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Malthael Patch Meta Tier List (June 2017)

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We present our seventh Heroes of the Storm Meta Tier List for the Malthael patch of June 2017.

Our seventh Heroes of the Storm Meta Tier List for the month of June 2017 is here!

Welcome to Icy Veins's Meta Tier List for the Malthael patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Additionally, a + or - sign (or several of them) indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

 

Prime Tier

Warrior Assassin Support Specialist
Anub'arak  Genji  Uther  -
  Malthael (new)    


Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

Core Tier

Warrior Assassin Support Specialist
Arthas Falstad Auriel Nazeebo
Dehaka Gul'dan Malfurion Probius
Diablo Greymane Rehgar Sylvanas
D.Va Li-Ming Tassadar↑↑  
Johanna Thrall    
Muradin Valla    
Sonya Zeratul    
Varian (Tank)      
Zarya      

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Brightwing Abathur
Chen Chromie Kharazim Azmodan
E.T.C. Jaina Li Li Gazlowe
Leoric Kael'thas Lt. Morales Zagara
Stitches Kerrigan Lúcio  
Rexxar Lunara    
Tyrael Ragnaros    
  Samuro    
  The Butcher    
  Valeera    
  Varian (Damage)    
  Zul'jin    
       

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche tier

Warrior Assassin Support Specialist
Cho'gall Cassia Tyrande Medivh
  Cho'gall   Murky
  Illidan   Sgt. Hammer
  Nova   Xul
  Raynor    
  Tracer    
  Tychus    

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Bottom Tier

The Lost Vikings

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

Metagame assessment

Malthael's initial PTR feelings were mitigated, with most players claiming he was meh-to-balanced, and myself generally praising his power, only to be met with general anti-oxy snark (I'm used to, it whatever). Still, I opted to be conservative for this list. Wrongly so. The Aspect of Death is currently dominating overall win rates by a fair margin, though we are in a meta that is generally dominated by tanks, his prey of choice. I feel that Malthael's initially weak appraisal stemmed from a misjudged ability to actually threaten things that aren't tank. Still, is Malthael's success a result of the current metagame, or is instead due to the general playerbase's inability to dodge a slow-moving wave of death? Probably both. I'm looking forward to the Lunaras and Vallas of this world to put a figurative stake into our kite-sensitive friend's win rates, or, at least, avoid drafting two tanks and then some more melee into him. Until then, we'll see him a lot. And then some; his laning is great, and he's pretty useful for mercenaries, bosses, and a couple of map objectives. And read the guide!

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Is Tyreal still so low just due to the really high skill cap needed to execute him properly? He still has some of the most game changing late game impact of any tank.

Also, Brightwing in core?! Bribe on 1 map does not make it back to being a real healer...

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5 minutes ago, Laragon said:

Is Tyreal still so low just due to the really high skill cap needed to execute him properly? He still has some of the most game changing late game impact of any tank.

Also, Brightwing in core?! Bribe on 1 map does not make it back to being a real healer...

Tyrael is really coordination dependent even if you have individual skill, especially if you are the solo tank of your team. As you mentioned he also has really high skillcap himself to squeeze the maximum value of his kit. Considering that the Tyrael player and his team need to adjust their playstyles compared to when playing with regular stuntank, its rare to see a good Tyrael value in average hero league game.

Brightwing is imo weaker than Rehgar Auriel and Malf, but she still is still probably better in solo queue than Morales, Lucio, Tyrande or Li Li. Kharazim is skill capped especially when playing with palm, so its rare to see Kharazims get the value they could get in average hero league. Would still put Brightwing into Viable tier myself too, but thats arguable.

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Nice list, as usual. I was expecting a summary of the reasons for the ranking below the Tier List, as you usually do. But by interpretation I think I can imagine the reasons.

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Surreal reading this tier list, looking at BW in a core spot on the list, and then watching her being picked two games in a row in the GRANDFINALS, what is going onnnnnnnn 

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32 minutes ago, Plergoth said:

Surreal reading this tier list, looking at BW in a core spot on the list, and then watching her being picked two games in a row in the GRANDFINALS, what is going onnnnnnnn 

Brightwing is fantastic. She has decent heals and a lot of utility. In the right comp she is insanely good.

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Assessment will be coming up shortly.

I knew the Brightwing bumb would be controversial, but I'd rather overshoot than undershoot.

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Very excited to see those Tassadar buffs paying off in spades.

Seconding the Bringwing call though. I may be garbage at this game but Bringwing has some extremely unique utility and her ability to shift lane presence is nothing to trifle with.

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2 hours ago, Valhalen said:

Brightwing is fantastic. She has decent heals and a lot of utility. In the right comp she is insanely good.

Yep and yep, but also extremely vulnerable to being dived w/o Emerald Winds and being isolated from her team so they don't get Mist heals. Saw it happen on the Cursed Hollow game vs Ming and Illidan! She has a niche, but picking her twice in a row was an incredibly ballsy thing to do that paid off. 

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3 hours ago, Plergoth said:

Yep and yep, but also extremely vulnerable to being dived w/o Emerald Winds and being isolated from her team so they don't get Mist heals. Saw it happen on the Cursed Hollow game vs Ming and Illidan! She has a niche, but picking her twice in a row was an incredibly ballsy thing to do that paid off. 

Funny thing, I usually take Blink Heal, for both on demand healing burst and the teleport (which is awesome for escapes).  Emerald Wind is great for disengages, but is hard to select if you're playing solo-heal BW in my mind.

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11 hours ago, Plergoth said:

(...) but also extremely vulnerable to being dived (...) and being isolated from her team

I guess this is pretty much every healer ever, hahaha (maybe except for Kharazim). It all depends on the matchup. If she has a strong frontline with anti-dive to peel her, she can shine.

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7 hours ago, Valhalen said:

I guess this is pretty much every healer ever, hahaha (maybe except for Kharazim). It all depends on the matchup. If she has a strong frontline with anti-dive to peel her, she can shine.

To an extent, definitely, but Brightwing has to be even more careful than most other Supports with positioning requirements. Her global literally puts her on top of the target ally, which can result in some... interesting... scenarios!

Edited by Plergoth
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I'm surprised to see Anub as a god tier while Johanna is better imo. 

Johanna have so much disabled + stun and shorter cooldowns, i don't think Anub is better than Johanna.

Zarya and D.va shouldn't be core tier, they should be viable tier, not much they give to there respective teams.

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20 hours ago, Cupif said:

I'm surprised to see Anub as a god tier while Johanna is better imo. 

Johanna have so much disabled + stun and shorter cooldowns, i don't think Anub is better than Johanna.

Zarya and D.va shouldn't be core tier, they should be viable tier, not much they give to there respective teams.

We're currently in a meta that focuses on high burst spell damage (namely Ability Damage), so this is where Anub truly shines, as he has the right "anti-mage tools"; his dive potential is absurd, and he can stun players from miles away. With the talents that improve Burrow and Impale, he is really annoying and deals surprisingly high damage for a tank.

Meanwhile, Johanna is more oriented on fighting melee Heroes that deal physical damage (namely Basic Attack Damage), which is not the current meta: you see less and less Butchers, Raynors and Illidans lately. Don't get me wrong, Johanna is still very strong, but her lack of mobility makes her subpar when dealing with "mages", where Anub can effectively pick on those characters, as well Healers. Not to mention she simply can't deal reliable damage, where Anub can.

Lastly, I think both Zarya and D.Va are well placed in this Tier List; they belong to the Core Tier. Both are surprisingly resilient (D.Va even more so, annoyingly, with her two healthbars) and great on double Warrior compositions. Put Zarya with Anub together in the same comp and you're gonna have a bad  great time.

Edited by Valhalen
Great time, you're right Voltorocks
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8 hours ago, Valhalen said:

Put Zarya with Anub together in the same comp and you're gonna have a bad time.

I mean, you're going to have a great time. your opponents will probably feel like shit tho :P

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imo Lost Vikings better than aba, but I can see why they're in different tiers. I don't get why Cho'Gall and Medivh aren't in the bottom tier though. CG is only useful when a whole team comp is built around him and Medivh only works if he's playing in a premade team, since his core abilities require lightning fast team co-operation. I don't see how they are any better than the vikings.

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9 hours ago, Ilonpilaaja said:

imo Lost Vikings better than aba, but I can see why they're in different tiers. I don't get why Cho'Gall and Medivh aren't in the bottom tier though. CG is only useful when a whole team comp is built around him and Medivh only works if he's playing in a premade team, since his core abilities require lightning fast team co-operation. I don't see how they are any better than the vikings.

I think The Lost Vikings lost a lot of their value in the meta since everything can gank and kill them so easily. I hope Blizz revisit them; I remember them saying they had ideas for new talents that made the Vikings stronger when they're together to allow different builds other than the typical split push.

As for Cho'Gall and Medivh, they're in the Niche Tier, which describes "have niche application on certain maps or for certain team compositions.", so they are where they belong.

In my opinion Medivh still is the best Hero in the game, but he requires very specific composition and set of skills to be truly effective; but when he is, shit gets real.

Edited by Valhalen
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I absolutely love Murky and it is really sad to see him in Niche every time because of how many people see him only as that when he can actually be much more in m opinion. Leo is meh when I see him because I have seen so many people build him with the strict drain hope build with no slack in any of the talents even in some high level play when he can easily be played MUCH more aggressively with a considerable more amount of sustainability along with a higher dmg output. Gaz in high lvl play, I have really only seen very few people go with a build around the turrets because many people think that because of the low health pool, it does matter to increase the duration of them or not, so people go with the stun (much more then second option) or the lazer build. Greymane is the one hero that I usually play that I agree with the choice to see him in the core tier, but Kerrigan as I have played her with the results against all the different match ups that I have had, do not agree in the slightest that she is anything less that core tier. This is just from my experiences I am basing this off of along with some of my good friends and where we do not agree with. But other than that, everything seems to be about right.

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On 6/22/2017 at 6:42 AM, Ilonpilaaja said:

imo Lost Vikings better than aba, but I can see why they're in different tiers. I don't get why Cho'Gall and Medivh aren't in the bottom tier though. CG is only useful when a whole team comp is built around him and Medivh only works if he's playing in a premade team, since his core abilities require lightning fast team co-operation. I don't see how they are any better than the vikings.

I believe it is because the results from high level play say differently and they are going solely based off of that rather than grabbing from all levels of play because the lower you go, the more likely you are to see things happen when they should not. Vikings can most certainly be extremely powerful if used in the right hands, but when not having spent massive amounts of time in it, you will lack the ability to be able to contribute to the team as you would with another hero that you play.

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Been a long time site guest and only recently have been checking these tier lists and despite all the other games and years of playing this is the one that pushes me to make an account on here just to ask you nicely...GIVE US REASONS ON EACH TIER PLACEMENT!!!! thats all. thanks!

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I haven't been here since the first tier list, but this is the first time I've seen heroes in Prime and Bottom tier. I can see discussion above on The Lost Vikings in bottom tier, but can someone please elaborate a bit on why the heroes in Prime tier are where they're at?

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1 hour ago, TwixTrix said:

can someone please elaborate a bit on why the heroes in Prime tier are where they're at?

we had a brief period where the pool of strong heroes was large enough and even enough that there were no real "must pick" heroes; this is really what prime tier means, that they are powerful enough to demand a pick, ban, or counter in almost every game, map, and comp.

i.e., if the top 4 tanks are roughly equal, it's not "mandatory" that you pick or counter any particular one. right now, it's mandatory that you either pick or have a plan to beat Anub'arak, because if you allow him to pick into even a neutral matchup he will stomp.

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On 22.6.2017 at 10:58 PM, Valhalen said:

In my opinion Medivh still is the best Hero in the game, but he requires very specific composition and set of skills to be truly effective; but when he is, shit gets real.

I agree, but he's a very team oriented hero, so if his team can't work with his teleports and if Medivh doesn't use his invincibility buffs on time, he's the worst hero in the game. But if he does have a quickly reacting team and a smart game sense, his the most useful hero in the game.

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48 minutes ago, Ilonpilaaja said:

I agree, but he's a very team oriented hero, so if his team can't work with his teleports and if Medivh doesn't use his invincibility buffs on time, he's the worst hero in the game. But if he does have a quickly reacting team and a smart game sense, his the most useful hero in the game.

Ah yes. Playing as Medivh should only be done in pre-mades and with voice communication. I got into this Quick Match the other where a PUG Medivh would FUCK UP our Heroics every single time by using Ley Line SealLey Line Seal at the wrong time. He wasn't even trolling, he was just bad.

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On 3.7.2017 at 2:06 PM, Valhalen said:

Ah yes. Playing as Medivh should only be done in pre-mades and with voice communication. I got into this Quick Match the other where a PUG Medivh would FUCK UP our Heroics every single time by using Ley Line SealLey Line Seal at the wrong time. He wasn't even trolling, he was just bad.

The king is the most important piece, but also the weakest. Quite fitting, actually.

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      Trait [D]
      Cryo-Freeze Mei encases herself in ice, gaining a rapidly decaying Shield that absorbs up to 1104 damage. While active, this Shield grants Unstoppable and restores up to 35% maximum Health. Cooldown: 40 seconds. Basic Abilities
      Snow Blind [Q] Throw a snowball that hits all enemies in an area. Enemies hit take 70 damage, are Slowed by 35%, and are Blinded for 1.5 seconds. Cost: 35 Mana. Cooldown: 10 seconds. Blizzard [W] Command Snowball to create a blizzard at the target location for 2 seconds. Enemies within the blizzard take 13 damage every .25 seconds and are Slowed by 7%, stacking up to 35%. When the blizzard ends, enemies within its area take an additional 75 damage and are stunned for 1.25 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Icing [E] Slide quickly in the targeted direction. When this effect ends, enemies near Mei are knocked back, take 52 damage, and are Slowed by 80%, rapidly decaying over 1.5 seconds. Cost: 70 Mana. Cooldown: 14 seconds. Heroic Abilities
      Avalanche [R1] After .5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 damage and stunning them for .5 per Hero consumed. Cost: 70 Mana. Cooldown: 65 seconds. Ice Wall [R2] After a .75 second delay, create an impassible wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are slowed by 75% decaying over 3 seconds. Cost: 60 Mana. Cooldown: 90 seconds. Talent
      Level 1 Heavy Pack [Q] Increases the duration of Snow Blind’s Slow by 100%. Each time Blizzard damages an enemy Hero, reduce the cooldown of Snow Blind by .125 seconds. Ice Storm [W] Every 3rd hit of Blizzard against enemy Heroes deals an additional 45 damage. Blizzard’s final stun damage is increased by 125% against all enemies. Heat Transfer [Passive] Basic Attacks against Rooted, Stunned, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 18 Health. Level 4 Slushball [Q] Snow Blind deals 50% increased damage and Structures hit are disabled for 3 seconds. Cold Front [E] If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 7 seconds and she gains 50 Mana. Crystallize [Trait] Reduce the cooldown of Cryo-Freeze by 15 seconds. Mei gains 50 Spell Armor while Cryo-Freeze is active and for 2 seconds after. Level 7 Induce Hibernation [W] Enemy Heroes inside of Blizzard’s area have their damage dealt reduced by 40%. When Blizzard ends, enemy Heroes within its area gain this effect for an additional 4 seconds. Skating Away [E] When Icing ends, grant Mei and nearby allies 20% Movement Speed and 50 Physical Armor for 3 seconds. Backup Battery [Active] Activate to remove all Roots and Slows and regenerate 20% of maximum Health over 2 seconds. The cooldown of this ability is reduced by 10 seconds each time Mei picks up a Regeneration Globe. Level 13 Flurry [W] While in her own Blizzard, Mei gains 50% increased attack speed and Blizzard’s cooldown refreshes 75% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds. Cooling Servos [Trait] Basic Attacks Slow their target by 20% for 1.5 seconds. While Cryo-Freeze is active, Mei’s Basic Ability cooldowns recover 200% faster. Polar Vortex [Passive] Using an ability causes Mei to deal 24 damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their movement and attack speed Slowed by 20%. Level 16 Fresh Powder [Q] Snow Blind gains an additional charge and its range is increased by 33%. Black Ice [E] Icing’s Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei. Acclimation [Passive] Each time Mei Slows or Stuns an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 armor. Lasts 8 seconds. Level 20 Cascade [R1] Reduce the cooldown of Avalanche by 25 seconds. While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself. Shatter [R2] When Ice Wall expires, trapped enemy Heroes hit take 210 damage and have their Armor reduced by 25 for 5 seconds. The Big One [Q] Every 15 seconds, your next Snow Blind has 66% increased area and 200% increased damage. Flash Freeze [Trait] Upon taking fatal damage, Mei instantly gains Cryo-Freeze. This effect has a 180 second cooldown. Return to Top
      Nexus Anomaly
      A Call For Help New Nexus Anomaly - Climate Phenomena Strange weather disturbances have been spotted across the Nexus, with realms experiencing rain storms, snow flurries, and foggy mists! Mei's arrival is just in time to help analyze and study these strange weather conditions that have begun occurring. Climate Phenomena is our newest Nexus Anomaly, bringing a variety of fun weather effects to the game. Each battleground has a specific type of weather event that will occur every 4 minutes, with the first event starting at the beginning of the match. Each weather event lasts for 2 minutes before clearing up. This cycle will repeat periodically until the game ends. While these weather events are active, Heroes can gain a unique buff based on the type of active weather. These buffs are:
      Rain Storms Periodically Strike all heroes with lightning every 25-40 seconds, increasing Movement Speed and granting a Lightning Shield that damages nearby enemies. Movement Speed increased by 15%. Damage nearby enemies for 46 damage per second. Buff lasts 8 seconds. Snow Flurries Heroes accumulate a small shield over time while out of combat. Heroes gain 28 Shields every 0.5 seconds, stacking up to 224 (8 stacks total). Shield lasts until destroyed or until the Snow stops falling. Foggy Mists Allows Heroes to gain Stealth after standing in shrubs for a few seconds. After standing in a shrub for 1.5 seconds, Heroes gain Stealth. Stealth lasts 40 seconds or until attacking, taking damage, using an ability, or until the Foggy weather dissipates. Weather events will be active on these Battlegrounds:
      Rain Storms Garden of Terror Sky Temple Warhead Junction Braxis Holdout Dragon Shire Blackheart's Bay Snow Flurries Cursed Hollow Infernal Shrines Volskaya Foundry Alterac Pass Foggy Mists Tomb of the Spider Queen Battlefield of Eternity Hanamura Temple Towers of Doom All other Battlegrounds will use a random weather, including Brawls mode. Return to Top
      General
      A.I. The maximum follow distance for A.I. agents has been increased from 5 to 7. This will allow melee Heroes who are following ranged Heroes to attack targets at maximum range. Favorite Talents New hotkey named "Quick Talent Selection Favorite (Ctrl + `)" has been added under the Hero Management section in Advanced Hotkey settings. You can press this hotkey to select the favorite talent you prepicked when the quick talent selection panel is open. If the prepicked talent is disabled or a future tier is selected, pressing this hotkey will have no effect. Return to Top
      Event
      Nexomania II Event Quests Nexomania II is the summer event for Heroes of the Storm running from the week of June 23 to week of September 7, PDT. One of the most prestigious stops on the Nexomania circuit is the Intermultiversal Nexoweight Championship: No rules, no mercy, just nonstop, bicep-busting carnage. This time, many fans expected Mal’gaucho Mal'Ganis to win it all. The Swingin’ Scourge of Stratholme tore a bloody path through his side of the bracket, burying opponents beneath a deluge of demonic blows. But on the other side of the bracket, a mysterious upstart known only as La Gata de Batalla has proven herself a worthy challenger, defeating foes many times her size en route to the championship match. The arena is packed, with Nexomania legend MC Tombstone roaring away on the mic, and the final battle is about to begin. Whose side are you on? Loot Chests During the Nexomania II event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Nexomania II Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Nexomania II Loot Chests only. You can also score Items from previous years’ summer events limited-time loot chests! Note: Loot Chests earned prior to the start of this event will not become Nexomania II Loot Chests. Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Pajama Party Mei Heroic Bundle Nexoweight Championship Bundle Mal'gaucho Mal'Ganis Skin Pack El Bandido Imperius Skin Pack Gata de Batalla Li Li Skin Pack Nexomania Best Bros Bundle Nexomania Bitter Rivals Bundle Pumped up Pato Bundle New Skins Renowned Mei Vanguard Mei Pajama Party Mei Panda Pajama Party Mei Gnoll Pajama Party Mei Mal'gaucho Mal'Ganis Nemesis Mal'gaucho Mal'Ganis Underworld Mal'gaucho Mal'Ganis El Bandido Imperius El Fuego Imperius Sinister El Bandido Imperius Vigilante El Bandido Imperius Gata de Batalla Li Li Comeback Gata de Batalla Li Li Underworld Gata de Batalla Li Li Hulking El Chamuco Diablo Pink Singlet El Chamuco Diablo El Festejo Garrosh El Jefe Amarillo Garrosh La Medianoche Lunara La Rosa Lunara La Campeona Sonya Pink Pantera Sonya Championship El Mariachi E.T.C. El Cielo E.T.C. New Mounts Ratón de Batalla Comeback Ratón de Batalla Underworld Ratón de Batalla Pumped Up Pato Pumped Up Swan Underworld Pumped Up Pato Championship Luchihuahua Festive Luchihuahua Wild Pigñata Festive Pigñata Thraller Bill New Announcer Mei Announcer New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.
      Replacing Gold Rewards Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins. Storm League Reward Mounts Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play. As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions. As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further. Return to Top
      Heroes Rework: Mal'Ganis
      Base
      Vitals Health reduced from 2500 to 2450. Health Regeneration reduced from 5.21 to 5.11. Basic Attack Basic Attack damage reduced from 100 to 92. Fel Claws [Q] Damage reduced from 69 to 63. Talents
      Level 1 Vampiric Aura [Trait] Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt. Time to Feed [Passive] Healing reduced from 52 to 44. Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing. Level 4 Fueled by Torment [W] Bonus Healing against enemy Heroes increased from 15% to 20%. Might of Sargeras [W] No longer reduces the duration of Necrotic Embrace. Echo of Doom [W] Explosion damage increased from 50 to 54. No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes. Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage. Level 7 Nightmare Fuel [E] Removed. Black Claws [Q] Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds. Will of Tichondrius [Q] New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds. Spreading Plague [E] Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires. Level 13 The Night Beckons [E] Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets. Level 16 Frenzied Assault [Passive] New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds. Blind as a Bat [Active] Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds. Level 20 Vanquish the Weak [Q] Slow amount increased from 15% to 25%. Alone in the Dark [E] Additional functionality: Reduce the cooldown of Night Rush by 4 seconds. Return to Top
      Heroes
      Murky
      Base
      Spawn Egg [Trait] Health increased from 324 to 420. Health Scaling changed from 30 to 4% per level. Return to Top
      Bug Fixes
      General
      Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018. Heroes
      Anduin Anduin's Light of Stormwind now correctly removes damage over time effects. Murky Murky's Egg Health now properly scales at 4% per level. Stitches Fixed an issue where Slam would go on cooldown when Stitches was interrupted during its initial cast. Tassadar The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar. Return to Top
      A new Hero, Nexus Anomaly, and Nexomania II await in the Nexus!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer           Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall The Butcher Kharazim Medivh Stitches Rexxar Genji Valeera   TLV Tyrael   Nova           Probius      
    • By Stan
      With Mei available for testing until Monday, we've updated our Heroes section and added her to the talent calculator.
      Mei is now available in the talent calculator on our site. You can access it by clicking on the image below.

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