hammer
Rexxar Nova Tyrande The Lost Vikings
Sonya The Butcher Uther Xul
Stitches Tracer   Zagara
Tyrael Varian (Damage)    

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

Bottom Tier

Murky

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

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If I was the one who was writing the Primer Tier I would put. This is based on my daily overview of matches.

Warriors:                                                                                        Assasin:

Muradin- ETC - Diablo                                                                  Samuro- Ragnaros

Support:                                                                                          Specialist:

Malfurion- Brightwing                                                                  Sylvanas.

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44 minutes ago, Raz415 said:

Valla should really be in Prime tier.

Why ? There is at least 10 assassins to consider before even thinking about Valla in the Meta, not trying to be rude just trying to see your point.

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Really like this. Nice to see Varian split based on tank and damage too. I do think in the future there needs to be a tier between viable and niche. There are some that are "mostly" viable. the niche just starts to become too large. You can always split hairs though... over all it's a very well rounded list!

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42 minutes ago, Laragon said:

Really like this. Nice to see Varian split based on tank and damage too. I do think in the future there needs to be a tier between viable and niche. There are some that are "mostly" viable. the niche just starts to become too large. You can always split hairs though... over all it's a very well rounded list!

Niche basically includes heroes that work on a few specific maps, as counterpicks, or with a specific partner. I don't want too many tiers for now because it becomes very hard to define.

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12 hours ago, Klovzz said:

Why ? There is at least 10 assassins to consider before even thinking about Valla in the Meta, not trying to be rude just trying to see your point.

It's because she's not weak in general, she has great damage and mobility, can bring 2 stuns or more sustained damage, and her performance can be increased by huge amounts when paired with for example ETC or Auriel, aa. She is also flexible in her build. What's not to love?

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I feel that Auriel should be at least one Tier higher. With Reservoir of Hope she can potentially heal the highest numbers in the game. Not to mention she is the only Hero that can revive others.

I really like this Tier List, though. Good job , guys!

Edited by Valhalen

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40 minutes ago, Valhalen said:

I feel that Auriel should be at least one Tier higher. With Reservoir of Hope she can potentially heal the highest numbers in the game. Not to mention she is the only Hero that can revive others.

I really like this Tier List, though. Good job , guys!

I agree that Auriel has some incredible potential - her main issue, however, is that she's characterized by steep feast-or-famine. If your teammates aren't on point with dealing reliable damage, or if your draft is built around burst, Auriel simply won't be effective - hence her niche position. In a more sustained-control type of meta, or with a proper team composition, she certainly goes up a tier.

Here's an example of a casual game from yesterday - you'll note that my team composition featured many more reliable sustained damage options, which lead to my healing being significantly higher and a pretty one-sided victory. Prime and Viable tier heroes wouldn't swing so widely based solely on team compositions.

7b4e382544d60d0c97d133e65af8a41b.png

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5 hours ago, Oxygen said:

I agree that Auriel has some incredible potential - her main issue, however, is that she's characterized by steep feast-or-famine. If your teammates aren't on point with dealing reliable damage, or if your draft is built around burst, Auriel simply won't be effective - hence her niche position. In a more sustained-control type of meta, or with a proper team composition, she certainly goes up a tier.

Here's an example of a casual game from yesterday - you'll note that my team composition featured many more reliable sustained damage options, which lead to my healing being significantly higher and a pretty one-sided victory. Prime and Viable tier heroes wouldn't swing so widely based solely on team compositions.

7b4e382544d60d0c97d133e65af8a41b.png

It is weird because spike damage tends to generate energy faster than sustained damage. They had Nova and Ragnaros, two characters that are great with Bestow Hope (the later being even more so since Bestow Hope works while in Molten Core). But I guess it is really relative like you said.

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7 minutes ago, Zehkari said:

Nice one Oxygen.

Even more utilities to use from the website.

Why did you put Zarya in the top tier?

 

Appreciate the work,

Zeh.

Thanks for the kind words.

You'll note that Zarya's win rate goes up some 10% in higher leagues, where she acts as a support and a damage dealer that brings decent waveclear, self-cleanse, and allied cleanse. She also needs to be played around (i.e. don't hit shields) or she completely destroys you, adding an extra layer of counter to people who blindly try and attack everything - and some kind of counter to AoE damage. Kinda awesome all around.

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Fully agree with Thrall being Prime. Never really played him before the last season much, and he's been my go to pick while people are still banning Varian where ever possible, and my win rate on him is sitting solidly way above my other assassins, and hell, even my supports and warriors - my preferred and most played roles! He's such an incredibly tanky assassin, great mobility on demand and has some great poke. 

As for Auriel, always be aware of your team composition (and the enemy team's of course). Learn what heroes (Lunara and Guldan are a couple of my favourites) make her energy bar fill out fastest, but be aware that she has a fairly unflexible way of building if you are going to solo support; Resurrect is a bad ult, is a win more ability to boot, and is super easy to counter - trade in a team that worked out superior for you than Auriel's? Just wait for her to try and channel the res and get a free double kill, or just force her away that it becomes pointless to even try and use the ult. She's in the correct tier; she has a similar problem that Lili shares, sometimes unreliable healing, where a simple stun can gimp Lili's ult and therfore cripple her healing output. Neither Rehgar or Brightwing have those issues to contend with, and they provide the same, if not better, utility on top of that.

edit: Thanks for the effort put into compiling the list. 

Edited by Plergoth
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17 hours ago, Valhalen said:

It is weird because spike damage tends to generate energy faster than sustained damage. They had Nova and Ragnaros, two characters that are great with Bestow Hope (the later being even more so since Bestow Hope works while in Molten Core). But I guess it is really relative like you said.

Ragnaros would be a decent Bestow Hope anchor, Nova less so. While on paper her spike damage might give you big chunks of energy nice and quickly, in reality she makes one of the poorest options to Bestow Hope, since she has a predictable and slow playstyle, her cooldowns are pretty long and also rely on skill shots; if she is missing even just 25% of her abilities or not dealing follow up damage, then she is crippling your potential healing output by at least that much; probably more because you have her anchored instead of someone with far more reliable and sustained damage.

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9 hours ago, Constantine said:

I'm surprised Samuro wasn't Prime tier, based on experience alone I thought he would be top tier!

Being in the Viable list means he is still really rather good in the right circumstances, but, like the list describes, there are counter picks and drawbacks. Top tier heroes, by definition, have no or very little weaknesses to speak of at all, or their strengths are such that they make a great addition to any team. 

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Tier list is always dependable on the league you play in. 

To be honest, Top Tier list ok, but Samuro is NOT picked in higher MMR games and you will always see an Auriel before a BW. Rehgar/Malfurion are usually the healers picked, one being always banned. Auriel needs to be paired with a good sustained DPS like Gul'dan or Valla/Raynor. 

I currently am in the top GM Players and most games at high level have comparable comps, usually one being " meta " and the other one being a "counter-meta" comp in order to try and diminish the effects of powerful combos like Bloodlust and Earthquake. 

Anyhow, that would be my comment on this... it needs to be split up a bit in between leagues and such, as lower MMR could get the best comp and still lose with it as they usually do not understand WHY diablo is currently the #1 tank in the game (being a huge ass body blocker for example) and how come he is top DPS in higher mmr games, meanwhile lower mmr games you will see players shadow charging people out of position, not using his huge body to block and such. 

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4 hours ago, Biostrife said:

To be honest, Top Tier list ok, but Samuro is NOT picked in higher MMR games and you will always see an Auriel before a BW. Rehgar/Malfurion are usually the healers picked, one being always banned. Auriel needs to be paired with a good sustained DPS like Gul'dan or Valla/Raynor. 

Right, which is why Auriel is Niche; BW works well in almost all circumstances, whereas Auriel very much depends on having a solid teammate on a high sustained damage dealer. The tier doesn't mean she's bad, or worse than other healers; it just means lower priority due to her dependency.

Samuro is not that popular right now, but he's still a very solid pick that works well most of the time, particularly since he does work  versus those squishy backline DPS we're seeing a big surge of right now (Gul'dan, Raynor, and so on). He's the 8th most popular pick right now, with a second-place win rate - nothing to scoff at.

Remember that meta tier lists are a snapshot of the metagame - defined by popularity x power. For instance, Ragnaros is excessively popular and extremely powerful, giving him an easy top spot. Sgt. Hammer is very powerful, but very unpopular - hence the niche spot. Auriel is in the same spot - very powerful, but unpopular due to requiring a specific comp to function.

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great list, really like that this feature is getting added to Icy Veins' already solid stable of HotS content.

while in general I agree that simpler is better, I think this list lacks a *bit* of granularity; particularly, the "niche" tier covers an extremely broad range of heroes, from "almost always a decent pick" all the way to "very occasionally not murky-level garbage." 

add onto this that the current "murky tier" doesn't really add much right now, I think it'd be safe to add one tier as follows:

Prime tier: fine as is; only heroes that fit the meta very well *and* are possibly overtuned.

Viable tier (now Strong Tier) : Re-name as "Strong Tier." Most of these heroes go beyond viable; they are almost all strong picks, just a few steps behind the prime tier

Niche/Viable Tier: Split off the top half of the niche tier (along with maybe a few stragglers from the old "viable" tier); stronger heroes that require certain teamwork or comps but are otherwise strong; heroes like Lunara, Kharazim, Auriel, and others.

New Niche Tier: the remainder of the old niche tier; heroes that are truly Niche and should only be picked as part of a very specific team strategy or last-picked as a very specific counter. Example imo would include cho'gall, lost vikings, rexxar and others.

Murky Tier: it may be that someday this tier becomes entirely uninhabited; otherwise, it is likely that only one or two heroes will ever fall into this category of simply underpowered and totally non-meta for competetive play.

 

TLDR; I think all your placements are either good or at least very defensible; but a tier is just too wide when it includes both Lunara and Cho'gall...

 

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I think it would be also nice to maybe include a briefly description on why that Hero is on that said list. I think it's important for both new players and veterans. Almost like a Pros/Cons but summarized focusing on the tier list.

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21 hours ago, Voltorocks said:

great list, really like that this feature is getting added to Icy Veins' already solid stable of HotS content.

while in general I agree that simpler is better, I think this list lacks a *bit* of granularity; particularly, the "niche" tier covers an extremely broad range of heroes, from "almost always a decent pick" all the way to "very occasionally not murky-level garbage." 

add onto this that the current "murky tier" doesn't really add much right now, I think it'd be safe to add one tier as follows:

Prime tier: fine as is; only heroes that fit the meta very well *and* are possibly overtuned.

Viable tier (now Strong Tier) : Re-name as "Strong Tier." Most of these heroes go beyond viable; they are almost all strong picks, just a few steps behind the prime tier

Niche/Viable Tier: Split off the top half of the niche tier (along with maybe a few stragglers from the old "viable" tier); stronger heroes that require certain teamwork or comps but are otherwise strong; heroes like Lunara, Kharazim, Auriel, and others.

New Niche Tier: the remainder of the old niche tier; heroes that are truly Niche and should only be picked as part of a very specific team strategy or last-picked as a very specific counter. Example imo would include cho'gall, lost vikings, rexxar and others.

Murky Tier: it may be that someday this tier becomes entirely uninhabited; otherwise, it is likely that only one or two heroes will ever fall into this category of simply underpowered and totally non-meta for competetive play.

 

TLDR; I think all your placements are either good or at least very defensible; but a tier is just too wide when it includes both Lunara and Cho'gall...

 

As a Cho'gall main, I take GREAT OFFENSE!

So, this was my first tier* list, and although I think it is headed in the right direction, I'm inclined to agree with you for this; this kind of feedback (adding one more tier) has come up quite a bit, and I think I might just bend for the next one. The thing that made this a bit more difficult was not having any precedent; I tried turning what often just came off as a "power level list" into more of a "priority" list, as it conveys the idea of flexibility - what Heroes is about! - much more readily than the former type of list.

In short, yes. I'll try and clarify the intro message as well so as to explain that this is a meta priority list over a "tier" list.

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13 hours ago, Valhalen said:

I think it would be also nice to maybe include a briefly description on why that Hero is on that said list. I think it's important for both new players and veterans. Almost like a Pros/Cons but summarized focusing on the tier list.

Next month, I'll be better prepared for this, and will do this. Thanks for the feedback!

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      Garrosh Shattered Hand Garrosh Blackrock Garrosh Glorious Garrosh Deadly Garrosh Mad Axe Garrosh Biohazard Mad Axe Garrosh Frozen Mad Axe Garrosh Mutant Mad Axe Garrosh Horde Axe Garrosh Alarak Amethyst Highlord Alarak  Anub'arak Anub'alisk Kaldir Anub'alisk Omega Anub'alisk Venomous Anub'alisk Enraged Anub'alisk Li-Ming Templar Li-Ming First Ascendant Li-Ming Dark Templar Li-Ming Onyx Templar Li-Ming Void Templar Li-Ming E.T.C. L800 E.T.C. Spectre L800 E.T.C. Jungle L800 E.T.C. Shock L800 E.T.C. Horde L800 E.T.C. Angelic L800 E.T.C. The Butcher Grendel Butcherlisk Valeera Ivory Demon Hunter Valeera Crimson Demon Hunter Valeera Zul'jin Arcane Emberlord Zul'jin  D.Va Devil Dogs Goliath D.Va Spectre Goliath D.Va  Abathur Feral Swarm Abathur  Dehaka Savage Pack Leader Dehaka  Varian Deadly Lo'Gosh Varian  Samuro Warsong Hellblade Samuro  Rehgar Saronite Ironclaw Rehgar  Probius Solarite Probius Prime Sargas Probius Prime 
    • By KendricSwissh

      Kendric got a chance to play the Archlich of Naxxramas at Gamescom 2017 and shared his thoughts and impressions in our latest review.
      Role & Playstyle
      Kel’thuzad has been a fan favorite for a long time now and Blizzard has finally answered the call of thousands of Heroes of the Storm community members by introducing him at Gamescom 2017. The Archlich of Naxxramas is a ranged Assassin who is capable of dishing out a respectable amount of burst damage from long distance range. He also excels at dealing large amounts of AoE damage to clear Minion Waves very efficiently.
      Trait, Abilities & Talents
      First and foremost it is worth mentioning that Kel’thuzad feels like a very skill-based Hero who relies greatly on the player’s skill to time, predict, and aim his abilities carefully in order to be rewarded.

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      That reflects itself especially well in Kel’thuzad’s Trait called Master of the Cold Dark, which requires the player to land crowd control effects - provided by Frost Nova and Chains of Kel’thuzad - on enemy Heroes in order to gain so-called Blight stacks. After acquiring 15 Blight, all the cooldowns of Kel’thuzad’s Basic Abilities are lowered by 2 seconds, after reaching 30 Blight, his Spell Power is increased by 75% which causes all of his abilities, Heroic Abilities included, to deal significantly more damage.

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      Kel’thuzad’s bread and butter damage ability is Death and Decay, which is a relatively easy to land projectile, that expands into a circular damage zone upon impact on the first enemy hit. The impact itself deals a considerable amount of damage, while it also leaves behind a void zone that deals damage over time to enemy Heroes staying inside.
      Frost Nova, on the other hand, is a little bit trickier to get value from. Similar to Chromie’s Sand Blast or Dragon's Breath, Frost Nova comes with a 1-second delay, which makes predicting your target’s movement path very important. After the delay, Kel’thuzad unleashes a large circle of Frost, which deals heavy damage and slows all enemies inside. Enemies in the center of the ability also find themselves rooted for 1 second, which makes this ability extremely powerful if aimed properly.
      Last but not least, Chains of Kel’thuzad introduces a new mechanic to Heroes of the Storm, which allows the Lich to chain two enemy Heroes together, pulling them both closer to each other and stunning them for 0.5 seconds. What’s particularly interesting about this ability is the fact that it can also be landed on Structures, which makes it quite sneaky for enemy Heroes who think themselves safe behind a Wall or a Keep for instance. Both Frost Nova’s root effect and Chains of Kel’thuzad’s stun effects count towards his Trait Master of the Cold Dark, which makes them very important for his overall combat performance.

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      Both of Kel’thuzad’s Heroic Abilities looked quite powerful without feeling broken or overpowered. While Frost Blast is targeted at one enemy Hero, it unleashes a huge amount of AoE damage and crowd control around the target upon impact making it a deadly ability for team fighting. However, it felt like dodging Frost Blast was fairly simple to do and as such, the true strength of this Heroic Ability remains yet to be seen after his release.
      Shadow Fissure, on the other hand, can be described as a very safe Heroic Ability, as there are hardly any drawbacks when picking it. After a short delay, Kel’thuzad summons a large fissure on the targeted location from anywhere on the map (making it a global Heroic Ability similar to Nova’s Precision Strike), which deals a respectable amount of damage to any enemy Hero standing inside. Keep in mind, however, that it does not deal any damage to non-Heroic sources, which means it can neither be used to clear Minion Waves (and soak experience), nor to siege enemy Structures from afar. A bonus especially for newer Kel’thuzad players is its 15-second cooldown, which makes missing the ability quite forgiving.