Marauder Multishot Demon Hunter GR Speed Farming Variation

Last updated on Nov 10, 2021 at 09:00 by Deadset 9 comments
1.

Speed Farming

The Marauder Multishot Demon Hunter deals excellently with Greater Rift Speed Farming, as the massive AoE of Multishot Multishot scales even better with the lower health pools of speed GRs, and you can transition into riskier, all-out aggressive playstyle with corresponding gear choices. We have solo speed GR rankings and solo speed T16 rankings if you want to know more about which builds are best for speed farming.

During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.

Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Focus Focus Right Mouse Button Multishot Icon Multishot Arsenal Arsenal 1 Vengeance Icon Vengeance Seethe Seethe 2 Vault Icon Vault Tumble Tumble 3 Companion Icon Companion Wolf Companion Wolf Companion 4 Sentry Icon Sentry Polar Station Polar Station
Passive Skills
2.

Adapting Rotation

When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.

The build maintains the basics from the GR progression build: you scout through the Rift with Vault Vault, drawing monster attention with aggroing volleys of your own Multishot Multishot and Evasive Fire Evasive Fire. Once you have a pull going, place turret charges down in a convenient Sentry Sentry "nest", and demolish them with a barrage of automated and mimicked shots. Rinse and repeat until the end of the Rift, while strengthening yourself with the massive Hatred restoration of Vengeance Vengeance Seethe Seethe and the damage buff from Wolf Companion Wolf Companion.

3.

Adapting Skills

Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.

  • The centerpiece of the build remains Sentry Sentry, autonomous damage dealers that you can augment with your own shots, as they will mimic your Hatred spender barrage on top of their own. Stick with the rune Polar Station Polar Station from GR progression, since they offer an easy proc for Bane of the Trapped Bane of the Trapped.
  • Multishot Multishot also remains the best Hatred spender for the purposes of speed GRs, as its massive AoE mows down entire screens of low health enemies and allows you to move from one fight to the next practically without leaving stragglers behind. The rune of choice for speed GRs is definitely Arsenal Arsenal with the improved AoE from the additional rockets.
  • Vengeance Vengeance is still quite valuable in speed GRs, and with the speedy progression through the Rift most likely netting you a Channeling pylon for the entirety of the run you can take the rune Seethe Seethe for practically limitless Hatred spending.
  • Evasive Fire Evasive Fire still brings considerable value to the build — occasionally with the Hatred restoration from Focus Focus, but more importantly as a proc for Wraps of Clarity Wraps of Clarity.
  • Marauder builds rely heavily on Companion Companion, calling all the rune effects at your side through the 2-piece set bonus and using them for damage reduction via the interaction with Zoey's Secret Zoey's Secret. Your most valuable rune remains the multiplicative damage buff from Wolf Companion Wolf Companion, but you gain the benefits of them all through the set.
  • Mobility is paramount in any form of speed running, and you can cross the greatest distances via Vault Vault Tumble Tumble — making it a fixture during GR farm.
  • Passives from Greater Rift progression largely retain their value; Ballistics Ballistics brings a multiplicative damage increase to rockets, Ambush Ambush assists you during your initial burst of damage, and Custom Engineering Custom Engineering extends the duration and total number of active Sentry Sentry turrets. You can safely drop the extra damage from Cull the Weak Cull the Weak in GR speed farming, and increase your movement speed instead with Tactical Advantage Tactical Advantage.
4.

Adapting Gear

Your armor pieces will match your GR progression setup — with a cubed Ring of Royal Grandeur Ring of Royal Grandeur, you will retain your Marauder 6-piece set bonuses, and will also be able to include the craftable Captain Crimson set. Your weapon and offhand are also fixed to Yang's Recurve Yang's Recurve and Bombardier's Rucksack Bombardier's Rucksack, as they are intrinsicly tied to the Marauder Multishot playstyle with their crucial bonuses. Wraps of Clarity Wraps of Clarity offer solid protection that weaves itself perfectly in the usual Multishot rotation, so it also stays in.

Differences will come from your chosen jewelry, especially if you opted for an Endless Walk-based GR progression setup. In speedfarming, Squirt's Necklace Squirt's Necklace is all but mandatory for its ubiquitous damage bonus, which you should be able to retain indefinitely as you destroy entire screens worth of enemies from a safe distance, dodging the legendary's "increased damage taken" downsides. For your rings, take a Convention of Elements Convention of Elements for its rotation-based damage boost, and take advantage of your chosen cycle when you can, without stressing it too much. You can also take a Fire damage Stone of Jordan Stone of Jordan, if you prefer a more consistent bonus. Pair the offensive ring with a defensive choice in the form of Elusive Ring Elusive Ring, which will allow you to make extremely aggresive Vault Vaults all over the Rift, while simultaneously keeping a very high level of damage reduction.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Critical Hit Chance
  3. Socket
  4. Multishot %
  5. Crowd Control Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Dexterity (or CDR at high Paragon)
  2. Resource Cost Reduction
  3. Area Damage
  4. Sentry %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Sentry %
  4. All Resistance
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage %
  4. Life per Hit or Vitality
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Dexterity (or Area Damage at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Life %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Dexterity
  2. Multishot %
  3. Vitality
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage %
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Flat Damage Increase
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Flat Damage Increase
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. Poison Weapon Damage (Season 25)
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Dexterity (or Damage % at high Paragon)
  4. Attack Speed
  5. Cooldown Reduction
Off-hand
  1. Dexterity
  2. Critical Hit Chance
  3. Sentry %
  4. Cooldown Reduction
  5. Area Damage

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

5.

Adapting Gems

The entirety of your legendary gem selection from GR progression retains its full value in GR speed farming as well. Bane of the Trapped Bane of the Trapped, Zei's Stone of Vengeance Zei's Stone of Vengeance and Enforcer Enforcer all bring separate sources of damage multiplication to the build that are just as helpful in the farming scenario.

5.1.

Season 25 Soul Shards

In Season 25, your helm and weapon sockets will be taken over by the supremely powerful Soul Shards. For this build, we recommend:

  • Helm: Sliver of Terror with All Resistance on its Rank 2 roll and "You cast a devastating Ring of Fire after killing 50 enemies" as its Rank 3 power.
  • Weapon: Essence of Anguish with Fire Skills Increase on its Rank 2 roll and "When you deal Poison damage to an enemy, they receive 50% increased Poison damage from all sources for 10 seconds" as its Rank 3 power. Remember to roll the weapon damage element type to Poison in order to take advantage of this power.
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

6.

Adapting Kanai's Cube

The entirety of your Kanai's Cube selection from GR progression retains its full value in GR speed farming as well. Dead Man's Legacy Dead Man's Legacy is a straight skill multiplier with an added bonus that complements the Ambush Ambush passive. Zoey's Secret Zoey's Secret brings 63% damage reduction from your Marauder-induced Companion Companion followers. Ring of Royal Grandeur Ring of Royal Grandeur is necessary to tie the set bonuses of Marauder and Cpt. Crimson together.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

7.

Follower

The recommended follower for this build during GR speed farming is the Enchantress, due to her cooldown reduction bonus (cutting down Vengeance Vengeance and Wolf Companion Wolf Companion downtime) and elemental damage increase. She also brings a cheat death from Fate's Lapse Fate's Lapse and an Attack Speed bonus from Focused Mind Focused Mind, all of which are valuable to the build. Note that this requires that you run Hand of the Prophet Hand of the Prophet and optimize her survivability, as per our Follower guide.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

8.

Legendary Potion

The preferred potions for this build are Bottomless Potion of Amplification Bottomless Potion of Amplification (the highest pure health recovery pot, as its healing amplification procs itself for 75% health restoration), or Bottomless Potion of Rejuvenation Bottomless Potion of Rejuvenation (for the extra resource recovery proc when used below half HP — useful in a resource-intensive build such as this one). Pick whichever you feel helps you out the most.

9.

Changelog

  • 07 Nov. 2021: Overhauled the guide for Season 25's changes.
  • 18 Nov. 2020: Added S22 Cube recommendation.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Amulet of choice changed to Squirt's Necklace.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 24 Jun. 2018: Added the guide.
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