Inarius Skeletons Necromancer Skills and Runes

Last updated on Jun 14, 2018 at 15:52 by Deadset 44 comments

Table of Contents

General Information

Below, we explain how to choose and use your skills when playing Inarius Skeletons Necromancer in Diablo 3. Updated for patch 2.6.1 and Season 15.

The other pages of our Inarius Skeletons Necromancer guide can be accessed from the table of contents on the right.

Active Skills
Left Mouse Button Grim Scythe Icon Grim Scythe Cursed Scythe Cursed Scythe Right Mouse Button Command Skeletons Icon Command Skeletons Frenzy Frenzy 1 Frailty Icon Frailty Early Grave Early Grave 2 Blood Rush Icon Blood Rush Potency Potency 3 Skeletal Mage Icon Skeletal Mage Skeleton Archer Skeleton Archer 4 Bone Armor Icon Bone Armor Thy Flesh Sustained Thy Flesh Sustained
Passive Skills

1. Rotation

Like any Inarius build, you will start off a run with an activation of Bone Armor Bone Armor, striving to attain its 10 stack maximum as soon as possible. As a Rift Guardian killer, you will be spending your time up to the Guardian spawn by assisting your support and AoE DPS teammates. While you still can — and should — set your Command Skeletons Command Skeletons on bigger targets like Elites, you will mostly be debuffing enemies with Cursed Scythe Cursed Scythe and Frailty Frailty, and keeping up with the group's pace with Blood Rush Blood Rush. Once the Rift Guardian spawns, stay on him to maintain the damage bonus from the bone tornado (Inarius' 6-piece bonus), closing the gap with Blood Rush Blood Rush if necessary. Set your Command Skeletons Command Skeletons on Guardian and do your best to avoid death (or Final Service Final Service procs) — since this resets your Bone Ringer Bone Ringer stacks, a mishap like that will spell doom for the run mid or late in the fight. Never neglect to have at least one Skeleton Archer Skeleton Archer at your side to maintain the Attack Speed bonus. Keep the target cursed with Frailty Frailty and keep attacking with Grim Scythe Grim Scythe to stack Bane of the Stricken Bane of the Stricken.

2. Skills, Runes and Passives

Bone Armor Bone Armor is the basis of Inarius set builds, tying into the damage reduction mechanic of the set and producing the swirling bone tornado effect of the 6-piece. Note the increased damage against enemies in the tornado radius, which practically ensures Inarius builds are played at melee range. Due to its stacking mechanic per affected enemy, you will be trying your best to catch as many enemies in its radius, especially in the initial application of a run. This is also a harshly punishing mechanic against Rift Guardian deaths, since you will have to build up the stacks one by one in most cases. For this build specifically, it is important to note that the tornado has a tick rate of the damaging effect, and that it has a proc coefficient — so you will be trying to match that and sync your Bane of the Stricken Bane of the Stricken by reaching an appropriate attack speed breakpoint (discussed in the gearing section). The suggested rune is Thy Flesh Sustained Thy Flesh Sustained for its superb recovery properties.

Command Skeletons Command Skeletons is the primary damage dealing skill of the setup, due to the stacking mechanic of the Bone Ringer Bone Ringer phylactery acting as a separate Bane of the Stricken Bane of the Stricken in the build — single-handedly making this a top tier single target spec. Naturally, you will disregard the utility runes and go straight for the highest DPS of Frenzy Frenzy.

A second source of summons, Skeletal Mage Skeletal Mages, will also be included in the build — not as damage dealers, but purely for the attack speed utility of the Skeleton Archer Skeleton Archer rune. At their maximum 10 stacks, the Skeleton Archer Skeleton Archer will add the massive 30% attack speed and help immensely in reaching important breakpoints. Note that unlike Skeletal Mage Skeletal Mage-centric builds, in this spec you do not need to reach the cap of 10 Skeleton Archer Skeleton Archers and devote a lot of attention and resources to their upkeep; you can easily max out and keep the buff even with a single Archer out in the field.

In order to get in range for the tornado, it is recommended to close distances with the Necromancer mobility tool, Blood Rush Blood Rush. In an endgame-optimized setup, you can afford to improve your speed with the doubled charges of Metabolism Metabolism to catch up more easily with the nimble supports. During pushes earlier in a Season, you should fall back to the toughness rune Potency Potency for a brief survivability spike on every use.

Grim Scythe Grim Scythe Cursed Scythe Cursed Scythe is one of the most utility-loaded primary skills in the Necromancer arsenal. By default, it has a chance to apply the base effect of all three curses — Decrepify Decrepify, Leech Leech and Frailty Frailty — without the need to slot them on your bar. In case you do, it also inherits the chosen rune — an effect you will take advantage of to spread the Early Grave Early Grave effect. This primary gets boosted further by Trag'Oul's Corroded Fang Trag'Oul's Corroded Fang, ensuring the curse application and amplifying damage against affected targets.

The recommended curse to equip is Frailty Frailty, which coupled with the Early Grave Early Grave rune will shorten fights all the way down to the 18% HP mark. At that point, the target — from the lowliest trash to the mightiest Rift Guardian — will be immediately culled.

This concludes the overview of the Active Skills, now let us look through the Passives.

As the build incorporates the power of the Reilena's Shadowhook Reilena's Shadowhook — scaling damage per point of resource — the inclusion of the flat Essence increase of Overwhelming Essence Overwhelming Essence is a no-brainer.

Due to the breakpoint-dependent nature of the build, part of your Attack Speed needs will be fulfilled by taking Swift Harvesting Swift Harvesting for faster Bane of the Stricken Bane of the Stricken stacking.

Rigor Mortis Rigor Mortis is recommended for your third passive slot. Triggered by the poisonous Cursed Scythe Cursed Scythe rune, this passive will assist the group's survival by debuffing affected enemies.

Last but not least, Eternal Torment Eternal Torment has emerged as the dominant fourth passive in the build. Its simple and straightforward effect makes each of your precious Early Grave Early Grave curses (notably leeching your health) last indefinitely.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

3. Changelog

  • 27 Oct. 2017: Made a few adjustments to the skill list.
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