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Imperius Meta Tier List (January 2019)

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Our twenty-fourth Heroes of the Storm Meta Tier list for the month of January is here!

Welcome to Icy Veins's most belated Meta Tier List for the January 8 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).

Using the list

Spoiler

Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging. The (ban) comment is a ban recommendation; Meta heroes should be picked and banned first, though heroes from other groups should be considered as well depending on how team compositions are shaping up.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation

 
  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Meta picks

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Anub'arak↑↑
Diablo (ban)              
Garrosh (ban)              

 

High-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
E.T.C. (ban) Artanis VarianTwin Blades of Fury(ban) Genji (ban) Raynor (ban) Jaina Ana
Mal'Ganis (ban)     Zeratul   Kael'thas   Malfurion
              Tyrande

 

Mid-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Arthas Dehaka (ban) Alarak Tracer (ban) Cassia  Azmodan Abathur Alexstrasza
Blaze Imperius (new) Kerrigan   Falstad Gul'dan Zarya Auriel
Johanna Sonya Maiev   Fenix Junkrat   Brightwing
Muradin Yrel Malthael   Greymane Kel'Thuzad    Kharazim
Stitches (ban)   Ragnaros   Hanzo (ban) Li-Ming-   Li Li
VarianTaunt   Thrall   Lunara Mephisto   Lt. Morales
    VarianColossus Smash   Sgt.Hammer (ban) Nazeebo   Lúcio
        Tychus Orphea (ban)   Rehgar
        Zul'jin Sylvanas   Stukov
          Zagara   Whitemane

 

Low-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Chen Gazlowe Valeera Valla Chromie Medivh (ban) Deckard 
  D.Va Murky     Probius    
    The Butcher          

 

Situational picks (map, team composition, or counterpick)

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Cho'gall (ban) Leoric Illidan Nova Cho'gall (ban) Tassadar Uther (ban)
Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)  

 

Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.

Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.

Situational picks shine on specific maps or as part of specific team compositions.

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First post here 😛 I created an account to know more about this top tier Anub Arak.
I don't really master him, maybe i should level him up. Why is he so strong now?
Thanks!

Edited by topjben

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Anub'arak is definitely meta. He feels incredibly powerful against a lot of picks and his ability to dive past Structures without taking damage from Towers or Forts (thanks Beetles!) enables rewarding plays. 

 

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32 minutes ago, topjben said:

First post here 😛 I created an account to know more about this top tier Anub Arak.
I don't really master him, maybe i should level him up. Why is he so strong now?
Thanks!

I had a lot of games with Anub'arak in my team recently, and his performance was unbelievably good. He has a lot of CC, some initiation, escape and counter-initiation. Also his beetles can soak tower shots and sometimes they block enemy abilities like Muradin's hammer or Stitches hook.

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1 hour ago, topjben said:

First post here 😛 I created an account to know more about this top tier Anub Arak.
I don't really master him, maybe i should level him up. Why is he so strong now?
Thanks!

The meta is currently being dominated by high-burst mages (Orphea, Jaina, Kael'thas, Azmodan), and Anub really shines against them. Plus, he has a large arsenal of crowd-control abilities (ImpaleImpaleBurrow ChargeBurrow ChargeCocoonCocoon) that can lockdown key-targets easily. When paired with another Tank or a Bruiser, Anub can really have a high impact on games. He is not so good as a solo Warrior, though.

Also, the recent global change to armor stacking made Blizzard buff all armor-granting abilities across the board, which made Anub more sturdy on his own.

Also also, Anub is the only Warrior in the game other than Muradin that still has access to RewindRewind, which is a massive powerspike.

Edited by Valhalen
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Been lurking for a while, just wanted to make an account to say that I miss the meta analyses. Having a description of the current meta and why the heroes are moving was nice, I don't really have the game sense to figure out a meta state but I find the impact changes have on a meta state interesting. I realize at this point it's been a bit since the last one, but an overview at least wouldn't go amiss in my mind.

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Anub is one of my go to tanks. A lot of people completely underestimate the staying power Locust Swarm provides him with, and his beetle build offers a surprising amount of versatility against several otherwise tricky opponents. One of my favourite examples is Garrosh, who'll more often than not throw one of the beetles instead, and even if he tosses you, you can always E your way out. Everything else is covered above; see Valhalen's post. 

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Ragnaros feels like he should be a little higher. Especially with the extra catas from fort loss, he really does work with his lava wave.

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32 minutes ago, SMOrcMan said:

Ragnaros feels like he should be a little higher. Especially with the extra catas from fort loss, he really does work with his lava wave.

Ragnaros sits on a very tight spot that is very disadvantageous: he is a Bruiser with very low HP and no gap closers. Even though he is classified as a Melee Assassin, he is technically a Bruiser and Solo Laner, but he lacks the mobility and crowd control that other Bruisers (Sonya, Artanis) have.

While I do agree that Lava WaveLava Wave indeed has more value now due the recent addition of catapults spawning earlier, it doesn't justify placing him higher in the Tier List; he still is a very niche Hero that is only picked on very specific maps (namely Tomb of the Spider Queen and Braxis Holdout).

The only thing that is truly remarkable about Ragnaros is Molten CoreMolten Core, which sadly has only one talent that improves it, at level 20 (Heroic DifficultyHeroic Difficulty).

I wish Blizzard would soft-rework Ragnaros to make him more viable; his kit and talents are all very well defined and balanced, but other Heroes can do what he does, but better and safer.

Edited by Valhalen
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9 hours ago, Valhalen said:

The meta is currently being dominated by high-burst mages (Orphea, Jaina, Kael'thas, Azmodan), and Anub really shines against them. Plus, he has a large arsenal of crowd-control abilities (ImpaleImpaleBurrow ChargeBurrow ChargeCocoonCocoon) that can lockdown key-targets easily. When paired with another Tank or a Bruiser, Anub can really have a high impact on games. He is not so good as a solo Warrior, though.

Also, the recent global change to armor stacking made Blizzard buff all armor-granting abilities across the board, which made Anub more sturdy on his own.

Also also, Anub is the only Warrior in the game other than Muradin that still has access to RewindRewind, which is a massive powerspike.

I agree with the fact that mages are dominating the meta right now. Not only is Anub resilient against them, but he has so much CC and great initiation, both of which are among the biggest weaknesses of most mages. He also feels good in general right now, and he seems to fit in most compositions. 

 

39 minutes ago, Valhalen said:

I wish Blizzard would soft-rework Ragnaros to make him more viable; his kit and talents are all very well defined and balanced, but other Heroes can do what he does, but better and safer.

His talents are actually so balanced that he's one of the only heroes in the game that has 3 viable builds. One of the biggest problems with Ragnaros right now, imo, is his lack of mobility, which makes it hard for him to get in melee range without being poked down, and usually when he does manage to get into melee range, his lack of mobility causes him to be an easy target. His base kit is fun, I'll admit, but it just isn't the beast that it used to be. 

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51 minutes ago, Maxkitty said:

His talents are actually so balanced that he's one of the only heroes in the game that has 3 viable builds. One of the biggest problems with Ragnaros right now, imo, is his lack of mobility, which makes it hard for him to get in melee range without being poked down, and usually when he does manage to get into melee range, his lack of mobility causes him to be an easy target. His base kit is fun, I'll admit, but it just isn't the beast that it used to be. 

Agreed, but it is that same balanced state that makes he difficult to rework satisfactorily. If they simply gave him a gap-closer baseline, he would probably be too strong. I think the safer bet would be numbers adjustments (HP, maybe armour somewhere is his tree). They could also give him a custom Bolt of the StormBolt of the Storm and see what happens.

Edited by lChronosl

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45 minutes ago, lChronosl said:

If they simply gave him a gap-closer baseline, he would probably be too strong

How about they gave him a slight change to blastwave . It would decay over duration, starting at 100% bonus, decaying to 0, or whatever is sensible. Decaying slow is quite common, contrary to boost debuffs.

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2 hours ago, lChronosl said:

Agreed, but it is that same balanced state that makes he difficult to rework satisfactorily. If they simply gave him a gap-closer baseline, he would probably be too strong. I think the safer bet would be numbers adjustments (HP, maybe armour somewhere is his tree). They could also give him a custom Bolt of the StormBolt of the Storm and see what happens.

I actually think that Ragnaros could use some balance in terms of stats. Slightly less damage but more health. He is way too squishy to be a bruiser.

1 hour ago, VegaPl said:

How about they gave him a slight change to blastwave . It would decay over duration, starting at 100% bonus, decaying to 0, or whatever is sensible. Decaying slow is quite common, contrary to boost debuffs.

That could work too.

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5 hours ago, VegaPl said:

How about they gave him a slight change to blastwave . It would decay over duration, starting at 100% bonus, decaying to 0, or whatever is sensible. Decaying slow is quite common, contrary to boost debuffs.

I like that idea. It wouldn't severely change his kit but it would make him more mobile and therefore give him a reliable escape and initiation. The 20% movement speed that it currently gives it so low that it's barely noticeable and doesn't really help Rag. 

3 hours ago, Valhalen said:

I actually think that Ragnaros could use some balance in terms of stats. Slightly less damage but more health. He is way too squishy to be a bruiser.

I second this. I don't really think there's a problem with his damage, but his health is way too low for a bruiser with no mobility. Some tuning should help him fit more into the bruiser role.

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I feel that lava wave can be ridiculous at times. I play quick match, goldish level, and the experience values of Ragna in comparison to others is few times larger at times. So I was thinking that lava wave could cut down the HP of minions and mercs by half and perhaps another 25% in damage over time (they are burnt by lava, duh). This would still depush the lane effectively, but still require the team to lane. Not to leave Ragna stripped, the cool down could be a little lower. It's just that at my level of play I don't think I ever saw a situation to have an exp lead over Ragna team.

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50 minutes ago, VegaPl said:

I feel that lava wave can be ridiculous at times. I play quick match, goldish level, and the experience values of Ragna in comparison to others is few times larger at times. So I was thinking that lava wave could cut down the HP of minions and mercs by half and perhaps another 25% in damage over time (they are burnt by lava, duh). This would still depush the lane effectively, but still require the team to lane. Not to leave Ragna stripped, the cool down could be a little lower. It's just that at my level of play I don't think I ever saw a situation to have an exp lead over Ragna team.

That's his thing though, he trades Heroic ability that can help him in fight with global depush. If it required additional presence it would make it obsolete.

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2 hours ago, ArtVandelay said:

Why is Auriel this high?  She is junk without a solid battery.  I also think Orphea is much better than other mages you have on that tier.

Azmodan > Orphea 

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2 hours ago, ArtVandelay said:

Why is Auriel this high?  She is junk without a solid battery.

In Quick Match it may be so, but in In organized teams on Ranked she is absurdly potent. The meta is Mage-oriented, so there are plenty of great batteries for Auriel (Jaina, Kael'thas, Azmodan), and many other Assassins are also very effective for that (Fenix, Lunara, Sgt. Hammer).

Not to mention that Auriel, if played right, is the best Support in the game, due to Reservoir of HopeReservoir of Hope, which allows her to essentially increase her healing output without any caps. With just 5 stacks or so her heals rivals stuff like Ancestral HealingAncestral Healing.

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      Snow Blind [Q] Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds. Cost: 35 Mana. Cooldown: 10 seconds. Blizzard [W] Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Icing [E] Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Heroic Abilities
      Avalanche [R1] After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed. Cost: 70 Mana. Cooldown: 65 seconds. Ice Wall [R2] After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds. Cost: 60 Mana. Cooldown: 90 seconds. Talent
      Level 1 Heavy Pack [Q] Increases the duration of Snow Blind’s Slow by 100%. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by .125 seconds. Ice Storm [W] Every 3rd hit of Blizzard against enemy Heroes deals an additional 45 damage. Blizzard’s final stun damage is increased by 125% against all enemies. Heat Transfer [Passive] Basic Attacks against Rooted, Stunned, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 18 Health. Level 4 Slushball [Q] Snow Blind deals 50% increased damage and Structures hit are disabled for 3 seconds. Cold Front [E] If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 7 seconds and she gains 50 Mana. Crystallize [Trait] Reduce the cooldown of Cryo-Freeze by 15 seconds. Mei gains 50 Spell Armor while Cryo-Freeze is active and for 2 seconds after. Level 7 Induce Hibernation [W] Enemy Heroes inside of Blizzard’s area have their damage dealt reduced by 40%. When Blizzard ends, enemy Heroes within its area gain this effect for an additional 4 seconds. Skating Away [E] When Icing ends, grant Mei and nearby allies 20% Movement Speed and 50 Physical Armor for 3 seconds. Backup Battery [Active] Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe. Level 13 Flurry [W] While in her own Blizzard, Mei gains 50% increased attack speed and Blizzard’s cooldown refreshes 75% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds. Cooling Servos [Trait] Basic Attacks Slow their target by 20% for 1.5 seconds. While Cryo-Freeze is active, Mei’s Basic Ability cooldowns recover 200% faster. Polar Vortex [Passive] Using an ability causes Mei to deal 24 damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their movement and attack speed Slowed by 20%. Level 16 Fresh Powder [Q] Snow Blind gains an additional charge and its range is increased by 33%. Black Ice [E] Icing’s Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei. Acclimation [Passive] Each time Mei Slows or Stuns an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 armor. Lasts 8 seconds. Level 20 Cascade [R1] Reduce the cooldown of Avalanche by 25 seconds. While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself. Shatter [R2] When Ice Wall expires, trapped enemy Heroes hit take 210 damage and have their Armor reduced by 25 for 5 seconds. The Big One [Q] Every 15 seconds, your next Snow Blind has 66% increased area and 200% increased damage. Flash Freeze [Trait] Upon taking fatal damage, Mei instantly gains Cryo-Freeze. This effect has a 180 second cooldown. Return to Top
      Nexus Anomaly
      A Call For Help New Nexus Anomaly - Climate Phenomena Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:
      Rain Storms Periodically Strike all heroes with lightning every 25-40 seconds, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies. Movement Speed increased by 15%. Damage nearby enemies for 46 damage per second. Buff lasts 8 seconds. Snow Flurries Heroes accumulate a small shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking up to 224 (8 stacks total). Shield lasts until destroyed or until the Snow stops falling. Foggy Mists Allows Heroes to gain Stealth after standing in shrubs for a few seconds. After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates. Weather events will be active on these Battlegrounds:
      Rain Storms Garden of Terror Sky Temple Warhead Junction Braxis Holdout Dragon Shire Blackheart's Bay Snow Flurries Cursed Hollow Infernal Shrines Volskaya Foundry Alterac Pass Foggy Mists Tomb of the Spider Queen Battlefield of Eternity Hanamura Temple Towers of Doom All other Battlegrounds will use a random weather, including Brawls mode. Return to Top
      General
      A.I. The maximum follow distance for A.I. agents has been increased from 5 to 7. This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range. Favorite Talents New hotkey named "Quick Talent Selection Favorite (Ctrl + `)" has been added under the Hero Management section in Advanced Hotkey settings. You can press this hotkey to select the favorite talent you prepicked when the quick talent selection panel is open. If the prepicked talent is disabled or a future tier is selected, pressing this hotkey will have no effect. Return to Top
      Event
      Nexomania II Event Quests Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to week of September 7, PDT. One of the most prestigious stops on the Nexomania circuit is the Intermultiversal Nexoweight Championship: No rules, no mercy, just nonstop, bicep-busting carnage. This time, many fans expected Mal’gaucho Mal'Ganis to win it all. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows. But on the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has proven herself a worthy challenger, defeating foes many times her size en route to the championship match. The arena is packed, with Nexomania legend MC Tombstone roaring away on the mic, and the final battle is about to begin. Whose side are you on? Loot Chests During the Nexomania II event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Nexomania II Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Nexomania II Loot Chests only. You can also score Items from previous years’ summer events limited-time loot chests! Note: Loot Chests earned prior to the start of this event will not become Nexomania II Loot Chests. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Pajama Party Mei Heroic Bundle Nexoweight Championship Bundle Mal'gaucho Mal'Ganis Skin Pack El Bandido Imperius Skin Pack Gata de Batalla Li Li Skin Pack Nexomania Best Bros Bundle Nexomania Bitter Rivals Bundle Pumped up Pato Bundle New Skins Renowned Mei Vanguard Mei Pajama Party Mei Panda Pajama Party Mei Gnoll Pajama Party Mei Mal'gaucho Mal'Ganis Nemesis Mal'gaucho Mal'Ganis Underworld Mal'gaucho Mal'Ganis El Bandido Imperius El Fuego Imperius Sinister El Bandido Imperius Vigilante El Bandido Imperius Gata de Batalla Li Li Comeback Gata de Batalla Li Li Underworld Gata de Batalla Li Li Hulking El Chamuco Diablo Pink Singlet El Chamuco Diablo El Festejo Garrosh El Jefe Amarillo Garrosh La Medianoche Lunara La Rosa Lunara La Campeona Sonya Pink Pantera Sonya Championship El Mariachi E.T.C. El Cielo E.T.C. New Mounts Ratón de Batalla Comeback Ratón de Batalla Underworld Ratón de Batalla Pumped Up Pato Pumped Up Swan Underworld Pumped Up Pato Championship Luchihuahua Festive Luchihuahua Wild Pigñata Festive Pigñata Thraller Bill New Announcer Mei Announcer New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.
      Replacing Gold Rewards Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins. Storm League Reward Mounts Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play. As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions. As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further. Return to Top
      Heroes Rework: Mal'Ganis
      Base
      Vitals Health reduced from 2500 to 2450. Health Regeneration reduced from 5.21 to 5.11. Basic Attack Basic Attack damage reduced from 100 to 92. Fel Claws [Q] Damage reduced from 69 to 63. Talents
      Level 1 Vampiric Aura [Trait] Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt. Time to Feed [Passive] Healing reduced from 52 to 44. Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing. Level 4 Fueled by Torment [W] Bonus Healing against enemy Heroes increased from 15% to 20%. Might of Sargeras [W] No longer reduces the duration of Necrotic Embrace. Echo of Doom [W] Explosion damage increased from 50 to 54. No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes. Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage. Level 7 Nightmare Fuel [E] Removed. Black Claws [Q] Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds. Will of Tichondrius [Q] New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds. Spreading Plague [E] Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires. Level 13 The Night Beckons [E] Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets. Level 16 Frenzied Assault [Passive] New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds. Blind as a Bat [Active] Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds. Level 20 Vanquish the Weak [Q] Slow amount increased from 15% to 25%. Alone in the Dark [E] Additional functionality: Reduce the cooldown of Night Rush by 4 seconds. Return to Top
      Heroes
      Murky
      Base
      Spawn Egg [Trait] Health increased from 324 to 420. Health Scaling changed from 30 to 4% per level. Return to Top
      Bug Fixes
      General
      Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018. Heroes
      Anduin Anduin's Light of Stormwind now correctly removes damage over time effects. Murky Murky's Egg Health now properly scales at 4% per level. Stitches Fixed an issue where Slam would go on cooldown when Stitches was interrupted during its initial cast. Tassadar The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar. Return to Top
      A new Hero, Nexus Anomaly, and Nexomania II await in the Nexus!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer           Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall The Butcher Kharazim Medivh Stitches Rexxar Genji Valeera   TLV Tyrael   Nova           Probius      
    • By Stan
      With Mei available for testing until Monday, we've updated our Heroes section and added her to the talent calculator.
      Mei is now available in the talent calculator on our site. You can access it by clicking on the image below.

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