LoD Energy Twister Wizard Greater Rift Speed Farming Variation

Last updated on Apr 14, 2022 at 09:00 by Deadset 12 comments
1.

Greater Rift Speed Farming

The LoD Energy Twister Wizard is an excellent Greater Rift Speed Farmer, as it retains the tankiness of the GR progression build, but can transition into a more aggressive playstyle that is well suited to the needs of speed GRs. We have solo speed GR rankings and solo speed T16 rankings if you want to know more about which builds are best for speed farming.

During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.

Active Skills
Left Mouse Button Energy Twister Icon Energy Twister Mistral Breeze Mistral Breeze Right Mouse Button Arcane Torrent Icon Arcane Torrent Flame Ward Flame Ward 1 Teleport Icon Teleport Wormhole Wormhole 2 Familiar Icon Familiar Arcanot Arcanot 3 Magic Weapon Icon Magic Weapon Deflection Deflection 4 Storm Armor Icon Storm Armor Power of the Storm Power of the Storm
Passive Skills
2.

Adapting Rotation

When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.

The build keeps core parts of its GR progression base build, but is much less rigid in their application, and has a much larger margin for error. You still activate Storm Armor Storm Armor and Magic Weapon Magic Weapon at the start of every run, and keep active watch of the Halo of Karini Halo of Karini buff, which requires a relatively distant target to proc its effect. You will be adding Familiar Familiar Arcanot Arcanot to the aforementioned duo of passive buffs, to enjoy greater stability of your Arcane Power reserves. Otherwise, you Teleport Teleport aggressively around, pulling as much monster aggro as possible, and channel Arcane Torrent Arcane Torrent with impunity on trash monsters and non-threatening elites, with the occasional manual cast of an Energy Twister Energy Twister when facing tougher elites and the Rift Guardians.

3.

Adapting Skills

Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.

  • Your main damage dealer remains Energy Twister Energy Twister, which rips through speed Greater Rifts due to its monstrous damage multipliers. Exchange the static, progression-oriented Wicked Wind Wicked Wind rune for the reduced Arcane Power costs of Mistral Breeze Mistral Breeze to enjoy stability in your Aquila Cuirass Aquila Cuirass benefits.
  • Arcane Torrent Arcane Torrent is still quite necessary in the build, granting you unlimited Energy Twister Energy Twister spam via the Etched Sigil Etched Sigil mechanics. You should keep the Flame Ward Flame Ward rune, as its protective benefits still bring reasonable value in GR speeds.
  • You have more than enough damage to deal with most GR speedfarm you will ever do, so precision and timing-dependent buffs from like Wave of Force Wave of Force Arcane Attunement Arcane Attunement from the base progression build will not be necessary; in their stead, use the convenient passive Arcane Power regeneration tool Familiar Familiar Arcanot Arcanot.
  • Mobility is paramount in speed Greater Rifts, so Teleport Teleport remains a staple inclusion in your skill lineup. Alter the protective Safe Passage Safe Passage rune from the progression variant to the multiple charges of Wormhole Wormhole.
  • The duo of 10-minute protective buffs — Magic Weapon Magic Weapon Deflection Deflection and Storm Armor Storm Armor (with Halo of Karini Halo of Karini equipped) are still mandatory in the GR speed build.
  • The vast majority of the passive selection from GR progression retains its value in Greater Rift speed farming. Audacity Audacity (proximity-based multiplicative damage increase) is still a great addition as you try to burst down enemies with haste. Galvanizing Ward Galvanizing Ward will safeguard your Squirt's Necklace Squirt's Necklace damage buff with a massive shield. Illusionist Illusionist brings tons of additional mobility. The extra damage bump from Elemental Exposure Elemental Exposure will not be necessary however, so you should supplement your AP regeneration with Astral Presence Astral Presence.
4.

Adapting Gear

The vast majority of gear choices will remain intact from the GR progression setup. This is still a Legacy of Dreams Legacy of Dreams build, so you run legendary items instead of set pieces and obtain the necessary damage amplification and reduction associated with the traditional 6-piece sets. This will cost a legendary gem slot, but will net you all the jewelry slots for powerful jewelry options. Similarly to the GR setup, you should wear a Squirt's Necklace Squirt's Necklace for its massive damage boost; its "damage taken increased" downside is negated by your various shields. For rings, wear your best two rolled rings between Convention of Elements Convention of Elements (cyclical damage buff; burst down elites during the Cold cycle), Halo of Karini Halo of Karini (massive damage reduction from Storm Armor Storm Armor), and Unity Unity (further reduces incoming damage when paired with another on the follower, along with an immortality relic for them). Cube your worst rolled ring. Note that you can drop Unity Unity from the setup and wear a Cold damage Stone of Jordan Stone of Jordan once you grow confident in your survivability for the targeted GR level farm.

LoD Energy Twister armor pieces for speed farming can be roughly divided into the following categories:

Similarly to the Greater Rift solo progression setup, your weapon and offhand need to stay on the Energy Twister Energy Twister-dedicated legendaries The Twisted Sword The Twisted Sword and Etched Sigil Etched Sigil.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket or Cold % Damage (if Andariel's Visage Andariel's Visage)
  3. Critical Hit Chance
  4. Energy Twister % Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Intelligence
  2. Area Damage
  3. Armor
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Armor
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Cold % Damage
  4. Life per Hit or Vitality
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Intelligence (or Area Damage at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Critical Hit Damage (if The Witching Hour The Witching Hour)
  4. Attack Speed (if The Witching Hour The Witching Hour)
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Cold % Damage (if Blackthorne's Jousting Mail Blackthorne's Jousting Mail)
  5. Pickup Radius (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Energy Twister % Damage
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Cold % Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. High Weapon Damage (Cold element preferred)
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Intelligence
  4. Area Damage
  5. Damage %
Off-hand
  1. High Damage Range
  2. Intelligence
  3. Critical Hit Chance
  4. Energy Twister % Damage
  5. Area Damage
  6. Arcane Power on Crit

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

5.

Adapting Gems

Most of your legendary gem selection from GR progression retains its full value in GR speed farming as well. Legacy of Dreams Legacy of Dreams forms the basis of damage reduction and damage multiplication in the build, while Bane of the Trapped Bane of the Trapped still bring excellent damage multiplication value to the build while speed farming. Within the limited challenges of Speed Greater Rifts, Bane of the Stricken Bane of the Stricken should be replaced by Bane of the Powerful Bane of the Powerful, for its well-rounded damage increase and damage mitigation bonuses.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

6.

Adapting Kanai's Cube

Valthek's Rebuke Valthek's Rebuke remains just as valuable for GR speedfarming as it is for progression, adding a massive damage multiplier to your main damage skill. Its secondary path-straightening effect is actually helpful in this build variant, as Mistral Breeze Mistral Breeze is otherwise random in its pathing.

Similarly to the GR progression setup, you will equip your better rolled item between Ranslor's Folly Ranslor's Folly and Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer, and simply cube the worse one in this slot.

Your jewelry Cube slot will still be occupied by your worst rolled item between Halo of Karini Halo of Karini, Convention of Elements Convention of Elements and Unity Unity. If you decide Unity Unity is protective overkill for the GR levels you farm, you should equip a Cold Stone of Jordan Stone of Jordan and cube your worse rolled ring between Karini and CoE (SoJ is a waste to cube, since you lose the elemental and elite damage bonus).

7.

Follower

The recommended follower for this build during GR speed farming is the Enchantress, due to her elemental damage increase, enemy slowing and player shielding powers. You should make her invulnerable via a Smoking Thurible Smoking Thurible.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

8.

Legendary Potion

The preferred potions for this build are Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid (allowing you to break down Waller affixes that impede Frozen Orb Frozen Orb DPS), Bottomless Potion of the Unfettered Bottomless Potion of the Unfettered (giving you a brief window of CC immunity to counter your lack of CC-breaking or immunity skills), or Bottomless Potion of the Tower Bottomless Potion of the Tower (whose Armor-increasing properties complement the naturally high All Resistances stat of Wizards). Pick whichever you feel helps you out the most.

9.

Changelog

  • 14 Apr. 2022: Guide reviewed for Season 26.
  • 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
  • 30 Oct. 2021: Guide added.
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