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Kerrigan Abilities and Strategy

Last updated on Nov 04, 2016 at 17:13 by Micekrispies 22 comments

Table of Contents

Kerrigan Image

General Information

Below, we give you an overview of the abilities that Kerrigan has access to. We also explain how to best your these abilities.

The other pages of our Kerrigan guide can be accessed from the table of contents on the right.

About the Author

Micekrispies is a Grand Master Hero League player who has a passion for the MOBA scene and its community. Having over 6 years of experience in the upper divisions of League of Legends, Micekrispies saw Heroes of the Storm as an exciting new endeavor. His priority is to share his knowledge of the MOBA genre with any and all who desire to learn more. Feel free to drop off a comment in the comments section or check out him out on Twitch where he will gladly answer any of your questions.

1. Tips on Kerrigan's Ability Usage

  • Kerrigan should always use her Basic Abilities wisely in order to conserve Mana.
  • Always use Impaling Blades Icon Impaling Blades and Primal Grasp Icon Primal Grasp together. Use Primal Grasp to pull enemies into Impaling Blades' area-of-effect.
  • Primal Grasp Icon Primal Grasp will always pull enemies the same distance. Take this into account when placing Impaling Blades Icon Impaling Blades.
  • Use Siphoning Impact Icon Siphoning Impact and Clean Kill Icon Clean Kill on enemy minions to quickly restore Kerrigan's health in lane.
  • Ravage Icon Ravage can be used on enemy Structures or summoned creatures to close the gap between enemy Heroes or to retreat from a compromised position.
  • Kerrigan excels with allied Heroes that can follow-up on her burst damage and crowd-control, however is weak against enemy teams with a strong frontline and lots of lockdown.
  • Kerrigan is a fantastic early-game Hero. Take advantage of this by ganking early and often by maintaining extreme aggression.
  • Attempt to flank enemies whenever possible to take advantage of their poor positioning.
  • Enemies will usually attempt to avoid Kerrigan's Primal Grasp Icon Primal Grasp/Impaling Blades Icon Impaling Blades combo by side-stepping it preemptively. Use this to your advantage when pursuing them by holding onto Kerrigan's combo until her target puts themselves in a bad position, making her combo unavoidable.

2. Assimilation (Trait)

Kerrigan Assimilation
Assimilation (D) Starcraft Kerrigan
  • Passive

Gain 10% of damage dealt from Basic Attacks and Abilities as Shields for 6 seconds. Shield amount gained doubled against Heroes.

Current maximum: 1004 (+4% per level).

Assimilation Icon Assimilation allows Kerrigan to dive deep into team fights and quickly regenerate Health in the form of shields through her own damage output. Assimilation has very little impact during the early-game, however becomes an integral component to Kerrigan's success as the match progresses and team fights become more frequent. Once Kerrigan has acquired talents relevant to Assimilation, such as Aggressive Defense Icon Aggressive Defense and potentially Omegastorm Icon Omegastorm, she can position herself deep within the center of team fights while Maelstrom Icon Maelstrom is active with little fear of being killed. Keep in mind that specific burst compositions may be too much for Kerrigan to handle should she rely solely on Assimilation to keep her alive after she has committed to a fight.

3. Ravage

Kerrigan Ravage
Ravage (Q) Starcraft Kerrigan
  • Mana: 40
  • Cooldown: 8 seconds

Leap to a target, dealing 210 (+4% per level) damage. If the enemy dies within 1.5 seconds, this cooldown is instantly reset.

Ravage Icon Ravage is Kerrigan's sole source of mobility and should be primarily used to set up her Primal Grasp Icon Primal Grasp/ Impaling Blades Icon Impaling Blades combo by leaping onto an enemy target. From Level 4 and on, Siphoning Impact Icon Siphoning Impact and Clean Kill Icon Clean Kill allow Kerrigan to restore significant amounts of health by repeatedly using Ravage on enemy minion waves.

While Ravage's cooldown will rarely reset from killing an enemy Hero, it is easy to proc off of minions. Kerrigan can use this to her advantage by leaping to an enemy minion, killing it, and then leaping again to her primary target. Using this method will allow Kerrigan to cross much greater distances than she would have been otherwise able to.

4. Impaling Blades

Kerrigan Impaling Blades
Impaling Blades (W) Starcraft Kerrigan
  • Mana: 75
  • Cooldown: 12 seconds

After 1.25 seconds, deal 261 (+4% per level) damage to enemies within the target area, stunning them for 1 second.

Impaling Blades Icon Impaling Blades does not only stun all enemies it strikes, but also deals a significant amount of AoE damage to them. There is a noticeable delay between when the ability is cast and when it will actually trigger, making Impaling Blades relatively difficult to land. This is why Impaling Blades should always (for the most part) be used in conjunction with Primal Grasp Icon Primal Grasp, as Primal Grasp will pull enemies into Impaling Blades, making it almost impossible to avoid. When fleeing from a pursuing enemy, it is recommended to simply cast Impaling Blades alone, as Primal Grasp will do nothing to help Kerrigan gain distance and will cause her to pause for its cast duration.

5. Primal Grasp

Kerrigan Primal Grasp
Primal Grasp (E) Starcraft Kerrigan
  • Mana: 60
  • Cooldown: 10 seconds

Pulls enemies within the target area towards Kerrigan, dealing 114 (+4% per level) damage.

Although Primal Grasp Icon Primal Grasp has a shorter cooldown than Impaling Blades Icon Impaling Blades, it should only be used in combination with Impaling Blades, as both abilities are significantly weaker on their own. Note that Primal Grasp only pulls affected enemies a predetermined distance towards Kerrigan, rather than pulling them to a specific point. Understanding and mastering this aspect of Primal Grasp is key to Kerrigan's strength and success. Newer Kerrigan players are strongly encouraged to spend time practicing her Primal Grasp/Impaling Blades combo in Training; as without it, Kerrigan loses almost everything that makes her such a valuable asset to her team.

6. Maelstrom

Kerrigan Maelstrom
Maelstrom (R) Starcraft Kerrigan
  • Heroic
  • Mana: 100
  • Cooldown: 90 seconds

Deals 74 (+4% per level) damage per second to nearby enemies. Lasts for 7 seconds.

In contrast to Kerrigan's other abilities, which deal burst damage, Maelstrom Icon Maelstrom deals damage over time, making it extremely important that she is able to survive past the enemy team's initial burst damage. Maelstrom should be used in every major engagement, as well as in duels or small skirmishes if Kerrigan needs either the additional damage or damage mitigation provided by the shields Maelstrom will generate through Assimilation Icon Assimilation. Try to have Maelstrom affect as many targets when possible, however it is more advantageous for Kerrigan to stick to her allies' target of focus instead of positioning where Maelstrom might hit one or two additional targets.

7. Summon Ultralisk

Kerrigan Summon Ultralisk
Summon Ultralisk (R) Starcraft Kerrigan
  • Heroic
  • Mana: 100
  • Cooldown: 80 seconds

Summon an Ultralisk that attacks the target to deal 100 (+4% per level) damage. Attacks splash to nearby enemies for 50% damage. Can reactivate the Ability to retarget the Ultralisk. Lasts for 20 seconds.

As the name implies, Kerrigan's first heroic option summons an Ultralisk companion that will accompany her for 20 seconds. Kerrigan can adjust the Ultralisk's target by reactivating the heroic ability as many times as she desires during its lifespan. The Ultralisk's attacks render Basic Attack damage and will splash nearby enemies for 50% of the damage. Usually Summon Ultralisk is considered the weaker of Kerrigan's two Heroic Ability options. The Ultralisk does not provide the same level of burst damage output, nor the utility of Maelstrom Icon Maelstrom, and oftentimes enemy teams will quickly burst down the Ultralisk as it does not have a significant enough Health pool to sustain enemy focus-fire.

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