Welcome to our Talents page for Zagara. Here, we give you an overview of how strong each of Zagara's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Zagara's Talent Build
|1||✔ ✔ ✔|
|4||✔ ✔ ?|
|7||✔ ✔ ?|
|13||✘ ✔ ?|
|16||✘ ✔ ✔|
|20||✘ ✔ ✔|
Zagara's Talent Build Cheatsheet
Split Push BuildTalent calculator »
Larger maps with multiple objective locations (Cursed Hollow, Sky Temple, Volskaya Foundry, Infernal Shrines) tend to favor the Split Push Build where Zagara may take advantage of distracting moments of opportunity for the enemy team. Baneling Barrage should be used for waveclear and to quickly deal massive amounts of damage to enemy structures. Zagara should constantly rotate around the Battleground via Nydus Network to maximize the amount time she can effectively splitpush. Keep in mind that it will be much more difficult to effectively play the Split Push Build if they enemy team contains a high burst damage assassin Hero such as Zeratul or global range Heroes like Falstad who can intercept Zagara and execute deadly ganks on her. Heroes like these will frustratingly spend most of the match hunting down and picking off Zagara when she is overextended.
Team Fight BuildTalent calculator »
The Team Fight Build is designed to give Zagara the most effective blend of damage and utility in matches where crossing paths with enemy Heroes is frequent and unavoidable. At Level 4, it is recommended to pick Serrated Spines, since with this Build Zagara will spend a lot of time hitting enemy Heroes, cumulating in underestimated and strong late-game damage on her Basic attacks. Use Infested Drop as often as possible to harass opponents and allow the spawned Roaches to provide vision and block certain enemy skillshots. Hunter Killer is Zagara's primary source of damage and (when possible) should be saved for the team's target of focusfire. Be patient when looking to cast Devouring Maw. Most often, Zagara should engage the enemy team with her other abilities and Basic Attacks, and use Devouring Maw when the opportunity arises. Try to consume multiple enemy Heroes by keeping note of their positioning and striking when they are grouped too closely together.
Level 1 Talents for Zagara
Banelings can travel 50% further before exploding and their damage to non-Heroes is increased by 50%.
Reduces the cooldown of Infested Drop by 3 seconds and Roachlings take 50% less damage from non-Heroic sources.
Nearby Ranged Minions deal an additional 100% damage, plus an additional 1% per 1000 Siege damage Zagara has dealt. Can be toggled on or off.
Baneling Barrage is arguably Zagara's strongest pushing ability, dealing very large amounts of AoE damage to all enemies struck. Volatile Acid providing a 50% increase in range to an already incredibly long ranged Basic Ability further accentuates Zagara's power to safely poke down Structures.
Corpse Feeders, although not quite as strong in terms of raw immediate damage output as Volatile Acid, is another great option for sieges. Not only will the reduced cooldown increase the overall damage per second output from the Zerg Drop Pod's impact, but it will significantly increase Roachling uptime.
Although Infest scales to become stronger the longer a match goes on for, it is arguably best for establishing an early game advantage. The massive increase to nearby Ranged Minions damage will not only help pressure a lane, but can also be used to win trades with Zagara's lane opponent, who will many times vastly underestimate the amount of damage they will take from the Minions.
Level 4 Talents for Zagara
- Cooldown: 30 seconds
Activate to have Zagara's next Basic Attack apply 230 (+4% per level) damage over 5 seconds.
Basic Attacks deal 33% damage to three nearby targets.
Quest: Each Basic Attack against a Hero increases Zagara's Attack Damage by 0.3.
Envenomed Spines is a great choice as it provides Zagara with another relatively high source of on-demand damage. Although a cooldown of 30 seconds keeps the power of Envenomed Spines in check, it should not prevent players from using this ability as often as possible. Versatility is gained by the fact it is considered a Basic Attack modifier, which allows it to be applied not only to Heroes but also minions, Mercenaries, Bosses, and Structures.
Medusa Blades is a good talent when split-pushing is going to be Zagara's primary concern, as this will greatly increase the speed she can waveclear. Medusa Blades also synergizes well with Infest, as Zagara will be able to raise her Siege Damage values much faster without need to constantly burn Mana on Baneling Barrage to poke Minions or Structures.
Serrated Spines is a talent that scales according to the number of Basic Attacks applied to enemy Heroes by Zagara. As such, this talent is highly dependent on which Hero she faces in lane. Heroes like Chen or Rexxar allow for plenty of chances to attack them, making Serrated Spines a fantastic talent against them.
Level 7 Talents for Zagara
Gain 2 additional charges of Banelings, and they deal 20% more damage.
Banelings Slow enemies by 25% for 2.5 seconds.
Quest: Passively increases the radius of Infested Drop by 20%.
Reward: After hitting 12 Heroes with Infested Drop, it spawns an additional Roachling.
Baneling Massacre is a talent that directly effects Zagara's initial burst, as it allows her to immediately cast two additional charges of Baneling Barrage. The initial burst of two additional Banelings is most effective when used in a split-pushing manner. In order to split push effectively, Heroes need to be able to show up in a lane, do large amounts of PvE damage to minions and structures, and get out quickly before being caught over-extended in enemy territory.
Viscous Acid is a phenomenal talent for skirmishes and teamfights with many beneficial applications. The 20% slow applied to each Baneling can be used to kite away aggressive enemies, peel for teammates, and catch fleeing Heroes. The 2.5 second duration of the slow for each Baneling means Zagara will be able to apply the slow for a full 6 seconds when the ability is cast accordingly. Viscous Acid is best served in teamfight oriented builds, however it may be chosen by those wanting the safety of an additional escape mechanic when split-pushing while over-extended.
Bile Drop is a great option for players who would rather talent in favor of increased Hero damage over the utility of Viscous Acid. This is especially recommended when the enemy team is composed of Heroes that lack any strong initiation which would require additional peel beyond what Zagara's allies may already provide.
Level 10 Talents for Zagara
- Mana: 100
- Cooldown: 80 seconds
Summon a Devouring Maw that devours enemies for 4 seconds. Devoured enemies cannot fight and take 88 (+4% per level) damage per second.
Usable on Unstoppable enemies.
- Mana: 50
- Charges: 2
- Recharge Time: 120 seconds
Summon a Nydus Worm on Creep anywhere that Zagara has vision. Zagara can enter a Nydus Worm and travel to any other Nydus Worm by right-clicking near it. While inside a Nydus Worm, Zagara regenerates 10% Health and Mana per second.
Stores up to 2 charges. Maximum of 4 Nydus Worms at a time.
Passive: Creep spreads 15% farther.
Passive: While on Creep, each Basic Attack reduces all of Zagara's cooldowns by 0.4 seconds.
Devouring Maw is arguably one of the most impactful Heroic Abilities in the game. A well placed Devouring Maw will not only apply a moderate amount of damage to all enemies trapped within, but will effectively remove them from play for a full 4 second duration. This ability is completely uncounterable, as it is even able to take in Heroes considered to be unstoppable at the time of its use. A downside to Devouring Maw is its delayed cast time, which may leave newer Zagara players feeling as though the ability is somewhat unresponsive. There is a definitive learning curve to utilizing Devouring Maw effectively. Players need to be able to foreshadow their targets movement to give themselves the greatest opportunity to land a successful Maw. The Maw created by Devouring Maw is considered to be impassable terrain, similar to that of a wall or structure, so keep in mind it may potentially block both friend and foe when trying to reach a specific location.
Nydus Network is the cornerstone to Zagara's split-push build. Not only does this talent provide a sizable increase in creep coverage, but the cooldown reduction built in to her Basic Attacks is invaluable when having to constantly spam Basic Abilities to tear down the enemy defenses. The cooldown reduction will not only greatly impact Zagara's sustained damage output through Baneling Barrage, but will also dramatically increase the up time of Roachlings and Hydralisks spawned from Infested Drop and Hunter Killer. The ability to immediately travel anywhere on the map where creep has previously been laid is invaluable, and will constantly force enemies to have to leave other important objectives to alleviate the pressure it will create. Always remember to place a worm directly near the allied base to ensure quick return to the field should Zagara be slain at any point. The sustain provided when entering a Nydus Worm will also prevent Zagara from ever having to pull back her pressure due to a lack of Health or Mana.
Level 13 Talents for Zagara
Zagara is healed for 60% of the damage dealt by Hunter Killers' Basic Attacks to Heroes.
While on Creep, Zagara gains 20 Armor, taking 20% less damage.
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Protective Coating is a good talent, as a “permanent” 20% damage reduction to all sources is incredibly strong. It is recommended having Creep near Zagara's current location at all times to keep up this additional source of protection.
Spell Shield is a good option for players having a hard time surviving initial burst from teams choosing Zagara as their target of focus fire. It may also come in handy when attempting to split-push against enemy heroes with large amounts of single-target burst damage, such as Zeratul or Nova.
Hydralisk Transfusion's healing is too little to make it a recommended choice, especially since the Hydralisk does usually not survive very long this late into the game.
Level 16 Talents for Zagara
Reduces the cooldown of Hunter Killer by 7 seconds and its Mana cost by 30.
When used against Heroes, Hunter Killers deal additional damage equal to 2.5% of their maximum Health.
Hunter Killer now spawns a Mutalisk. Mutalisks have a bounce attack and last for 30 seconds.
Corrosive Saliva deals damage based off of the maximum Health of a Hero, therefore the higher Health a target has, the more effective the talent will be. This talent is great at tearing down intimidating frontlines, especially since those are the Heroes that will most often be in range of Zagara's abilities assuming she is positioned correctly. If a split-push build is desired, try to avoid this talent; the idea of such a strategy is to avoid as much contact with the enemy Heroes as possible which renders Corrosive Saliva effectively useless.
Mutalisk is the talent of choice when split-pushing is the name of the game. Although the additional bounce attacks are nice, especially when the Mutalisk is attacking an enemy minion wave, the main strength of Mutalisk lies in the spawn's greatly increased duration. Long after their initial summoning, Mutalisks will continue down the lane, dealing multi-target damage to any minions or defenses that happen across its path.
Brood Expansion is not inherently a bad talent option. It is unfortunately outclassed by both Corrosive Saliva and Mutalisk in what each of those other talents brings to the table. When teamfighting, the damage output of Corrosive Saliva is undeniably stronger than that of Brood Expansion, and the cooldown of Hunter Killer is not an issue when the Mutalisks live for a much longer duration. The amount of utility provided by Brood Expansion just is not enough to justify it as a pick over either other option.
Level 20 Talents for Zagara
Devouring Maw deals 50% more damage. Takedowns reduce its cooldown by 25 seconds.
The cast range for Creep Tumor is increased by 2000%. Creep Tumors now last 600 seconds. While on Creep, Zagara gains an additional 10% Movement Speed.
Every 5 seconds, your next Basic Attack will deal an additional 91 damage to the target, and 228 damage to all nearby Minions, Mercenaries, and Monsters.
Endless Creep is a strong talent option for Zagara at Level 20 when she has chosen Nydus Network as it includes a slew of performance upgrades to her kit. The first upgrade that comes with Endless Creep is the massive increase in Creep Tumor's cast range. Creep Tumor with its upgraded cast range can be used liberally as it will be effectively providing free vision all throughout the entire Battleground. The resulting additional vision helps prevent enemy ambushes and also reveals their rotations more easily.
Fury of the Storm is clearly intended to be used for late game pushing, which Zagara will always be able to benefit from. Even in late-game team fights, the extra damage from Fury of the Storm is a welcome ally.
Tyrant Maw is an underwhelming talent choice overall. The damage component of Devouring Maw is by far the least important aspect to the ability, and increasing its damage feels negligible. The cooldown reduction provided by takedowns is also relatively useless. When planned accordingly, Zagara should never have to fight without her Maw available as its cooldown is only 100 seconds, nothing too extreme. Overall, unless Tyrant Maw were to get some very dramatic changes, it will always be outclassed by Fury of the Storm, as waveclear is invaluable to Zagara, especially in the late game.
- 02 Oct. 2019: Revised and updated the entire build guide including talents and builds.
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