Wizard Leveling Build Guide (Patch 2.7.7 / Season 30)

Last updated on Jan 10, 2024 at 09:00 by Deadset 58 comments

Welcome to our Wizard leveling guide, where we give you an efficient build for easily leveling to Level 70, with plenty of explanations.

This guide is part of our Wizard Seasonal Progress Guide, which also includes early builds for fresh 70 characters.

1.

Diablo 4 Leveling Builds

Looking for a leveling build for Diablo 4? Follow one of the links below!

2.

Leveling 1-70 Build

Active Skills
Left Mouse Button Disintegrate Icon Disintegrate Convergence Convergence Right Mouse Button Teleport Icon Teleport Wormhole Wormhole 1 Explosive Blast Icon Explosive Blast Flash Flash 2 Magic Weapon Icon Magic Weapon Force Weapon Force Weapon 3 Familiar Icon Familiar Sparkflint Sparkflint 4 Storm Armor Icon Storm Armor Power of the Storm Power of the Storm
Passive Skills

Note that while the skills and runes recommended in the build are specifically chosen to be available at an early level and remain a solid pick throughout the leveling and early character progression, you will have to temporarily work with other skills as the build gradually unlocks. To familiarize yourself with the class, experimentation is strongly encouraged.

3.

Rotation

Activate all your passive bonuses (Magic Weapon Magic Weapon, Familiar Familiar, Storm Armor Storm Armor), and be mindful of their duration — they all expire after 10 minutes, so make a point to refresh them in between runs. Use Teleport Teleport to reach, reposition in, or simply avoid fights. Channel you main damage ability (either Ray of Frost Ray of Frost, Disintegrate Disintegrate or Arcane Torrent Arcane Torrent — read below). Use your utility skill (a generator, Frost Nova Frost Nova or Explosive Blast Explosive Blast) when Arcane Power runs low, or monsters get within reach.

4.

Skills, Runes, and Passives

The basis of every build lies in its chosen damage dealing skills. As they invariably require resource or cooldown management mechanics of some sort, and such are scarce for low level and less geared characters, you will focus on one damage dealing ability early on. The typical early game build will feature a dominant damage dealer, a mobility skill, buffs and/or shields, and resource generators (either active or passive). The recommended split is:

  • Slot 1 — Damage dealing ability: Without specific legendaries or sets to support his costly nukes, and armed with mostly sub-par primary abilities, the Wizard does best with channeled DPS skills. You acquire Ray of Frost Ray of Frost at level 2 and can further reduce its channeling cost with the Cold Blood Cold Blood rune at level 7. Once you hit level 21, immediately switch over to Disintegrate Disintegrate, as it pierces through enemies (an effect Ray of Frost Ray of Frost can only acquire from Light of Grace Light of Grace.) At level 26, you will unlock Convergence Convergence, whose wider beam will serve you better than any higher level rune (except for Entropy Entropy, which sadly puts you in melee range — dangerous for unequipped heroes). You can stay on Convergence Convergence for the remainder of your leveling, or deviate into Arcane Torrent Arcane Torrent at level 49, when you acquire the Static Discharge Static Discharge rune; an amazing tool for AoE destruction, whose missiles explode into additional bolts, covering a wide area.
  • Slot 2 — Mobility skill: Wizards' bread and butter mobility skill is Teleport Teleport; slot it immediately upon reaching level 22. For additional safety, you can add the Safe Passage Safe Passage rune to it at level 26, but it is advisable to switch to the Wormhole Wormhole rune at level 31 and stick to it for the remainder of your leveling due to its superior mobility.
  • Slots 3 and 4 — Buffs: As mentioned before, a significant portion of your build is meant to support your damage dealing ability. At first, you will do so with Magic Weapon Magic Weapon, whose 10% additive damage increase will be absorbed into the build at level 20 (you will bump it up to 20% at level 35 with the Force Weapon Force Weapon rune). At level 22, you will be able to summon a Familiar Familiar, bringing some negligible DPS of his own, but also boosting your DPS from the rune Sparkflint Sparkflint at level 30. Note that if you struggle with Arcane Power management (which you should not), you can consider swapping to the Arcanot Arcanot rune at level 50.
  • Slot 5 — Shield: While Ice Armor Ice Armor unlocks as early as level 14, it is deemed too defensive for leveling and low difficulties, and you should switch to Storm Armor Storm Armor at first opportunity, level 17. Not only will it bring a small damage proc of its own, but it will also reduce your Arcane Power costs through the Power of the Storm Power of the Storm rune, unlocked at level 33.
  • Slot 6 — Utility: Your sixth and final slot is less clearly defined than the rest, and you are free to experiment and find something to your liking. The general recommendation is to take something that does not interrupt Disintegrate Disintegrate channeling. Frost Nova Frost Nova is one of your options and offers defensive utility, with some great late runes like Bone Chill Bone Chill at level 51. Explosive Blast Explosive Blast is the offensive option, adding some some melee range DPS if anything gets close. As early game characters often lack elemental bonuses on gear, Flash Flash will offer the best damage per second. Finally, you can take Archon Archon for a taste of ultimate power — you are guaranteed to decimate everything while it is up, but be prepared to wait close to its full 2-minute downtime on an early game character.
  • Passives: Power Hungry Power Hungry is a multiplicative damage increase for long range builds, which an early Disintegrate Wizard should strive to be. Astral Presence Astral Presence will ease your Arcane Power management in this generator-less build. Illusionist Illusionist is a utility-packed passive that will speed you up and reset your Teleport Teleports. Late during leveling, you should add Unwavering Will Unwavering Will due to its synergy with channeling builds. At any point that you feel threatened, feel free to replace Illusionist Illusionist with the cheat death passive Unstable Anomaly Unstable Anomaly.
5.

Gear and Stats Priorities

As the leveling process in Diablo 3 is relatively quick, specific legendary recommendations are impossible. During leveling finding upgrades is frequent, so your gear will be swapped in and out within the span of a few minutes. Following the in-game comparison system and the stat priorities outlined in the table below will result in a solid character throughout the leveling journey.

The table below is meant to point you in a general correct direction and is by no means indicative of the exact rolls you want to go for. They can vary greatly from build to build and it is always preferable to refer to our exact guide page. If you simply use the rolls below however, and roll for skill damage on the applicable pieces:

Wherever it says 'Elemental damage', match it to the rune of your damaging skill of choice. You will come out with a functional spec, and probably not too far off from what we would recommend in a dedicated build!

Slot Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Vitality or Skill Damage (see above)
Shoulders
  1. Intelligence
  2. Armor or Skill Damage (see above)
  3. Vitality
  4. Area Damage
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Elite Damage Reduction or Skill Damage (see above)
Wrists
  1. Intelligence
  2. Elemental Damage
  3. Critical Hit Chance
  4. Vitality or Life per Hit
Hands
  1. Intelligence
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
Waist
  1. Intelligence
  2. Vitality
  3. Life %
  4. Armor or Skill Damage (see above)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor or Skill Damage (see above)
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. All Resistance or Skill Damage (see above)
Amulet
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Elemental Damage
Rings
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
Weapon
  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Area Damage
Off-hand
  1. High Damage Range
  2. Intelligence
  3. Critical Hit Chance
  4. Skill Damage
  5. Arcane Power on Crit or Elite Damage Increase

Note that skill damage and elemental damage recommendations only apply if the majority of your damage is done through that skill or element. For alt characters however, sockets take priority above all other attributes, since you can slot high level gems and benefit massively from their stat increase. For the purposes of an alt character, leveling a Gem of Ease Gem of Ease to level 25 and socketing it in a level 70 weapon will be the single biggest boost you can provide to the leveling process.

6.

Changelog

  • 10 Jan. 2024: Reviewed for Season 30.
  • 15 Sep. 2023: Reviewed for Season 29.
  • 22 Feb. 2023: Reviewed for Season 28.
  • 10 Dec. 2021: Reviewed for Season 25.
  • 23 Jul. 2021: Reviewed for Season 24.
  • 02 Apr. 2021: Reviewed for Season 23.
  • 13 Mar. 2020: Reviewed for Season 20.
  • 22 Nov. 2019: Page added.
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