Zuni Gargantuan Witch Doctor Skills and Runes
On this page, we explain how to choose and use your skills when playing Zuni Gargantuan Witch Doctor in Diablo 3. Updated for Patch 2.7.2 and Season 26.
Active Skills |
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Passive Skills |
Rotation
Like any self-respecting summoner build, the Zuni Garg build begins runs
with an activation of the pets at your disposal — both Fetish Army,
whose uptime the Zuni set bonuses
hinge upon, and
Gargantuan that will deliver the bulk of your damage.
Make a mental note of their numbers and strive to keep them capped, resummoning
if their numbers thin out or even to reposition them nearer to a fight (if the
previous minions get foolishly stuck on a meaningless skirmish). In order to
create density for the
Gargantuans to cleave down, you will be using
Piranhas
Piranhado. In order to trigger the Zuni 6-piece, you will have
to affect targeted enemies with a Mana spending skill at least once every 8
seconds; you also have a to find a way to trigger the damage multiplication from
Ring of Emptiness. To kill two birds with one stone, you will weave in
regular casts of
Locust Swarm in your rotation. Rounding out your skill
selection, you will take the powerful
Soul Harvest buff and strive to
keep it at the maximum 10 stacks.
Due to the powers of Shukrani's Triumph, you have near limitless
mobility and safety in your
Spirit Walk state, so you can pick and choose
where and when to fight. Even better, you gain a damage multiplier while you are
in
Spirit Walk form. While you will exit the form when you attack or
approach an elite (as per the offhand legendary power), you have an additional
grace period that will be as long as your default cast of
Spirit Walk,
which we can lengthen via the
Jaunt rune. Make sure you have the pull
prepared to maximize the length of the damage bonus from the mojo.
Skills and Runes
The overwhelming majority of damage in this build comes from
Gargantuan, augmented by dedicated pet legendary items like
The Short Man's Finger and
Mask of Jeram. With the passive cleave
coming from the rune
Humongoid (provided by the cubed or worn
Spite), you should pick the rune
Restless Giant for its superior
single-target damage potential. Since you will be relying largely on these
summons, make a point to check their current number and keep it at the cap of
three, or even re-summon them if they get sidetracked into a minor fight.
The other half of your summons, Fetish Army delivers some damage of
their own — but their true purpose lies elsewhere. With the Zuni 4-piece
bonus increasing your damage reduction for every Fetish out on the battlefield,
your main goal is to swell their numbers to their absolute max — and this
will be aided by the rune
Legion of Daggers. Bear in mind that the Fetishes
also form a sizable meat wall in front of you, further reducing damage indirectly
by attracting enemy attacks and affixes.
On one hand, you have to include a Mana spender in order to attain the
Zunimassa 6-piece bonus — a massive damage increase against affected
enemies. On the other, you have the massive damage multiplication coming from
Ring of Emptiness, which also applies to your non-Fetish summons. You
can viably choose between
Haunt and
Locust Swarm to trigger both
bonuses; our default recommendation is
Locust Swarm for the superior
spread with
Pestilence.
With many baseline utility bonuses to make it attractive, Soul Harvest
becomes downright irresistible for Witch Doctors that use a
Sacred Harvester as their weapon of choice. Using the Ceremonial Kinfe's
stack extension, even the bare-bones
Soul Harvest is able to increase your
Intelligence by 30% (a true damage and toughness multiplier) for the modest
requirement of harvesting 10 enemies. When layered with the
Languish rune
and
Lakumba's Ornament bracers, it also gains additional crowd control and
damage reduction properties. Add to all this the naturally overlapping cooldown
and the quality of life buff refresh mechanic (you only need 10 enemies for the
first stacking, the bonus can be renewed even with just 1 enemy after that), and
it becomes a natural inclusion in your build.
The place for a movement skill in any endgame build is practically uncontested,
and Witch Doctors make no exception with the inclusion of Spirit Walk.
The skill is on the upper end of mobility cooldown lengths, but compensates by
packing utility: briefly rendering you invulnerable, removing enemy collision and
increasing movement speed by 50%. You have some freedom in your rune of choice.
With the default recommendation of
Jaunt, you have a lengthier period of
safety and extra damage from your
Shukrani's Triumph power. An alternative
for the slot is the rune
Severance, whose 100% additional movement speed
will allow you to reposition more easily and skip entire unfavorable GR floors
with ease.
Ever since the Area Damage mechanics revision that enabled it for pets, enemy
grouping skills grew tremendously in value. Witch Doctors' take on that type of
utility is found in the Piranhas skill, using the vortex effect of the
Piranhado rune. Considering the great damage increase
Gargantuans
get from cleaving down closely grouped monsters,
Piranhado is almost an
automatic inclusion and greatly incentivizes taking
Grave Injustice as
well, in order to reset the vortex cooldown faster.
Passives
Fetish Sycophants is a signature passive for Zunimassa builds, spawning
additional Fetishes as you naturally go through your rotation. Capping at an
impressive 15, this ability solidifies the meat shield in front of you and
significantly increases the damage reduction benefits of the Zunimassa 4-piece
set bonus. If you choose to wear
Belt of Transcendence for a tankier version
of this build, you can drop this passive for
Spirit Vessel: a mainstay for
Greater Rift pushing, being the Witch
Doctor cheat death passive. It saves you from the death screen once every minute,
healing you back to 50% of your maximum Life and puts you in a
Spirit Walk-like state, allowing you to quickly reposition.
Midnight Feast is a straightforward addition to any Garg-based Witch
Doctor build, enhancing the damage of your minions by 50%.
Confidence Ritual is another no-brainer inclusion, increasing your
damage by 25% against enemies within 20 yards — arguably a dangerous bonus
to keep up, but relatively easy to maintain due to your close proximity behind
the
Gargantuan and
Fetish Army frontline.
Grave Injustice is an elegant source of Cooldown Reduction, synergizing
with the mid-range playstyle of the Zunimassa Gargantuan build. For each enemy
killed in a 20-yard radius of the Witch Doctor, it not only reduces your
cooldowns by a second, but also replenishes your health and mana reserves by 1%.
Notice the pickup radius synergy and try to obtain that stat in the secondaries
of your gear.
Changelog
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 22 Jul. 2021: No changes required for Season 24.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: No changes required for Season 22.
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Skill recommendations are revised for Season 18.
- 17 May 2019: Guide was reviewed and approved for Season 17.
- 18 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
More Witch Doctor Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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