Season 30 Compendium for Diablo 3

Last updated on Jan 11, 2024 at 09:00 by Deadset

Season 30 strengthens underpowered set and item powers and revises the Altar of Rites and Visions of Enmity mechanics as permanent additions to Seasons going forward. For the duration of Season 30 only, we also revisit the Soul Shard mechanic: powerful artifacts based on the Lords of Hell, which greatly enhance the helmets and weapons they are socketed in!


Diablo 3 Patch 2.7.7 / Season 30 Hub Article


Diablo Season 30 Start Date

Patch 2.7.7 will be applied to on Non-Seasonal servers on February 24th, and Season 30 will start on January 12th 2024 at 5pm PDT (NA servers), 5pm CEST (EU servers), and 5pm KST (Asian servers).


Haedrig's Gift

The Haedrig's Gifts for Season 30 are:

  • Barbarian: Legacy of Raekor
  • Crusader: Armor of Akkhan
  • Demon Hunter: Embodiment of the Marauder
  • Monk: Inna's Reach
  • Necromancer: Pestilence Master's Shroud
  • Witch Doctor: Zunimassa's Haunt
  • Wizard: Delsere's Magnum Opus

Permanent Seasonal Addition: The Rites of Sanctuary

Starting from Season 30, every Diablo season going forward will feature the formerly S28-exclusive character progression mechanic, Altar of Rites. Beyond the quick overview below, we also have a massive Altar of Rites Effects and Mechanics article, where we go in-depth over the effects of this seasonal addition. If you are interested in the particulars of these bonuses and how they can affect your build, delve right in!

The Rites of Sanctuary theme has the following traits:

  • The Altar is accessible from level 1.
  • To unlock a Seal or a Potion, you must gather the materials listed in the Altar of Rites menu and sacrifice them. Note that, in order to unlock a Seal, the Seal preceding it must first be unlocked. This does not apply to the "+5% Damage" Seal, the "Crowd Control Immunity" Seal, and the "Gain Passability" Seal, because of how they're positioned within the Altar (they have multiple powers connected to them, and any one of them will suffice).
  • Unlocking a power (both Seals and Legendary Potion Powers) is a permanent, non-reversible choice.
  • While your choices are permanent, over time you will be able to unlock all of the Altar's powers and won't be locked off from any potential upgrades. They will simply cost more.
  • Once unlocked, the Altar's powers are shared between all the characters you create in the Season.

Seal and Legendary Potion Powers

Altar of Rites

The list below contains the rewards from the individual tier of the Altar of Rites. To see where each node lies on the tree, refer to the screenshot above.

  • A: "Your Kill Streak timer duration and reward bonus are doubled."
  • B: "Pools of Reflection last for the entire Season and are not removed by death."
  • C: "Items have no level requirement."
  • D: "+100 Damage."
  • E: "+5% Missile Damage Reduction."
  • F: "+10% Movement Speed (Uncapped)."
  • G: "Increase damage against elites by 5%."
  • H: "Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5."
  • I: "+5% Melee Damage Reduction."
  • J: "Increases your highest elemental skill damage bonus by 5%."
  • K: "Increase damage against elites by 5%."
  • L: "+5% Damage."
  • M: "Double the amount of Death's Breaths that drop."
  • N: "Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5".
  • O: "Double the amount of Bounty Caches that drop from completing bounties."
  • P: "Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards."
  • Q: "Reduces the damage taken from elites by 5%."
  • R: "+5% Damage."
  • S: "Gain immunity to crowd-controlling effects."
  • T: "Gain passability."
  • U: "Pets pick up Death's Breath."
  • V: "Elite packs drop one additional progress orb."
  • W: "Increase damage done to Bosses by 5%."
  • X: "Pets pick up and salvage common, magic, and rare items."
  • Y: "Increase your chance to Dodge by 5%."
  • Z: "Double the chance to find a legendary item purchased from Kadala."
  • Potion AA: "When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction."
  • Potion AB: "When you drink your health potion, all enemies within 25 yards deal 25% less damage."
  • Potion AC: "When you drink your health potion, gain a random shrine effect." (Excludes the Empowered shrine effect.)
  • Effect AD: "When a primal item drops, a second random primal item drops as well."

Costs to Unlock a Seal or Legendary Potion Power

The list below contains the costs of upgrading each individual tier of the Altar of Rites.


Reward for unlocking all Seals and Potions

After you unlock all 26 Seals and three Potions, you will receive a new cosmetic set of "wings" — Diablo's back spikes.

Diablo Back Spikes

Primordial Ashes

Primordial Ashes are used in the Primal recipe in Kanai's Cube and the Legendary Potion Power unlocks. Primordial Ashes are obtained by salvaging items of Primal quality (red bordered), which only become available after finishing a solo Greater Rift level 70. Each Primal item salvages into 55 Primordial Ashes.

The Primal Item recipe in Kanai's Cube allows you to upgrade any non-crafted Legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.


Permanent Seasonal Addition: The Visions of Enmity

Starting from Season 30, every Diablo season going forward will also feature the formerly S29-exclusive farming mechanic, the 'Visions of Enmity'. These visions are made manifest in the Diabolical Fissures — brightly lit purple/teal portals that are randomly spawned in the open world (meaning, outside of Rifts) while you're doing Bounties.

Diabolical Fissure portals lead to a quick, descending chain of compact, heavily randomized levels (both in terms of layout and enemy composition) that are well worth visiting, as they reward with a generous lump of Bounty materials upon completion.

From a theorycrafting perspective, there are scarcely things of note about Visions of Enmity; they are primarily a fun little addition to spruce up open world gameplay. You can check out our dedicated Visions of Enmity article below:

Enervating and Necrotic elite affixes can only be encountered in the Diabolical Fissures. While they can seem intimidating - with the heavy penalties on Movement Speed and CDR on Enervating and the percentage-based ticking DoT on Necrotic - the limited challenges of regular Torment difficulties allow you to considerably outscale the power of any elite affix, including these relative newcomers.


Season 30 Theme: Soul Shards — All You Need To Know

Season 30 re-introduces socketable items called Soul Shards. Beyond the quick overview below, we also have a massive Soul Shards Effects and Mechanics article, where we go in-depth over the effects of this seasonal addition. If you are interested in the particulars of these bonuses and how they can affect your build, delve right in!

You can find 7 unique Soul Shards, based on the Lords of Hell, each giving your hero a unique new power based on their demonic origin. Regardless of their differences, they share a few common mechanics:

  • Prime Evil Soul Shards (Fragment of Destruction, Shard of Hatred, Sliver of Terror) are only socketable in Helms.
  • Lesser Evil Soul Shards (Dregs of Lies, Essence of Anguish, Remnant of Pain, Stain of Sin) are only socketable in Weapons.
  • At Rank 1, they will grant similar (but potentially stronger) benefits to having all 5 standard Flawless Royal gems socketed at once in the respective slot. At Rank 2, they will provide a random defense- (helms) or offense- (weapons) oriented stat roll.
  • You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time.
  • Each Soul Shard can be upgraded using a new, seasonal-exclusive consumable, the Hellforge Ember.
  • Soul Shards can be salvaged, but cannot be traded.
  • Soul Shards can used in the Caldesann's Despair recipe instead of regular Legendary Gems.
  • Lastly, Soul Shards and Hellforge Embers can only drop in Seasonal play and will not transfer to non-seasonal characters once Season 25 ends.

Quick overview of Prime Evil Soul Shards:

  • Sliver of Terror is a very potent DPS gem with a considerable cooldown-increasing downside. Nevertheless, lots of builds will be trying to fit it in and counter its negative effect with additional CDR stacking.
  • Shard of Hatred greatly enhances your AoE, but at the cost of lessened damage in single target situations. It forces you to go all in on the rift clear, forcing massive fights and hoping to amass a time advantage to offset the longer Rift Guardian fight.
  • Fragment of Destruction will mostly be useful to support characters as they gain an additional source of Cooldown Reduction, Passability and, with the right roll, a Culling effect to assist their parties with.

Quick overview of Lesser Evil Soul Shards:

  • Essence of Anguish is a universally useful DPS gem that enhances CDR and Movement Speed by default, and adds either splash damage on kill, or a consistent damage increase as its Rank 3 effect. While some of its powers hinge on dealing Poison damage, they can be triggered by your weapon's damage roll — making the gem usable by all classes.
  • Dregs of Lies is a pet build-oriented gem, providing a significant damage buff for that build subtype, as well as an additional stacking damage buff on its optimal Rank 3 roll.
  • Remnant of Pain encourages you to drop all Crit Chance rolls on gear on Crowd Control-heavy builds, allowing you to massively alter your stat distribution on gear to attain other useful, but otherwise sub-optimal stats. Great addition to stat-starved builds!
  • Stain of Sin offers a Support build-oriented power that spawns an AoE circular field once a trash pack is taken down, greatly enhancing damage dealt to elites within. Its additional powers can negate harmful effects towards the group, or directly assist progression, further solidifying it as a Support staple.


  • 11 Jan. 2024: Guide added.
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