Oxygen

Imperius Meta Tier List (January 2019)

45 posts in this topic

ZYeEm0T.jpg

Our twenty-fourth Heroes of the Storm Meta Tier list for the month of January is here!

Welcome to Icy Veins's most belated Meta Tier List for the January 8 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).

Using the list

Spoiler

Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging. The (ban) comment is a ban recommendation; Meta heroes should be picked and banned first, though heroes from other groups should be considered as well depending on how team compositions are shaping up.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation

 
  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Meta picks

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Anub'arak↑↑
Diablo (ban)              
Garrosh (ban)              

 

High-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
E.T.C. (ban) Artanis VarianTwin Blades of Fury(ban) Genji (ban) Raynor (ban) Jaina Ana
Mal'Ganis (ban)     Zeratul   Kael'thas   Malfurion
              Tyrande

 

Mid-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Arthas Dehaka (ban) Alarak Tracer (ban) Cassia  Azmodan Abathur Alexstrasza
Blaze Imperius (new) Kerrigan   Falstad Gul'dan Zarya Auriel
Johanna Sonya Maiev   Fenix Junkrat   Brightwing
Muradin Yrel Malthael   Greymane Kel'Thuzad    Kharazim
Stitches (ban)   Ragnaros   Hanzo (ban) Li-Ming-   Li Li
VarianTaunt   Thrall   Lunara Mephisto   Lt. Morales
    VarianColossus Smash   Sgt.Hammer (ban) Nazeebo   Lúcio
        Tychus Orphea (ban)   Rehgar
        Zul'jin Sylvanas   Stukov
          Zagara   Whitemane

 

Low-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Chen Gazlowe Valeera Valla Chromie Medivh (ban) Deckard 
  D.Va Murky     Probius    
    The Butcher          

 

Situational picks (map, team composition, or counterpick)

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Cho'gall (ban) Leoric Illidan Nova Cho'gall (ban) Tassadar Uther (ban)
Tyrael Rexxar Xul Samuro     The Lost Vikings (ban)  

 

Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.

Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.

Situational picks shine on specific maps or as part of specific team compositions.

Share this post


Link to post
Share on other sites

Three reactions:

Yay! A new tier list! 😄

Meta Anub'arak? 🤨

Low-tier Deckard... 😥

Share this post


Link to post
Share on other sites

Anubarak is a meta tank?
Deckard Cain is in the same tier as Chen and Medivh?
What sort of loopy land is this?!

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

TLV is support now? Thank god i uninstalled. They lived long enough to become the villain i guess

Share this post


Link to post
Share on other sites

First post here 😛 I created an account to know more about this top tier Anub Arak.
I don't really master him, maybe i should level him up. Why is he so strong now?
Thanks!

Edited by topjben

Share this post


Link to post
Share on other sites

Anub'arak is definitely meta. He feels incredibly powerful against a lot of picks and his ability to dive past Structures without taking damage from Towers or Forts (thanks Beetles!) enables rewarding plays. 

 

  • Like 3

Share this post


Link to post
Share on other sites
32 minutes ago, topjben said:

First post here 😛 I created an account to know more about this top tier Anub Arak.
I don't really master him, maybe i should level him up. Why is he so strong now?
Thanks!

I had a lot of games with Anub'arak in my team recently, and his performance was unbelievably good. He has a lot of CC, some initiation, escape and counter-initiation. Also his beetles can soak tower shots and sometimes they block enemy abilities like Muradin's hammer or Stitches hook.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, topjben said:

First post here 😛 I created an account to know more about this top tier Anub Arak.
I don't really master him, maybe i should level him up. Why is he so strong now?
Thanks!

The meta is currently being dominated by high-burst mages (Orphea, Jaina, Kael'thas, Azmodan), and Anub really shines against them. Plus, he has a large arsenal of crowd-control abilities (ImpaleImpaleBurrow ChargeBurrow ChargeCocoonCocoon) that can lockdown key-targets easily. When paired with another Tank or a Bruiser, Anub can really have a high impact on games. He is not so good as a solo Warrior, though.

Also, the recent global change to armor stacking made Blizzard buff all armor-granting abilities across the board, which made Anub more sturdy on his own.

Also also, Anub is the only Warrior in the game other than Muradin that still has access to RewindRewind, which is a massive powerspike.

Edited by Valhalen
  • Like 6
  • Thanks 1

Share this post


Link to post
Share on other sites

Been lurking for a while, just wanted to make an account to say that I miss the meta analyses. Having a description of the current meta and why the heroes are moving was nice, I don't really have the game sense to figure out a meta state but I find the impact changes have on a meta state interesting. I realize at this point it's been a bit since the last one, but an overview at least wouldn't go amiss in my mind.

  • Like 2
  • Thanks 2

Share this post


Link to post
Share on other sites

Anub is one of my go to tanks. A lot of people completely underestimate the staying power Locust Swarm provides him with, and his beetle build offers a surprising amount of versatility against several otherwise tricky opponents. One of my favourite examples is Garrosh, who'll more often than not throw one of the beetles instead, and even if he tosses you, you can always E your way out. Everything else is covered above; see Valhalen's post. 

  • Thanks 1

Share this post


Link to post
Share on other sites

Ragnaros feels like he should be a little higher. Especially with the extra catas from fort loss, he really does work with his lava wave.

  • Like 2

Share this post


Link to post
Share on other sites
32 minutes ago, SMOrcMan said:

Ragnaros feels like he should be a little higher. Especially with the extra catas from fort loss, he really does work with his lava wave.

Ragnaros sits on a very tight spot that is very disadvantageous: he is a Bruiser with very low HP and no gap closers. Even though he is classified as a Melee Assassin, he is technically a Bruiser and Solo Laner, but he lacks the mobility and crowd control that other Bruisers (Sonya, Artanis) have.

While I do agree that Lava WaveLava Wave indeed has more value now due the recent addition of catapults spawning earlier, it doesn't justify placing him higher in the Tier List; he still is a very niche Hero that is only picked on very specific maps (namely Tomb of the Spider Queen and Braxis Holdout).

The only thing that is truly remarkable about Ragnaros is Molten CoreMolten Core, which sadly has only one talent that improves it, at level 20 (Heroic DifficultyHeroic Difficulty).

I wish Blizzard would soft-rework Ragnaros to make him more viable; his kit and talents are all very well defined and balanced, but other Heroes can do what he does, but better and safer.

Edited by Valhalen
  • Like 2

Share this post


Link to post
Share on other sites
9 hours ago, Valhalen said:

The meta is currently being dominated by high-burst mages (Orphea, Jaina, Kael'thas, Azmodan), and Anub really shines against them. Plus, he has a large arsenal of crowd-control abilities (ImpaleImpaleBurrow ChargeBurrow ChargeCocoonCocoon) that can lockdown key-targets easily. When paired with another Tank or a Bruiser, Anub can really have a high impact on games. He is not so good as a solo Warrior, though.

Also, the recent global change to armor stacking made Blizzard buff all armor-granting abilities across the board, which made Anub more sturdy on his own.

Also also, Anub is the only Warrior in the game other than Muradin that still has access to RewindRewind, which is a massive powerspike.

I agree with the fact that mages are dominating the meta right now. Not only is Anub resilient against them, but he has so much CC and great initiation, both of which are among the biggest weaknesses of most mages. He also feels good in general right now, and he seems to fit in most compositions. 

 

39 minutes ago, Valhalen said:

I wish Blizzard would soft-rework Ragnaros to make him more viable; his kit and talents are all very well defined and balanced, but other Heroes can do what he does, but better and safer.

His talents are actually so balanced that he's one of the only heroes in the game that has 3 viable builds. One of the biggest problems with Ragnaros right now, imo, is his lack of mobility, which makes it hard for him to get in melee range without being poked down, and usually when he does manage to get into melee range, his lack of mobility causes him to be an easy target. His base kit is fun, I'll admit, but it just isn't the beast that it used to be. 

  • Like 1

Share this post


Link to post
Share on other sites
51 minutes ago, Maxkitty said:

His talents are actually so balanced that he's one of the only heroes in the game that has 3 viable builds. One of the biggest problems with Ragnaros right now, imo, is his lack of mobility, which makes it hard for him to get in melee range without being poked down, and usually when he does manage to get into melee range, his lack of mobility causes him to be an easy target. His base kit is fun, I'll admit, but it just isn't the beast that it used to be. 

Agreed, but it is that same balanced state that makes he difficult to rework satisfactorily. If they simply gave him a gap-closer baseline, he would probably be too strong. I think the safer bet would be numbers adjustments (HP, maybe armour somewhere is his tree). They could also give him a custom Bolt of the StormBolt of the Storm and see what happens.

Edited by lChronosl

Share this post


Link to post
Share on other sites
45 minutes ago, lChronosl said:

If they simply gave him a gap-closer baseline, he would probably be too strong

How about they gave him a slight change to blastwave . It would decay over duration, starting at 100% bonus, decaying to 0, or whatever is sensible. Decaying slow is quite common, contrary to boost debuffs.

Share this post


Link to post
Share on other sites
2 hours ago, lChronosl said:

Agreed, but it is that same balanced state that makes he difficult to rework satisfactorily. If they simply gave him a gap-closer baseline, he would probably be too strong. I think the safer bet would be numbers adjustments (HP, maybe armour somewhere is his tree). They could also give him a custom Bolt of the StormBolt of the Storm and see what happens.

I actually think that Ragnaros could use some balance in terms of stats. Slightly less damage but more health. He is way too squishy to be a bruiser.

1 hour ago, VegaPl said:

How about they gave him a slight change to blastwave . It would decay over duration, starting at 100% bonus, decaying to 0, or whatever is sensible. Decaying slow is quite common, contrary to boost debuffs.

That could work too.

Share this post


Link to post
Share on other sites
5 hours ago, VegaPl said:

How about they gave him a slight change to blastwave . It would decay over duration, starting at 100% bonus, decaying to 0, or whatever is sensible. Decaying slow is quite common, contrary to boost debuffs.

I like that idea. It wouldn't severely change his kit but it would make him more mobile and therefore give him a reliable escape and initiation. The 20% movement speed that it currently gives it so low that it's barely noticeable and doesn't really help Rag. 

3 hours ago, Valhalen said:

I actually think that Ragnaros could use some balance in terms of stats. Slightly less damage but more health. He is way too squishy to be a bruiser.

I second this. I don't really think there's a problem with his damage, but his health is way too low for a bruiser with no mobility. Some tuning should help him fit more into the bruiser role.

Share this post


Link to post
Share on other sites

You could also say that he is generally well balanced and that others should be nerfed to lower power creep that came over years.

  • Like 3

Share this post


Link to post
Share on other sites

I feel that lava wave can be ridiculous at times. I play quick match, goldish level, and the experience values of Ragna in comparison to others is few times larger at times. So I was thinking that lava wave could cut down the HP of minions and mercs by half and perhaps another 25% in damage over time (they are burnt by lava, duh). This would still depush the lane effectively, but still require the team to lane. Not to leave Ragna stripped, the cool down could be a little lower. It's just that at my level of play I don't think I ever saw a situation to have an exp lead over Ragna team.

Share this post


Link to post
Share on other sites
50 minutes ago, VegaPl said:

I feel that lava wave can be ridiculous at times. I play quick match, goldish level, and the experience values of Ragna in comparison to others is few times larger at times. So I was thinking that lava wave could cut down the HP of minions and mercs by half and perhaps another 25% in damage over time (they are burnt by lava, duh). This would still depush the lane effectively, but still require the team to lane. Not to leave Ragna stripped, the cool down could be a little lower. It's just that at my level of play I don't think I ever saw a situation to have an exp lead over Ragna team.

That's his thing though, he trades Heroic ability that can help him in fight with global depush. If it required additional presence it would make it obsolete.

Share this post


Link to post
Share on other sites

Why is Auriel this high?  She is junk without a solid battery.  I also think Orphea is much better than other mages you have on that tier.

Share this post


Link to post
Share on other sites
2 hours ago, ArtVandelay said:

Why is Auriel this high?  She is junk without a solid battery.  I also think Orphea is much better than other mages you have on that tier.

Azmodan > Orphea 

Share this post


Link to post
Share on other sites
2 hours ago, ArtVandelay said:

Why is Auriel this high?  She is junk without a solid battery.

In Quick Match it may be so, but in In organized teams on Ranked she is absurdly potent. The meta is Mage-oriented, so there are plenty of great batteries for Auriel (Jaina, Kael'thas, Azmodan), and many other Assassins are also very effective for that (Fenix, Lunara, Sgt. Hammer).

Not to mention that Auriel, if played right, is the best Support in the game, due to Reservoir of HopeReservoir of Hope, which allows her to essentially increase her healing output without any caps. With just 5 stacks or so her heals rivals stuff like Ancestral HealingAncestral Healing.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Nexus Forces have taken over a Volskaya Industries Factory - fight to the death to obtain its manufactured power! Two teams enter, one team leaves.
      Blizzard (Source)
      Rules:
      Battle it out on a single-lane Overwatch-themed Battleground known only as… the Trial Grounds. Shuffle Pick Choose from one of three Heroes at the beginning of the match. Choose carefully though, you won’t have the opportunity to choose again after rounds. Elimination A round is won when all Heroes on the enemy team are slain. Best of Three The first team to win two rounds will win the Brawl! Round Events  Starting at 60 seconds, an elevator will rise in the center of the Battleground, presenting one of the following challenges to both teams: Tribute Capture the Tribute to reduce the health of all enemy Heroes to 1! Capture Point  Capture the point to spawn a Triglav Protector for your team! Artifact Artifact spawns in the center of the Battleground. The first Hero to walk over it gains its power! The Hero that kills the artifact carrier will claim it for themselves. Dueling Immortals Immortals spawn for each team in the center of the Battleground. Once an immortal has been slain, the winning team’s Immortal will take to the sky, revealing the map and raining destruction onto the enemy Heroes. Safe Zone  A Safe Zone is created at the center of the Battleground. Every 15 seconds the entire map is electrified, and only those in the Safe Zone will be protected. There’s also a chance for no event at all. You’ll just have to rely on your own ruthless skills to take down the enemy Heroes and be the last team standing! Rewards:
      Complete three matches of Trial Grounds to earn a Loot Chest!
    • By Stan
      This week's sales include Abathur, Artanis, Butcher, and the Flirty Cloud mount!
      Blizzard (Source)
      Our latest round of Heroic Deals and Limited-Time Offers brings 50% off of a limited selection of Heroes and a fresh set of limited-availability skins and mounts into the collection for purchase or crafting. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before these offers expire!
      Heroic Deals: February 12 - 19

      Heroes Discount Price Butcher 625 312 Gems Artanis 625 312 Gems Abathur 750 375 Gems Limited-Time Offers: February 12 
      The skins and mounts that we’ve added to the Limited-Time Offers are available for Gem purchase and Shard crafting for a period of a few weeks. Be sure to grab these items now, because once the offer expires they will leave the collection until the next time they’re featured here!
      Skins Mounts Paramour Pajamathur Abathur Flirty Cloud We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals and Limited-Time Offers.
      Head to the official Heroes of the Storm forums to discuss this post with other players.
    • By Stan
      The latest Heroes patch is now live. Ana and Abathur have been reworked, players can now purchase individual skins directly using Gems, and more!
      Patch Highlights
      Abathur and Ana have been reworked. You can find more details in the patch notes below. New skins are available for Blaze, Deckard, and Hanzo. All skins and most mounts in the Collection can now be purchased with Gems or Shards. The plan is to continue offer Gold-only mounts in the future. All existing skins and mounts that were previously only purchasable with Gems have been added to the Collection for individual purchase or Shard crafting, meaning you no longer need to purchase them bundled. All skins and mounts have had their price/rarity adjusted to match the new Gem and Shard pricing tiers. Boosts will continue to be purchasable with Gems only. Blizzard (Source)
      No snake will be spared the flame... We’re introducing new Skins, Mounts, and much more with our new Heroes of the Storm update. Join the resistance and assist Firestorm Blaze, Deckard Pain, and Delta Hanzo in eliminating Viper and reclaiming the Nexus!
      Below are the updated patch notes.
      Blizzard (Source)
      Heroes of the Storm has just been updated with Hero Reworks, new Collection Items, bug fixes, and more! Read on for details.
      NOTE: Orange text indicates a change between PTR and Live notes.
      General
      Mac Improved compatibility with latest Mac OS versions. A.I. Made several improvements to Hero A.I. behavior. Heroes
      Specialist

      Abathur
      Abilities
      Carapace (E) Cooldown reduced from 12 to 6 seconds Duration reduced from 8 to 6 seconds Additional functionality: Shield now persists after Symbiote ends Additional functionality: Shield now Heals allied Heroes for 22 Health per second while Carapace is active This heal now also has an initial application of 22 Health when Carapace is cast Locust Strain (Trait) Duration reduced from 25 to 16 seconds Damage increased from 34 to 40 Evolve Monstrosity (R) No longer takes 50% reduced damage from non-Heroic enemies Now shows a warning indicator showing where it is going to burrow to Additional Functionality: Now has the ability to Deep Tunnel to a visible location every 80 seconds The Monstrosity can now be healed by Carapace Talents
      Level 1 Regenerative Microbes (E) Removed New Talent: Reinforced Carapace (E) Increase the Shield amount of Carapace by 40% Survival Instincts (Trait) No longer increases Locust duration Additional functionality: Increase Locust attack damage by 40% Level 4 Ballistospores (Trait) Removed Sustained Carapace (E) Removed Needlespine (Q) Moved from Level 7 Level 7 Calldown: MULE (Active) Healing per second reduced from 100 to 90 Level 13 Assault Strain (Trait) Removed Bombard Strain (Trait) No longer increases Locust attack damage Additional functionality: Increase the duration of Locusts by 50% Level 16 Volatile Mutation (R) Additional functionality: Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt Level 20 Evolutionary Link (R) Additional functionality: Increase the duration of Ultimate Evolution by 50% Evolution Complete (R) No longer gives the Monstrosity the ability to Deep Tunnel New functionality: Now increases the Monstrosity’s Basic Attack damage by 100% Support

      Ana
      Abilities
      Healing Dart (Q) Heal reduced from 205 to 195 Shrike (Trait/D) New Active - Aim Down Sights No longer grants Sight or Attack Range Cooldown from 3 to 4 seconds Self-slow increased from 20 to 25% New functionality: While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target Eye of Horus (R) Heal reduced from 285 to 225 Damage reduced from 166 to 135 Added functionality: Shots now pierce all targets (but still impact and cease on structures) Talents
      Level 1 Piercing Darts (E) Removed Grenade Calibration (W) Removed Contact Healing (W) Moved from Level 16 New Talent – Slumber Shells (E) If an enemy is affected by Sleep Dart, Ana gains 25% movement speed New Talent – Vampiric Rounds (Trait) Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5% Level 4 Air Strike (Active) Removed Aim Down Sights (D/Trait) Removed (New Trait Addition) Debilitating Dart (Active) Moved from Level 7 New Talent – Biotic Enhancements (W) Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds Level 7 Temporary Blindness (E) Removed New Talent – Anti-Healer (W) Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25% New Talent – Night Terrors (E) Upon waking, enemy Heroes take 8% of their Maximum Health in damage. If a Hero is not woken up early, set the cooldown of Sleep Dart to 6 seconds. Level 16 New Talent - Active Reload (Active) Activate to gain 3 charges of Healing Dart (60 second CD) Level 20 Ballistic Advantage (R) Removed Dynamic Shooting (Passive) Removed Somnolent Doses (Trait) Removed Custom Optics (Trait) Removed New Talent – Dead-Eye (R) The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired. New Talent - Armored Stance (D/Trait) Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active. New Talent – Dynamic Optics (D/Trait) Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
      Rehgar
      Abilities
      Ancestral Healing (R) Rehgar can now self-cast Ancestral Healing
      Whitemane
      Talents
      Level 4 High Inquisitor (W) Mana return per stack reduced from 75 to 50 Collection
      Purchasing and Crafting Changes
      All Skins and most Mounts in the collection are now available for purchase with Gems or crafting with Shards Seasonal and Limited-Time Offers will be purchasable and craftable with Gems and Shards when available NOTE: We will continue to offer Gold-only Mounts (Money Pig, Blackheart’s Doubloon, etc) and will continue to add new Gold-only mounts in the future There will no longer be Skins, Mounts, or Bundles that can only be purchased with Gems All existing Skins and Mounts that were previously only purchasable with Gems have been added to the collection for individual purchase or Shard crafting NOTE: Boosts will continue to be purchasable with Gems only All Skins and Mounts have had their price adjusted to fit into new Gem and Shard pricing tiers This will result in a price reduction for many items, with some exceptions Some skins have had their rarity adjusted to match the new Gem and Shard pricing tiers New Bundles
      The following new bundles are only available for a limited time! Join the Resistance Bundle Viper Returns Bundle Firestorm Blaze Skin Pack Deckard Pain Skin Pack Delta Hanzo Skin Pack New Skins
      Firestorm Blaze Red Hot Firestorm Blaze Atomic Firestorm Blaze Deckard Pain Infiltrator Deckard Pain Desert Ops Deckard Pain Delta Hanzo Blackout Delta Hanzo Veteran Delta Hanzo Badlands Imperator Stukov Badlands Sidewinder Ana Badlands Deathfang Genji Cryo Imperator Stukov Cryo Sidewinder Ana Cryo Deathfang Genji Paramour Pajamathur Abathur New Mounts
      D.E.R.P.A. Commando D.E.R.P.A. Desert D.E.R.P.A. Badlands Viper Dominator Flirty Cloud New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score. Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites) Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects. Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system. Heroes, Abilities, and Talents
      Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost. Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range. Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury. Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector). Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability. Deckard: Fixed an issue with how Potion of Revival benefits from spell power. (should now heal for more) Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects. Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active. Maiev: Fan of Knives will now refund the correct amount of Mana. Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs. Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero. Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died. Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast. Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core. Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced. Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable. Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range. Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss. User Interface
      Fixed an issue preventing critical healing effects from showing the Crit UI indicator. Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close. In the latest update, skins can be purchased individually with Gems or Shards.
    • By Stan
      A new patch is available for playtesting on PTR until February 10. Abathur and Ana received talent reworks, Rehgar's Ancestral Healing can now be self-cast, and more!
      Patch Highlights
      Abathur has been reworked to introduce more counter-play to the Hero. Sustained Carapace is now baseline, the cooldown of Carapace has been lowered, so Carapace no longer needs to be removed to be efficient. Abathur's locusts are now more potent, but last for a shorter period of time, and more. Ana is the second Hero that has been reworked in the patch. Her Aim Down Sights was implemented into her base Shrike functionality, and many talents have been reshuffled. Rehgar's Ancestral Healing can now be self-cast. New Delta skins are in for Blaze, Deckard, and Hanzo. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 10. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      Mac Improved compatibility with latest Mac OS versions. A.I. Made several improvements to Hero A.I. behavior. Heroes
      Specialist

      Abathur
      Abilities
      Carapace (E) Cooldown reduced from 12 to 6 seconds Duration reduced from 8 to 6 seconds Additional functionality: Shield now persists after Symbiote ends Additional functionality: Shield now Heals allied Heroes for 22 Health per second while Carapace is active Locust Strain (Trait) Duration reduced from 25 to 16 seconds Damage increased from 34 to 40 Evolve Monstrosity (R) No longer takes 50% reduced damage from non-Heroic enemies Now shows a warning indicator showing where it is going to burrow to Additional Functionality: Now has the ability to Deep Tunnel to a visible location every 80 seconds Talents
      Level 1 Regenerative Microbes (E) Removed New Talent: Reinforced Carapace (E) Increase the Shield amount of Carapace by 40% Survival Instincts (Trait) No longer increases Locust duration Additional functionality: Increase Locust attack damage by 40% Level 4 Ballistospores (Trait) Removed Sustained Carapace (E) Removed Needlespine (Q) Moved from Level 7 Level 7 Calldown: MULE (Active) Healing per second reduced from 100 to 90 Level 13 Assault Strain (Trait) Removed Bombard Strain (Trait) No longer increases Locust attack damage Additional functionality: Increase the duration of Locusts by 50% Level 16 Volatile Mutation (R) Additional functionality: Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt Level 20 Evolutionary Link (R) Additional functionality: Increase the duration of Ultimate Evolution by 50% Evolution Complete (R) No longer gives the Monstrosity the ability to Deep Tunnel New functionality: Now increases the Monstrosity’s Basic Attack damage by 100% Support

      Ana
      Abilities
      Healing Dart (Q) Heal reduced from 205 to 195 Shrike (Trait/D) New Active - Aim Down Sights No longer grants Sight or Attack Range Cooldown from 3 to 4 seconds Self-slow increased from 20 to 25% New functionality: While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target Eye of Horus (R) Heal reduced from 285 to 225 Damage reduced from 166 to 135 Added functionality: Shots now pierce all targets (but still impact and cease on structures) Talents
      Level 1 Piercing Darts (E) Removed Grenade Calibration (W) Removed Contact Healing (W) Moved from Level 16 New Talent – Slumber Shells (E) If an enemy is affected by Sleep Dart, Ana gains 25% movement speed New Talent – Vampiric Rounds (Trait) Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5% Level 4 Air Strike (Active) Removed Aim Down Sights (D/Trait) Removed (New Trait Addition) Debilitating Dart (Active) Moved from Level 7 New Talent – Biotic Enhancements (W) Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds Level 7 Temporary Blindness (E) Removed New Talent – Anti-Healer (W) Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25% New Talent – Night Terrors (E) When a Slept target wakes up, they are dealt 8% of their maximum Health in damage. If they are woken up early, reduce the cooldown of Sleep Dart by 7 seconds Level 16 New Talent - Active Reload (Active) Activate to gain 3 charges of Healing Dart (60 second CD) Level 20 Ballistic Advantage (R) Removed Dynamic Shooting (Passive) Removed Somnolent Doses (Trait) Removed Custom Optics (Trait) Removed New Talent – Dead-Eye (R) The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired. New Talent - Armored Stance (D/Trait) Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active. New Talent – Dynamic Optics (D/Trait) While Aim Down Sights is active, increase the range of your Basic Attacks by 4. Each attack increases your Attack Speed by 10% for 3 seconds (up to 50%)
      Rehgar
      Abilities
      Ancestral Healing (R) Rehgar can now self-cast Ancestral Healing
      Whitemane
      Talents
      Level 4 High Inquisitor (W) Mana return per stack reduced from 75 to 50 Collection
      New Bundles
      The following new bundles are only available for a limited time! Join the Resistance Bundle Viper Returns Bundle Firestorm Blaze Skin Pack Deckard Pain Skin Pack Delta Hanzo Skin Pack New Skins
      Firestorm Blaze Red Hot Firestorm Blaze Atomic Firestorm Blaze Deckard Pain Infiltrator Deckard Pain Desert Ops Deckard Pain Delta Hanzo Blackout Delta Hanzo Veteran Delta Hanzo Badlands Imperator Stukov Badlands Sidewinder Ana Badlands Deathfang Genji Cryo Imperator Stukov Cryo Sidewinder Ana Cryo Deathfang Genji Paramour Pajamathur Abathur New Mounts
      D.E.R.P.A. Commando D.E.R.P.A. Desert D.E.R.P.A. Badlands Viper Dominator Flirty Cloud New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score. Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites) Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects. Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession. Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system. Heroes, Abilities, and Talents
      Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost. Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range. Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury. Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector). Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability. Deckard: Fixed an issue with how Potion of Revival benefits from spell power. (should now heal for more) Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects. Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active. Maiev: Fan of Knives will now refund the correct amount of Mana. Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs. Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero. Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died. Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast. Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core. Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced. Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable. Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range. Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss. User Interface
      Fixed an issue preventing critical healing effects from showing the Crit UI indicator. Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.
    • By Stan
      This week's Hero rotation includes Orphea, Probius, and Imperius.
      Free-to-Play Hero Rotation: February 12, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Whitemane Tyrande Fenix Gul’dan Stitches (Slot unlocked at Player Level 5) Orphea (Slot unlocked at Player Level 10) Probius (Slot unlocked at Player Level 15) Imperius (Slot unlocked at Player Level 20) (Source)