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Malthael Patch Meta Tier List (June 2017)

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We present our seventh Heroes of the Storm Meta Tier List for the Malthael patch of June 2017.

Our seventh Heroes of the Storm Meta Tier List for the month of June 2017 is here!

Welcome to Icy Veins's Meta Tier List for the Malthael patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Additionally, a + or - sign (or several of them) indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

 

Prime Tier

Warrior Assassin Support Specialist
Anub'arak  Genji  Uther  -
  Malthael (new)    


Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

Core Tier

Warrior Assassin Support Specialist
Arthas Falstad Auriel Nazeebo
Dehaka Gul'dan Malfurion Probius
Diablo Greymane Rehgar Sylvanas
D.Va Li-Ming Tassadar↑↑  
Johanna Thrall    
Muradin Valla    
Sonya Zeratul    
Varian (Tank)      
Zarya      

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Brightwing Abathur
Chen Chromie Kharazim Azmodan
E.T.C. Jaina Li Li Gazlowe
Leoric Kael'thas Lt. Morales Zagara
Stitches Kerrigan Lúcio  
Rexxar Lunara    
Tyrael Ragnaros    
  Samuro    
  The Butcher    
  Valeera    
  Varian (Damage)    
  Zul'jin    
       

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche tier

Warrior Assassin Support Specialist
Cho'gall Cassia Tyrande Medivh
  Cho'gall   Murky
  Illidan   Sgt. Hammer
  Nova   Xul
  Raynor    
  Tracer    
  Tychus    

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Bottom Tier

The Lost Vikings

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

Metagame assessment

Malthael's initial PTR feelings were mitigated, with most players claiming he was meh-to-balanced, and myself generally praising his power, only to be met with general anti-oxy snark (I'm used to, it whatever). Still, I opted to be conservative for this list. Wrongly so. The Aspect of Death is currently dominating overall win rates by a fair margin, though we are in a meta that is generally dominated by tanks, his prey of choice. I feel that Malthael's initially weak appraisal stemmed from a misjudged ability to actually threaten things that aren't tank. Still, is Malthael's success a result of the current metagame, or is instead due to the general playerbase's inability to dodge a slow-moving wave of death? Probably both. I'm looking forward to the Lunaras and Vallas of this world to put a figurative stake into our kite-sensitive friend's win rates, or, at least, avoid drafting two tanks and then some more melee into him. Until then, we'll see him a lot. And then some; his laning is great, and he's pretty useful for mercenaries, bosses, and a couple of map objectives. And read the guide!

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Is Tyreal still so low just due to the really high skill cap needed to execute him properly? He still has some of the most game changing late game impact of any tank.

Also, Brightwing in core?! Bribe on 1 map does not make it back to being a real healer...

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5 minutes ago, Laragon said:

Is Tyreal still so low just due to the really high skill cap needed to execute him properly? He still has some of the most game changing late game impact of any tank.

Also, Brightwing in core?! Bribe on 1 map does not make it back to being a real healer...

Tyrael is really coordination dependent even if you have individual skill, especially if you are the solo tank of your team. As you mentioned he also has really high skillcap himself to squeeze the maximum value of his kit. Considering that the Tyrael player and his team need to adjust their playstyles compared to when playing with regular stuntank, its rare to see a good Tyrael value in average hero league game.

Brightwing is imo weaker than Rehgar Auriel and Malf, but she still is still probably better in solo queue than Morales, Lucio, Tyrande or Li Li. Kharazim is skill capped especially when playing with palm, so its rare to see Kharazims get the value they could get in average hero league. Would still put Brightwing into Viable tier myself too, but thats arguable.

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Nice list, as usual. I was expecting a summary of the reasons for the ranking below the Tier List, as you usually do. But by interpretation I think I can imagine the reasons.

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Surreal reading this tier list, looking at BW in a core spot on the list, and then watching her being picked two games in a row in the GRANDFINALS, what is going onnnnnnnn 

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32 minutes ago, Plergoth said:

Surreal reading this tier list, looking at BW in a core spot on the list, and then watching her being picked two games in a row in the GRANDFINALS, what is going onnnnnnnn 

Brightwing is fantastic. She has decent heals and a lot of utility. In the right comp she is insanely good.

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Assessment will be coming up shortly.

I knew the Brightwing bumb would be controversial, but I'd rather overshoot than undershoot.

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Very excited to see those Tassadar buffs paying off in spades.

Seconding the Bringwing call though. I may be garbage at this game but Bringwing has some extremely unique utility and her ability to shift lane presence is nothing to trifle with.

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2 hours ago, Valhalen said:

Brightwing is fantastic. She has decent heals and a lot of utility. In the right comp she is insanely good.

Yep and yep, but also extremely vulnerable to being dived w/o Emerald Winds and being isolated from her team so they don't get Mist heals. Saw it happen on the Cursed Hollow game vs Ming and Illidan! She has a niche, but picking her twice in a row was an incredibly ballsy thing to do that paid off. 

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3 hours ago, Plergoth said:

Yep and yep, but also extremely vulnerable to being dived w/o Emerald Winds and being isolated from her team so they don't get Mist heals. Saw it happen on the Cursed Hollow game vs Ming and Illidan! She has a niche, but picking her twice in a row was an incredibly ballsy thing to do that paid off. 

Funny thing, I usually take Blink Heal, for both on demand healing burst and the teleport (which is awesome for escapes).  Emerald Wind is great for disengages, but is hard to select if you're playing solo-heal BW in my mind.

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11 hours ago, Plergoth said:

(...) but also extremely vulnerable to being dived (...) and being isolated from her team

I guess this is pretty much every healer ever, hahaha (maybe except for Kharazim). It all depends on the matchup. If she has a strong frontline with anti-dive to peel her, she can shine.

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7 hours ago, Valhalen said:

I guess this is pretty much every healer ever, hahaha (maybe except for Kharazim). It all depends on the matchup. If she has a strong frontline with anti-dive to peel her, she can shine.

To an extent, definitely, but Brightwing has to be even more careful than most other Supports with positioning requirements. Her global literally puts her on top of the target ally, which can result in some... interesting... scenarios!

Edited by Plergoth
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I'm surprised to see Anub as a god tier while Johanna is better imo. 

Johanna have so much disabled + stun and shorter cooldowns, i don't think Anub is better than Johanna.

Zarya and D.va shouldn't be core tier, they should be viable tier, not much they give to there respective teams.

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20 hours ago, Cupif said:

I'm surprised to see Anub as a god tier while Johanna is better imo. 

Johanna have so much disabled + stun and shorter cooldowns, i don't think Anub is better than Johanna.

Zarya and D.va shouldn't be core tier, they should be viable tier, not much they give to there respective teams.

We're currently in a meta that focuses on high burst spell damage (namely Ability Damage), so this is where Anub truly shines, as he has the right "anti-mage tools"; his dive potential is absurd, and he can stun players from miles away. With the talents that improve Burrow and Impale, he is really annoying and deals surprisingly high damage for a tank.

Meanwhile, Johanna is more oriented on fighting melee Heroes that deal physical damage (namely Basic Attack Damage), which is not the current meta: you see less and less Butchers, Raynors and Illidans lately. Don't get me wrong, Johanna is still very strong, but her lack of mobility makes her subpar when dealing with "mages", where Anub can effectively pick on those characters, as well Healers. Not to mention she simply can't deal reliable damage, where Anub can.

Lastly, I think both Zarya and D.Va are well placed in this Tier List; they belong to the Core Tier. Both are surprisingly resilient (D.Va even more so, annoyingly, with her two healthbars) and great on double Warrior compositions. Put Zarya with Anub together in the same comp and you're gonna have a bad  great time.

Edited by Valhalen
Great time, you're right Voltorocks
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8 hours ago, Valhalen said:

Put Zarya with Anub together in the same comp and you're gonna have a bad time.

I mean, you're going to have a great time. your opponents will probably feel like shit tho :P

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imo Lost Vikings better than aba, but I can see why they're in different tiers. I don't get why Cho'Gall and Medivh aren't in the bottom tier though. CG is only useful when a whole team comp is built around him and Medivh only works if he's playing in a premade team, since his core abilities require lightning fast team co-operation. I don't see how they are any better than the vikings.

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9 hours ago, Ilonpilaaja said:

imo Lost Vikings better than aba, but I can see why they're in different tiers. I don't get why Cho'Gall and Medivh aren't in the bottom tier though. CG is only useful when a whole team comp is built around him and Medivh only works if he's playing in a premade team, since his core abilities require lightning fast team co-operation. I don't see how they are any better than the vikings.

I think The Lost Vikings lost a lot of their value in the meta since everything can gank and kill them so easily. I hope Blizz revisit them; I remember them saying they had ideas for new talents that made the Vikings stronger when they're together to allow different builds other than the typical split push.

As for Cho'Gall and Medivh, they're in the Niche Tier, which describes "have niche application on certain maps or for certain team compositions.", so they are where they belong.

In my opinion Medivh still is the best Hero in the game, but he requires very specific composition and set of skills to be truly effective; but when he is, shit gets real.

Edited by Valhalen
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I absolutely love Murky and it is really sad to see him in Niche every time because of how many people see him only as that when he can actually be much more in m opinion. Leo is meh when I see him because I have seen so many people build him with the strict drain hope build with no slack in any of the talents even in some high level play when he can easily be played MUCH more aggressively with a considerable more amount of sustainability along with a higher dmg output. Gaz in high lvl play, I have really only seen very few people go with a build around the turrets because many people think that because of the low health pool, it does matter to increase the duration of them or not, so people go with the stun (much more then second option) or the lazer build. Greymane is the one hero that I usually play that I agree with the choice to see him in the core tier, but Kerrigan as I have played her with the results against all the different match ups that I have had, do not agree in the slightest that she is anything less that core tier. This is just from my experiences I am basing this off of along with some of my good friends and where we do not agree with. But other than that, everything seems to be about right.

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On 6/22/2017 at 6:42 AM, Ilonpilaaja said:

imo Lost Vikings better than aba, but I can see why they're in different tiers. I don't get why Cho'Gall and Medivh aren't in the bottom tier though. CG is only useful when a whole team comp is built around him and Medivh only works if he's playing in a premade team, since his core abilities require lightning fast team co-operation. I don't see how they are any better than the vikings.

I believe it is because the results from high level play say differently and they are going solely based off of that rather than grabbing from all levels of play because the lower you go, the more likely you are to see things happen when they should not. Vikings can most certainly be extremely powerful if used in the right hands, but when not having spent massive amounts of time in it, you will lack the ability to be able to contribute to the team as you would with another hero that you play.

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Been a long time site guest and only recently have been checking these tier lists and despite all the other games and years of playing this is the one that pushes me to make an account on here just to ask you nicely...GIVE US REASONS ON EACH TIER PLACEMENT!!!! thats all. thanks!

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I haven't been here since the first tier list, but this is the first time I've seen heroes in Prime and Bottom tier. I can see discussion above on The Lost Vikings in bottom tier, but can someone please elaborate a bit on why the heroes in Prime tier are where they're at?

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1 hour ago, TwixTrix said:

can someone please elaborate a bit on why the heroes in Prime tier are where they're at?

we had a brief period where the pool of strong heroes was large enough and even enough that there were no real "must pick" heroes; this is really what prime tier means, that they are powerful enough to demand a pick, ban, or counter in almost every game, map, and comp.

i.e., if the top 4 tanks are roughly equal, it's not "mandatory" that you pick or counter any particular one. right now, it's mandatory that you either pick or have a plan to beat Anub'arak, because if you allow him to pick into even a neutral matchup he will stomp.

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On 22.6.2017 at 10:58 PM, Valhalen said:

In my opinion Medivh still is the best Hero in the game, but he requires very specific composition and set of skills to be truly effective; but when he is, shit gets real.

I agree, but he's a very team oriented hero, so if his team can't work with his teleports and if Medivh doesn't use his invincibility buffs on time, he's the worst hero in the game. But if he does have a quickly reacting team and a smart game sense, his the most useful hero in the game.

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48 minutes ago, Ilonpilaaja said:

I agree, but he's a very team oriented hero, so if his team can't work with his teleports and if Medivh doesn't use his invincibility buffs on time, he's the worst hero in the game. But if he does have a quickly reacting team and a smart game sense, his the most useful hero in the game.

Ah yes. Playing as Medivh should only be done in pre-mades and with voice communication. I got into this Quick Match the other where a PUG Medivh would FUCK UP our Heroics every single time by using Ley Line SealLey Line Seal at the wrong time. He wasn't even trolling, he was just bad.

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On 3.7.2017 at 2:06 PM, Valhalen said:

Ah yes. Playing as Medivh should only be done in pre-mades and with voice communication. I got into this Quick Match the other where a PUG Medivh would FUCK UP our Heroics every single time by using Ley Line SealLey Line Seal at the wrong time. He wasn't even trolling, he was just bad.

The king is the most important piece, but also the weakest. Quite fitting, actually.

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      Using the list
      As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.
      One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a low-to-mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.
      A ↑ next to a hero's name means its tier list position has increased since the previous month whereas a ↓ means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.
      If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.
      Current map rotation
       
      Prime Tier
      Warrior Assassin Support Specialist Arthas Genji - - E.T.C. Greymane     Sonya↑ Hanzo↑↑↑     Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.
       
      Core Tier
      Warrior Assassin Support Specialist Anub'arak Falstad Alexstrasza↑ Azmodan Dehaka Junkrat↑↑ Brightwing Nazeebo Diablo Kerrigan Lúcio Zagara Muradin Li-Ming Stukov↑ Sylvanas↑  Stitches Malthael↓ Uther   Varian (Tank) Nova↓-       Valla       Zul'jin     Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.
       
      Viable Tier
      Warrior Assassin Support Specialist Artanis Alarak Ana Abathur D.Va Cassia Auriel Murky Garrosh Chromie Kharazim Probius Johanna Gul'dan Li Li+ Sgt. Hammer↑ Leoric Illidan Lt. Morales Xul Zarya Jaina Malfurion (reworked)+   Blaze (new) Kael'thas Rehgar   Tyrael (reworked)↑ Kel'Thuzad Tyrande     Lunara       Ragnaros       Samuro       The Butcher       Thrall↑       Tracer       Valeera↓↓-       Zeratul+     Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.
       
      Niche Tier
      Warrior Assassin Support Specialist Chen Cho'gall Tassadar Gazlowe Cho'gall Raynor   Medivh Rexxar Tychus       Varian (Damage)     Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.
       
      Bottom Tier
      The Lost Vikings Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.
       
      Metagame assessment
      Happy new year to everyone. This list is a tad late, as was the last one, but I was, once again, waiting for one of those odd rework patches that come out a week after featured hero releases and go untested on the PTR for some reason. HGC matches also began just yesterday, meaning that new trends  are likely to emerge shortly; today saw unexpected Cassia, Tychus, and Leoric make an appearance, which was certainly exciting. As per usual, I'll be updating the list as I see fit throughout the next few weeks. The last few lists have generated quite a bit of discussion, which is great to see. Although I cannot reasonably respond to every comment, I do read everything posted. Keep it up!
      Blaze. My initial PTR assessment of the hero, which was quite positive, was followed by a sudden realization: he does a lot of things well, but nothing exceptionally well. Blaze is the quintessential jack of all trades, master of none type hero. Generally, that's not a particularly desirable trait, because heroes are generally picked for their niches to either counter opponents or synergise with allies. For a warrior, he can't really solo tank, meaning he often ends up in that strange spot where you need a pretty well fleshed out team composition to make him work. But when he works, he does work well. He can hold his own in a solo lane, but his waveclear isn't quite good enough to deal with mercenary camps pushing before Grill and Kill, which can be frustrating. Certain heroes, such as Leoric and Malthael, completely shut him down as well. This leads me to believe that he won't see much tournament play if at all, unless teams are messing around. Viable as a late pick when you don't really know what else to pick because your team composition is already fine.
      Sonya. She's currently the most popular pick in the game. You can't go wrong with a bulky solo laner that can duel nearly anyone, output as much damage as an assassin, and clear mercenary camps with ease. Leap lets her setup really well if your team composition lends itself to that. Still, I don't think she deserves bans.
      Hanzo. This important Overwatch figurehead could just not be allowed to remain seen as underpowered for over a month. After unsuccessfully giving him a blanket 10% damage buff across the board following poor PTR feedback, Blizzard adopted the bolder strategy of making his basic attacks deal ability levels of damage thanks to the Sharpened Arrowheads changes. What was initially supposed to be a difficult to master skillshot-based hero now  has access to what is arguably the most powerful basic attack in the game, though the Serrated Arrows + Never Outmatched combo I discussed last patch remains useful for trivializing map objectives on Battlefield of Eternity and Infernal Shrines while allowing Hanzo to solo any mercenary camp from level 7 and on. With the help of another hero, bosses also become possible at this level. Losing map control or suffering one or two early deaths against Hanzo is devastating. Explosive Arrows lets him waveclear relatively well too, though particularly with Piercing Arrows for double hits on minions. The Natural Agility range increase made it much more usable, to where Hanzo can now reliably escape most if not all heroes with proper positioning. It is interesting to note that these buffs coincided with Hanzo's first free week.
      Junkrat. The proverbial death of the double healer meta means it's time for sustained poke to shine. Junkrat's popularity exploded recently as players discovered that a mix of reliable ranged waveclear, playmaking (through Concussion Mine) and potentially fight winning RIP-Tire hits made the hero a force to be reckoned with. Just be sure to pick up Endless Nades; that's your late-game damage.
      Malthael. Hanzo does really well against him, so I'm not surprised by the dip in popularity. Malthael is still very powerful, though unlikely to draw bans before second round, if at all. Always a solid pick against double tank as well as a solo laner.
      Nova. She (along with Valeera) were allowed to remain oppressive for quite a while, benefiting from the turmoil generated by the stealth rework and Blizzard employees taking a couple weeks off for the holidays. Nova is now in a good spot, with clear counters and niches, though I'm still disliking how easy Lethal Decoy makes her to play. I feel like she'll keep a potential caster meta in check for quite some time now that she's back on the radar.
      Alexstrasza. She's doing rather well. Dragonqueen is now being appropriately treated (though not quite respected by opponents) as a heroic ability by players to fight over objectives and while sieging.
      Stukov. His high healing output makes him rather strong in a poke-heavy meta. I think players are going to experiment with the Growing Infestation + Virulent Reaction (+ Bio-Explosion Switch) combo to make Stukov a lot more aggressive than we're used to seeing him be. Flailing Swipe continues to be great as a pseudo-Mighty Gust in terms of disengaging. Stukov is probably one of the best solo "all purpose" hero leaguing healer at the moment.
      Sylvanas. Any change to minion or structure damage end up being indirect buffs or nerfs to Sylvanas. Since structures were recently buffed again and Sylvanas's direct counters were nerfed quite heavily, I think she's back to being relatively high priority. Possession is really strong now, as is Mercenary Queen, though only if there's nothing for Barbed Shot to work on.
      Tyrael. Though he's not notably more powerful than he was before, I think his rework opened up a viable bruiser build for him, increasing his versatility. He's sitting at a healthy 50% win rate at the time of writing. HGC already saw him picked rather often - though, that's pre-Tyrael patch, where he is arguably weaker - , and I'm certainly looking forward to see what kind of builds players are going to gravitate towards. Holy Ground is still great, and comes online 3 levels earlier than it did before.
      Valeera. She suffered the same fate as Nova, though her overly simplistic ability set makes small nerfs very impactful. At the end of the day, she's probably going to require a broad rework, because as of right now, she either bursts her target down and feels "unfair", or doesn't and feel "worthless". Right now, she's erring on the side of the latter.
      Malfurion. Possibly one of the best rework ever done, though his vastly increased skill cap may make him less popular. His sustained healing output is excellent, but his lack of burst management still makes him difficult to play. 
    • By Stan

      This week's brawl is the Temple Arena. Harness the power of the temples to destroy the enemy Core. Choose one from three randomly selected Heroes and pick your Heroic ability. No other talents are available. Complete three matches to earn a Loot Chest.
      Blizzard (Source)
      This week’s brawl is the Temple Arena! Harness the power of the Alligator, Cobra, and Jackal Temples to destroy the enemy Core!

      Rules:
      Choose from one of three randomly selected Heroes before entering the Arena. Be quick about it though, you only have 30 seconds to choose! Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available. During each round, slay the enemy team’s Heroes and capture the Temple Shrines to take shots at their Core! The Core for each team will have set amounts of health based on the number of active Shrines. Each round can have 1-3 active Shrines. The first team whose Core reaches 0 health will lose the round. Be the first team to win 2 rounds and claim victory! Rewards:
      Complete three matches of the Temple Arena to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.