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Gall Talents

Last updated on Mar 18, 2017 at 21:27 by Oxygen 22 comments

Table of Contents

Gall Image

General Information

On this page, we present the viable talent choices for playing Gall in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Gall guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Talent Build

Level Choices
1 Keep Moving! Taskmaster We See You!
4 Double Back Runic Persistence Bomb's Away ?
7 Edge of Madness Double Trouble Ogre Rampage
10 Shadow Bolt Volley Twisting Nether ?
13 Searing Shadows Rising Dread Twilight Nova
16 Shadowsnare Leaden Orb Deafening Blast ?
20 Shadowfury Shifting Nether The Will of Gall Psychotic Break
Create your own build and share it with friends!

2. Common Talent Paths

Shadowflame Build (talent calculator link)

The Shadowflame Icon Shadowflame Build revolves around greatly improving the potency of Gall's Shadowflame. Key aspects of the build revolve around reducing the Cooldown of Shadowflame through the Double Trouble Icon Double Trouble Talent, and then turning into a potent percent-based damage source. This build has particularly strong synergy with the Hero Level 7 Cho Talent Firestarter Icon Firestarter.

3. Level 1 Talents

Gall Keep Moving!
Keep Moving! (Level 1) World of Warcraft Gall

Increases the duration of Shove's movement speed bonus by 1 second. Cho's Basic Attacks against Heroes increases the duration of an active Shove by 1 second.

Gall Taskmaster
Taskmaster (Level 1) World of Warcraft Gall

Reduces the cooldown of Shove by 10 seconds. Every time Cho is hit by a Hero Basic Attack, reduce the Cooldown of Shove by 1 second.

Gall We See You!
We See You! (Level 1) World of Warcraft Gall

Eye of Kilrogg's cooldown is decreased by 15 seconds and its range is increased by 33%.

3.1. Discussion

Keep Moving! Icon Keep Moving! competes with Taskmaster Icon Taskmaster, in that they both seek to improve Shove Icon Shove in some way. Keep Moving does so offensively by providing a small increase to the duration of the movement speed increase effect provided by Shove, granted Cho is attacking. In general, this bonus is difficult to meaningfully exploit, as Shove is mostly used as a defensive tool.

Taskmaster Icon Taskmaster significantly reduces the Cooldown of Shove Icon Shove, allowing it to be used more than twice as often in some cases. The Talent is particularly effective against fast attackers such as Lucio, Tassadar, Tracer, and Tychus.

We See You! Icon We See You! provides a notable yet unnecessary Cooldown reduction to Eye of Kilrogg Icon Eye of Kilrogg. The range increase is less than useful under most circumstances.

4. Level 4 Talents

Gall Double Back
Double Back (Level 4) World of Warcraft Gall

Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce.

Passive: The third bounce of Dread Orb deals 200% more damage to Non-Heroic targets.

Gall Runic Persistence
Runic Persistence (Level 4) World of Warcraft Gall

Runic Blast deals an additional 180 (+4% per level) damage over 3 seconds in an area around the detonation point.

Gall Bomb's Away ?
Bomb's Away (Level 4) World of Warcraft Gall

Quest: Damaging a Hero with Runic Blast increases its damage by 5.

Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.

4.1. Discussion

Double Back Icon Double Back improves the flexibility of Dread Orb Icon Dread Orb by allowing you to orient its third bounce more accurately. In practice, however, Dread Orb is only reliable against Minions or otherwise immobile targets, even with this Talent. The two alternatives are likely to yield more damage, and this, without adding an additional Ability to manage, as Double Back does.

Runic Persistence Icon Runic Persistence adds a respectable and dependable amount of damage to Runic Blast Icon Runic Blast. Unlike Bomb's Away Icon Bomb's Away, which has more damage potential, Runic Persistence does not need to be built over time. As such, we recommend Runic Persistence on Maps where you are less likely to repeatedly engage several opposing Heroes for Bomb's Away stacks. This includes rotation-heavy Maps such as Blackheart's Bay and Warhead Junction.

5. Level 7 Talents

Gall Edge of Madness
Edge of Madness (Level 7) World of Warcraft Gall

Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a maximum of 40%. These bonuses are lost if the Hero has not been hit for 4 seconds.

Gall Double Trouble
Double Trouble (Level 7) World of Warcraft Gall

Quest: If Shadowflame hits an enemy Hero that is afflicted by Cho's Consuming Blaze, its cooldown is reduced by 1 second.

Reward: After hitting 20 Heroes, Shadowflame's cooldown is instead permanently reduced by 1 second.

Gall Ogre Rampage
Ogre Rampage (Level 7) World of Warcraft Gall

Gall's Basic Abilities cooldown 75% faster for 5 seconds after Cho activates Ogre Hide.

5.1. Discussion

Edge of Madness Icon Edge of Madness competes with Double Trouble Icon Double Trouble, in that they both seek to improve Shadowflame Icon Shadowflame in some way. Whereas Edge of Madness offers more damage potential than an unstacked Double Trouble, the latter becomes much more powerful later on due to its synergy with Searing Shadows Icon Searing Shadows and Shadowsnare Icon Shadowsnare. Double Trouble does require the Gall Player to be very well coordinated with the Cho player, as Consuming Blaze Icon Consuming Blaze needs to be used for stacks.

Ogre Rampage Icon Ogre Rampage promotes the counterintuitive aggressive use of Ogre Hide Icon Ogre Hide. Although the Cooldown reduction it provides is significant, Ogre Rage Icon Ogre Rage is generally the Trait used in offensive situations. The Talent's effects are also prone to be wasted should Ogre Hide be used in a less than ideal situation.

6. Level 10 Talents

Gall Shadow Bolt Volley
Shadow Bolt Volley (Level 10) World of Warcraft Gall
  • Cooldown: 60 seconds

After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.

Gall Twisting Nether ?
Twisting Nether (Level 10) World of Warcraft Gall
  • Cooldown: 80 seconds

After 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.

6.1. Discussion

At this level, Heroic abilities become available. Both Heroic abilities have already been described in the abilities section.

Shadow Bolt Volley Icon Shadow Bolt Volley has grown to be Gall's most important Ability when it comes to securing kills; although situationally unreliable, Shadow Bolt Volley's power comes from its raw damage output potential, able to outright kill some of the more vulnerable Heroes granted that they are affected by some form of movement-impairing effect so as to secure the Shadow Bolt hits.

Twisting Nether Icon Twisting Nether suffers from a longer Cooldown than its competing ability, Shadow Bolt Volley Icon Shadow Bolt Volley, and yet, fails to be able to deal as much damage as well. Although the movement speed reduction effect is relatively strong, it requires Gall to stop dealing damage through his other Abilities to be maintained, which is counterproductive. Still, Twisting Nether has niche applications in "blowout" team compositions that seek to single out a specific target. This is generally done through Cho's Upheaval Icon Upheaval.

7. Level 13 Talents

Gall Searing Shadows
Searing Shadows (Level 13) World of Warcraft Gall

Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.

Gall Rising Dread
Rising Dread (Level 13) World of Warcraft Gall

Each bounce of Dread Orb increases its radius by 25% and damage by 25%.

Gall Twilight Nova
Twilight Nova (Level 13) World of Warcraft Gall

After the first bounce of Dread Orb, 2 extra bombs bounce to the sides once.

7.1. Discussion

Searing Shadows Icon Searing Shadows is one of Gall's most important Talents. Depending on the target, it increases the damage output of Shadowflame Icon Shadowflame, Gall's most important Ability, by 15 to 30%, and is a huge factor in being able to handle tanks. This Talent voids every other choice on this tier.

8. Level 16 Talents

Gall Shadowsnare
Shadowsnare (Level 16) World of Warcraft Gall

Shadowflame slows enemy Heroes by 10% for 4 seconds. This effect can stack up to 3 times.

Gall Leaden Orb
Leaden Orb (Level 16) World of Warcraft Gall

Dread Orb stuns enemy Heroes for 0.5 seconds.

Gall Deafening Blast ?
Deafening Blast (Level 16) World of Warcraft Gall

Runic Blast silences enemy Heroes for 1.25 seconds.

8.1. Discussion

Shadowsnare Icon Shadowsnare provides Cho'gall with something his Ability set sorely lacks: a strong and reliable movement speed reduction effect. Shadowsnare is particularly helpful for keeping opponents within Cho's Basic Attack range, for securing future Shadowflame hits, and landing Runic Blast Icon Runic Blast.

Leaden Orb Icon Leaden Orb is an interesting yet unreliable and relatively weak form of crowd control. It may have niche use against E.T.C. to cancel his Mosh Pit Icon Mosh Pit Ability, should Cho be caught by it.

Deafening Blast Icon Deafening Blast provides Cho'gall with a reliable long-range interruption tool. The Talent has notable synergy with Cho's Runic Feedback Icon Runic Feedback Talent, allowing you to launch Silencing bombs at a rather quick pace. This Talent has use against caster-heavy team compositions or to disrupt opposing combos.

9. Level 20 Talents

Gall Shadowfury
Shadowfury (Level 20) World of Warcraft Gall

Shadow Bolt Volley hits all enemies in its path.

Gall Shifting Nether
Shifting Nether (Level 20) World of Warcraft Gall

Twisting Nether now teleports Cho to a targeted location before it begins channeling.

Gall The Will of Gall
The Will of Gall (Level 20) World of Warcraft Gall

Takedowns permanently increase the bonus of Ogre Rage by 2%.

Gall Psychotic Break
Psychotic Break (Level 20) World of Warcraft Gall

Upon dying, Gall gains Ogre Rage and can use Abilities for 10 seconds.

9.1. Discussion

Shadowfury Icon Shadowfury is one of the strongest Talent choices in the game. Whereas Shadow Bolt Volley Icon Shadow Bolt Volley can deal a massive amount of single target damage, this Talent allows this damage to be dealt to several targets, but, most importantly, to key backline targets that would otherwise be covered by teammates.

Shifting Nether Icon Shifting Nether provides Cho'gall with some instantaneous combat mobility, allowing you to much more reliably secure Twisting Nether Icon Twisting Nether hits without the use of Cho's Upheaval Icon Upheaval Heroic Ability.

The Will of Gall Icon The Will of Gall has some powerful offensive implication, but becomes available too late to truly see a significant amount of stacks, and thus, be impactful. Additionally, it requires Ogre Rage Icon Ogre Rage to be active to see any effect.

Psychotic Break Icon Psychotic Break is notable for its synergy with Cho's Hour of Twilight Icon Hour of Twilight. However, its effects are avoidable by simply walking away.

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