Marauder Cluster Arrow Demon Hunter Skills and Runes

Last updated on Apr 01, 2021 at 09:00 by Deadset 9 comments

On this page, we explain how to choose and use your skills when playing Marauder Cluster Arrow Demon Hunter in Diablo 3. Updated for Patch 2.7 and Season 23.

Active Skills
Left Mouse Button Entangling Shot Icon Entangling Shot Justice is Served Justice is Served Right Mouse Button Cluster Arrow Icon Cluster Arrow Cluster Bombs Cluster Bombs 1 Vengeance Icon Vengeance Seethe Seethe 2 Vault Icon Vault Tumble Tumble 3 Companion Icon Companion No rune chosen 4 Sentry Icon Sentry Polar Station Polar Station
Passive Skills


Sentries are a key part of the build, mimicking the shots of your selected Hatred spender when you fire. Sentries also directly reflect your damage delivery, adding more damage to your skills per Sentry Sentry dropped. Your overall strategy with the Marauder set is to drop your initial three charges of Sentry Sentry in key positions to cover the battlefield and proc the chill effect, and then start kiting with devastating Cluster Arrow Cluster Arrow shots, dropping the additional two Sentries from Bombardier's Rucksack Bombardier's Rucksack as the cooldown comes up. You will maintain Hatred through your permanent Vengeance Vengeance Seethe Seethe form, assisted by regular Evasive Fire Evasive Fire shots and pops of the Companion Companion active. If there is anything left standing after the initial barrage, reposition smartly with Vault Vault and begin the cycle anew.


Skills and Runes

Sentry Sentry is the signature charge-based skill of the build; since each Sentry Sentry in the field translates into more damage dealt by your own spenders, this mandates the use of both Custom Engineering Custom Engineering as a passive and Bombardier's Rucksack Bombardier's Rucksack as a quiver. To synergize with Cull the Weak Cull the Weak passive and Bane of the Trapped Bane of the Trapped legendary gem, as well as to provide additional safety in Greater Rifts, you will be using the cold rune Polar Station Polar Station. Try to drop one of the turrets directly on top of the enemy, and spread the other two of the initial charges to cover the battlefield in the chilling effect. If the fight is prolonged, continue the strategy with your Bombardier's Rucksack Bombardier's Rucksack charges, but always strive to have one turret on top of the biggest threat.

As dictated by the 4-piece bonus of Marauders, turrets will only fire spenders when you do — cutting down the number of spenders you can afford on your skill bar while still managing your Hatred. For Greater Rift purposes Cluster Arrow Cluster Arrow shines among the competition in the DPS race, and offers three distinct rune choices for pushing leaderboards. With the Hellcat Waistguard Hellcat Waistguard changes in Patch 2.4.3, Cluster Bombs Cluster Bombs is arguably your strongest and riskiest choice; releasing a mid range, slow volley of devastating grenades.

With its troublesome cost of 40 hatred per shot, Cluster Arrow Cluster Arrow is an expensive beast to maintain. Two resource-related skills are incorporated into the build to aid in the struggles of Hatred management.

  • First up, we have Vengeance Vengeance. Marauder Demon Hunters achieve permanent uptime of this skill through a cubed Dawn Dawn and a modest amount of Cooldown Reduction. This potent 40% damage buff will also increase Hatred regeneration to 10 per second from the Seethe Seethe rune, and depending on your Cube choices for the armor slot can reduce incoming damage in half via Visage of Gunes Visage of Gunes (see this build's gear page for more information).
  • The second option is to pop the active effect of the Companion Companion skill, which triggers the Hatred restoration of the Bat Companion Bat Companion. Keep in mind however, that the Marauder set puts all the companions at your side for the small price of the skill slot. The active pop also nets you the Spider Companion Spider Companion slow, the Boar Companion Boar Companion taunt, the Ferret Companion Ferret Companion health globe grab and the Wolf Companion Wolf Companion multiplicative damage increase. Thus, treat your Companion Companion activation not only as a source of Hatred, but also a damage and safety spike.

While the protection of the Boar Companion Boar Companion taunt is nice, it is also temporary. Occupying the enemy for merely five seconds, and only those in a 20-yard radius around you, it will not be enough to keep you in one piece. For emergency situations, you will be taking a repositioning tool in the form of Vault Vault — a reliable displacement skill that can take you great distances cheaply with the Tumble Tumble rune.

Finally, a generator also works its way into the build. This mid range Cluster Bombs Cluster Bombs build will do best with a tanky primary skill like Evasive Fire Evasive Fire Hardened Hardened.

This concludes the overview of the Active Skills, now let us look through the Passives.



Custom Engineering Custom Engineering is the dream passive of the Marauder playstyle, doubling the duration of your Sentries and increasing their maximum number and initial charges to three. While their numbers will swell even further with the Bombardier's Rucksack Bombardier's Rucksack, the ability to skyrocket your damage at the start of every major battle is too good to pass up — especially since transitioning between Rift levels resets your Sentry count, opening up a temporary weakness window in the build.

Grenadier Grenadier is your go-to passive for Cluster Bombs Cluster Bombs, bringing a 10% multiplicative damage boost and increasing the explosion radius by 20%.

Cull the Weak Cull the Weak is a DPS-oriented Demon Hunter staple, amplifying your damage against Slowed or Chilled enemies by 20%. This potent multiplicative passive gets triggered by the Sentry Sentry Polar Station Polar Station and the Spider Companion Spider Companion, so make sure to always have one turret covering the enemy in its Chill radius.

You have a decision making point for your final passive slot. As arguably the safest of the Demon Hunter sets, Marauder can get away with using a fourth offensive passive in the form of Steady Aim Steady Aim, boosting your damage with a 20% multiplicative increase (a change as of Patch 2.4.1) as long as you maintain the generously low requirement of 10 yards between yourself and the enemy. Our general recommendation is to make use of Numbing Traps Numbing Traps, as its damage reduction and enemy slow will be reliably triggered with your Sentries and Grenade spam. If you like having a cheat death at your disposal (understandable in the short range Cluster Bombs Cluster Bombs setup), Awareness Awareness is a free life on a decent 60-second cooldown, coupled with a brief window of safety and life regeneration when triggered.



  • 01 Apr. 2021: No changes required or Season 23.
  • 18 Nov. 2020: Revised generator skill recommendation to fit the cubed Odyssey's End via the Season 22 cube changes.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Changed default passive recommendations. Replaced Steady Aim with Numbing Traps and added more explanations.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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