Inarius Corpse Explosion Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing Inarius Corpse Explosion Necromancer in Diablo 3. Updated for patch 2.6.10 and Season 22.
|Grim Scythe Cursed Scythe Blood Rush Potency 1 Corpse Explosion Close Quarters 2 Bone Armor Dislocation 3 Death Nova Blight 4 Land of the Dead Frozen Lands|
You will open runs with an activation of Bone Armor, trying to catch as many monsters in the initial radius as possible to maximize your damage reduction stacks. You will then close the distance to enemies, quickly applying your curses with a triple swing from Grim Scythe Cursed Scythe. Make note of Nayr's Black Death stacking mechanics and try to apply all your poison skills before activating Land of the Dead; this will also mean re-applying Bone Armor Dislocation on the currently targeted enemies and casting one Death Nova Blight prior to your burst cycle. With all four poison stacks active, activate Land of the Dead and start spamming Corpse Explosion at will — more than likely decimating your foes before the first LotD cycle ends. After that, move away with Blood Rush and try to build up another big fight as you wait for the massive cooldown to come off.
Skills and Runes
Corpse Explosion is the primary damage dealer of the build; it emits a powerful AoE explosion around a targeted area at the expense of consuming a Corpse — a precious resource generated from fallen enemies and hard-to-achieve passive means (discussed below). To take advantage of the specifics of the Inarius set (see this build's gear page for more information), you will conveniently use the strongest, melee range Close Quarters rune, which you further amplify with the dedicated Grasps of Essence legendary and the skill-agnostic Nayr's Black Death and Trag'Oul's Corroded Fang.
To support Close Quarters, the most resource-intensive of all Corpse Explosion runes, you will need a constant supply of Corpses. The only reliable means to achieve that outside of killing trash — a task that gets progressively harder in GRs — is to have Land of the Dead as much and as often as possible. This powerful 2-minute cooldown enables carefree spam of Close Quarters, skyrocketing your damage. On top of that, you can add a powerful crowd control and damage mitigation angle to it with the rune Frozen Lands, whose freezing effect is a lot more reliable that the description would lead you to believe.
Bone Armor is the basis of Inarius set builds, tying into the damage reduction mechanic of the set and producing the swirling bone tornado effect of the 6-piece. Note the increased damage against enemies in the tornado radius, which practically ensures Inarius builds are played at melee range. Due to its stacking mechanic per affected enemy, you will be trying your best to catch as many enemies in its radius, especially in the initial application of a run. This is also a harshly punishing mechanic against Rift Guardian deaths, since you will have to build up the stacks one by one in most cases. The preferred rune is Dislocation, whose two second stun will provide a moment of respite in the thick of battle, as well as an additional source of Nayr's Black Death and Krysbin's Sentence procs.
Grim Scythe Cursed Scythe is one of the most utility-loaded primary skills in the Necromancer arsenal. By default, it has a chance to apply the base effect of all three curses — Decrepify, Leech and Frailty — without the need to slot them on your bar. If you run with a low mobility variation of this build (read below), Cursed Scythe also inherits the Borrowed Time effect for an easier curse spread. This primary gets boosted further by Trag'Oul's Corroded Fang, ensuring the curse application and amplifying damage against affected targets, as well as Nayr's Black Death (because it is a Poison element rune).
In order to bring an extra easy stack to Nayr's Black Death, as well as introduce some extra mitigation to the build, you will run Death Nova with the Blight rune. Theoretically, you can run other skills in this slot, including Bone Spear Blighted Marrow, Skeletal Mage Contamination, Command Skeletons Kill Command, etc.
You have to make a judgment call in your final active skill slot. By default, we recommend Blood Rush — a low cooldown, long range teleportation skill that provides invaluable mobility during fights, with some extra toughness sprinkled on top with the rune Potency. That being said, you can also gamble on open, sprawling rift layouts in your GR pushing attempts, giving you ample space to maneuver without cornering yourself. In layouts like this, you can take Decrepify Borrowed Time on your bar and cut down the Land of the Dead downtime even lower.
This concludes the overview of the Active Skills, now let us look through the Passives.
Stand Alone is a staple passive of non- or low-summoner builds. This Inarius Necro variant will take full advantage of the lack of minions on its side, and enjoys the full 100% armor bonus.
Blood is Power is the Necromancer's take on passives such as Evocation and Beacon of Ytar — along with the significant drawback of needing to lose your health reserve equivalent to trigger it. Since it counts off pre-mitigation values however, this passive will trigger from the very flow of gameplay (constant, high damage hits) in any meaningful Greater Rift progression difficulty. With an overarching goal of reducing Land of the Dead downtime, Blood is Power finds a deserving place in your passive selection.
For emergency purposes, which are more than likely to arise with the daredevil melee playstyle of this build, we recommend that you take the Necromancer's cheat death Final Service.
Finally, you should add an extra offensive angle to the curses you apply via Cursed Scythe with Spreading Malediction — it offers an additive damage bonus against affected enemies, which scales excellently with density.
- 19 Nov. 2020: No changes necessary for Season 22.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Reviewed for Season 18.
- 12 May 2019: Guide was revised for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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