Welcome to our Talents page for Maiev. Here, we give you an overview of how strong each of Maiev's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Maiev's Talent Build
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Maiev's Talent Build Cheatsheet
Standard BuildTalent calculator »
This standard build provides superior sustained damage. Key Fan of Knives-related Talents rovide you with powerful, continuous area of effect damage that force your opponents to spread out, reducing their effectiveness.
Level 1 Talents for Maiev
Quest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15.
Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75.
Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.
Each Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds.
- Charges: 1
Activate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds.
Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.
This Talent tier improves Maiev's damage.
Bonds of Justice provides a modest but reliable damage increase. Bonds of Justice's damage can grow quite high on Maps that promote early game combat to allow you to steadily use Umbral Bind, such as Battlefield of Eternity, Braxis Holdout, Dragonshire, Hanamura, Haunted Mines, and Tomb of the Spider Queen.
Pursuit of Vengeance provides Maiev with slightly more mobility. Although damage-oriented options may be preferred at this level, Pursuit of Justice is not a bad Talent, and really comes down to player preference.
Naisha's Memento competes directly with Bonds of Justice with regards to increasing Maiev's area of effect damage. In late-game situations, and particularly with the Level 16 and 20 Talents Armored Assault and Shadow Orb: Huntress, Naisha's Memento is likely to provide more overall damage. As such, it may be a better choice on some of the more late-game oriented Maps such as Cursed Hollow, Garden of Terror, and Infernal Shrines. Naisha's Memento also has the advantage of improving Maiev's ability to claim Mercenary Camps in the early game, which may be beneficial on the aforementioned Maps as well as on Blackhearth's Bay.
Level 4 Talents for Maiev
Quest: Hit 3 enemy Heroes with a single Fan of Knives.
Reward: Increase Fan of Knives damage by 25%.
Reward: Each additional time 3 enemy Heroes are hit by a single Fan of Knives, gain an additional 5% damage, up to 40%.
Reward: Hit 4 enemy Heroes with a single Fan of Knives to instantly gain all Rewards.
Using Fan of Knives deals 50 (+4% per level) Physical Damage to enemies around Maiev.
After blinking with Spirit of Vengeance, the shadow explodes, damaging all nearby enemy Heroes for 6% of their maximum Health.
This Talent tier improves Maiev's damage.
Pin Down yields about 11% more damage than its Blade Dance alternative. This damage bonus, however, is tied to a Quest that is quite difficult to complete, and has to be completed, to become active at all.
Blade Dance is, as stated above, more reliable than Pin Down, if not slightly weaker, with the distinct advantage of being active the instant it is picked. The physical damage it inflicts also synergises directly with two other recommended Talents, Bonds of Corruption and Shadow Orb: Huntress.
Sudden Vengeance provides Maiev with a nice amount of on-demand burst damage. Sudden Vengeance's main advantage over Blade Dance lies in its non-reliance on fighting more than one Hero to generate value. In other words, it is less situational, though its overall damage potential is proportionally lower.
Level 7 Talents for Maiev
Hitting at least 2 Heroes with a single Fan of Knives causes the next Fan of Knives to drop a star on targets that deals 77 (+4% per level) damage when it impacts.
Enemy Heroes pulled by Umbral Bind have their Armor reduced by 10 for 4 seconds.
Each enemy Hero hit by Spirit of Vengeance increases all damage Maiev deals by 15% for 4 seconds, stacking up to 30%.
This Talent tier improves Maiev's damage.
Elune's Wrath provides Maiev with a reliable yet selfish damage increase. As this Talent competes mainly with Bonds of Corruption, the main factor to consider is how likely your teammates are to effectively follow up on Umbral Bind to benefit from Bonds of Corruption's Armor reduction effect; in low level or otherwise unorganized play, Elune's Wrath is likely to yield more damage. It is worth noting that Elune's Wrath synergises well with the Level 16 Cruel Chain Talent, as Elune's Wrath's damage is calculated as a damage source that is distinct from Fan of Knives.
Bonds of Corruption provides Maiev with a potent Armor reduction effect that occurs right before targeted burst damage is most likely to occur. Any decent follow up by allied Heroes should make this Talent yield more damage than the alternative choices.
Ruthless Spirit keeps in the spirit of Spirit of Vengeance-related Talents by improving Maiev's burst damage at the expense of sustained damage. Ruthless Spirit's main advantage over the alternatives lies in how it "frontloads" its bonuses: you only need to engage, use your Abilities, and then disengage to fully benefit from it. The playstyle is different from that promoted by Elune's Wrath, which requires you to stay in combat for an extended period of time.
Level 10 Talents for Maiev
- Mana: 60
- Cooldown: 50 seconds
Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds.
Containment Disc automatically activates 6 seconds after hitting a Hero.
- Mana: 80
- Cooldown: 100 seconds
Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds.
At this Level, Heroic Abilities become available. Refer to the Abilities section for more information on these Abilities.
Containment Disc is a unique Ability that is primarily used to instantly take specific Heroes out of the game for a lengthy time period, preventing them from using key Abilities. During team fights, it is typically used to disable Support Heroes with powerful healing Abilities, such as Auriel ( Crystal Aegis), Li Li ( Jug of 1,000 Cups), Malfurion ( Tranquility), or Uther ( Divine Shield). This forces their teammates to then then decide between fighting on without their presence, or retreating while waiting for Containment Disc to expire and potentially . Other appropriate targets include Heroes with dangerous offensive potential such as Cho'gall, Genji, Illidan, Kerrigan, Malthael ( Tormented Souls), Tassadar ( Archon), The Butcher, or Tychus ( Commandeer Odin).
Warden's Cage is Maiev's more combo-oriented Heroic Ability choice, and doubles as a way to hinder dive. Generally, Warden's Cage follows Maiev's typical Spirit of Vengeance + Umbral Bind combo to lock down tethered Heroes for an extended period of time. Simply ensure that your allies are nearby and ready to following up. Otherwise, it can be used following opposing initiation to make following up more difficult and creating some breathing room for whoever is being targeted.
Level 13 Talents for Maiev
Each enemy Hero hit by Fan of Knives grants 5 Armor for 5 seconds, up to 20 Armor.
Tethering at least 2 enemy Heroes with Umbral Bind grants 35 Armor for 4 seconds.
Blink grants 20 Armor for 3.5 seconds. Maiev's Basic Attacks against enemy Heroes refresh this duration.
This Talent tier improves Maiev's Armor.
Bladed Armor is the most reliable of the three Talent choices at this tier, in that it is easy to trigger and lasts the longest, but also offers the least amount of Armor. It is best against low damage team compositions such as double-healer.
Shadow Armor provides a reasonable amount of armor with potentially high uptime and usually when you need it as well. Bladed Armor has more potential against melee-heavy team compositions, however, as they allow for liberal and reliable Fan of Knives casts, which are safer than delivering sustained Basic Attacks.
Level 16 Talents for Maiev
Umbral Bind grants 25% Movement Speed for 2.5 seconds. In addition, each time Maiev deals damage to tethered targets, Umbral Bind's pull damage to all targets is increased by 30%, up to 150%.
For each enemy Hero Spirit of Vengeance hits, Maiev's next Fan of Knives deals 1.5% maximum Health as bonus damage to enemy Heroes.
While Maiev has positive Armor of any kind, all Physical Damage dealt is increased by 20%.
This Talent tier significantly improves Maiev's damage.
Cruel Chain competes with Armored Assault in terms of purpose. Whereas Armored Assault is reliable, Cruel Chain has the ability to vastly increase Maiev's late game damage output when combined with the Bonds of Justice Talent. As such, Cruel Chain should be prioritised on Maps that allow Bonds of Justice to stack up effectively, such as Battlefield of Eternity, Braxis Holdout, Dragonshire, Hanamura, Haunted Mines, and Tomb of the Spider Queen.
Armored Assault provides Maiev with a potent physical damage increase, which functions for her Basic Attacks, and Umbral Bind's on-hit area of effect damage, and the Level 4 Blade Dance Talent. These damage increases are furthermore improved by Bonds of Corruption and Shadow Orb: Huntress at Level 7 and 20, respectively. The Armor clause is relatively easy to maintain, particularly with the recommended Level 13 Talents.
Level 20 Talents for Maiev
- Charges: 5
Activate to reset the cooldown of Spirit of Vengeance.
Recharge Shadow Orb by damaging enemy Heroes with Spirit of Vengeance 5 times.
- Charges: 10
Activate to increase Movement Speed and Attack Speed by 40% for 5 seconds.
Recharge Shadow Orb by dealing Physical Damage to enemy Heroes 10 times.
- Charges: 10
Activate to deal 75 (+4% per level) damage to an enemy Hero, Slowing them by 30% and reducing their Armor by 20 for 4 seconds.
Recharge Shadow Orb by dealing Spell Damage to enemy Heroes 10 times.
This Talent tier provides powerful offensive utility.
Shadow Orb: Vengeance can be used to initiate with the Spirit of Vengeance + Umbral Bind combo followed by a second Spirit of Vengeance cast to very reliably pull opponents. Being able to cast Spirit of Vengeance twice can also be useful to catch some of the longer-ranged Heroes, such as Chromie and Sgt. Hammer by surprise.
Shadow Orb: Huntress provides Maiev with a powerful on-demand movement and attack speed increase. Shadow Orb: Huntress works particularly well with Talents that improve Maiev's physical damage and reduce enemy Armor. The movement speed increase is particularly useful for securing Umbral Bind hits and pulling Heroes.
Shadow Orb: Shadow Strike is Maiev's only way to have access to a movement speed reducing effect. Since Shadow Orb: Shadow Strike is targeted, meaning it cannot miss, this Talent is particularly useful for isolating a single key target through Umbral Bind, as it makes it more difficult to keep up with Maiev to deny the pulling effect. The Armor reduction is also valuable for bursting purposes.
- 11 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 23 May 2019: Talent discussion and recommendations updated following patch v 2.45.1 changes.
- 30 May 2018: Talent recommendations updated to better reflect metagame state.
- 03 Feb. 2018: Guide created.
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