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Ana Meta Tier List (September 2017)

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We present our eleventh Heroes of the Storm Meta Tier List for the Ana patch of September 2017.

Welcome to Icy Veins's Meta Tier List for the Ana patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a low-to-mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Current map rotation

 

Battlefield of Eternity
Cursed Hollow
Dragon Shire
Haunted Mines
Infernal Shrines
Tomb of the Spider Queen
Towers of Doom
Volskaya Foundry
Warhead Junction

 

Prime Tier

Warrior Assassin Support Specialist
Anub'arak- Genji Uther- -
Arthas Greymane Tassadar  
Stitches- Malthael    
       
       

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Dehaka Falstad Brightwing Nazeebo+
Diablo Jaina Stukov Sylvanas
E.T.C.+ Li-Ming Malfurion Xul
Garrosh Valla    
Sonya Zeratul    
Varian (Tank)      

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Ana (new!) Abathur
Chen Cassia Auriel Azmodan
D.Va Chromie Kharazim Murky
Johanna Gul'dan Li Li Probius
Leoric Illidan Lt. Morales+ Zagara
Muradin Kael'thas Lúcio+  
Tyrael Kerrigan Rehgar-  
Zarya Lunara Tyrande+  
  Ragnaros    
  The Butcher    
  Tracer    
  Zul'jin    
  Kel'Thuzad    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Cho'gall Cho'gall - Gazlowe
Rexxar Nova   Medivh
  Raynor   Sgt. Hammer
  Samuro    
  Valeera    
  Thrall    
  Tychus    
  Varian (Damage)    

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Bottom Tier

The Lost Vikings

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

Metagame assessment

Ana epitomizes the double healer meta we have been sufering playing with for the last few months, as I feel she is not designed to be a solo healer. Being unable to heal oneself is a pretty big downside, Biotic GrenadeBiotic Grenade just really promotes the double healer playstyle, and the ability happens to counter it a bit itself. Nano BoostNano Boost is like a good Stim DroneStim Drone (sorry, Morales) on a shorter cooldown and really shines with some of the top tier picks, particularly Genji, Li-Ming, Malthael, Sonya, and Nazeebo. Unfortunately, it follows the annoying trend of healer heroic abilities being unable to be self cast. Basically, this means Ana is a solid pick with another healer, and with a strong Nano Boost target. Viable.

Dehaka's damage was recently reduced by the exact threshold that would make him unable to waveclear effectively in the early stages of the game, greatly reducing his ability to split push and outpush some of the other popular solo laners. This damage loss also has repercussions in his ability to really punish isolated heroes with BrushstalkerBrushstalker's movement speed bonus. Dehaka's ability set makes him thrive with an experience lead, so the nerfs will certainly be felt on Zerus.

Brightwing received the ''combine two bad talents into one'' treatment for Dream ShotDream Shot, (which still probably won't be picked over the improved Hyper ShiftHyper Shift) on top of some quite powerful buffs to her ever-popular Phase ShiftPhase Shift build. With Dehaka becoming less powerful, having a global hero that can clear creep turmors as a bonus is certainly appealing. She's in fact currently the healer with the highest win rate, though she, as with most other healers, feels quite balanced.

Leoric's changes proved interesting, but ultimately not powerful enough to keep him up to the higher tiers. He still sits at a very balanced exact 50% win rate, and will continue to guard his eternal niche of countering tank-heavy team compositions.

Kerrigan is the surprise of the month for me, despite a recent small damage shift towards her Primal GraspPrimal Grasp Impaling BladesImpaling Blades combo, and away from EviscerateEviscerate. This translated into slightly better mercenary camp control and burst waveclear, and, of course, a lot more damage for players who can reliably land the combo against two or more players. The way Kerrigan's shields works makes small changes snowball rather quickly in terms of her power level.

Auriel's best talent (arguably, anyway), Bursting Light, was outright removed. In essence, the talent removed the cooldown of her heal and gated it only behind as much damage as her Bestow HopeBestow Hope target could inflict, though her general hope generation was improved by about 20% to make up for that. Blizzard justified the change by saying she was too reliant upon hypercarries to reach her true potential (read: was probably too strong). This is a rather strange change considering late design decisions have been aimed at specializing heroes, and particularly, healers. Expectedly, her win rate and popularity have plummeted.

Rehgar was just slammed with one of the strangest and least expected changes I have ever seen. In essence, Chain HealChain Heal now heals its main target for approximately 25% less, but provides about 25% more healing to its second and third target. While this can technically provide more overall healing, we can't forget the role of healers in, well, saving individual targets from death. This also makes spot healing less effective in general. The ability's range was also reduced by 20% (about 12% for bounces) for good measure as well. It is also worth noting that Ghost WolfGhost Wolf is also bugged right now and no longer pounces to its target. Either way, I feel like the Chain Heal changes are a nerf, not a sidegrade.

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I've seen Kael'thas rising in popularity recently (HGC). And yeah, poor Rehgar; Stukov just has a much better version of Chain Heal. Only for Ancestral he may get picked (or some crazy Archon Bloodlust strats teehee).

Do you guys think that with all of them Overwatch Heroes coming, the game's in danger of becoming trapped in an "OW meta"? The mobility that characterises them (fire on the move etc), only exception being Zarya(?), seems much frustrating to play against and giving an unfair advantage (stronger than Lunara's) And Genji probably didn't convince anyone as a strong assassin at first, but with the right enabling, we all saw the horrors.

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How is Tyrael viable? He's only use is in a dive composition and even then only as a second tank. I'd say he's niche tier, at least for the time being.

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4 hours ago, Fliits said:

How is Tyrael viable? He's only use is in a dive composition and even then only as a second tank. I'd say he's niche tier, at least for the time being.

I'm inclined to agree, even if I think he's good. He's hard to use for sure, esp. in uncoordinated play.

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Ana is indeed in the right spot. While she can be used as a solo healer in the likes of QM with the Biotic Grenade build (which is arguably her best build), she just performs much better with another healer; Stukov/Auriel/Lucio are particularly very good with her.

And oh boy, Malthael is a beast with her. Tormented Souls + Nano Infusion + Biotic Grenade is godlike.

I  have a question, though. Does Tassadar's basic attacks become spell damage while in Archon? I've ran a match with a Tassadar yesterday and accidentally Nano Boosted him, and for my surprise he appeared to be dealing way more damage.

Edited by Valhalen

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5 hours ago, SteveFrost said:

in danger of becoming trapped in an "OW meta"? The mobility that characterises them (fire on the move etc), only exception being Zarya(?), seems much frustrating to play against and giving an unfair advantage (stronger than Lunara's) And Genji probably didn't convince anyone as a strong assassin at first, but with the right enabling, we all saw the horrors.

Yeah, this is a legit fear. Mobility is ALWAYS king in a MOBA. Ana seems to have locked the double support meta to stay, and junk rat splash/wave clear possibility is terrifying. Obviously they won't be completely overwatch heroes, but they carry a lot of weight in the early pick/ban phase.

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22 minutes ago, Laragon said:

Yeah, this is a legit fear. Mobility is ALWAYS king in a MOBA. Ana seems to have locked the double support meta to stay, and junk rat splash/wave clear possibility is terrifying. Obviously they won't be completely overwatch heroes, but they carry a lot of weight in the early pick/ban phase.

Mobility creep also makes older  designs obsolete as a lame side effect. Yes, it's fun to jump around, but when everyone does, positioning and flanking lose so much value. "I isolated genji/tracer" = a thing you'll never hear.

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4 hours ago, Laragon said:

Yeah, this is a legit fear. Mobility is ALWAYS king in a MOBA. Ana seems to have locked the double support meta to stay, and junk rat splash/wave clear possibility is terrifying. Obviously they won't be completely overwatch heroes, but they carry a lot of weight in the early pick/ban phase.

 

4 hours ago, Oxygen said:

Mobility creep also makes older  designs obsolete as a lame side effect. Yes, it's fun to jump around, but when everyone does, positioning and flanking lose so much value. "I isolated genji/tracer" = a thing you'll never hear.

But HotS isn't a MOBA, it is a Hero Brawler :^)

And that's just the tip of the iceberg imho. While the OW roster may currently lack a reliable, decent solo tank (Zarya/D.Va can't fill that role imho- or maybe they can, but still, can't tank a whole lot), imagine when Reinhardt/Winston/Roadhog(ewwwww) join. I'm willing to bet they'll all be S tier tanks from the get go (if they stay true to their OW design and thusfar, everyone has). Or stuff like Reaper's ult (for which he can use his blink and wraith walk abilities to position perfectly) and so many more. Holy Mother of God...

10 hours ago, Fliits said:

How is Tyrael viable? He's only use is in a dive composition and even then only as a second tank. I'd say he's niche tier, at least for the time being.

I'm positive he gets picked only for his Heroics, both of which are very good and can make the difference (and Holy Ground, but mostly for the Heroics). The rest... just meh.

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31 minutes ago, SteveFrost said:

And that's just the tip of the iceberg imho. While the OW roster may currently lack a reliable, decent solo tank (Zarya/D.Va can't fill that role imho- or maybe they can, but still, can't tank a whole lot), imagine when Reinhardt/Winston/Roadhog(ewwwww) join. I'm willing to bet they'll all be S tier tanks from the get go (if they stay true to their OW design and thusfar, everyone has). Or stuff like Reaper's ult (for which he can use his blink and wraith walk abilities to position perfectly) and so many more. Holy Mother of God...

I highly doubt Roadhog will ever be added to HotS, since he is pretty much Stitches. I can see him as a skin for Stitches, just like the Widowmaker Nova skin.

Winston or Reinhardt, on the other hand, would be very welcome additions to the roster.

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24 minutes ago, Valhalen said:

I highly doubt Roadhog will ever be added to HotS, since he is pretty much Stitches. I can see him as a skin for Stitches, just like the Widowmaker Nova skin.

Winston or Reinhardt, on the other hand, would be very welcome additions to the roster.

I feared that as well, but I delved too deep on the matter and saw a multitude of comments in various places. The "other side of the story" is that skins like that don't necessarily rule out the coming of other Heroes. For example, we got Azgul'dan and Gul'dan. And Widowmaker Nova is stated as "Nova cosplaying as Widowmaker", so that presumably leaves a window- and I believe it does. They're both female (hawt) snipers, ok. But the similarities end there. Nova doesn't have poison mines and grappling hooks. Widow doesn't go invis or make clones of herself and so on. Like you got Jimmy and Tychus (I love how they use the first name for one and last name for the other lul), both in a Marine suit but they play entirely differently. I don't think anyone befalls the "Muradin-Magni" category.

Same with Roadhog. Personally, I'd be glad if he didn't make it (cause my guts hate him), just mentioned him as an example of powerful ('meta') front-line.

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43 minutes ago, SteveFrost said:

I feared that as well, but I delved too deep on the matter and saw a multitude of comments in various places. The "other side of the story" is that skins like that don't necessarily rule out the coming of other Heroes. For example, we got Azgul'dan and Gul'dan. And Widowmaker Nova is stated as "Nova cosplaying as Widowmaker", so that presumably leaves a window- and I believe it does. They're both female (hawt) snipers, ok. But the similarities end there. Nova doesn't have poison mines and grappling hooks. Widow doesn't go invis or make clones of herself and so on. Like you got Jimmy and Tychus (I love how they use the first name for one and last name for the other lul), both in a Marine suit but they play entirely differently. I don't think anyone befalls the "Muradin-Magni" category.

Same with Roadhog. Personally, I'd be glad if he didn't make it (cause my guts hate him), just mentioned him as an example of powerful ('meta') front-line.

I completely agree with you. I keep saying that all the time, specially since I really wanna see Broll Bearmantle added into HotS but people keep saying it will never happen because Malfurion already has the Stormmantle skin, which is based on Broll.

My point is: I think we won't see Roadhog playable because his moveset wouldn't be very different from Stitches (Hook, self heal, etc).

Edited by Valhalen

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This time i completely agree to the list, with one exception. 

I don't see Tychus anywhere. The reason I looked for him was that with the recent changes to vehicles now being unstoppable. I feel like he and other % based damage dealers might rise in popularity again, since without the ability to cc the vehicles at all, they have become a lot more scary imo and the best way to counter them is % based damage.

Nazeebo is getting more and more popular and so is his toad-build, wich can deal an incredible damage vs those big hitboxes the and piloted objectives provide. So the + is definitely justified. 

 Tyrael is also where he should be. I can't play him and even if every other tank would be banned I would stil hesitate to take him, but that is just cause I can't play him. Seeing him played by good players in games, streams or videos I can understand how powerful and versatile he is. 

The changes on Rehgar seem to really hit him hard in game. Without the ability to prioritise a target for the heals he is just an aoe healer (apart from his ult of course) but not as good at that as other aoe healers (like Stukov, Brightwing or even Lúcio). Really feel like he should get a rework that makes it possible for him to be the aggressive frontline healer I feel he should/could be. 

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26 minutes ago, ecO1 said:

This time i completely agree to the list, with one exception. 

I don't see Tychus anywhere. The reason I looked for him was that with the recent changes to vehicles now being unstoppable. I feel like he and other % based damage dealers might rise in popularity again, since without the ability to cc the vehicles at all, they have become a lot more scary imo and the best way to counter them is % based damage.

Nazeebo is getting more and more popular and so is his toad-build, wich can deal an incredible damage vs those big hitboxes the and piloted objectives provide. So the + is definitely justified. 

 Tyrael is also where he should be. I can't play him and even if every other tank would be banned I would stil hesitate to take him, but that is just cause I can't play him. Seeing him played by good players in games, streams or videos I can understand how powerful and versatile he is. 

The changes on Rehgar seem to really hit him hard in game. Without the ability to prioritise a target for the heals he is just an aoe healer (apart from his ult of course) but not as good at that as other aoe healers (like Stukov, Brightwing or even Lúcio). Really feel like he should get a rework that makes it possible for him to be the aggressive frontline healer I feel he should/could be. 

I think Tychus hasn't been good since his range nerf. He didn't get anything in return; he's not even great against what he's supposed to counter... due to the low range. How do you attack tanks without getting yanked or stunned? Anyway, yes at the rest. Rehgar is in a really weird spot, and I don't like it.

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12 hours ago, Oxygen said:

I think Tychus hasn't been good since his range nerf. He didn't get anything in return; he's not even great against what he's supposed to counter... due to the low range. How do you attack tanks without getting yanked or stunned? Anyway, yes at the rest. Rehgar is in a really weird spot, and I don't like it.

I completely agree. Tychus is a very niche-nichy spot where there is absolutely no reason to pick him, as Malthael can do everything he can, but way better due the absurdly high self-sustain, plus his insane synergy with Ana's Nano BoostNano Boost.

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It's worth noting that Nanoboost is still awaiting for a fix so that it correctly increases the healing done by the target; would make it a much more impactful tool to give to a tank and, as you say, help cement her place in a double support comp. 

I personally enjoy her more with a double front line, one mobile assassin and a mage or in betweener, but the positional requirements are unforgiving and you must be consistently landing those Q's as much as you can. 

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11 minutes ago, Plergoth said:

I personally enjoy her more with a double front line, one mobile assassin and a mage or in betweener, but the positional requirements are unforgiving and you must be consistently landing those Q's as much as you can. 

A team I have been testing with some friends: Garrosh, Malthael, Kel'Thuzad, Stukov, Ana (I'm usually the Ana, using the Biotic Grenade build).

It is quite effective as Garrosh and Malthael both have high self-sustain, and get higher value from the Biotic Grenade buff. And as I mentioned in the Ana thread, Malthael can melt the entire enemy team with a combination of Nano BoostNano Boost (plus Nano InfusionNano Infusion) and Tormented SoulsTormented Souls. It is amazing.

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Its a bit annoying when they introduce high mobility heroes with some cc focused characters. Most of mages cant land simple hit. Genji for example can easily counter Kael both ult by simply rushing out of Phoenix and deflecting pyro. Tracer is same situation. Ofc its not only Kael but also KTD, Jaina, Li and rest ofc mages/specialists. Sadly new heroes outmatch most of old ones and some more reworks would be welcome.

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20 hours ago, Valhalen said:

I completely agree with you. I keep saying that all the time, specially since I really wanna see Broll Bearmantle added into HotS but people keep saying it will never happen because Malfurion already has the Stormmantle skin, which is based on Broll.

My point is: I think we won't see Roadhog playable because his moveset wouldn't be very different from Stitches (Hook, self heal, etc).

Imho, Druids can be Multiclass so yeah, wouldn't say he'd just be a Malfurion skin. 

In HoN (Heroes of Newerth), there are at least 3 different Heroes who can hook (last time I checked); Devourer (classic, Pudge port), Gauntlet (hardest to execute, can either pull enemy towards him or himself towards enemy) and Prisoner 945 (can pull multiple people with 1 hook, even a 5-man); as iconic and signature an ability can look, it can certainly fit in more than one unique Heroes. And one thing I like about HotS is that the characters feel really unique gameplay wise (which is something hard to achieve in the genre). Not trying to argue or anything, just sayin' :3

19 hours ago, ecO1 said:

Tychus

I think he's gonna raise too. Apart from the Vehicles thing, the multiple Warrior comps seem as prevalent as ever (I've been seeing double support double warrior single assassin many games) and imho, he feels like a safer Malthael and both his Heroics can be helpful (Odin seems to dominate because it can be strong for teamfights/objective control/sieging or combination of those but Drakken Laser can have its uses too). And Malth has been hit with the nerfhammer quite a bit (he still seems popular though not as much as before)

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On 4.10.2017 at 12:52 AM, Oxygen said:

I think Tychus hasn't been good since his range nerf. He didn't get anything in return; he's not even great against what he's supposed to counter... due to the low range. How do you attack tanks without getting yanked or stunned?

Tychus was my main HL hero pre nerf and I can see that he struggles since the changes. I stil feel like he has got a spot in the game (also in my heart ;) and though atm he might be niche I see some potential for him to rise again. But that will remain to be seen I guess.

On 4.10.2017 at 1:14 PM, Valhalen said:

I completely agree. Tychus is a very niche-nichy spot where there is absolutely no reason to pick him, as Malthael can do everything he can, but way better due the absurdly high self-sustain, plus his insane synergy with Ana's Nano BoostNano Boost.

I feel like Malthael has the same problems as Tychus. Getting cced and burst down wich in the meta current meta can easily happen. If only one of these aspects or even none is given as he, maybe is picked later into a draft, I feel he is extremely hard to deal with and it can feel like he is unkillable. But that is the reason he is prime tier and Tychus, at least imo, could get up to viable.

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9 hours ago, ecO1 said:

Tychus was my main HL hero pre nerf and I can see that he struggles since the changes. I stil feel like he has got a spot in the game (also in my heart ;) and though atm he might be niche I see some potential for him to rise again. But that will remain to be seen I guess.

I feel like Malthael has the same problems as Tychus. Getting cced and burst down wich in the meta current meta can easily happen. If only one of these aspects or even none is given as he, maybe is picked later into a draft, I feel he is extremely hard to deal with and it can feel like he is unkillable. But that is the reason he is prime tier and Tychus, at least imo, could get up to viable.

Both Tychus and Malthael require a solid frontline and crowd control chains to dish out their tank buster damage. Tychus is in a harder spot because he has no self-sustain unless when talented, and he lacks the somewhat high mobility that Malthael has. However, both of Tychus Heroics can win team fights if properly timed/used. He can deal very high damage under the effects of Nano BoostNano Boost during his Commandeer OdinCommandeer Odin.

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I think ETC is very deserving of his +. His popularity in all modes and leagues has skyrocketed. His survivability is very impressive, and he can shrug off a lot of poke damage he might receive. In addition, he has great means on locking enemies down and knocking them out of position. Mosh Pit is undeniably one of the strongest heroics in the game, provided the enemy has little means of interrupting it, or if you use it one those enemies that might do so. Especially if your team can follow up, Mosh Pit can easily dominate a team fight and can be the difference between a win and a loss.

On the other hand, I would argue that Garrosh is easily top tier, or at least deserving of a +. He might have no mobility, but his sustain and survivability are very good. He also has a great deal of utility, able to throw an enemy in a dangerous position, often meaning death if your team has any sort of follow-ups. His Groundbreaker and Wrecking Ball combo can be quite unpredictable as well, and can easily and utterly destroy an enemy if it takes them by surprise. He also has an exceptionally high amount of bans in all modes and leagues, as well as a large amount of picks. I personally find him to be meta defining and a match dictating hero. 

Edited by Maxkitty

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On 10/13/2017 at 6:13 PM, Maxkitty said:

I think ETC is very deserving of his +. His popularity in all modes and leagues has skyrocketed. His survivability is very impressive, and he can shrug off a lot of poke damage he might receive. In addition, he has great means on locking enemies down and knocking them out of position. Mosh Pit is undeniably one of the strongest heroics in the game, provided the enemy has little means of interrupting it, or if you use it one those enemies that might do so. Especially if your team can follow up, Mosh Pit can easily dominate a team fight and can be the difference between a win and a loss.

On the other hand, I would argue that Garrosh is easily top tier, or at least deserving of a +. He might have no mobility, but his sustain and survivability are very good. He also has a great deal of utility, able to throw an enemy in a dangerous position, often meaning death if your team has any sort of follow-ups. His Groundbreaker and Wrecking Ball combo can be quite unpredictable as well, and can easily and utterly destroy an enemy if it takes them by surprise. He also has an exceptionally high amount of bans in all modes and leagues, as well as a large amount of picks. I personally find him to be meta defining and a match dictating hero. 

I'm inclined to agree. Tanks have been in a pretty interesting position as of lately.

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22 hours ago, Oxygen said:

I'm inclined to agree. Tanks have been in a pretty interesting position as of lately.

Definitely they are. I think Blizzard reached a very good balance with all the Tanks / Bruisers right now (maybe except for Cho'gall, he still thrives to find his place in the meta). Look at Arthas, who was considered one of the worst in the game, but now is at a Top Tier position. Another Warrior that will always have a huge impact in the metagame is Dehaka; even though he was hit hard with some nerfs, he still has huge damage, utility and survivability to bring to the table.

Also, now that Ana's inclusion means that the Double Support meta is here to stay, tanks with self-sustain can be even harder to take down thanks to Biotic Grenade further improving their healing (Dehaka, Stitches and Garrosh particularly).

Edited by Valhalen
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      Our next set of Heroic Deals will begin on Tuesday, April 24! Check out the list of upcoming featured items and Hero discounts below. Upcoming Hero Sales
      Auriel — Sale Price: 375 gems Chen — Sale Price: 312 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Archangel Auriel Frosty Brewmaster Chen Timelost Corruptor Cho’gall Tempest Regalia Jaina Primal Tiger Kharazim Sgt. Doomhammer Wild Betrayer Malfurion Blessed Judgment Uther Upcoming Featured Mounts
      Big Top Ringmaster’s Pride Rainbow Unicorn
    • By Stan

      Braxis Outpost is a single-lane battleground with Shuffle Pick and the objective is to take down the enemy Core, without Hearthstone or the Hall of Storms. Play three games to receive a Loot Chest.
      Blizzard (Source)
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a Loot Chest.
    • By Stan

      Blizzard's implementing new technology to the game that will enhance the ability to validate the accuracy of reports. Players who are frequently reported for using offensive language will receive account silences and ranked suspensions faster now.
      Blizzard (Source)
      Starting today, we’re implementing new technology that enhances our ability to validate the accuracy of reports. This will allow us to increase the rate that we issue account silences and ranked suspensions to players who are frequently and consistently reported for using offensive language. These actions are aimed at those who regularly use offensive language to harass, antagonize, and abuse one or more of their teammates. This type of behavior not only ruins the experience for those who are targeted, but also damages team morale, effectively degrading the fun for everyone in a match. 

      We will continue to issue weekly suspension and ban waves for non-participation and intentionally dying. You can check that forum thread regularly to keep up with our latest round of account actions. Additionally, if you’ve recently reported another player for going AFK, refusing to participate, or intentionally dying, be sure to keep an eye on the email inbox associated with your account for any updates regarding actions we’ve taken against that player as a result of your report.

      We’d like to thank those of you who use the relevant in-game reporting options when you spot negative behavior in your matches and encourage you to continue doing so. Your actions have the largest positive impact on the health of the community.
    • By Stan

      Deckard Cain is now available for playtesting and the patch will hit live servers next week.
      Skillshots and other abilities and talents that search for targets, will now pass through Invulnerable targets without granting quest progress. The Lucky Piggy Bank Mount will be removed from the game next week. A bunch of Genji changes have been implemented in this patch. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until April 23. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      New Hero: Deckard
      An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.
      Trait Fortitude of the Faithful When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster. Basic Abilities
      Healing Potion (Q) Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions. Horadric Cube (W) Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds. Scroll of Sealing (E) Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds. Heroic Abilities
      Stay Awhile and Listen (R) After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage. Lorenado (R) Vector Targeting. Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it. Art
      Heroes, Abilities, and Talents
      Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle. User Inteface
      Draft Mode
      Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance. For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft. Design
      Quests
      Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress. Heroes
      Assassin

      Cassia
      Talents
      Level 7 Surge of Light (Active) Now has a 0.25 second cooldown between uses.
      Fenix
      Talents
      Level 1 Mobile Offense (Passive) Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.
      Genji
      PTR Note: Shortly before releasing today’s patch we discovered a bug affecting Genji’s Shuriken (Q). This will likely result in difficult gameplay experiences for those attempting to test Genji’s changes in the PTR. We are working to resolve the issue before this patch is released to the live version of Heroes of the Storm next week. We apologize for any inconvenience this may cause. Stats
      Health increased from 1550 to 1620. Health Regen increased from 3.2304 to 3.3750. Basic Attack damage increased from 42 to 44. Abilities
      Cyber Agility (Trait) (D) Cooldown increased from 10 to 12 seconds. Swift Strike (E) Range reduced from 14 to 12. Dragonblade (R) Damage increased from 220 to 240. Removed functionality: Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown. Talents
      Level 1 Agile Dismount (Trait) Cooldown reduction increased from 5 to 7 seconds. Level 13 Double Jump (Trait) No longer increases Cyber Agility’s cooldown. Level 20 The Dragon Becomes Me (R) Additional Functionality: Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade. Specialist

      Sylvanas
      Abilities
      Shadow Dagger (W) Shadow Dagger now briefly reveals enemies upon spreading to them.
      Zagara
      Abilities
      Nydus Network (R) The player can now exit Nydus Worms in a direction of their choosing by right-clicking. Warrior

      Blaze
      Abilities
      Bunker Drop (R) Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking. The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby. Collection
      New Bundles
      The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details. Deckard Heroic Bundle Nephalem Bundle New Announcers
      Deckard Raven Lord Grave Keeper New Skins
      Deckard Afflicted Deckard Angelic Deckard Wastewalker Deckard Diesel Wastewalker Deckard Scourged Wastewalker Deckard Cassia Soaring Cassia Johanna Nephalem Johanna Kharazim Nephalem Kharazim Northern Kharazim Li-Ming Nephalem Li-Ming Malthael Sinuous Grave Warden Malthael Nazeebo Nephalem Nazeebo Ceremonial Nazeebo Rain Nazeebo Sunrise Nazeebo Sonya Nephalem Sonya The Butcher Petrified Butcher Valla Nephalem Valla New Mounts
      Road Chariot Exalted Road Chariot Hoarfrost Road Chariot Mount Removal
      Lucky Piggy Bank The Lucky Piggy Bank Mount, which can only be purchased using gold, will be removed from the Collection when this patch is released to the live version of Heroes next week. New Portraits and Sprays
      We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog. Bug Fixes
      General
      Fixed a number of typo and tooltip errors across several aspects of the game. A.I.
      Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow. Art
      Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents. Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen. Battlegrounds
      Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana. Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate. Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button. Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button. Heroes, Abilities, and Talents
      Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active. Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote. Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator. Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind. Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself. Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown. Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy. Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck. Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying. Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower. Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form. Kel’Thuzad: Phylactery can no longer be activated before its animation completes. Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources. Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown. Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive. The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves. Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies. Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form. Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light. Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%. Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target. Sound
      Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early. User Interface
      Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing. Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.
    • By Stan

      A preview of new mounts, skins and various carbot portraits and sprays that will be added to the game along with Deckard Cain next week!
      The latest content patch is available for playtesting until April 23! Full patch notes can be found here.
      Blizzard (Source)
      Grab a Tome of Town Portal, as many potions as you can carry, and prepare to explore the mysteries of the Nexus with our newest Support, Deckard Cain! Alongside his arrival in our next patch, we’re adding new bundles, skins, mounts, and more! Read on to check out everything that’s headed your way with our patch during the week of April 24.
      New Hero: Deckard
      Deckard Cain, The Last Horadrim, dedicated his time in Sanctuary to the pursuit of knowledge, hunting for ancient artifacts, and helping to protect the realm from the demonic. Now, he finds himself in the Nexus, where untold new wonders are waiting to be uncovered. As a Support, Deckard harnesses his vast experience to assist and guide his allies through every perilous encounter. Level up your lore mastery by adding Deckard to your collection with next week’s patch. You can also pick up his Wastewalker skins and the Road Chariot Mount with the Deckard Heroic Bundle, which is available until May 7. Be sure to stop by Deckard's Hero Page to learn more about his abilities and playstyle.
      Deckard Heroic Bundle
      HERO SKINS MOUNTS Deckard Wastewalker Deckard Road Chariot   Diesel Wastewalker Deckard Exalted Road Chariot   Scourged Wastewalker Deckard Hoarfrost Road Chariot Wastewalker Deckard Skins (Rare)

      Additional Deckard Skins (Rare)

      Deckard Portrait and Emojis

       
      New Skins and Mounts
      Road Chariot Mount (Legendary)
      Nephalem Skins (Rare)

      Additional Skins (Rare)

       
      New Bundle
      With the Worldstone’s destruction, a new generation of Nephalem arose. They were descended from both angels and demons, yet stronger than both. Harness the Nephalems' incredible power with a bundle of new skins for some of your favorite Heroes from the Diablo game universe. Act quickly, adventurer, because this bundle will only be available until May 7!
      Nephalem Bundle
      HEROES SKINS Johanna Nephalem Johanna Kharazim Nephalem Kharazim Li-Ming Nephalem Li-Ming Nazeebo Nephalem Nazeebo Sonya Nephalem Sonya Valla Nephalem Valla New Portraits and Sprays
      We've teamed up with our friends at Carbot Animations again to bring you more of their signature HeroStorm-themed portraits and sprays! Take a look at everything coming your way below, and be sure to check out episodes of HeroStorm on the Carbot Animations YouTube channel for a few laughs.
      Carbot Portraits

      Carbot Sprays

       
      We hope your games with Deckard go down in the history books as some of your favorites! Until next time, we’ll see you in the Nexus!