LoD Carnevil DoD Witch Doctor Skills and Runes
On this page, we explain how to choose and use your skills when playing LoD Carnevil DoD Witch Doctor in Diablo 3. Updated for patch 2.6.9 and Season 21.
|Poison Dart Spined Dart Piranhas Piranhado 1 Summon Zombie Dogs Leeching Beasts 2 Spirit Walk Severance 3 Soul Harvest Languish 4 Horrify Frightening Aspect|
The first task of the Carnevil Witch Doctor is to summon all the Fetishes he can muster at his side through attacks, their numbers quickly swelling via the Fetish Sycophants passive. Once you spot an enemy-dense area, get control over the monsters with Piranhas Piranhado, close the distance to them and feast on their numbers with the Soul Harvest and Horrify buffs. Then, you can begin the Poison Dart onslaught. When endangered, take advantage of the temporary invulnerability from Spirit Walk and either reposition, or disengage from an unfavorable fight. Ideally, you will always have the meat shield of Summon Zombie Dogs in front of you to protect you from harm.
Skills and Runes
Your main damage dealer is found in Poison Dart, a primary skill supported by two powerful legendary items, Carnevil and The Dagger of Darts, and a dedicated legendary gem — Simplicity's Strength. While its potential is already considerable with those items in mind, it gains the additional multiplicative damage increase of Depth Diggers through the mana generating Spined Dart rune.
A mobility and all-round safety mainstay in the Witch Doctor arsenal, Spirit Walk finds its place in yet another build. Its moderate cooldown is compensated by its versatility: it renders you invulnerable, removes enemy collision, and increases your movement speed by 100% via the rune Severance.
One of the strongest utility cooldowns of Witch Doctors, Soul Harvest is almost universally a great addition — but especially in builds that take advantage of Sacred Harvester, doubling the number of possible stacks. Soul Harvest acts as a damage buff by default, increasing your Intelligence by up to 30% for the reasonable requirement of 10 harvested enemies. With the Languish rune and the worn Lakumba's Ornament bracers, it nets you additional crowd control and reduces incoming damage in half, solidifying its place in this mid-range playstyle. The naturally overlapping duration simply sweetens the deal.
Ever since the Area Damage mechanics revision that enabled it for pets, enemy grouping skills grew tremendously in value. Witch Doctors' take on that type of utility is found in the Piranhas skill, using the vortex effect of the Piranhado rune.
Completing the build with defensive utility, the Horrify crowd control helps when the tough enemies of Greater Rift progression survive your Poison Dart onslaught and swarm you, thirsting for vengeance. The recommended choice for GR progression is the Toughness-oriented Frightening Aspect, buffed to the impressive 50% additional armor for 8 seconds. The final piece of your protective puzzle are the Summon Zombie Dogs minions, which — coupled with Leeching Beasts rune and the worn Uhkapian Serpent mojo — bring another layer of defense and sustain to the build.
This concludes the overview of the active skills, now let us look through the passives.
Fetish Sycophants is a signature passive of the build, spawning additional Fetishes as you naturally go through your rotations. Capping at an impressive 15, this ability solidifies the meat shield in front of you and significantly increases the damage reduction benefits of the Zunimassa 4-piece set bonus.
Confidence Ritual is another straightforward addition, increasing your damage by 25% against enemies within 20 yards — arguably a dangerous bonus to keep up, but relatively easier to maintain due to your mid-range playstyle.
A well-rounded DPS increase for Greater Rifting, Pierce the Veil provides a guaranteed 20% additive damage bonus at the cost of a 30% increase in Mana costs. The drawback is hardly noticeable in this build, as it is mostly primary- and cooldown-centric and the chosen spender is cheap and effective.
Among the most dynamic and interesting passives in the game, Grave Injustice is a Cooldown Reduction engine that fuels the damage output and survivability of the build. It delivers a neat package of CDR, health and Mana regeneration upon killing an enemy within a starting radius of 20 yards, extendable by Pickup Radius on gear (see this build's gear page for more information).
- 01 Jul. 2020: No changes required for Season 21.
- 12 Mar. 2020: Minor clarifications added.
- 22 Nov. 2019: Reviewed for Season 19.
- 23 Aug. 2019: Skill recommendations are revised for Season 18.
- 17 May 2019: Guide added.
- Possible Diablo 3 Season 22 Delay and Diablo 4 Q3 Update
- Diablo Lilith Statue Arrives to Buyers Ahead of October 16
- Remastered Diablo Intro Cinematic
- 10,000+ Stacks of the Seasonal Buff, With No End in Sight! Wudijo Goes Crazy Stackin'
- Double Bounties Buff Only Available to Seasonal Characters
- S21 Rank 1 4-man GR 150 Runs for US, EU and Asia: Sub-4 Minute Achieved!
- The Pacifist Run: Player Finishes Diablo 3 Story Without Doing Anything (No Attacking, Abilities or Followers)
- Diablo PC Review from 1997
- Masquerade Bone Spear Necromancer
- Mundunugu Spirit Barrage Witch Doctor
- What is the best class for doing lots of GR (greater rifts)
- PoJ Tempest Rush Monk
- Holy Shotgun Crusader (Patch 2.6.4)
- Monk Inna's Mantra Set Dungeon
- Archon Wizard (Patch 2.6.4)
- Impale Demon Hunter (Patch 2.6.4)