Oxygen

D.Va Patch Meta Tier List (May 2017)

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We present our sixth Heroes of the Storm Meta Tier List for the D.Va patch of May 2017.

Our sixth Heroes of the Storm Meta Tier List for the month of May 2017 is here!

Welcome to Icy Veins's Meta Tier List for the D.Va patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Additionally, a + or - sign (or several of them) indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

 

Prime Tier

-

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Anub'arak Falstad Malfurion- Nazeebo
Artanis Gul'dan Rehgar Probius
Arthas Genji Uther Sylvanas
Diablo Greymane    
D.Va (new) Li-Ming    
Johanna Ragnaros    
Muradin Samuro-    
Sonya Thrall    
Varian (Tank) Valla    
Zarya Zeratul    

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Chen Alarak+ Auriel Azmodan
Dehaka+ Chromie Brightwing Gazlowe
E.T.C. Jaina Kharazim  
Leoric Kael'thas Li Li  
Rexxar Kerrigan Lt. Morales  
  Lunara Lúcio  
  Raynor Tyrande  
  The Butcher    
  Valeera    
  Varian (Damage)    
  Zul'jin    
       
       

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche tier

Warrior Assassin Support Specialist
Cho'gall Cassia (new) Tassadar+ Abathur
Stitches Cho'gall   Medivh
Tyrael Illidan   Murky
  Nova   Sgt. Hammer
  Tracer   The Lost Vikings-
  Tychus   Xul
      Zagara

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Bottom Tier

-

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

Monthly metagame assessment

Dear Heroes, quit being so balanced. I might end up losing my job writing tier lists.

Genji: Against all odds, our friendly cybernetic ninja has picked up the pace. With the initial wave of fanboyish hype dying out and dedicated players finding the time to practice the high skill-capped hero, Genji has risen up to be a strong pick, though not unexpectedly, at high levels of play only. Which makes sense, given how reliant he is on coordination to initiate the ever-important kill chains.

Greymane: Who'd have thought that a large chunk of %-based damage (Cursed BulletCursed Bullet) would do well in a tank-dominated metagame? On top of strong waveclear and the ability to solo kill a tonne of currently popular heroes, Greymane is here to stay.

Dehaka: The huge damage nerf to Dark SwarmDark Swarm (through the removal of Primal Aggression) made Dehaka unable to waveclear as effectively as he needs to remain competitive. Some of his new talents also are on the weaker side of things, though we could expect some tweaks in the future. In the meantime, there are better choices, especially in the warrior department.

Lùcio: When your main source of healing is reduced by 33%, your win rate goes down by about as much. Lùcio went from overpowered to one of the lowest winning healer in the game, and it's easy to see why.

Tyrande: The rework has been great to the priestess of elune. Everything she did before, she does better now, on top of being able to put out a very reasonable amount of damage. The new ShadowstalkShadowstalk is interesting, particularly when coupled with Darnassian ArcheryDarnassian Archery, but ultimately, time will tell if she'll remain more on the support side of things.

Tassadar: He thrives in assassin-heavy metagames. This is not where we're at right now. Your time will come, old friend.

D.Va: I'm ashamed to say that my initial PTR assessment of D.Va was quite grim, but she's been doing well. Though her damage output isn't the highest, she does neuter certain burst reliant picks due to Defense MatrixDefense Matrix, and Bunny HopBunny Hop and Self-DestructSelf-Destruct basically mean you'll never lose a boss fight. Just make sure you pick Hit the NitrousHit the Nitrous, or you'll lose 6% more. Talk about a strong talent!

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Nice job bringing this stuff out again. Would argue Anub'arak and Malfurion are Prime tier 100% of the time, as well as some other changes to theese power level ratings for exemple moving Leoric 1 tier higher, but most of that stuff is up to personal preference. Could give reasoning for why thats the case, but too lazy and thus accepting my fate.

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Samuro on core tier? I haven't seen much of Samuro lately, and when i've seen him he was easily shut down due to low health pool. I think that might be a bit debatable. I would also say that Auriel should be on core tier, since she excel in the current meta with 1 hypercarry and a lot of high health pools, since the hypercarry fills her hope bars through the roof.

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Just now, RandomGuy said:

Samuro on core tier? I haven't seen much of Samuro lately, and when i've seen him he was easily shut down due to low health pool. I think that might be a bit debatable. I would also say that Auriel should be on core tier, since she excel in the current meta with 1 hypercarry and a lot of high health pools, since the hypercarry fills her hope bars through the roof.

Considering this is tier list for avegrade Hero League games, and Auriel having to rely on your team having a hypercarry (Valla, Cassia, Gul'dan, Lunara) picked or guaranteed to be picked and him or her being able to not be the worst player of your team and not being able to get shut down by sneaky buggers like Zeratul or Genji, rating Auriel that high would be optimistic. About that Samuro, he is very much a pub stomper, great at that but if you arent Illusion master god you are going to struggle at higher levels. But however, he is high winrate, meaning that either people dont counterpick him properly at the low end of the ranks or he is just a good hero and no one realized that. I think the former is more likely than the latter, and he should only be played to get out of like Bronze/Silver. Thanks for your thoughts tho.

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Keep in mind that tierlists may vary. For example Grubby's current tierlist might look different. They are slightly influenced by personal views.

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5 hours ago, RandomGuy said:

Samuro on core tier? I haven't seen much of Samuro lately, and when i've seen him he was easily shut down due to low health pool. I think that might be a bit debatable. I would also say that Auriel should be on core tier, since she excel in the current meta with 1 hypercarry and a lot of high health pools, since the hypercarry fills her hope bars through the roof.

 

5 hours ago, BrightwingMain said:

Considering this is tier list for avegrade Hero League games, and Auriel having to rely on your team having a hypercarry (Valla, Cassia, Gul'dan, Lunara) picked or guaranteed to be picked and him or her being able to not be the worst player of your team and not being able to get shut down by sneaky buggers like Zeratul or Genji, rating Auriel that high would be optimistic. About that Samuro, he is very much a pub stomper, great at that but if you arent Illusion master god you are going to struggle at higher levels. But however, he is high winrate, meaning that either people dont counterpick him properly at the low end of the ranks or he is just a good hero and no one realized that. I think the former is more likely than the latter, and he should only be played to get out of like Bronze/Silver. Thanks for your thoughts tho.

At higher levels of play, Samuro can be very annoying to deal with. While he indeed is easy to shutdown, his main purpose is to create diversion and nuisance during team fights so the rest of the team can intercept the enemies. A good Samuro can actually set a bunch of baits with his illusions to tempt the enemy team into chasing the illusions instead of the real one. He is also great at clearing mercenary camps.

As an Auriel main, I agree with BrightwingMain: she is not to be in the Core Team, for the same reason The Butcher is not: while they both excel at doing their job, they rely on the rest of the team to be built around them to be 100% effective; Auriel requires high burst damage from her Bestow Hope target, and The Butcher requires a team with enough CC, mobility and waveclear so he can build up Fresh Meat and stomp in the late game.

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I've been having a lot of success, and perhaps more importantly, fun with Tyrande, but am struggling to find the correct situation to draft her into my HL games.

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10 hours ago, BrightwingMain said:

Nice job bringing this stuff out again. Would argue Anub'arak and Malfurion are Prime tier 100% of the time, as well as some other changes to theese power level ratings for exemple moving Leoric 1 tier higher, but most of that stuff is up to personal preference. Could give reasoning for why thats the case, but too lazy and thus accepting my fate.

I see them as being very strong, but not overpowered. I suppose I could use this justification to give them a +.

10 hours ago, RandomGuy said:

Samuro on core tier? I haven't seen much of Samuro lately, and when i've seen him he was easily shut down due to low health pool. I think that might be a bit debatable. I would also say that Auriel should be on core tier, since she excel in the current meta with 1 hypercarry and a lot of high health pools, since the hypercarry fills her hope bars through the roof.

Samuro's a weird one that will completely dominate when he's properly picked. I suppose this is rare nowadays, which would warrant a reduction. Good call.

2 hours ago, Plergoth said:

I've been having a lot of success, and perhaps more importantly, fun with Tyrande, but am struggling to find the correct situation to draft her into my HL games.

I'm in the same boat. She's really good on BoE due to mark, and CH due to bird interrupting caps, but I'm unsure myself. I think she'd do well with Uther.

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50 minutes ago, Oxygen said:

I think she'd do well with Uther.

Indeed. The CC chains are way too good. But I think she also performs quite well with Kharazim too.

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I would put Artanis as Viable, he is a strong duelist and a great solo laner but he falls short when teamfights happen. The enemies will cc, kite him and he wont be able to do his damage and survive.

Did Tyrael get some heavy nerfs in the past of something, his ultimate choices make him very versatile and he is a safe solo laner.

Haven't seen Thrall at all lately, maybe because he doesnt have a defined role, he has a bit of everything which doesnt work well.

Lastly, Sgt Hammer sucks, she belongs to wood tier.

 

Edited by Fransoa

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I know it's a lot of trouble, but can you (with the help of volunteers and staff) expand on the reasoning behind each heroe's placement, and their exceptions. Like Haramura for example, horrible map IMO, but as of this writing, bribe is super OP. So murky and falstad are great picks. Also as a bottom ranked player, Tyrael is super efficient, so i would like some more insight as to why is he not top choice in general. 

We are all so nerdy.

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11 hours ago, CampiH said:

I know it's a lot of trouble, but can you (with the help of volunteers and staff) expand on the reasoning behind each heroe's placement, and their exceptions. Like Haramura for example, horrible map IMO, but as of this writing, bribe is super OP. So murky and falstad are great picks. Also as a bottom ranked player, Tyrael is super efficient, so i would like some more insight as to why is he not top choice in general. 

We are all so nerdy.

Not to mention Murky being able to recklessly chip at a fort with no real punishment

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Just curious, why is Stitches consistently ranked lower than other tanks? Yes, he thrives best in a comp designed for picks, but imo he does just as well as others without said comp; he can soak damage and peel with the best of them, save allies with the hook, and has great sustain for laning. What does say, chen bring to the table that he doesn't?

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29 minutes ago, Migol said:

Just curious, why is Stitches consistently ranked lower than other tanks? Yes, he thrives best in a comp designed for picks, but imo he does just as well as others without said comp; he can soak damage and peel with the best of them, save allies with the hook, and has great sustain for laning. What does say, chen bring to the table that he doesn't?

I'm no Stitches nor Chen expert, but if I were to say it's the mobility. Chen has great mobility for a tank, and while he lacks hard CCs, his Keg Toss is a reliable soft CC with a much lower CD than Stitches Hook. He can also secure a lot of kills with Pressure PointPressure Point. I think that a lot of what Stitches can do, Chen can do better. He can soak better, peel better and has a better laning.

The main problem with Stitches is that he is too dependant on his Hook. Miss it, and you'll be just wandering until it's back up. However, as a player, I still prefer Stitches over Chen due the high sustain and Hook.

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13 hours ago, CampiH said:

I know it's a lot of trouble, but can you (with the help of volunteers and staff) expand on the reasoning behind each heroe's placement, and their exceptions. Like Haramura for example, horrible map IMO, but as of this writing, bribe is super OP. So murky and falstad are great picks. Also as a bottom ranked player, Tyrael is super efficient, so i would like some more insight as to why is he not top choice in general. 

We are all so nerdy.

We're currently considering ways to improve the tier lists without overloading our authors. Until then, you will usually have to ask about specific heroes.

Tyrael requires you to have a specific team composition in order to work better than warriors ranked above him. So, in theory he can be a higher tier, but that would require you to pick subpar heroes, which could in return lower the quality of the rest of your team.

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18 hours ago, slimane13 said:

Had to make an account to ask this question: Tychus on the same tier as Nova? In a double tank meta? What am I missing?

IMHO, it's his nerfed basic attack range. He will always be in threat of Stuns and similar.

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On 30/05/2017 at 6:34 PM, positiv2 said:

Tyrael requires you to have a specific team composition in order to work better than warriors ranked above him. So, in theory he can be a higher tier, but that would require you to pick subpar heroes, which could in return lower the quality of the rest of your team.

 

To be honest, i don't think it's true. When I watch HGC games, Tyrael is often picked on various maps, and works very well even without specific "subpar heroes" with him.

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11 hours ago, Valestini said:

To be honest, i don't think it's true. When I watch HGC games, Tyrael is often picked on various maps, and works very well even without specific "subpar heroes" with him.

This tier list isn't aimed at tournament or "higher" competitive play. Tournaments have different meta than HL, which is why you see heroes in tournaments that are not that common in HL and vice-versa. Same goes for strategies.

Tyrael requires you to have a strong dive hero (as you could have seen in HGC games), and the opposing team can pick a hero that can punish you for diving, which counters your two picks, and gives the upper hand to them. You can see it here.

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well I could argue about Nitrous on diva. There are some cases when I find Pro Moves a good choice. It is very nice agains fast attack heroes like  Tracer.

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37 minutes ago, Cutlet said:

well I could argue about Nitrous on diva. There are some cases when I find Pro Moves a good choice. It is very nice agains fast attack heroes like  Tracer.

Definitely - there is a build listed on her guide that uses Pro Moves, but it's specifically tailored towards the use of her damage mitigation via DM. I think Oxy's comment in the list was just comparing the fact that, based on talent picks and average win rates, it seems that people, on average, win 6% more games when using Nitrous vs. not using it.

Pro Moves has its moments.

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18 hours ago, Oxygen said:

Predictions for next patch up.

Are your predictions - ignore Malthael like everyone else and watch as he melts your tanks? :D

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      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a low-to-mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      A ↑ next to a hero's name means its tier list position has increased since the previous month whereas a ↓ means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      Current map rotation
       
      Prime Tier
      Warrior Assassin Support Specialist Arthas Genji - - E.T.C. Greymane     Sonya↑ Hanzo↑↑↑     Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Anub'arak Falstad Alexstrasza↑ Azmodan Dehaka Junkrat↑↑ Brightwing Nazeebo Diablo Kerrigan Lúcio Zagara Muradin Li-Ming Stukov↑ Sylvanas↑  Stitches Malthael↓ Uther   Varian (Tank) Nova↓-       Valla       Zul'jin     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Artanis Alarak Ana Abathur D.Va Cassia Auriel Murky Garrosh Chromie Kharazim Probius Johanna Gul'dan Li Li+ Sgt. Hammer↑ Leoric Illidan Lt. Morales Xul Zarya Jaina Malfurion (reworked)+   Blaze (new) Kael'thas Rehgar   Tyrael (reworked)↑ Kel'Thuzad Tyrande     Lunara       Ragnaros       Samuro       The Butcher       Thrall↑       Tracer       Valeera↓↓-       Zeratul+     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Chen Cho'gall Tassadar Gazlowe Cho'gall Raynor   Medivh Rexxar Tychus       Varian (Damage)     Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Bottom Tier
      The Lost Vikings Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.
       
      Metagame assessment
      Happy new year to everyone. This list is a tad late, as was the last one, but I was, once again, waiting for one of those odd rework patches that come out a week after featured hero releases and go untested on the PTR for some reason. HGC matches also began just yesterday, meaning that new trends  are likely to emerge shortly; today saw unexpected Cassia, Tychus, and Leoric make an appearance, which was certainly exciting. As per usual, I'll be updating the list as I see fit throughout the next few weeks. The last few lists have generated quite a bit of discussion, which is great to see. Although I cannot reasonably respond to every comment, I do read everything posted. Keep it up!
      Blaze. My initial PTR assessment of the hero, which was quite positive, was followed by a sudden realization: he does a lot of things well, but nothing exceptionally well. Blaze is the quintessential jack of all trades, master of none type hero. Generally, that's not a particularly desirable trait, because heroes are generally picked for their niches to either counter opponents or synergise with allies. For a warrior, he can't really solo tank, meaning he often ends up in that strange spot where you need a pretty well fleshed out team composition to make him work. But when he works, he does work well. He can hold his own in a solo lane, but his waveclear isn't quite good enough to deal with mercenary camps pushing before Grill and Kill, which can be frustrating. Certain heroes, such as Leoric and Malthael, completely shut him down as well. This leads me to believe that he won't see much tournament play if at all, unless teams are messing around. Viable as a late pick when you don't really know what else to pick because your team composition is already fine.
      Sonya. She's currently the most popular pick in the game. You can't go wrong with a bulky solo laner that can duel nearly anyone, output as much damage as an assassin, and clear mercenary camps with ease. Leap lets her setup really well if your team composition lends itself to that. Still, I don't think she deserves bans.
      Hanzo. This important Overwatch figurehead could just not be allowed to remain seen as underpowered for over a month. After unsuccessfully giving him a blanket 10% damage buff across the board following poor PTR feedback, Blizzard adopted the bolder strategy of making his basic attacks deal ability levels of damage thanks to the Sharpened Arrowheads changes. What was initially supposed to be a difficult to master skillshot-based hero now  has access to what is arguably the most powerful basic attack in the game, though the Serrated Arrows + Never Outmatched combo I discussed last patch remains useful for trivializing map objectives on Battlefield of Eternity and Infernal Shrines while allowing Hanzo to solo any mercenary camp from level 7 and on. With the help of another hero, bosses also become possible at this level. Losing map control or suffering one or two early deaths against Hanzo is devastating. Explosive Arrows lets him waveclear relatively well too, though particularly with Piercing Arrows for double hits on minions. The Natural Agility range increase made it much more usable, to where Hanzo can now reliably escape most if not all heroes with proper positioning. It is interesting to note that these buffs coincided with Hanzo's first free week.
      Junkrat. The proverbial death of the double healer meta means it's time for sustained poke to shine. Junkrat's popularity exploded recently as players discovered that a mix of reliable ranged waveclear, playmaking (through Concussion Mine) and potentially fight winning RIP-Tire hits made the hero a force to be reckoned with. Just be sure to pick up Endless Nades; that's your late-game damage.
      Malthael. Hanzo does really well against him, so I'm not surprised by the dip in popularity. Malthael is still very powerful, though unlikely to draw bans before second round, if at all. Always a solid pick against double tank as well as a solo laner.
      Nova. She (along with Valeera) were allowed to remain oppressive for quite a while, benefiting from the turmoil generated by the stealth rework and Blizzard employees taking a couple weeks off for the holidays. Nova is now in a good spot, with clear counters and niches, though I'm still disliking how easy Lethal Decoy makes her to play. I feel like she'll keep a potential caster meta in check for quite some time now that she's back on the radar.
      Alexstrasza. She's doing rather well. Dragonqueen is now being appropriately treated (though not quite respected by opponents) as a heroic ability by players to fight over objectives and while sieging.
      Stukov. His high healing output makes him rather strong in a poke-heavy meta. I think players are going to experiment with the Growing Infestation + Virulent Reaction (+ Bio-Explosion Switch) combo to make Stukov a lot more aggressive than we're used to seeing him be. Flailing Swipe continues to be great as a pseudo-Mighty Gust in terms of disengaging. Stukov is probably one of the best solo "all purpose" hero leaguing healer at the moment.
      Sylvanas. Any change to minion or structure damage end up being indirect buffs or nerfs to Sylvanas. Since structures were recently buffed again and Sylvanas's direct counters were nerfed quite heavily, I think she's back to being relatively high priority. Possession is really strong now, as is Mercenary Queen, though only if there's nothing for Barbed Shot to work on.
      Tyrael. Though he's not notably more powerful than he was before, I think his rework opened up a viable bruiser build for him, increasing his versatility. He's sitting at a healthy 50% win rate at the time of writing. HGC already saw him picked rather often - though, that's pre-Tyrael patch, where he is arguably weaker - , and I'm certainly looking forward to see what kind of builds players are going to gravitate towards. Holy Ground is still great, and comes online 3 levels earlier than it did before.
      Valeera. She suffered the same fate as Nova, though her overly simplistic ability set makes small nerfs very impactful. At the end of the day, she's probably going to require a broad rework, because as of right now, she either bursts her target down and feels "unfair", or doesn't and feel "worthless". Right now, she's erring on the side of the latter.
      Malfurion. Possibly one of the best rework ever done, though his vastly increased skill cap may make him less popular. His sustained healing output is excellent, but his lack of burst management still makes him difficult to play. 
    • By Stan

      This week's brawl is the Temple Arena. Harness the power of the temples to destroy the enemy Core. Choose one from three randomly selected Heroes and pick your Heroic ability. No other talents are available. Complete three matches to earn a Loot Chest.
      Blizzard (Source)
      This week’s brawl is the Temple Arena! Harness the power of the Alligator, Cobra, and Jackal Temples to destroy the enemy Core!

      Rules:
      Choose from one of three randomly selected Heroes before entering the Arena. Be quick about it though, you only have 30 seconds to choose! Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available. During each round, slay the enemy team’s Heroes and capture the Temple Shrines to take shots at their Core! The Core for each team will have set amounts of health based on the number of active Shrines. Each round can have 1-3 active Shrines. The first team whose Core reaches 0 health will lose the round. Be the first team to win 2 rounds and claim victory! Rewards:
      Complete three matches of the Temple Arena to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.