Roland's Shield Bash Crusader BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Roland's Shield Bash Crusader in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.6 and Season 29.
Best in Slot Gear and Alternatives
As a gearing baseline, you will be including 5 pieces of the Roland's Legacy set plus a cubed
Ring of Royal Grandeur, leaving the jewelry to balance offense and
utility. In terms of rolls, your set pieces will make good use of skill damage
bonuses, which are possible on both
Roland's Visage and
Roland's Stride. You will be trying to improve the uptime of your
longest cooldown,
Akarat's Champion, with an investment in Cooldown
Reduction on both
Roland's Grasp (alongside Crit stats) and
Roland's Mantle (alongside Area Damage). The remaining piece,
Roland's Bearing, is best left with tanky stats, focusing on high
Strength, Vitality and damage reduction properties.
Armor set-wise, you will also be crafting and equipping two of the three
pieces of the Captain Crimson set — Captain Crimson's Silk Girdle by
default, and then either
Captain Crimson's Thrust (as per our example in
the table below) or
Captain Crimson's Waders. You will complete their
full bonus via
Ring of Royal Grandeur in the Cube. This set provides CDR
as well as RCR bonuses, and then scales your damage dealt and damage reduced
according to both stats, respectively — bringing a massive boon to the
build.
The armor set piece distribution allows you to split between offense and
utility jewelry with Convention of Elements and
Obsidian Ring of the Zodiac.
Obsidian Ring of the Zodiac is valuable
for its cooldown reducing mechanics, which tirelessly chip away at your
Akarat's Champion downtime with every
Shield Bash (see this build's skills page for more
information).
Convention of Elements simply provides a massive
damage increase during the Physical cycle of its rotation.
The recommended amulet is Hellfire Amulet of Strength, since it allows
you access to an additional synergistic passive like
Indestructible or
Wrathful. The former favorite
The Flavor of Time should now be
slotted on your follower, and its power will be transferred to your character
via the Emanate mechanics.
The remainder of your item selection is purely focused on improving the
performance of Shield Bash itself. Firstly, the dedicated bracers
Drakon's Lesson are a necessary inclusion, as they offer massive damage
multiplication bonuses to your main damage dealer, as well as a valuable
resource cost refund aspect. Either wearing
The Final Witness and cubing
the craftable
Piro Marella or vice versa is a viable route.
The Final Witness turns
Shield Glare from a cone-shaped shot into
fully circular AoE, massively improving the damage potential coming from the
equipped
Flail of the Ascended.
Piro Marella simply reduces the
Wrath cost of your main spender, with the potential to halve it with its best
rolls.
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Shield Bash % bonus on both the helm and boots (maximum of 30%), Physical elemental damage on both the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 100%+. Shield Bash Crusaders are highly CDR dependent due to the scaling mechanics of the Cpt. Crimson set, so try to exceed a bare minimum of 50% CDR on gear.
For Defense stats, aim for a life pool between 700-900k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with at least one high roll in your setup, but ideally two (optimal slots are the two weapons and/or bracer). Life per Fury Spent can also be a nice source of extra sustain (can be rolled on the mighty belt).
All augmentations on gear should be done with your main stat, Strength.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Strength, but feel free to invest into Vitality if you feel yourself lacking in toughness, or Maximum Wrath if you want to play around with a bigger resource pool.
In the Offense section, max out Cooldown Reduction, Crit Chance, Crit Damage and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life on Hit and Globe Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For dual-wielding 1-handed builds, this is usually achieved with 150 points into Critical Hit Chance and the remaining 50 into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Crusaders, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and All Resistance (to complement the naturally high Armor stat of Strength-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe
for its creation drops from Bounty farming. Guardian's 2-piece provides a
decent damage reduction bonus, but the true powerhouse of the set is the
3-piece bonus, which nets you an additional 100% of your main stats from
equipped items. This is a tremendous benefit in an 800 Paragon capped Season.
If the Guardian set can fit into the build with minimal sacrifices (other
craftable sets, tertiary damage multipliers, etc.), consider its
implementation. The available pieces are
Guardian's Aversion (Wrists),
Guardian's Case (Waist), and
Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a
Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of
The Traveler's Pledge (Amulet) and
The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (
Focus and
Restraint) and
Squirt's Necklace with acceptable losses to DPS.
Unity: A character wearing this ring, along with another
Unity on their follower plus an immortality relic for them (i.e.,
Enchanting Favor), will reduce their damage taken by 50%.
Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Gems
Gogok of Swiftness offers a fixed Attack Speed and scaling Dodge
chance bonuses, working nicely with the Attack Speed focus and survivability
needs of the build. On top of that, the gem offers a Cooldown Reduction bonus
through its level 25 property, reducing both important downtimes and feeding
into the Cpt. Crimson damage bonuses.
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. As for its crowd control
requirement, the gem procs itself with its level 25 property when in melee
range, where this build naturally operates.
Bane of the Stricken occupies the third and final jewelry socket
during GR progression. Building up your damage multiplicatively in prolonged
fights and with a level 25 bonus specifically targeting Rift Guardians, this
gem is designed to assist AoE heavy builds in their struggle against single
target, high HP enemies; while
Shield Bash-based builds do better than
most in this regard,
Bane of the Stricken is still immensely helpful.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Rubies in the chest and pants sockets. Ideally,
these will all be Flawless Royal Ruby as soon as possible. As you grow
in Paragon (bulking up Strength in the Core section) and aim for higher tier
and more dangerous GRs, you will transition those gems into the defensive
Flawless Royal Diamond. There is no specific breakpoint where you do
that; the rule of thumb is to make the change as soon as you feel the lack of
toughness impede your progress. Shield Bash Crusaders are highly Cooldown
Reduction dependent, so a
Flawless Royal Diamond should be socketed in
your helm. In your weapon, use a
Flawless Royal Emerald for the Crit
Damage boost.
Slot | Gems |
---|---|
Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
As previously mentioned, you can pick between your better rolls of either
Piro Marella and
The Final Witness to wear, and simply cube the
worse item.
Stone Gauntlets are one of the most effective protective pieces in
the game, bumping your armor by 50% at a significant (and stacking) mobility
penalty — one which you will completely negate with crowd control
immunization skills like
Akarat's Champion and
Steel Skin.
In the Roland's / Captain Crimson mixture, you will need a
Ring of Royal Grandeur, a cache legendary ring from Act I bounties, to tie the two sets together.
The ability to run with one full 6-piece set bonus and an additional 3-piece
bonus, dodging the undesirable guaranteed stats on the Grandeur by cubing its
power, is a tremendous boost to the build.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful crit buff, allowing you brief windows of extra damage that are well suited to the strengths of this build. Alternatively, if you feel yourself too squishy, you can alter to the Templar for his powerful heals and sustain boons.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potion for this build is Bottomless Potion of the Leech
due to its Life per Hit bonuses, which synergize perfectly for the high attack
speed and sustain-through-attacks playstyle of the build.
Changelog
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 23 Jul. 2021: Added S24 Ethereal recommendation.
- 31 Mar. 2021: Added follower recommendation.
- 18 Nov. 2020: Added S22 Cube recommendation.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Item recommendations revised for Season 18.
- 15 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
- 22 Mar. 2018: Added the guide.
More Crusader Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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