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Natalya Marauder Sentry Demon Hunter BiS Gear, Gems, and Paragon Points

Last updated on Mar 12, 2020 at 09:00 by Deadset 26 comments

Below, we detail the items and gems that you should use for your Natalya Marauder Sentry Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.8 and Season 20.

1.

Best in Slot Gear and Alternatives

The build incorporates a mixture of the Natalya's Vengeance and Embodiment of the Marauder sets, taking five pieces of the former and three of the latter and tying them together with Ring of Royal Grandeur Ring of Royal Grandeur in the Cube to attain the valuable 6- and 4-piece bonuses. Outside of necessary pieces like Natalya's Reflection Natalya's Reflection, Natalya's Slayer Natalya's Slayer and Marauder's Spines Marauder's Spines, you are free to adjust the split of sets according to your preference and best rolled items. An example distribution would be to take Marauder's Visage Marauder's Visage and Marauder's Gloves Marauder's Gloves for the Marauder set, and then Natalya's Embrace Natalya's Embrace, Natalya's Leggings Natalya's Leggings and Natalya's Bloody Footprints Natalya's Bloody Footprints for the Natalya set; coupled with the mandatory pieces, they will form all the necessary set bonuses.

With Ring of Royal Grandeur Ring of Royal Grandeur taking up the jewelry slot in the Cube and one of your ring slots necessarily taken by Natalya's Reflection Natalya's Reflection, the best way to fill out the remaining jewelry slots is the Endless Walk set, The Compass Rose The Compass Rose and The Traveler's Pledge The Traveler's Pledge. Their power balances between damage reduction while moving, and increasing damage when standing still — a fitting choice for the Natalya Marauder hybrid, which Vault Vaults from battle to battle and then goes into stationary Sentry Sentry-dropping mode (see this build's skills page for more information).

Occupying your waist slot, Zoey's Secret Zoey's Secret is designed to complement the Marauder 2-piece bonus and scales your damage reduction by up to 9% for every active Companion Companion, cutting incoming damage by more than a half in this minion-heavy build.

The general recommendation for the wrist slot are the Wraps of Clarity Wraps of Clarity; these bracers further reduce damage taken by up to 50% for 5 seconds after using a Hatred Generator. There is a notable alteration in this slot with the Ancient Parthan Defenders Ancient Parthan Defenders (procced by the Freeze of the cubed Frostburn Frostburn and the active use of Flying Strike Flying Strike), which are theoretically able to cut down damage even lower, but demand a quirkier playstyle that involves standing near less threatening enemies to proc the bracer, while focusing higher priority targets that are further away. Adjust to this variant at your discretion.

Extending the utility you get out of the Marauder set bonuses, the Bombardier's Rucksack Bombardier's Rucksack lets you have two additional Sentries. Unlike the Custom Engineering Custom Engineering passive, these additional charges are not immediately available — but you will have enough time to drop them in any significant fight, and the potential increase of your main damage dealers makes this quiver mandatory for the build.

1.1.

Desired Stats, Breakpoints and Other Notes

For Offense stats, try to obtain both Cluster Arrow % bonus on the helm and boots, as well as Sentry % bonus on the shoulders and chest. Get Fire elemental damage on both the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 100%+. Rolls-wise, this build also values Area Damage and Resource Cost Reduction rolls greatly, trying to spread these rolls on shoulders, gloves and quiver.

For Defense stats, aim for a life pool between 500-600k; dropping as much as you can for offense as you grow accustomed to the build. The build struggles a bit with sustain, and you can partially remedy that with a Life per Hit roll on gear (i.e. on the bracer), or optimizing secondary stats for Life per Kill, as well as Pickup Radius and Health Globe Bonus synergy.

All augmentations on gear should be done with your main stat, Dexterity.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and isn't a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Critical Hit Chance
  3. Socket
  4. Cluster Arrow Cluster Arrow %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Dexterity
  2. Sentry Sentry %
  3. Resource Cost Reduction
  4. Area Damage
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Sentry Sentry %
  4. Vitality or Hatred Regeneration
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage %
  4. Life per Hit or Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Hands
  1. Dexterity (replaced by Area Damage at High Paragons)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Resource Cost Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Life %
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Dexterity
  2. Cluster Arrow Cluster Arrow %
  3. Vitality
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Average Damage Increase or Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Average Damage Increase or Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Weapon Damage
  3. Dexterity
  4. Damage %
  5. Area Damage
  6. Life per Hit or Increased Attack Speed
Off-hand
  1. Dexterity
  2. Critical Hit Chance
  3. Sentry Sentry %
  4. Resource Cost Reduction
  5. Area Damage
  6. Health Globe Healing Bonus (Secondary Stat)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but only spend points until the 15% boost from Paragon Points, as the remaining 10% for the 25% cap are already passively provided by Companion Companion Ferret Companion Ferret Companion. After that dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness, or Maximum Hatred if you want to play around with a bigger resource pool.

In the Offense section, max out Crit Damage, Crit Chance, Attack Speed and Cooldown Reduction in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Resource Cost Reduction (for the expensive Cluster Arrow Cluster Arrow), then Area Damage and Life on Hit, and finish off with Gold Find.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap (see above)
  2. Dexterity
  3. Maximum Hatred (up to personal preference)
  4. Vitality
Offense
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Attack Speed
  4. Cooldown Reduction
Defense
  1. All Resistance
  2. Life
  3. Armor
  4. Life Regeneration
Utility
  1. Resource Cost Reduction
  2. Area Damage
  3. Life on Hit
  4. Gold Find
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. You have multiple ways to proc the gem, most notably the efficient spread of the Polar Station Polar Station Chill, but also the Spider Companion Spider Companion's Slow, the Flying Strike Flying Strike Freeze, and the gem's own level 25 property when in range.

Zei's Stone of Vengeance Zei's Stone of Vengeance is another separate damage multiplier you can add to your overall DPS, with its range-based amplification easily maxing out with the considerable distance you can keep between yourself and the enemy in this CC-heavy build. Its level 25 Stun proc is just icing on the cake, adding another source of safety and Bane of the Trapped Bane of the Trapped procs.

Leaning heavily on Sentry Sentry damage for the bulk of the damage output, this build integrates Enforcer Enforcer as its third and final damage amplification gem. The turrets count as pets and benefit greatly from this multiplicative source of damage, while your Companion Companion summons take advantage of the toughness buff of the level 25 property.

When it comes to gear gems, you will start out progression by slotting the highest available level of Emeralds in the chest and pants sockets. Ideally, these will all be Flawless Royal Emerald Flawless Royal Emeralds as soon as possible. As you grow in Paragon (bulking up Dexterity in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Diamond Flawless Royal Diamond. There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. The Natalya/Marauder Sentry DH is highly resource cost reduction dependent, so slot a Flawless Royal Topaz Flawless Royal Topaz in your helm. In your weapon, use a Flawless Royal Emerald Flawless Royal Emerald for the Crit Damage boost.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
4.

Kanai's Cube

With set piece distribution that heavily locks down the itemization of the build, you will be forced to use the Cluster Arrow Cluster Arrow staple Manticore Manticore in the weapon slot of the Cube for its massive Resource Cost Reduction and skill amplification bonuses.

The Cloak of the Garwulf The Cloak of the Garwulf indirectly increases your toughness via its interaction with Zoey's Secret Zoey's Secret, and also brings more damage and two more meat shields in front of the Demon Hunter.

As previously noted, in order to attain the 6-piece bonus of the Natalya set and the 4-piece bonus of the Marauder set, you will have to use the Act I bounty cache legendary Ring of Royal Grandeur Ring of Royal Grandeur in the jewelry slot of the Cube.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Legendary Potion

You have two valuable legendary potions in the build; either slot Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid to break up Waller affixes, which potentially ruin both your damage output and escape options, or a Bottomless Potion of the Leech Bottomless Potion of the Leech for the extra life sustain through the temporary Life per Hit bonus.

6.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

7.

Changelog

  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Changed Kanai's Cube's armor recommendation. Added more explanations to stat priorities, paragon points, and gems. Added a potion section.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
  • 23 Feb. 2018: Added note for the Fire variant of this build.
  • 17 Nov. 2017: Guide added.
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