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Unhallowed Essence Multishot Demon Hunter Skills and Runes

Last updated on Jul 01, 2017 at 15:15 by Deadset

Table of Contents

General Information

Below, we explain how to choose and use your skills when playing Unhallowed Essence Multishot Demon Hunter in Diablo 3. Updated for patch 2.6 and Season 11.

The other pages of our Unhallowed Essence Multishot Demon Hunter guide can be accessed from the table of contents on the right.

Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Focus Focus Right Mouse Button Multishot Icon Multishot Arsenal Arsenal 1 Preparation Icon Preparation Invigoration Invigoration 2 Vengeance Icon Vengeance Seethe Seethe 3 Vault Icon Vault Tumble Tumble 4 Companion Icon Companion Wolf Companion Wolf Companion
Passive Skills

1. Rotation

The major dynamic of the build comes from building up Hatred through Evasive Fire Evasive Fire Focus Focus and dumping it through Multishot Multishot. That same rhythm upkeeps the bonuses from your jewelry set, Focus Focus and Restraint Restraint. Preparation Preparation is a source of Discipline, but the build spends little of it and primarily adopts this skill for the Unhallowed Essence set benefits from Invigoration Invigoration. With the assistance of Dawn Dawn, Vengeance Vengeance should be kept up at all times for the formidable damage increase and resource regeneration it provides. On a moderate cooldown, Companion Companion is also taken for the Wolf Companion Wolf Companion damage bonuses. Finally, Vault Vault is an inexpensive safety tool, which you should use as often as you need.

2. Strategy, Skills, and Runes

The main damage dealer in the build is Multishot Multishot, taken with the highest damage potential rune, Arsenal Arsenal, when Greater Rifting. The unrivaled performance of this rune over the course of a prolonged fight dictates some of the passive and gear choices, but this conformity does not change the core strengths of Multishot Multishot: long range, manageable Hatred price, and a signature screen-wide AoE.

While the build invests heavily into resource cost reduction, you can easily dump your Hatred pool with Yang's Recurve Yang's Recurve attack speed bonus — so the inclusion of a Hatred generator is inevitable. The spec falls back on another Demon Hunter staple: Evasive Fire Evasive Fire. This primary fires in a convenient cone shape reminiscent of Multishot Multishot, and sports one of the strongest generation runes — Focus Focus. Remember that alternating your spender with regular Evasive Fire Evasive Fires is critical not only for Hatred upkeep, but also the Focus Focus and Restraint Restraint set bonuses.

The defensive Demon Hunter resource, Discipline, remains mostly untouched — the result of low costs utility skills and the 2-piece bonus of Unhallowed Essence working together. This is quite fortunate for the build, as the set translates every bit of additional Discipline into a source of damage and you can take full advantage of Preparation Preparation Invigoration Invigoration. The skill extends your Discipline pool with an additional 20, and can still serve as an emergency 30 Discipline refill.

Taking full advantage of the skill and item reworks surrounding Vengeance Vengeance, the Multishot DH incorporates the skill into the build and strives for its permanent uptime through a cubed Dawn Dawn. This potent 40% damage buff will also increase Hatred regeneration to 10 per second from the Seethe Seethe rune. Depending on your Cube choices (discussed further), Vengeance Vengeance can also reduce incoming damage in half from the Dark Heart Dark Heart rune, gained for free from a cubed Visage of Gunes Visage of Gunes.

With multiple utilities to pick from, the Multishot Demon Hunter chooses a DPS buff role for the Companion Companion skill through the Wolf Companion Wolf Companion rune, boosting you with a temporary multiplicative damage increase. While the Wolf Companion Wolf Companion buff sports a generous 10-second uptime, this build runs a moderate amount of Cooldown Reduction on gear — so try to pop the Companion Companion active in key moments like elite fights, or heavy trash density.

The final ingredient is an aggressive movement tool, the Demon Hunter staple Vault Vault. Easy on the Discipline consumption, this skill can take you great distances before you feel any toll on your reserve. You will adjust the rune according to your Cube armor slot choice — Tumble Tumble if you run Visage of Gunes Visage of Gunes (or when speedrunning with Multishot Multishot Wind Chill Wind Chill), or Trail of Cinders Trail of Cinders if you opt for Cindercoat Cindercoat. Either way, Vault Vault enables you to dive in and out of combat, picking the best spot to plant yourself and decimate your enemies from during the appropriate proc of Convention of Elements Convention of Elements.

This concludes the overview of the Active Skills, now let us look through the Passives.

Reworked in Patch 2.4, Thrill of the Hunt Thrill of the Hunt is an excellent inclusion to the build that slows all enemies hit by Multishot Multishot by a whopping 80%. Safety concerns aside, it doubles as an effortless proc for Bane of the Trapped Bane of the Trapped and Cull the Weak Cull the Weak, freeing you from Caltrops Caltrops dropping duties, or from hoping on a Slow proc from your secondary stats on gear.

Working in unison with your Dead Man's Legacy Dead Man's Legacy, the Ambush Ambush passive will deliver during the first 25% of the enemy health pool, and the quiver will pick up the carnage from 60% and below. The 40% damage increase is multiplicative in nature, emphasising its superiority over other options.

Cull the Weak Cull the Weak is a Demon Hunter mainstay, bringing a multiplicative 20% damage increase against Slowed or Chilled enemies. The benefits from this passive further encourage you to include the reworked Thrill of the Hunt Thrill of the Hunt when Greater Rifting, or switching to Multishot Multishot Wind Chill Wind Chill during speedfarm.

Bolstering the power of Arsenal Arsenal, the Multishot Demon Hunter picks up Ballistics Ballistics in Greater Rifts — yet another multiplicative increase to your damage, doubling the effectiveness of the rockets splitting from your spender. The chance for a free additional rocket is just icing on the cake.

As a 5th passive from your Hellfire Amulet of Dexterity Hellfire Amulet of Dexterity, it is strongly recommended that you take Steady Aim Steady Aim to boost your damage with a 20% multiplicative increase (a change as of Patch 2.4.1) as long as you maintain the trivial requirement of 10 yards between yourself and the enemy. If you prefer having a cheat death at your disposal, Awareness Awareness is a free life on a decent 60-second cooldown, coupled with a brief window of safety and life regeneration when triggered.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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