Marauder Cluster Arrow Demon Hunter Rockets-based Progression Variation

Last updated on Nov 21, 2019 at 07:06 by Deadset 7 comments

On this page, we explain everything that is specific to the Rockets-based Progression variant of Marauder Cluster Arrow Demon Hunter. Updated for patch 2.6.7 and Season 19.

1.

Cluster Arrow Rockets Progression Build

The far range Cluster Arrow playstyle relies on the power of rockets, and is one of the oldest and safest Demon Hunter builds: demolishing the enemy through a long range barrage of death.

Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Focus Focus Right Mouse Button Cluster Arrow Icon Cluster Arrow Shooting Stars Shooting Stars 1 Vengeance Icon Vengeance Seethe Seethe 2 Vault Icon Vault Tumble Tumble 3 Companion Icon Companion No rune chosen 4 Sentry Icon Sentry Polar Station Polar Station
Passive Skills
2.

Adapting Rotation

Your overall strategy will not change from the Grenade-based build, only the range at which you fight; you will still be focusing on dropping your entire Sentry Sentry reserve in key points around the battlefield, creating chokepoints for monsters to be decimated by the Cluster Arrow Cluster Arrow barrage. Permanent Vengeance Vengeance plus regular generator shots remains your method of Hatred upkeep, and regular usage of Companion Companion nets you the positives of all the runes at your side. Use Vault Vault in between fights to find the next best engagement.

3.

Adapting Skills

A large part of your active skill selection remains the same as the Grenade-based build: Vengeance Vengeance remains an all-too-valuable self-buff, and you will still be striving for its permanence through 37%+ CDR on gear; Companion Companion and Sentry Sentry Polar Station Polar Station are an integral parts of Marauder builds; and Vault Vault Tumble Tumble is still an irreplaceable movement tool.

If you prefer fighting at a longer range, adjust Cluster Arrow Cluster Arrow to the rockets-based, physical Shooting Stars Shooting Stars. This rune is better at bursting down single targets, but you can also use the cold Maelstrom Maelstrom for its healing side effect.

Operating at a safer range, the Shooting Stars Shooting Stars and Maelstrom Maelstrom variations of the build can afford to drop the survivability Hardened Hardened rune from Evasive Fire Evasive Fire and optimize resource gain with the restorative Evasive Fire Evasive Fire Focus Focus.

In your passives, staples like Custom Engineering Custom Engineering and Cull the Weak Cull the Weak are natural choices for any Sentry-based build. As you focus on a rocket-based variation with Shooting Stars Shooting Stars however, it is only natural to swap Grenadier Grenadier from the Grenade-based base build for the synergy with the Ballistics Ballistics passive. Doubling the effectiveness of the rockets splitting off Cluster Arrow Cluster Arrow, and even giving you a free homing rocket every few attacks, this passive is a sizable multiplicative boost. The safe range of this build also nudges you to drop Numbing Traps Numbing Traps for the smattering of extra damage from Steady Aim Steady Aim.

4.

Adapting Gear

The build uses the full Marauder 6-piece bonus, equipping the entire set and leaving the jewelry slots for the valuable damage multiplication of the Bastions of Will set, Focus Focus and Restraint Restraint. The preferred amulet for this build is Squirt's Necklace Squirt's Necklace; rewarding high-range and evasive builds that demolish their enemies from afar, this legendary piece greatly amplifies both damage dealt and damage taken.

Cornerstone Marauder pieces like Zoey's Secret Zoey's Secret and Wraps of Clarity Wraps of Clarity are still taken in the build to provide the majority of your damage reduction. Naturally, the dedicated Cluster Arrow legendaries — Manticore Manticore and Bombardier's Rucksack Bombardier's Rucksack — are still part of the build.

Rolls-wise, note that Sentry Sentry % bonuses are desirable on the chest, shoulders and quiver, since Sentries in rocket-based builds shoot duplicate skills that benefit from relevant damage multipliers (unlike Grenade-based versions).

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Cluster Arrow Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Dexterity
  2. Area Damage %
  3. Cooldown Reduction
  4. Sentry Damage %
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Vitality
  4. Sentry Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage %
  4. Life per Hit or Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Hands
  1. Dexterity (replaced by Area Damage at High Paragons)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Life %
  5. Life per Kill (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Cluster Arrow Damage %
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Average Damage Increase or Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Average Damage Increase or Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Weapon Damage
  3. Dexterity
  4. Attack Speed
  5. Area Damage
  6. Life per Kill (Secondary Stat)
Off-hand
  1. Dexterity
  2. Crit Chance
  3. Cooldown Reduction
  4. Cluster Arrow % Damage
  5. Area Damage
  6. Health Globe Healing Bonus (Secondary Stat)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

5.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness, or Maximum Hatred if you want to play around with a bigger resource pool.

In the Offense section, max out Cooldown Reduction (priority in order to hit the CDR breakpoint for permanent Vengeance Vengeance), Crit Damage, Crit Chance, and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Gold Find.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Dexterity
  3. Maximum Hatred (up to personal preference)
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Resource Cost Reduction
  4. Gold Find
6.

Adapting Gems

Bane of the Trapped Bane of the Trapped and Bane of the Stricken Bane of the Stricken remain universally desired damage amplification gems for Greater Rift progression.

The far range Shooting Stars Shooting Stars and Maelstrom Maelstrom variations of the Cluster Arrow Cluster Arrow build can more easily afford to slot a third damage multiplier gem in their final jewelry socket — the long distance champion Zei's Stone of Vengeance Zei's Stone of Vengeance.

When it comes to gear gems, you will start out progression by slotting the highest available level of Emeralds in the chest and pants sockets. Ideally, these will all be Flawless Royal Emerald Flawless Royal Emeralds as soon as possible. As you grow in Paragon (bulking up Dexterity in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Diamond Flawless Royal Diamond. There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. Since you are chasing a specific CDR breakpoint, slot a Flawless Royal Diamond Flawless Royal Diamond in your helm. In your weapon, use a Flawless Royal Emerald Flawless Royal Emerald for the Crit Damage boost.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
7.

Adapting Kanai's Cube

Your weapon Cube slot will be taken up by Dawn Dawn by necessity, as its massive Vengeance Vengeance cooldown reduction will enable permanence of this important skill. The jewelry Cube slot will be taken by Convention of Elements Convention of Elements, whose rotating damage boost you will have to internalize in order to make the most of your appropriate elemental cycle.

The armor Cube slot of a rocket Cluster Arrow Cluster Arrow variation will carry either Visage of Gunes Visage of Gunes or The Cloak of the Garwulf The Cloak of the Garwulf. Visage of Gunes Visage of Gunes is a generic protective option, storing the damage reduction bonus from Dark Heart Dark Heart and allowing you to run the resource powerhouse Seethe Seethe on your bar. If you have a well-rolled Zoey's Secret Zoey's Secret, you can opt for the flavorful The Cloak of the Garwulf The Cloak of the Garwulf. It will cause a minor toughness loss (less than 3% with a perfect 9% Zoey's Secret Zoey's Secret), but brings more damage and two more meat shields in front of the Demon Hunter — indirectly resulting in a toughness gain.

8.

Legendary Potion

You have two valuable legendary potions in the build; either slot Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid to break up Waller affixes, which potentially ruin both your damage output and escape options, or a Bottomless Potion of the Leech Bottomless Potion of the Leech for the extra life sustain through the temporary Life per Hit bonus.

9.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

10.

Changelog

  • 21 Nov. 2019: Complete overhaul of the guide for Season 19.
  • 23 Aug. 2019: Updated amulet recommendation to Squirt's Necklace.
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