Inarius Corpse Explosion Necromancer Skills and Runes

Last updated on Jun 14, 2018 at 21:00 by Deadset 31 comments

Table of Contents

General Information

Below, we explain how to choose and use your skills when playing Inarius Corpse Explosion Necromancer in Diablo 3. Updated for patch 2.6.1 and Season 15.

The other pages of our Inarius Corpse Explosion Necromancer guide can be accessed from the table of contents on the right.

Active Skills
Left Mouse Button Grim Scythe Icon Grim Scythe Cursed Scythe Cursed Scythe Right Mouse Button Blood Rush Icon Blood Rush Potency Potency 1 Corpse Explosion Icon Corpse Explosion Close Quarters Close Quarters 2 Bone Armor Icon Bone Armor Dislocation Dislocation 3 Death Nova Icon Death Nova Blight Blight 4 Land of the Dead Icon Land of the Dead Frozen Lands Frozen Lands
Passive Skills

1. Rotation

This Corpse Explosion Corpse Explosion variant is unique in its reliance on near-permanent Land of the Dead Land of the Dead, achieved with a combination of heavy CDR on skills and gear plus the powers of Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac. You will open runs with an activation of Bone Armor Bone Armor, trying to catch as many monsters in the initial radius as possible to maximize your damage reduction stacks. You will then close the distance to enemies, ideally pre-applying the Decrepify Decrepify curse on the largest pack, and finish off the triad of curses with a few quick Grim Scythe Grim Scythe Cursed Scythe Cursed Scythe attacks. Make special note of Nayr's Black Death Nayr's Black Death stacking mechanics and try to apply all your poison skills before activating Land of the Dead Land of the Dead; this will also mean casting one Death Nova Death Nova Blight Blight prior to your burst cycle. With all four poison stacks active, activate Land of the Dead Land of the Dead and start spamming Corpse Explosion Corpse Explosion at will — more than likely decimating your foes before the first LotD cycle ends.

2. Skills, Runes and Passives

Corpse Explosion Corpse Explosion is the primary damage dealer of the build; it emits a powerful AoE explosion around a targeted area at the expense of consuming a Corpse — a precious resource generated from fallen enemies and hard-to-achieve passive means (discussed below). To take advantage of the specifics of the Inarius set, you will conveniently use the strongest, melee range Close Quarters Close Quarters rune, which you further amplify with the dedicated Grasps of Essence Grasps of Essence legendary and the skill-agnostic Nayr's Black Death Nayr's Black Death and Trag'Oul's Corroded Fang Trag'Oul's Corroded Fang.

To support Close Quarters Close Quarters, the most resource-intensive of all Corpse Explosion Corpse Explosion runes, you will need a constant supply of Corpses. The only reliable means to achieve that outside of killing trash — a task that gets progressively harder in GRs — is to have Land of the Dead Land of the Dead as much and as often as possible. This powerful 2-minute cooldown enables carefree spam of Close Quarters Close Quarters, skyrocketing your damage. On top of that, you can add a powerful crowd control and damage mitigation angle to it with the rune Frozen Lands Frozen Lands, whose freezing effect is a lot more reliable that the description would lead you to believe.

Bone Armor Bone Armor is the basis of Inarius set builds, tying into the damage reduction mechanic of the set and producing the swirling bone tornado effect of the 6-piece. Note the increased damage against enemies in the tornado radius, which practically ensures Inarius builds are played at melee range. Due to its stacking mechanic per affected enemy, you will be trying your best to catch as many enemies in its radius, especially in the initial application of a run. This is also a harshly punishing mechanic against Rift Guardian deaths, since you will have to build up the stacks one by one in most cases. The preferred rune is Dislocation Dislocation, whose two second stun will provide a moment of respite in the thick of battle, as well as an additional source of Nayr's Black Death Nayr's Black Death and Krysbin's Sentence Krysbin's Sentence procs.

Grim Scythe Grim Scythe Cursed Scythe Cursed Scythe is one of the most utility-loaded primary skills in the Necromancer arsenal. By default, it has a chance to apply the base effect of all three curses — Decrepify Decrepify, Leech Leech and Frailty Frailty — without the need to slot them on your bar. If you run with a low mobility variation of this build (read below), Cursed Scythe Cursed Scythe also inherits the Borrowed Time Borrowed Time effect for an easier curse spread. This primary gets boosted further by Trag'Oul's Corroded Fang Trag'Oul's Corroded Fang, ensuring the curse application and amplifying damage against affected targets, as well as Nayr's Black Death Nayr's Black Death (because it is a Poison element rune).

In order to proc Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac, you will need an Essence spender. Matching the fighting range of Inarius builds and the Poison element theme of this spec in particular, Death Nova Death Nova even brings some extra utility with the Blight Blight rune. While short-lived, the effect of this rune will be continuously applied as you spam for Zodiac procs, increasing your survivability considerably during the dangerous Land of the Dead Land of the Dead downtime.

You have to make a judgment call in your final active skill slot. By default, we recommend Blood Rush Blood Rush — a low cooldown, long range teleportation skill that provides invaluable mobility during fights, with some extra toughness sprinkled on top with the rune Potency Potency. That being said, you can also gamble on open, sprawling rift layouts in your GR pushing attempts, giving you ample space to maneuver without cornering yourself. In layouts like this, you can take Decrepify Decrepify Borrowed Time Borrowed Time on your bar and cut down

This concludes the overview of the Active Skills, now let us look through the Passives.

Stand Alone Stand Alone is a staple passive of non- or low-summoner builds. This Inarius Necro variant will take full advantage of the lack of minions on its side, and enjoys the full 100% armor bonus.

Blood is Power Blood is Power is the Necromancer's take on passives such as Evocation Evocation and Beacon of Ytar Beacon of Ytar — along with the significant drawback of needing to lose your health reserve equivalent to trigger it. Since it counts off pre-mitigation values however, this passive will trigger from the very flow of gameplay (constant, high damage hits) in any meaningful Greater Rift progression difficulty. With an overarching goal of reducing Land of the Dead Land of the Dead downtime, Blood is Power Blood is Power finds a deserving place in your passive selection.

Considering the Poison focus of this build, you will have permanent uptime of the Rigor Mortis Rigor Mortis defensive bonuses — a considerable boon to your toughness, useful in Greater Rift pushes.

You have a degree of freedom in your final passive slot. Adding an extra offense angle to the curses you apply via Cursed Scythe Cursed Scythe, Spreading Malediction Spreading Malediction offers an additive damage bonus against affected enemies — scaling excellently with density. Alternatively, if you play Hardcore — or simply do not trust your current survivability — take the Necromancer cheat death, Final Service Final Service.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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