Welcome to our Talents page for Zagara. Here, we give you an overview of how strong each of Zagara's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Zagara's Talent Build
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Zagara's Talent Build Cheatsheet
Infested Drop BuildRecommended
Level 1 Talents for Zagara
Banelings can travel 50% further before exploding.
Reduces the cooldown of Infested Drop by 3 seconds and Roachlings have 30% more Health.
Corpse Feeders is a strong Talent that makes the Roachlings from Infested Drop survive a bit longer by increasing their Health while also making the Ability usable more often thanks to the cooldown reduction.
Nearby Ranged Minions deal an additional 125% damage, plus an additional 1% per 1000 Siege damage Zagara has dealt. Can be toggled on or off.
Level 4 Talents for Zagara
- Cooldown: 30 seconds
Activate to have Zagara's next Basic Attack apply 230 (+4% per level) damage over 5 seconds.
Envenomed Spines is a strong Talent as it provides Zagara with another relatively high source of on-demand damage.
Basic Attacks deal 33% damage to three nearby targets.
Quest: Each Basic Attack against a Hero increases Zagara's Attack Damage by 0.2%.
Serrated Spines is a decent Talent that provides additional Attack Damage based on how many Basic Attacks on enemy Heroes have been done by Zagara during the game.
Level 7 Talents for Zagara
Gain 2 additional charges of Banelings Barrage, but increase its cooldown by 2 seconds.
Banelings Slow enemies by 25% for 2.5 seconds.
Quest: Passively increases the radius of Infested Drop by 20%.
Reward: After hitting 12 Heroes with Infested Drop, it spawns an additional Roachling.
Bile Drop is a strong Talent that, upon Quest completion, increases Zagara's damage by providing Infested Drop an additional Roachling. Combine it with Corpse Feeders to get even more value out of it.
Level 10 Talents for Zagara
- Mana: 70
- Cooldown: 80 seconds
Summon a Devouring Maw that devours enemies for 4 seconds. Devoured enemies cannot fight and take 94 (+4% per level) damage per second.
Usable on Unstoppable enemies.
Devouring Maw is arguably one of the most impactful Heroic Abilities in the game. A well placed Devouring Maw will not only apply a moderate amount of damage to all enemies trapped within, but will effectively remove them from play for a full 4 second duration.
This unique crowd control Ability is completely uncounterable, as it is even able to take in Heroes considered to be Unstoppable at the time of its use, but it cannot be used on Deathwing despite him being permanently Unstoppable thanks to Aspect of Death.
A downside to Devouring Maw is its delayed cast time, which may leave newer Zagara players feeling as though the Ability is somewhat unresponsive, but you will eventually get used to it. Players need to be able to foreshadow their targets' movement to give themselves the higher likelihood of landing a successful Maw.
Once created, Devouring Maw is considered to be impassable terrain, similar to Structures, so keep in mind it may potentially block both allied and enemy Heroes to reach their intended location.
- Mana: 50
- Charges: 2
- Recharge Time: 120 seconds
Summon a Nydus Worm on Creep anywhere that Zagara has vision. Zagara can enter a Nydus Worm and travel to any other Nydus Worm by right-clicking near it. While inside a Nydus Worm, Zagara regenerates 10% Health and Mana per second.
Stores up to 2 charges. Maximum of 4 Nydus Worms at a time.
Passive: Creep spreads 15% farther.
Passive: While on Creep, each Basic Attack reduces all of Zagara's cooldowns by 0.4 seconds.
Not only does this Talent provide a sizable increase in Creep Tumor coverage, but the cooldown reduction built in to her Basic Attacks is invaluable when having to constantly spam Basic Abilities to tear down the enemy defenses.
The cooldown reduction will not only greatly impact Zagara's sustained damage output through Baneling Barrage, but will also dramatically increase the up time of Roachlings and Hydralisks spawned from Infested Drop and Hunter Killer.
The ability to immediately travel anywhere on the map where creep has previously been laid is invaluable, and will constantly force enemies to have to leave other important objectives to alleviate the pressure it will create.
Always remember to place a worm directly near the allied base to ensure quick return to the field should Zagara be slain at any point. The sustain provided when entering a Nydus Worm will also prevent Zagara from ever having to pull back her pressure due to a lack of Health or Mana.
Level 13 Talents for Zagara
Zagara is healed for 60% of the damage dealt by Hunter Killers' Basic Attacks to Heroes.
Hydralisk Transfusion is a strong Talent because it gives Zagara self-sustain when Hydralisk is attacking.
While on Creep, Zagara gains 20 Armor, taking 20% less damage.
Protective Coating is a situational Talent, as a “permanent” 20% damage reduction to all sources is incredibly strong. It is recommended having Creep near Zagara's current location at all times to keep up this additional source of protection.
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Spell Shield is a situational Talent that gives Zagara more survivability by increasing her Spell Armor for a brief moment. Enable it when you expect burst damage and/or crowd control within 2 seconds, else keep it disabled to avoid wasting it for poke damage.
Level 16 Talents for Zagara
When attacking Heroes, Hunter Killers and Roachlings deal additional damage equal to 1.75% of their maximum Health.
Corrosive Saliva deals damage based off of the maximum Health of a Hero, therefore the higher Health a target has, the more effective the talent will be. This talent is great at tearing down intimidating frontlines, especially since those are the Heroes that will most often be in range of Zagara's abilities assuming she is positioned correctly.
Reduce the cooldown of Hunter Killer by 4 seconds. Hunter Killer now spawns a Mutalisk. Mutalisks have a bounce attack and last for 30 seconds.
Mutalisk is the Talent of choice when split-pushing is the name of the game. Although the additional bounce attacks are nice, especially when the Mutalisk is attacking an enemy minion wave, the main strength of Mutalisk lies in the spawn's greatly increased duration. Long after their initial summoning, Mutalisks will continue down the lane, dealing multi-target damage to any minions or defenses that happen across its path.
While on Creep, Zagara gains 50% more Basic Attack damage and her attack range is increased by 1.1.
Jagged Barbs is a decent Talent that further enhances Zagara's Basic Attacks by increasing her Attack Range by 1.1—from 6.6 to 7.7—and Attack Damage by 50%.
Level 20 Talents for Zagara
Devouring Maw deals 50% more damage. Takedowns reduce its cooldown by 25 seconds.
Starting a team fight when some Heroic Abilities are not ready yet is risky, so the cooldown reduction is helpful because you will end a team fight having less cooldown on Devouring Maw for the next one.
The cast range for Creep Tumor is increased by 2000%. Creep Tumors now last 600 seconds. While on Creep, Zagara gains an additional 10% Movement Speed.
Endless Creep is a good Talent option for Zagara at Level 20 when she has chosen Nydus Network as it includes a slew of performance upgrades to her kit. The first upgrade that comes with Endless Creep is the massive increase in Creep Tumor's cast range.
Creep Tumor with its upgraded cast range can be used liberally as it will be effectively providing free vision all throughout the entire Battleground. The resulting additional vision helps prevent enemy ambushes and also reveals their rotations more easily. Sometimes you may even be able to backdoor with it.
Every 3rd Basic Attack also launches a Baneling towards the target.
Passive: Gain 20% bonus Attack Speed.
Broodmother is a decent Talent which increases Zagara's Attack Speed by 20% and automatically shoots a Baneling towards the target of your every third Basic Attack.
Zagara and her summons deal 20% more damage to enemies attacked by a Hunter Killer in the last 2 seconds.
If you have picked Mutalisk at Level 16, it will be easier for you to get value from this Talent because Mutalisks are harder to kill than Hydralisks.
Unless your really need the utility offered by other Talents in this Tier, we recommend this Talent regardless of your strategy being more or less oriented to team fights because it boosts your damage against both enemy Heroes and Structures.
- 28 Sep. 2021: Guide reviewed for the latest Balance Update.
- 30 Aug. 2021: Builds updated.
- 20 Aug. 2021: Guide reviewed for the latest Balance Update.
- 24 Jul. 2021: Guide reviewed for the latest Balance Update.
- 25 Feb. 2021: New layout.
- 26 Oct. 2020: Builds updated.
- 05 Jun. 2020: Descriptions changed according to the latest Balance Update.
- 14 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 19 Dec. 2019: Revised Zagara's guide. No talent changes needed to be applied despite the most recent Balance Update.
- 25 Nov. 2019: We are currently evaluating Zagara's talent changes and will apply further updates on her guide in the very near future. Added Jagged Barbs as Recommended for the time being.
- 02 Oct. 2019: Revised and updated the entire build guide including talents and builds.
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