Marauder Multishot Demon Hunter GR Speed Farming Variation
Speed Farming
The Marauder Multishot
Demon Hunter deals excellently with Greater Rift Speed Farming, as the
massive AoE of Multishot scales even better with the lower health
pools of speed GRs, and you can transition into riskier, all-out aggressive
playstyle with corresponding gear choices. We have solo speed GR rankings and solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.
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Passive Skills |
Adapting Rotation
When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.
The build maintains the basics from the GR progression build: you scout
through the Rift with Vault, drawing monster attention with aggroing
volleys of your own
Multishot and
Evasive Fire. Once you have a
pull going, place turret charges down in a convenient
Sentry "nest",
and demolish them with a barrage of automated and mimicked shots. Rinse and
repeat until the end of the Rift, while strengthening yourself with the
massive Hatred restoration of
Vengeance
Seethe and the damage buff from
Wolf Companion.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.
- The centerpiece of the build remains
Sentry, autonomous damage dealers that you can augment with your own shots, as they will mimic your Hatred spender barrage on top of their own. Stick with the rune
Polar Station from GR progression, since they offer an easy proc for
Bane of the Trapped.
Multishot also remains the best Hatred spender for the purposes of speed GRs, as its massive AoE mows down entire screens of low health enemies and allows you to move from one fight to the next practically without leaving stragglers behind. The rune of choice for speed GRs is definitely
Arsenal with the improved AoE from the additional rockets.
Vengeance is still quite valuable in speed GRs, and with the speedy progression through the Rift most likely netting you a Channeling pylon for the entirety of the run you can take the rune
Seethe for practically limitless Hatred spending.
Evasive Fire still brings considerable value to the build — occasionally with the Hatred restoration from
Focus, but more importantly as a proc for
Wraps of Clarity.
- Marauder builds rely heavily on
Companion, calling all the rune effects at your side through the 2-piece set bonus and using them for damage reduction via the interaction with
Zoey's Secret. Your most valuable rune remains the multiplicative damage buff from
Wolf Companion, but you gain the benefits of them all through the set.
- Mobility is paramount in any form of speed running, and you can cross the
greatest distances via
Vault
Tumble — making it a fixture during GR farm.
- Passives from Greater Rift progression largely retain their value;
Ballistics brings a multiplicative damage increase to rockets,
Ambush assists you during your initial burst of damage, and
Custom Engineering extends the duration and total number of active
Sentry turrets. You can safely drop the extra damage from
Cull the Weak in GR speed farming, and increase your movement speed instead with
Tactical Advantage.
Adapting Gear
Your armor pieces will match your GR progression setup — with a cubed
Ring of Royal Grandeur, you will retain your Marauder 6-piece set
bonuses, and will also be able to include the craftable Captain Crimson set.
Your weapon and offhand are also fixed to
Yang's Recurve and
Bombardier's Rucksack, as they are intrinsically tied to the Marauder
Multishot playstyle with their crucial bonuses.
Wraps of Clarity offer
solid protection that weaves itself perfectly in the usual Multishot rotation,
so it also stays in.
Differences will come from your chosen jewelry, especially if you opted for
an Endless Walk-based GR progression setup. In speedfarming,
Squirt's Necklace is all but mandatory for its ubiquitous damage bonus,
which you should be able to retain indefinitely as you destroy entire screens
worth of enemies from a safe distance, dodging the legendary's "increased
damage taken" downsides. For your rings, take a
Convention of Elements
for its rotation-based damage boost, and take advantage of your chosen cycle
when you can, without stressing it too much. You can also take a Fire damage
Stone of Jordan, if you prefer a more consistent bonus. Pair the
offensive ring with a defensive choice in the form of
Elusive Ring,
which will allow you to make extremely aggressive
Vaults all over the
Rift, while simultaneously keeping a very high level of damage reduction. Of
course, staying on the Bastions of Will set,
Focus and
Restraint, remains a viable course of action.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Cooldown Reduction: 200 points, as this allows this
non-
Dawn build to run near-permanent
Vengeance.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Demon Hunters, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and All Resistance (to complement the naturally high Armor stat of Dexterity-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe
for its creation drops from Bounty farming. Guardian's 2-piece provides a
decent damage reduction bonus, but the true powerhouse of the set is the
3-piece bonus, which nets you an additional 100% of your main stats from
equipped items. This is a tremendous benefit in an 800 Paragon capped Season.
If the Guardian set can fit into the build with minimal sacrifices (other
craftable sets, tertiary damage multipliers, etc.), consider its
implementation. The available pieces are
Guardian's Aversion (Wrists),
Guardian's Case (Waist), and
Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a
Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of
The Traveler's Pledge (Amulet) and
The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (
Focus and
Restraint) and
Squirt's Necklace with acceptable losses to DPS.
Unity: A character wearing this ring, along with another
Unity on their follower plus an immortality relic for them (i.e.,
Enchanting Favor), will reduce their damage taken by 50%.
Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Adapting Gems
The entirety of your legendary gem selection from GR progression retains
its full value in GR speed farming as well. Bane of the Trapped,
Zei's Stone of Vengeance and
Enforcer all bring separate
sources of damage multiplication to the build that are just as helpful in the
farming scenario.
Slot | Gems |
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Jewelry | |
Helm |
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Torso and Pants |
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Weapon |
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For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
The entirety of your Kanai's Cube selection from GR progression retains its
full value in GR speed farming as well. Dead Man's Legacy is a straight
skill multiplier with an added bonus that complements the
Ambush
passive.
Zoey's Secret brings 63% damage reduction from your
Marauder-induced
Companion followers.
Ring of Royal Grandeur is
necessary to tie the set bonuses of Marauder and Cpt. Crimson together.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during GR speed farming is the
Enchantress, due to her cooldown reduction bonus (cutting down
Vengeance and
Wolf Companion downtime) and elemental damage
increase. She also brings a cheat death from
Fate's Lapse and
an Attack Speed bonus from
Focused Mind, all of which are
valuable to the build. Note that this requires that you run
Hand of the Prophet and optimize her survivability, as per our Follower
guide.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are
Bottomless Potion of Amplification (the highest pure health recovery pot,
as its healing amplification procs itself for 75% health restoration), or
Bottomless Potion of Rejuvenation (for the extra resource recovery proc
when used below half HP — useful in a resource-intensive build such as
this one). Pick whichever you feel helps you out the most.
Changelog
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Overhauled the guide for Season 25's changes.
- 18 Nov. 2020: Added S22 Cube recommendation.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Amulet of choice changed to Squirt's Necklace.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 24 Jun. 2018: Added the guide.
More Demon Hunter Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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