LoD Poison Scythe Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing LoD Poison Scythe Necromancer in Diablo 3. Updated for Patch 2.7.1 and Season 24.
|Grim Scythe Cursed Scythe Skeletal Mage Contamination 1 Simulacrum Blood and Bone 2 Bone Spear Blighted Marrow 3 Siphon Blood Power Shift 4 Bone Armor Dislocation|
The build begins runs by summoning Simulacrum; due to the rune Blood and Bone you will get two minions at your side, and you need to be diligent in their upkeep as a large part of your DPS relies on them (you do not need to worry about their duration however — Haunted Visions makes them last indefinitely). If you find it hard to keep track of them in the thick of a fight, simply check with a cast of a spender (i.e. Bone Spear) somewhere outside the cluster of monsters; if two more spears shoot in that direction, you are set.
Rotate between your poisonous skills at your discretion; you only goal is to stay at your maximum Nayr's Black Death stacks at all times. You can throw Bone Spear to draw monster attention, Siphon Blood and Grim Scythe to restore Essence for Aquila Cuirass upkeep, or throw a Skeletal Mage Contamination for some extra DPS. Right as your Convention of Elements rotation finishes the Physical cycle and reaches Poison, you want to pop Bone Armor to trigger the stun of Dislocation, which will maximize your Krysbin's Sentence damage bonuses during your burst cycle. After that, simply swing Grim Scythe Cursed Scythe alongside your Simulacrums and enjoy the devastation; once the Poison cycle is over, you can resume the rotation of Nayr upkeep and drawing monster attention into big packs for the next cycle of mayhem.
Skills and Runes
A major skill slot will be devoted to Simulacrum, one of the Necromancer's longest cooldowns — thankfully, with the power of the revised Haunted Visions, now made permanent minions at your side. You will be taking the "double summon" rune Blood and Bone, since you want to maximize the mimicking of your own skills.
You will be using a duo of primary skills in the build — and while both will stack Nayr's Black Death, one of them will also bring the signature poisonous devastation of this build. Siphon Blood Power Shift is strictly there for the Poison stack, and should simply be channeled for a second to refresh its duration. Grim Scythe Cursed Scythe on the other hand is the primary damage dealer of the build, and one of the most utility-loaded skills in the Necromancer arsenal. By default, it has a chance to apply the base effect of all three curses — Decrepify, Leech and Frailty — without the need to slot them on your bar. This primary gets boosted further by the worn Trag'Oul's Corroded Fang, ensuring the curse application and amplifying damage against affected targets. When you factor in the Simulacrums spamming this skill alongside you, it pushes the build to endgame potential.
You will also be using a duo of Essence spenders — Bone Spear Blighted Marrow and Skeletal Mage Contamination — again, simply for their Poison stack for Nayr's Black Death. As such, only use them to refresh the duration of the Nayr buff &mdash their damage and utility is too limited to matter. Note that if you dislike playing around the drop of Aquila Cuirass protection due to the Singularity Essence consumption (you gain that rune for free from the suggested Razeth's Volition shoulders), you can exchange this skill slot for another poisonous synergistic skill — i.e. Death Nova Blight.
In a LoD build, Bone Armor simply acts as a damage reduction buffer, easily maximized in densely packed rifts. The more important half of the skill comes from the chosen rune, Dislocation — its 2-second stun will provide a moment of respite in the thick of battle, as well as an additional source of Nayr's Black Death, Krysbin's Sentence and Ancient Parthan Defenders (in the group version of the build) procs.
This concludes the overview of the Active Skills, now let us look through the Passives.
Since this spec falls into the category of low summoning builds, you can make use of the Stand Alone passive and its massive Armor bonuses with minimal losses.
Two interconnected passives — Eternal Torment and Spreading Malediction — will work off each other, with the former making curses applied by Cursed Scythe last indefinitely, and the latter — increasing your damage for each afflicted enemy with no apparent cap.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: Passives changed to accommodate S22-specific changes.
- 02 Jul. 2020: Overhauled the guide into a Poison Scythe version.
- 10 Mar. 2020: Guide added.
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