Hanamura Temple Introduction

Last updated on Jan 07, 2022 at 20:00 by Elitesparkle 3 comments

Welcome to our strategy guide for Hanamura Temple, a Battleground in Heroes of the Storm. In these pages, you will find everything required to understand how it is designed, from Map Objectives to Mercenary Camps, and how to play it, from drafting to team strategy.


Hanamura Temple's Overview

Hanamura Temple is a 2-lane Battleground with rotational symmetry, meaning that the bottom-left zone is equal to the top-right zone and the top-left zone is equal to the bottom-right zone.

Being an Overwatch-themed Battleground, the signature Objective of Hanamura Temple is a Payload that deals damage to enemy Structures once successfully escorted to its final destination.

On this Battleground you can also find two unique types of Mercenary Camps that are not present elsewhere: the Sentinel Camp, that is so powerful that it is the primary component of the recommended strategy for playing Hanamura Temple, and the Recon Camp, that works similarly to a Watch Tower.


Hanamura Temple's Heroes Drafting

  • Sustain damage
  • High damage for Mercenary Camps
  • Sustain healing
  • Good siege damage
  • Point control
  • Waveclear
  • Effects relying on impassable terrain
  • Extremely long cooldowns



Sustain Damage

Chromie Portrait

Considering that the Objective takes a lot of time to be won when contested by the enemy team, we recommend picking Heroes who are specialized in sustain damage and/or poke damage to constantly pressure the enemy team, forcing them to waste resources to stay on the battlefield for longer.


Mercenary Clear

Raynor Portrait

Being able to quickly clear Mercenary Camps (for example Raynor with Exterminator Icon Exterminator at Level 1) is important because you need to capture the Sentinel Camp and the Fortification Camp on your side of the battlefield as fast as possible, especially when the Objective is already active.


Sustain Healing

Malfurion Portrait

Considering that the Objective takes a lot of time to be won when contested by the enemy team, we recommend picking a sustain Healer (such as Malfurion). Combined with a smart use of the Healing Fountain, they will help you stay on the battlefield as much as possible without needing to Hearthstone too much. When your team does not have enough sustain healing coming from your Healer, prefer Heroes with good self-sustain instead (for example Blaze).


Siege Damage

Sylvanas Portrait

Heroes who can help their team to take down enemy Structures (notably Sylvanas) and/or can deal a lot of damage to enemy Structures on their own are good on Hanamura Temple because they can siege with the Samurai rewarded by the Sentinel Camp. Sometimes it is even possible to do that with the Turret Item from the Fortification Camp, however, it is highly recommended to keep them for team fights.


Point Control

Garrosh Portrait

Point control tools are good to deter the enemy team to invade your Mercenary Camps or, alternatively, to invade Mercenary Camps in the enemy territory while they are trying to capture them. Displacement effects (for example Wrecking Ball Icon Wrecking Ball by Garrosh) are also useful against Heroes who like to play aggressively near your Structures in order to take them down.



Blaze Portrait

Despite being a 2-lane Battleground, having a good amount of waveclear will give you more time to do other things across the battlefield and will also help you to defend your Structures from enemy Heroes. Quickly killing enemy Minions will drastically reduce the enemy team's siege power and sometimes they will even be forced to retreat.



Diablo Portrait

Hanamura Temple features a lot of wide areas, therefore you will not be able to fully unleash the power of Heroes that need to fight near impassable terrain (such as Diablo with Shadow Charge Icon Shadow Charge) or that can create it (for example Hogger with Loot Hoard Icon Loot Hoard).


Long Cooldowns

Alexstrasza Portrait

Considering that the Objective takes a lot of time to be won when contested by the enemy team, we recommend avoiding Heroes that have Abilities with extremely long cooldowns (such as Dragonqueen Icon Dragonqueen by Alexstrasza), even if they are not that bad because the games on Hanamura Temple tend to reach the late game, when long cooldowns are not an issue anymore.


Hanamura Temple's Tips and Tricks

  • Use the first Healing Fountain (2-minute cooldown) before 1:00-1:15 minutes because the first Objective on Hanamura Temple activates at 3:00 minutes, so you will have it back in time. If possible, try to be full Health and Mana before the Objective is active without using Healing Fountain, in order to be able to use it during the Objective phase.
  • Start the Samurai Camp at 1:00 minute and capture it as quick as possible. Repeat every time it is available after that, even if the Objective is already active, because they deal a huge amount of damage to enemy Structures.
  • After capturing the allied Samurai Camp, make sure to collect the Turret from the allied Fortification Camp as it will be useful while team fighting or while sieging.
  • Make sure to defend your Structures from the enemy Samurai. Avoid leaving your Solo Laner alone against that, especially if the enemy team is trying to siege at the same time.
  • Avoid clearing Recon Camps just to get Experience. When ahead, it is not worth it. When behind, it is dangerous. Instead, primarily clear them to unlock the Watch Tower effect for extra safety, especially while contesting the Objective.
  • Even if your team almost delivered the Payload at its final destination, you should immediately retreat when lacking resources and try again after recovering them.

Hanamura Temple's Metagame Strategy

Being a 2-lane Battleground with a straight-forward design, the metagame strategy for Hanamura Temple is to play with a 1-4 formation (1 top, 4 bottom). If the enemy team has more siege power than your team, however, they could go for a 4-1 formation (4 top, 1 bottom) instead and quickly take down some Structures before you will get there. Since the space between enemy Towers is farly large, Solo Laners have to play extremely carefully around enemy ganks.

Considering that this Battleground features only 2 lanes and they are far from each other, it is not that easy to quickly rotate between them as a team, however, it is relatively easy to roam alone from the main group to the solo lane to do a gank that can be executed by Heroes good at that. That said, the vision provided by Recon Camps will work as a safety bubble for the team controlling them.

The 4-man will usually take care of Mercenary Camps (usually Samurai Camp first and Fortification Camp immediately after) while the Solo Laner will be busy catching as much Experience as possible from Minions while also being ready to join the rest of the team when appropriate—when the enemy team is trying to invade Mercenary Camps or when your team is trying to complete the Objective.

The distance between bottom lane and bottom Samurai Camp is about the same (within 2 seconds of traveling time) as the distance between bottom lane and top Samurai Camp, therefore it is not really necessary to choose a different formation based on which side you are playing on. The only noticeable advantage that the left-side team has over the right-side team while both teams are playing with 4 Heroes in the bottom lane is the fact that some Heroes are able to exploit the impassable terrain near the Samurai Camp to deal damage or to quickly travel from/to there with some Abilities.



  • 07 Jan. 2022: Guide improved and reorganized.
  • 07 Dec. 2021: Guide reviewed for the latest Major Patch.
  • 06 Jun. 2021: Guide improved.
  • 02 Jun. 2021: Guide created.
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