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The King of Stormwind is joining the Nexus next week and here's a full list of his abilities and talents!
The latest Heroes of the Storm patch is available for testing since yesterday. Check out the Official PTR Patch Notes for more information.
[D] Leap of Faith (Cooldown: 80 seconds) - Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel. Basic Abilities
[Q] Flash Heal (Mana: 30, Cooldown: 4 seconds) - Cast for 0.75 seconds to heal an allied Hero for 260. [W] Divine Star (Mana: 45, Cooldown: 9 seconds) - Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit. [E] Chastise (Mana: 40, Cooldown: 10 seconds) - Shove a swell of light forward, dealing 145 damage to te first enemy Hero hit and Rooting them for 1.25 seconds. Heroic Abilities
[R1] Holy Word: Salvation (Mana: 70, Cooldown: 80 seconds) - After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected. [R2] Lightbomb (Mana: 70, Cooldown: 60 seconds) - Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds. Talents
Renew [Q] - Basic Attacks against Heroes empower the next Flash Heal to also heal for 115 over 5 seconds. Pursued by Grace [Passive] - Damaging an enemy Hero heals the lowest Health allied Hero near Anduin for 28. Bold Strategy [Passive] - Anduin gains his other level 1 Talents, but Flash Heal's cooldown is increased by 1 second. Level 4
Moral Compass [W] - Divine Star fires Basic Attacks at 2 Heroes close to its apex for 70% damage. Holy Reach [E] - After hitting an enemy with Chastise, Anduin's next Basic Attack has 50% more range, 50% more damage, and heals allied Heroes near Anduin for 90. Inner Fire [Passive] - Increases Attack Speed by 20% and Basic Attack range by 15%. Level 7
Binding Heal [Q] - Casting Flash Heal on an ally heals Anduin for 80. Power Word: Shield [W] - If Divine Star hits an enemy Hero, gain a Shield that absorbs 165 damage for 4 seconds. Blessed Recovery [Passive] - If Anduin loses more than 8% of his maximum Health at once, recover 15% Health over 3 seconds. This effect has a 10 second cooldown. Level 10
[R1] Holy Word: Salvation (Mana: 70, Cooldown: 80 seconds) - After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected. [R2] Lightbomb (Mana: 70, Cooldown: 60 seconds) - Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds. Level 13
Speed of the Pious [W] - While Divine Star is traveling, gain 30% Movement Speed. Enchant Boots - Lion's Speed [Trait] - Gain 5% Movement Speed. This bonus is tripled while Leap of Faith's cooldown is available. Push Forward! [Passive] - Damaging an enemy Hero grants 3% Movement Speed for 6 seconds, up to 15%. Level 16
Everhanded Blessing [Q] - If Flash Heal is cast on a different target from its last, refund 40% of its cooldown. Holy Nova [W] - After Anduin catches Divine Star, it explodes, healing nearby allied Heroes for 100 and damaging enemies for 100. Inner Focus [Active, Cooldown: 20 seconds] - Activate to reset the cooldown of Flash Heal and its next cast heals for 40% more. Damaging enemy Heroes with Divine Star reduces this cooldown by 10 seconds. Lightwell [Active, Cooldown: 70 seconds] - Summon a Lightwell that periodically heals a nearby allied Hero for 75. The well only fades after healing 10 times or when recast. This cooldown is reduced by 1 second each time Anduin heals an allied Hero. Level 20
Light of Stormwind [R1] - Holy Word: Salvation healing is increased to up to 30% of maximum Health and upon ending, allied Heroes gain 40% Movement Speed for 3 seconds. Glyph of Faith [Trait] - Leap of Faith gains a 2nd charge. Varian's Legacy [Passive] - Basic Attacks burn enemies for 87 damage over 3 seconds and Anduin heals for 50% of the damage dealt. Desperate Prayer [Active, Cooldown: 40 seconds] - Activate to desperately heal an allied Hero for 540, but kneel for 2 seconds, unable to act. Using Desperate Prayer places Flash Heal on a 10 second cooldown.
The latest patch brings Anduin, Collection updates, and various bug fixes. It will be available for testing through April 29. Here are the official patch notes with all his abilities and talents.
Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of April 29. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
The Log Out button has been disabled after being matched for matchmade games Developer Comment: This is to prevent players from dodging quick matches after checking hero composition New Hero: Anduin, King of Stormwind
With Fearbreaker by his side, Anduin, King of Stormwind, has entered the Nexus to take his place by his warrior father's side. Anduin is a Ranged Healer who comes with an arsenal of abilities aimed at keeping his teammates alive, but also has the potential to unleash the Light's swift justice to enemies on the battlefield.
Leap of Faith (D) Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel Cooldown: 80 seconds Basic Abilities
Flash Heal (Q) Cast for 0.75 seconds to heal an allied Hero for 260 Cost: 30 mana Cooldown: 4 seconds Divine Star (W) Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit. Cost: 45 mana Cooldown: 9 seconds Chastise (E) Shove a swell of light forward, dealing 145 damage to the first enemy Hero hit and Rooting them for 1.25 seconds Cost: 40 mana Cooldown: 10 seconds Heroic Abilities
Holy Word: Salvation (R1) After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected. Cost: 70 mana Cooldown: 80 seconds Lightbomb (R2) Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds. Cost: 70 mana Cooldown: 60 seconds Collection
The following new bundles are only available for a limited time! Anduin Heroic Bundle Footman Varian Skin Pack New Announcer
Anduin Announcer New Mount
Reverence Redridge Reverence Darkshire Reverence New Skins
Anduin Elwynn Anduin Westfall Anduin Neo-President Anduin Neo-Steel Anduin Neo-Vigilante Anduin Varian Stormwind Footman Varian Stromgarde Footman Varian Kul Tiras Footman Varian New Portraits, Sprays, and Emojis
Several new emoji packs, sprays, and portraits have also been added to the game Bug Fixes
Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene Fixed an issue where Watergun Tychus would call on unavailable SFX Fixed an issue where the Horns of the Cyber Oni Warboard would clip into its mane when coming to a stop Fixed an issue where Cyber Oni Warboar's front left leg would pop during its run animation Fixed an issue where Cyber Oni Warboar's shoulder would slide when coming to a stop Heroes, Abilities, & Talents
Adjusted the intensity of Tyrael's Holy Ground ability on low settings to be more visible Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle Fixed an issue where Orphea's Eternal Feast would continue bouncing if an Abathur Ultimate Evolution clone expired in the area Fixed an issue where Orphea's Eternal Feast tooltip data reference for repeat duration was not functioning Fixed an issue where the Butcher's FX would appear outside of his model while cocooned User Interface
Fixed an issue where the Target Info Panel was using an old version of the Dragon Knight portrait
More than 3 months have passed without a new Hero and Blizzard finally began teasing Anduin that was leaked in February.
Anduin is a Priest in World of Warcraft and the current King of the Alliance. The first teaser depicts Holy Nova, while in the second one we can see Shalamayne. We expect Public Test Realms to become available this or next week.
Placeholder for tweet 1119646920136376321 Teaser #2
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This week's brawl is Lost Cavern, with Shuffle Pick, Standard Play and the first team to destroy the Enemy core wins. Play three games to earn a Loot Chest.
This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!
Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
The latest balance patch brings notable Hero changes and the removal of all party-size restrictions to decrease queue times.
All Party-size restrictions during matchmaking have been removed to decrease queue times. The enemy party size will no longer be displayed during the match loading screen. Blizzard looked at Mana tension in the game and adjusted Mana cost of multiple abilities to bring the outliers closer to the center. Viewing replays generated between March 26's and April 17's patches has been disabled to prevent game crashes. The latest balance patch includes many Hero changes. Check out the patch notes below for more information. Blizzard (Source)
Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
General Heroes Bug Fixes General
The party size of enemies will no longer be shown during the match loading screen Removed all party-size restrictions during the matchmaking process Return to Top
Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:Return to Top
Basic Attack damage reduced from 85 to 81 Abilities
Impale (Q) Damage reduced from 95 to 90 Burrow Charge (E) Damage reduced from 96 to 91 Talents
Level 1 Legion of Beetles (Trait) Spell Armor reduced from 40 to 30 Level 10 Cocoon (R2) Cooldown increased from 60 to 70 seconds Return to Top
Frozen Tempest (E) Mana cost reduced from 15 to 13 per second Talents
Level 4 Frozen Wastes (E) Mana cost reduction reduced from 4 to 2 per second Return to Top
Fire Stomp (W) Mana cost increased from 30 to 35 Return to Top
Groundbreaker (Q) Mana cost increased from 30 to 40 Return to Top
Slam (W) Mana cost increased from 35 to 40 Return to Top
Level 1 Enduring Swarm (W) Additional Functionality: Increase the duration of Dark Swarm by .5 seconds Level 4 Lurker Strain (E) Additional Functionality: Reduce the cooldown of Burrow by 4 seconds Level 10 Isolation (R1) Mana cost reduced from 100 to 70 Adaptation (R2) Cooldown reduced from 80 to 60 seconds Mana cost reduced from 85 to 70 Level 13 Ferocious Stalker (W) Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker's movement Speed bonus is active Now shows Crit kickers when dealing increased damage Return to Top
Solarion's Fire (W) Mana cost reduced from 60 to 50 Molten Armor (E) Mana cost increased from 50 to 75 Talents
Level 1 Consuming Flame (W) Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent Bonus damage reduced from 150 to 125 Level 4 Bulwark of Flame (W) Physical Armor amount increased from 70 to 75 Maximum Charges increased from 4 to 6 Unshakable Faith (E) Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed Healing reduced from 250 to 200 Level 7 Flash of Anger (Q) Damage increased from 180 to 198 Now shows Crit kickers when this damage procs Holy Fervor (Active) Cooldown increased from 18 to 25 seconds Return to Top
Level 10 Tormented Souls (R1) Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike Return to Top
We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E) Level 1 Easy Prey (Passive) Bonus damage no longer applies to Misha, Charge! Bonus damage to Minions and Mercenaries increased from 150% to 200% Return to Top
Parry (W) Mana cost increased from 20 to 30 Talents
Level 1 Lion's Maw (Q) Damage bonus per hit increased from 4 to 5 Enemy Heroes hit required for quest completion reduced from 30 to 25 High King's Quest (Passive) Damage bonus upon quest completion reduced from 45 to 30 Return to Top
Cursed Strikes (W) Mana cost reduced from 60 to 50 Talents
Level 4 Reaper's Toll (Q) Quest requirement reduced from 20 to 16 Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20 Return to Top
Level 1 Light of Karabor (Q) Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%. Dauntless (Passive) Physical Armor amount increased from 35 to 50 Level 10 Sacred Ground (R2) Armor amount increased from 40 to 50 Return to Top
Level 4 Biotic Enhancements (W) Cooldown reduction reduced from 4 seconds to 2 seconds Overdose (E) Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes Level 7 Night Terrors Damage increased from 8% to 10% maximum Health Return to Top
Healing Potion (Q) Healing amount increased from 255 to 270 Horadric Cube (W) Cooldown reduced from 14 seconds to 12 seconds Mana cost reduced from 40 to 35 Talents
Level 4 Ruby (Active) Lesser Healing Potion amount increased from 220 to 250 Level 7 Cube Mastery (W) Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30 Return to Top
Level 7 Boombox (Active) Health of the Boombox has been increased from 217 to 350 Level 10 High Five (R2) Mana cost decreased from 50 to 35 Level 16 Up the Frequency (E) Cooldown reduction per Basic Attack reduced from .45 to .4 seconds Level 20 House Party (W) Bonus healing per ally in Crossfade aura reduced from 10% to 8% Return to Top
Level 16 Rising Storm (W) New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times. Damage reduced from 15% to 10% per stack Return to Top
We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E) Level 1 Reactive Ballistospores (W) Moved from Level 13 Cooldown increased from 10 to 15 seconds Level 4 Biotic Armor (Q) Armor bonus when detonating Bio-Kill switch increased from 50 to 75 Level 10 Flailing Swipe (R1) Mana cost reduced from 100 to 80 Level 13 Poppin' Pustules (Trait) Moved from Level 1 Damage bonus increased from 100% to 150% Return to Top
Holy Light (Q) Mana cost reduced from 90 to 80 Return to Top
Locust Strain (Trait) Damage increased from 40 to 46 Carapace (E) Shield amount reduced from 157 to 150 Talents
Level 1 Reinforced Carapace (E) Bonus Shielding reduced from 40% to 30% Survival Instincts (Trait) Bonus Health increased from 60% to 100% Level 4 Prolific Dispersal Additional Functionality: Now also increases the range of Toxic Nest by 30% Level 13 Bombard Strain (Trait) Duration bonus increased from 50% to 75% Level 16 Volatile Mutation (Heroic) Healing increased from 50% to 75% of the damage dealt Melee Assassin
Discord Strike (Q) Mana cost increased from 45 to 55 Talents
Level 1 Ruthless Momentum (W) Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health Telekinesis' button will now glow when this cooldown bonus is active Level 13 Blade of the Highlord (Trait) Maximum Sadism bonus increased from 30% to 40% Return to Top
Butcher's Brand (W) Mana cost reduced from 65 to 60 Ruthless Onslaught (E) Mana cost reduced from 55 to 50 Return to Top
Singularity Spike (W) Mana cost reduced from 80 to 70 Return to Top
Globe of Annihilation (Q) Mana cost increased from 60 to 70 Summon Demon Warrior (W) Mana cost reduced from 30 to 25 All Shall Burn (E) Mana cost reduced from 40 to 30 Talents
Level 7 Art of Chaos (Q) Mana refund increased from 30 to 40 Return to Top
Basic Attack damage increased from 73 to 82 Abilities
Sand Blast (Q) Damage increased from 280 to 315 Echo damage reduced from 50% to 40% of Chromie's damage Dragon's Breath (W) Damage increased from 195 to 204 Coolddown reduced from 15 to 14 seconds Mana cost reduced from 75 to 65 Time Trap (E) Mana cost reduced from 30 to 20 Talents
Level 1 Deep Breathing (W) Damage bonus increased from 2 (up to 50) to 3 (up to 60) Damage bonus at Quest Complete increased from an additional 50 to 60 Timewalker's Pursuit (Active) No longer provides Mana Regeneration at Quest Complete Spell Power bonus increased from 5% to 10% Level 2 Andorhal Anomaly (E) Cooldown reduction increased from 5 to 8 seconds Chronic Conditions (E) Slow increased from 25% to 30% Level 8 Slowing Sands (R1) Mana cost reduced from 4 to 3 per second Level 11 Gnome Speed Ahead! (Q) No longer increases Mana Regeneration Here and There (Active) Range increased from 9 to 11 Range from which you can teleport to an Echo increased from 3 to 4 Cooldown reduced from 30 to 25 Level 14 Shifting Sands (Q) Spell Power bonus per enemy hit reduced from 8% to 5% Spell Power bonus maximum increased from 40% to 50% Duration reduced from 10 to 8 seconds Fast Forward (Q) Cooldown of Sand Blast reduced from .75 to .5 seconds Range required to hit Sand Blast reduced from 70% to 50% Quantum Overdrive (Active) Cooldown increased from 30 to 45 seconds Duration reduced from 10 to 8 seconds Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds Level 18 Unravelling (R1) Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30) Stuck in a Loop (R2) Now also increases recharge rate from 500% to 700% Blessing of the Bronze (Active) Is now an activatable Talent with a 90 second cooldown Now lasts 8 seconds Basic Ability recharge rate increased from 30% to 35% Movement Speed increased from 10% to 20% Return to Top
Razor Swipe (Q) Mana cost reduced from 30 to 25 Return to Top
Storm Bow (Q) Mana cost increased from 15 to 20 Scatter Arrow (W) Mana cost increased from 40 to 50 Return to Top
Aether Walker (E) Adjusted Functionality: Now removes the Mana cost of Teleport Return to Top
Crippling Spores (W) Mana cost increased from 40 to 50 Return to Top
Penetrating Round (Q) Mana cost increased from 50 to 65 Inspire (W) Mana cost increased from 40 to 50 Return to Top
Spider Mines (Q) Mana cost increased from 45 to 50 Concussive Blast (W) Mana cost increased from 60 to 80 Neosteel Plating (E) Mana cost increased from 30 to 60 Return to Top
Level 4 Possession (Active) Cooldown increased from 8 to 12 seconds Return to Top
Grievous Throw (Q) Mana cost reduced from 50 to 40 Return to Top
The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity Garrosh is no longer able to throw Hanamura Temple's Payload Chromie can no longer use Here and There to get outside of a Battleground's playable area The Caldeum Complex event now displays the correct time remaining in the Quest Panel Cyberpunk skin tints now properly display with the Spring Event icon in the Collection Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes Hero changes, improved queue times, and Mana tension build the core of the latest Heroes patch.