Demon Hunter Elemental Arrow Build with Unhallowed Essence and Kridershot (Patch 2.4)
The Unhallowed Essence set twists the Discipline mechanic of Demon Hunters into a potent source of damage, taken to great heights with the lightning-oriented Elemental Arrow build.
This massive sustained damage playstyle is unlocked through the following pieces:
- Helm: 
 Accursed Visage - Chest: 
 Cage of the Hellborn - Gloves: 
 Fiendish Grips - Boots: 
 Hell Walkers - Pants: 
 Unholy Plates - Shoulders: 
 Unsanctified Shoulders 
This build is no longer viable. We are leaving it on the website for documentation purpose, but it has been removed from the menus.
About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
Video Guide
The following video guide was created to accompany the present written guide and demonstrate how to play the build in-game.
Build
| Active Skills | 
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| Passive Skills | 
Strategy, Skills, and Runes
This predominantly group-based setup relies on continuous use of 
 Elemental Arrow 
 Ball Lightning, periodically weaving in 
 Multishot casts to
prevent the Bastions of Will set bonus from falling off. 
 Preparation is taken mostly as a damage buff, as the passive Discipline increase from
 Invigoration directly benefits the Unhallowed Essence set 6-piece bonus. Three additional active damage buffs fit nicely into the build —
 Companion 
 Wolf Companion, 
 Caltrops 
 Bait the Trap and 
 Marked for Death 
 Contagion. Use 
 Contagion liberally, 
 Caltrops when you find
a safe spot to fire from, and the 
 Wolf Companion cooldown in the more significant fights.
The main source of damage in the build comes from 
 Elemental Arrow, turned into a generator with the 
 Kridershot bow and with the
 Ball Lightning rune amplified to monstrous heights by a dedicated legendary quiver, 
 Augustine's Panacea. The base 300% 
 Ball Lightning damage
will be either near, or more than tripled the closer you are to the perfect 30% slowdown of the projectiles. In practice, this turns 
 Ball Lightning into
one of the highest sustained damage skills in the game, provided you can root yourself in place and shoot uninterrupted.
A spender skill is also implemented in the build, and none fits better than the set synergistic 
 Multishot. As previously stated, the damage focus of
the build lies elsewhere and this skill is mostly taken as a way to proc the Bastions of Will jewelry set. The suggested rune is 
 Arsenal — while not
elementally synergistic with the build, it will still yield the most damage per shot, and every extra bit DPS on top is welcome. In a solo environment, consider
taking the cold rune Burst Fire to proc your 
 Iceblink legendary gem, and subsequently — 
 Cull the Weak passive.
On one hand, with the Unhallowed Essence set every bit of additional Discipline translates into a source of damage; on the other, 
 Preparation is
already a utility mainstay in Demon Hunter builds, as survivability often hangs on the Discipline resource. Taking the 
 Invigoration rune is a win-win
for both those aspects, as it extends your Discipline pool with an additional 15.
Often rooting itself in place for extended periods of time, this Demon Hunter build takes good advantage of an on-ground buff like 
 Caltrops 
 Bait the Trap.
For the dirt cheap price of 6 Discipline, this skill offers a sizable 10% increase to Crit Chance and excellent 6 second uptime, making it easy to manage even
if you have to reposition from time to time.
Another damage modifier — and arguably easier to manage, as it debuffs an enemy and requires nothing of the Hunter himself — comes in the form of
 Marked for Death, with the excellent spread of the 
 Contagion rune. Even easier on resource management with its meager 3 Discipline cost,
 Marked for Death tops its positives off with a fire-and-forget duration of 30 seconds.
The swiss knife 
 Companion skill takes on a role of a damage buff by taking the 
 Wolf Companion rune, providing you with a sizable 30% damage
increase. While the 
 Wolf Companion buff sports a generous 10 second uptime, this build generally eschews Cooldown Reduction on gear — so try to pop
the 
 Companion active in key moments like elite fights, or heavy trash density.
As a final note, lack of mobility might hurt your group performance, and is certainly unviable solo. Depending on which skill you are more comfortable with
on the move, you can substitute either 
 Caltrops or 
 Marked for Death for a mobility tool of your choice. While 
 Vault 
 Tumble will allow you
to cover greater distances, 
 Smoke Screen gives you a brief moment of invulnerability and does not disrupt shooting when used in place; thus, pick
according to your own preferences.
This concludes the overview of the Active Skills, now let us look through the Passives.
A standard defensive choice, 
 Awareness will grant you a second chance against random one shots or difficult elite affixes. It is a cheat death on a
standard 60 second cooldown, with a brief window of safety and life regeneration after the proc, and will become an indispensible companion in Greater Rifts
attempts.
 Steady Aim is a solid, pure damage passive in the Demon Hunter arsenal; it offers a 20% additive damage bonus as long as you maintain the short
distance prerequisite of 10 yards, which comes to Unhallowed Essence gameplay naturally as you try to maintain your 4 piece bonus.
 Cull the Weak is another Demon Hunter staple, amplifying your damage against Slowed or Chilled enemies by 20%. In group play, this potent multiplicative
passive usually gets triggered by your support teammates; when soloing, you will have to assist it with the 
 Iceblink legendary gem, the
 Intimidate slows from your Templar companion, and secondary stats on your gear.
The final passive in the standard damage amplification trio is 
 Single Out; a helpful addition in prolonged single target fights like Champion Elites
and Rift Guardians, it edges over 
 Archery with the sheer size of the Crit Chance modifier, despite its conditional nature.
A final passive worth mentioning is 
 Ambush, a helpful addition to the build during the initial stages of a fight. The 40% damage increase that the
passive offers is multiplicative in nature, highlighting its usefulness and making it a clear recommendation if you obtain a well-rolled
 Hellfire Amulet of Dexterity. The unique property of these amulets is rolling a passive for the respective class (essentially allowing you a free, fifth
passive).
Best in Slot Gear and Alternatives
The build incorporates the complete Unhallowed Essence set, taking all six available pieces and opening up the jewelry for the Bastions of Will set and its
damage multiplication bonuses. Rolls-wise, this Hatred independent set takes good advantage of Discipline, Increased Attack Speed and Area Damage affixes. Attack
Speed is taken as the fourth primary on the 
 Fiendish Grips, alongside Dexterity, Crit Chance and Crit Damage. Discipline and high Dexterity are the only
notable requirements on the 
 Cage of the Hellborn, and an Area Damage roll can be helpful on the 
 Unsanctified Shoulders. The 
 Unholy Plates can
be devoted completely to Toughness, and would ideally include Slow % in the Secondary rolls. The 
 Accursed Visage and 
 Hell Walkers can roll
 Elemental Arrow % bonus, and it is highly advisable to seek these stats out.
Not skipping on any of the pieces required to obtain the 6 set bonus allows you to use a powerful offensive combo in the jewelry: the Bastions of Will set,
 Focus and 
 Restraint. These rings provide an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender
attacks — so as tempting as it is to hold 
 Elemental Arrow down, make sure to cast 
 Multishot at regular intervals. Aim for Crit Chance, Crit
Damage, and an open Socket.
Completing the jewelry, you have a number of options for the amulet slot. The two that come with the highest recommendation are a
 Hellfire Amulet of Dexterity with one of the aforementioned passives, or 
 The Ess of Johan, whose monster grouping utility will benefit the slow moving
 Ball Lightning projectile greatly. Double Crit stats, an open Socket, and either Lightning % or Dexterity are the desired rolls for the slot.
The best in slot bracer for the build also happens to be the rarest: 
 Lacuni Prowlers. Offering five Primary stats instead of the usual four and
guaranteed to roll with the valuable Attack Speed, these bracers will help you get the most 
 Ball Lightning shots per second possible.
The belt slot choice mirrors the reasoning behind the bracer; we will be taking 
 The Witching Hour, the belt with the highest glass cannon potential in
the game. Naturally rolling Crit Damage and the synergistic Attack Speed, this belt will sacrifice Toughness that the Demon Hunter is rarely concerned with
anyway. A more common, but significantly weaker alternative is the elementally synergistic 
 Thundergod's Vigor. The ideal case, a Freeze % roll, will
also be present in the Secondary stats of the belt slot.
To complete the image of a true endgame build, this Unhallowed Essence variation demands the rarest bow in the game, 
 Kridershot. An irreplaceable
centerpiece of the build, this elusive weapon turns 
 Elemental Arrow into a Hatred generator that counts for both the Bastions of Will set and the
Unhallowed Essence 2 piece bonus. Rolls-wise, aim for the ever-important Discipline in the Secondaries, and an IAS roll will be ideal with the standard
recommendation of high Damage range, Damage % and Dexterity Primaries.
Matching the harsh requirements for the weapon, the quiver slot will be just as demanding: you will have to obtain 
 Augustine's Panacea, a key item that
significantly slows the 
 Ball Lightning projectile. The unique property ranges between 30-40% slowdown, and should not be underestimated as minor
difference, as each % closer to the perfect 30 increases the damage by roughly 8%. As for the other rolls, Discipline in the Secondary stats, along with Crit
Chance and 
 Elemental Arrow % are the most desired stats.
Stat Priorities per Gear Slot
| Slot | Pieces | Stat Priority | 
|---|---|---|
| Head | 
      
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| Shoulders | 
      
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| Torso | 
      
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| Wrists | 
      
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| Hands | 
      
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| Waist | 
      
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| Legs | 
      
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| Feet | 
      
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| Amulet | 
      
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| Ring #1 | 
      
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| Ring #2 | 
      
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| Weapon | 
      
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| Off-hand | 
      
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Paragon Points
| Slot | Paragon Points | 
|---|---|
| Core | 
      
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| Offense | 
      
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| Defense | 
      
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| Utility | 
      
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Gems
Your three jewelry sockets will be taken up by the legendary gems 
 Bane of the Trapped, 
 Zei's Stone of Vengeance and either 
 Iceblink when
soloing, or 
 Bane of the Powerful in groups. The first two are extremely powerful as they are their own multipliers in your total damage calculation.
The utility of 
 Iceblink is threefold: first, it offers a way to proc 
 Cull the Weak without the need to implement unsynergistic skills like
 Sentry 
 Polar Station; second, it offers a steady and reliable 10% increase to Crit Chance; and third, it brings a powerful slow that scales with the rank
of the gem, offering some additional safety. In groups, its Crit bonuses and slows are overshadowed by those brought by support characters, and
 Bane of the Powerful is the suggested alternative to speed up the lengthy elite fights.
| Slot | Gems | 
|---|---|
| Jewelry | 
      
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| Helm | |
| Torso and Pants | |
| Weapon | 
Kanai's Cube
- Weapon: 
 Calamity - Armor: 
 Strongarm Bracers - Jewelry: 
 Convention of Elements 
Follower
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Changelog
- 12 Jan. 2016: This build lags too far behind the Fire-variation of Unhallowed Essence. We no longer deem it viable.
 - 24 Aug. 2015: Added Kanai's Cube recommendations for Patch 2.3.
 
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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