Garden of Terror Introduction
Welcome to our strategy guide for Garden of Terror, a Map in Heroes of the Storm. In these pages, you will find everything required to understand how it is designed and how to play it.
Garden of Terror's Overview
Garden of Terror is a 3-lane Map with rotational symmetry, meaning that the bottom-left zone is equal to the top-right zone and the top-left zone is equal to the bottom-right zone.
Being a Nexus-themed Map, the signature Objective on Garden of Terror is a group of 3 Garden Terrors sent by Queen Nightshade. One per lane, they will spawn and fight alongside the team who secured 3 Seeds, killing Minions and disabling enemy Structures on their path while dealing a moderate amount of damage to them.
Garden of Terror's Heroes Drafting
- Extremely long cooldowns
- Slow Mounts
Prefer
Terrain-related Effects
Garden of Terror features numerous narrow spaces where Heroes can get value from effects that rely on impassable terrain (such as Detainment Strike by Auriel). Due to the multitude of angles at disposal of those Heroes, enemy Heroes will have a hard time to position themselves in a safe way.
Global Heroes
Considering that Garden of Terror is relatively big and does not have quick and safe paths to travel from a lane to another, we find that global Heroes (such as Brightwing) are helpful for managing lanes, contesting the Objective, or ganking isolated enemy Heroes.
Mercenary Clear
Being able to quickly clear Mercenary Camps (for example Artanis with Amateur Opponent at Level 1) is important because you need them to constantly pressure the enemy team across all lanes, otherwise they will overwhelm your team with a bunch of Mercenaries that you will struggle to defend them.
Sustain Healing
Due to the constant action that characterizes Garden of Terror, we recommend picking a sustain Healer (such as Malfurion). Combined with a smart use of the Healing Fountain, they will help you stay on the battlefield as much as possible without needing to Hearthstone too much. When your team does not have enough sustain healing coming from your Healer, prefer Heroes with good self-sustain instead (for example Blaze).
Siege Damage
Heroes who can help their team to take down enemy Structures (notably Sylvanas) and/or can deal a lot of damage to enemy Structures on their own are good on Garden of Terror because they can siege together with Garden Terrors and can act as a win condition in the late game, compensating for the lack of Boss Camps.
Poke Tools
Considering that the Objective requires to be channeled for a while, we recommend picking Heroes who are specialized in poke damage to easily deny the enemy team opportunities to collect Seeds while your team gets value somewhere else.
Waveclear
As on most Maps, having a good amount of waveclear will give you more time to do other things across the battlefield and will also help you to defend your Structures from enemy Heroes. Quickly killing enemy Minions will drastically reduce the enemy team's siege power and sometimes they will even be forced to retreat.
Scaling
Avoid
Long Cooldowns
Considering that the Objective found on Garden of Terror spawns quite often, we recommend avoiding Heroes that have Abilities with extremely long cooldowns (such as Dragonqueen by Alexstrasza).
Slow Mount
Garden of Terror's Tips and Tricks
- Use the first Healing Fountain (2-minute cooldown) before 30 seconds because the first Objective on Garden of Terror activates at 2:30 minutes, so you will have it back in time. If possible, use Hearthstone to refill Health and Mana before the Objective phase, so that you will be able to use the Healing Fountain during it.
- At 1:00 minute and whenever it is available, start clearing the allied Bruiser Camp in the side lane and then push with it for about 30 seconds.
- At 2:00 minutes and about 30 seconds before every Objective phase, start clearing the allied Siege Camp opposite to the next Seed location and time it with the next Objective phase, so that it either keeps an enemy Hero busy or gets value uncontested.
- When you want to capture a Seed as quick as possible, one Hero should aggro the Shamblers guarding it and another Hero should channel it. You do not need to kill the Shamblers for capturing the Seed.
- If your team is temporarily at a disadvantage, then you better not clear the Shamblers as it will only make it easier for the enemy team to capture it. Instead, let them do it and safely try to poke them while they are busy.
- When attacking enemy Structures with the help of Garden Terrors, you can use the time window during which enemy Structures are disabled by the Overgrowth on the ground to play more aggressively, however, be ready to disengage when the effect ends.
- When defending your Structures from enemy Garden Terrors, destroy the Overgrowth they summon on the ground as quick as possible because it disables your Structures! When their effect is active, you are not only taking longer to defend but you are also exposed to dive.
Changelog
- 28 Oct. 2022: Guide created.
Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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