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Kel'Thuzad Meta Tier List (September 2017)

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We present our tenth Heroes of the Storm Meta Tier List for the Kel'Thuzad patch of September 2017.

Our tenth Heroes of the Storm Meta Tier List for the month of September 2017 is here!

Welcome to Icy Veins's Meta Tier List for the Kel'Thuzad patch. The goal if of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a low-to-mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Prime Tier

Warrior Assassin Support Specialist
Anub'arak- Genji Uther -
Arthas Greymane Tassadar  
Dehaka Malthael    
Stitches-      
       

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Diablo Falstad Auriel Nazeebo
E.T.C. Jaina Rehgar Sylvanas
Garrosh Li-Ming Stukov Xul
Leoric- Valla Malfurion  
Sonya Zeratul    
Varian (Tank)-      

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Brightwing Abathur
Chen Cassia Kharazim Azmodan
D.Va Chromie+? Li Li Murky
Johanna Gul'dan Lt. Morales+? Probius
Muradin+ Illidan Lúcio Zagara
Tyrael Kael'thas Tyrande+  
Zarya Lunara    
  Ragnaros    
  The Butcher    
  Tracer    
  Varian (Damage)    
  Zul'jin    
  Kel'Thuzad (new!)    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Cho'gall Cho'gall - Gazlowe
Rexxar Kerrigan   Medivh
  Nova   Sgt. Hammer
  Raynor    
  Samuro    
  Valeera    
  Thrall    
  Tychus    

Niche tier heroes have niche application on certain maps or for certain team compositions. They are generally picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Bottom Tier

The Lost Vikings

Bottom tier Heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these Heroes are generally avoided by most players.

 

Metagame assessment

Kel'Thuzad is excessively powerful under perfect conditions, but is kept in check by the numerous top tier heroes that are either too mobile to reliably hit with Chains of Kel'ThuzadChains of Kel'Thuzad or too resilient to burst down. In this regard, he fits well within Blizzard's recent obsession with making heroes have their own little niche and whatnot. He's doing really fine, sitting at a very reasonable 48%-something w/l ratio, but try to late- or last-pick him when Genji and Tracer and the likes aren't around to make your existence a living hell. I expect him to become better over time as players themselves become  better at picking him appropriately and when the typical hype finally dies down. And don't end up having to solo lane if you like completing Master of the Cold Dark.

Self-sustain bruiser-like tanks are the hot thing nowadays. With a metagame that either tries to outsustain the other with two supports, or empower Genji-Greymane-Illidan-Malthael-Tracer-Valla-or-so, surviving a lot while outputting a reasonable amount of sustained damage is great. That's Arthas and Dehaka, right now. A bit ago, Anub'arak and Stitches had their turn, but I expect them to go down in popularity.

Both Jaina and Leoric got significant buffs through their reworks. Jaina is just objectively better, with FrostbiteFrostbite providing Ice Block by level 8-12 rather than 20, and Summon Water ElementalSummon Water Elemental getting its cooldown shaved by a massive 20 seconds. Leoric is more of a sidegrade, but he's exceptional at dealing with popular tanks, has neat waveclear, and can mess with combos with Omnious WraithOmnious Wraith. And, of course, March of the Black KingMarch of the Black King was buffed nicely as well to give him some more burst survivability and combo potential.

I'm holding judgement about Chromie, but I expect she might be better than she was, and I already considered her borderline Core tier material. Of course, her new Sand BlastSand Blast design will make it so that better players will do better than before with her, and worse players will do worse, so we're likely to see more fringe cases.

The Butcher got a pretty big nerf. The hype train was short lived, but, in the end, this is probably for the best.

Gul'dan, Samuro, and Thrall are simply falling out of meta; being a caster without baseline crowd control or an immobile melee assassin is pretty hard nowadays. I still think Gul'dan is in a great place on Braxis Holdout, though the resurgence of Jaina and the... uh, more of Chromie might push him off a bit.

I wish I had a bit more to say, but besides the latest reworks, not that much has changed. I will underline, however, that these reworks have been solid. I didn't mention anything about Lt. Morales, but I do think she's better off than before; we'll need a bit more data to assess whether I'll give her a tier.

Thanks for reading!

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There's an empty slot in the Niche tier specialists.

With the rise of CC heavy tanks like Dehaka and Arthas, I think the heroes capable of Unstoppable should rise higher (for example, Garrosh and support heroes capable of CleanseCleanse.) Also, I wouldn't say Varian will ever not be good, and I think he should stay in the Core tier.

And regarding Chromie and Morales, I think Chromie's high learning curve definitely lands her in the viable tier, where as Morales has become so powerful she should without a doubt be in the core tier, at least.

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Morales' rework seems interesting, but I still find her boring to play compared to the other Supports and even more reliant on her team. She wasn't an ideal Support pick before the patch, and I'd recommend against it now unless you were confident in your front line and the team. A lot of her good talents rely too much on picking up Clear! at level 1, and long distance knockback that you can't control if you get hit with mez is a double edged sword, and occasionally has unintended consequences, but without the magic ambulance or a beam anchor, she has no other defensive besides self casting Safeguard, as the stacking shields on E at 4 feels the most superior talent on the tier, lasting indefinitely until the damage is absorbed and working in conjunction with the quest talent and I don't really go for anything else. I used to pick her up once in a blue moon if there was a Support choke and I needed Cleanse, and to me, she was the babysitter of the supports, taking her because otherwise, the kids on the map would be sticking their fingers into plug sockets and facechecking bushes.

There seems to be an emphasis on making the Medivac plays more of a reality with the level 20 tier with two talents for the same ult, but all in all, I think I preferred the old Morales better. Until level 16 at least with the extra range, healing beam cannot always be on someone  during a fight as well as managing your own positioning so you don't suddenly get caught out; it's like they wanted to create some kind of battle medic, but failed to account for her complete lack of mobility and a near total dependence on her team winning the fight quickly before someone decides to harass her and start locking out her healing beam with crowd control. E spam is fun I guess, I can see her being part of a double support comp with that on a map that encourages frequent full team brawls such as BoE where you can get Clear stacked up fairly quickly on the 3 or 4 man rotations and then pocket someone with Stim Drone during the race or the team fight, but again, she seems more like a team pick rather than something you want to approach your solo queues with. 

It also makes no sense for the level 20 upgrade to Stim to remove the self buff effects it used to give to Morales. It's bad enough trying to keep up with the likes of the popular damage dealers and bruisers right now while they're running all over the bloody place like they've ate too many blue Smarties, but hey, if you can keep Q on someone who went Super Saiyan and is moving at warp speed, then power to you o_O 

Regarding the other Supports, I am holding Brightwing and Rehgar in extremely high regard right now. I've always said if you can master playing the fairy, you will be able to play any Support. Currently she's the only Support in the game who can offer a global, a significant reveal and wide vision, hard cc, Ice Block and Storm Shield. While other Supports are more undeniably more powerful within their optimal drafts, Brightwing is far more consistent despite an arguably weak early game, and is capable of not only surviving most dives and the dreaded Kel combos later on, but saving other people from them without necessarily blowing an ult, and completely denying the opportunistic finishes from Genji and Illidan altogether. 

Edited by Plergoth
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1 hour ago, Plergoth said:

Morales' rework seems interesting, but I still find her boring to play compared to the other Supports and even more reliant on her team. She wasn't an ideal Support pick before the patch, and I'd recommend against it now unless you were confident in your front line and the team. A lot of her good talents rely too much on picking up Clear! at level 1, and long distance knockback that you can't control if you get hit with mez is a double edged sword, and occasionally has unintended consequences, but without the magic ambulance or a beam anchor, she has no other defensive besides self casting Safeguard, as the stacking shields on E at 4 feels the most superior talent on the tier, lasting indefinitely until the damage is absorbed and working in conjunction with the quest talent and I don't really go for anything else.

(...) it's like they wanted to create some kind of battle medic, but failed to account for her complete lack of mobility and a near total dependence on her team winning the fight quickly before someone decides to harass her and start locking out her healing beam with crowd control. E spam is fun I guess, I can see her being part of a double support comp with that on a map that encourages frequent full team brawls such as BoE where you can get Clear stacked up fairly quickly on the 3 or 4 man rotations and then pocket someone with Stim Drone during the race or the team fight, but again, she seems more like a team pick rather than something you want to approach your solo queues with. 

Regarding the other Supports, I am holding Brightwing and Rehgar in extremely high regard right now. I've always said if you can master playing the fairy, you will be able to play any Support. Currently she's the only Support in the game who can offer a global, a significant reveal and wide vision, hard cc, Ice Block and Storm Shield. While other Supports are more undeniably more powerful within their optimal drafts, Brightwing is far more consistent despite an arguably weak early game, and is capable of not only surviving most dives and the dreaded Kel combos later on, but saving other people from them without necessarily blowing an ult, and completely denying the opportunistic finishes from Genji and Illidan altogether. 

I think Morales is a bit more fun now, as you pointed. Plus not having to Hearth back every 30 seconds for mana is a bless. And having talents that increase her Energy generation makes her more engaging to play. She still is a bland character, but I think that is part of her design and fantasy; a dedicated medic that is commited to the duty of healing and healing.

However, the rework let you play more offensively with the Displacement GrenadeDisplacement Grenade talents, such as debuffing (System ShockSystem Shock) or shield damage (EMP GrenadeEMP Grenade). If anything, I'm pretty sure Blizzard made this rework to add more versatility to her kit; not a true combat medic, but something between (plus if she had more mobility, she would be too strong). The complexity behind the Grenade adds an extra layer of depth to the Hero, I'd say, as you actually have to think before you fire the damn thing, instead of just sitting there with the Healing BeamHealing Beam. So I'd say that Morales is very well balanced now.

Brightwing has always been the most flexible and versatile Support in the game. She can do a bit of everything, but master at none. I really like her in Double Support compositions, as she can heal chip damage while focusing on a more offensive build (plus she can't deal with the current burst-oriented meta). Same for Rehgar, who, in a Double Support composition, can go full damage and still heal a lot.

Edited by Valhalen
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I expected the.. lich with as many nicknames as Apollo Creed in Rocky, to be higher. That thing seems ridiculously OP imho (too much aoe damage and cc baseline, and when quest is done, +75% spell power...free). I agree though, still early. Something tells me he's gonna be spammed in HGC 

As well as Morales. Of the most efficient healings (if not THE most), disengage and of course, the new Medivac + talents can make for some really deep team strategy Core rushes.

Didn't also expect Jaina that high, she's surely much better than before but the meta still reeks of counters for her. Think she'll get lower.

Gul'dansgame sure but... when exactly were Thrall and especially Samuro considered meta? Thrall was/is seldom picked, was pretty good all-around pre and post rework, ok, maybe I can get behind that. But Samuro? I guess it must have been very early during his release (and ceased after the nerfs); otherwise, I must have missed episodes. Still, wouldn't call him meta with the narrow meaning of the term.

Good job on the post as always, thumbs up (tho I noticed some sortage on puns :> ).

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Dehaka, Arthas and Anub have always been the top tanks. No mention on Uther? he was harshly nerfed, Rehgar should climb up to Prime Tier.

Genji should step down from Prime Tier, I feel like he's not pick or ban material anymore. I'd rather secure a Greymane or Malt who are easier to play and more reliable. He has the 3rd lowest winrate :'(

Edited by Fransoa

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17 hours ago, SteveFrost said:

I expected the.. lich with as many nicknames as Apollo Creed in Rocky, to be higher. That thing seems ridiculously OP imho (too much aoe damage and cc baseline, and when quest is done, +75% spell power...free). I agree though, still early. Something tells me he's gonna be spammed in HGC 

Keep in mind that it is so easy to shut down KT if you can avoid the CC. Anything with gap closers or some kind of stun/pull that displaces KT can absolutely destroy him. His HP pool is tiny and he has absolutely nothing defensive bar offense. Greymane, as long as he can avoid the freeze will roll or leap, can destroy KT.

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1 hour ago, Blainie said:

Keep in mind that it is so easy to shut down KT if you can avoid the CC. Anything with gap closers or some kind of stun/pull that displaces KT can absolutely destroy him. His HP pool is tiny and he has absolutely nothing defensive bar offense. Greymane, as long as he can avoid the freeze will roll or leap, can destroy KT.

Not to mention that Stealth Heroes (mostly Valeera and Zeratul) can shit all over Kel'Thuzad. Anub'Arak is also a hard counter to Kel'Thuzad, and his presence in the meta is strong.

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4 minutes ago, Valhalen said:

Anub'Arak is also a hard counter to Kel'Thuzad, and his presence in the meta is strong.

Ironic, isn't it?

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2 hours ago, Blainie said:

Keep in mind that it is so easy to shut down KT if you can avoid the CC. Anything with gap closers or some kind of stun/pull that displaces KT can absolutely destroy him. His HP pool is tiny and he has absolutely nothing defensive bar offense. Greymane, as long as he can avoid the freeze will roll or leap, can destroy KT.

Alone/overextended perhaps. But given some proper peel and protection from his team, he'll be like, Li-Ming 2.0; all the same poke from safe distance with the redonkulous damage plus the added cc, minus the mobility (Li Ming can go Wave of Force ofc but still, nowhere near that thing imho). Just the way I have it in my mind.

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10 hours ago, Fransoa said:

No mention on Uther? he was harshly nerfed, Rehgar should climb up to Prime Tier.

Uther enables prime damage picks Greymane and Genji with Divine Shield like no other Support can, the armour he gives on top of his usual heals helps the front line IMMENSELY during the course of a game, on top of being a surprisingly resilient support as he has a lot of tanky characteristics (self sustain, stun, killing him doesn't mean you win the fight as his trait sustains the rest of his team for a short while, and so on). He's also easy to play and his quests are relatively quick to complete too. 

Rehgar is an unquestionably strong support, and I personally prefer him over Uther, but not only is his cd 10 seconds longer than Uther's, there is a far greater chance of it failing that holds him down slightly and gives him a skill cap that Divine Shield simply doesn't require ("Dragonblade is ready, give me DS pls" - "Okay."), not to mention that if it fails to land on someone, it goes on a 10 second cooldown even if you didn't get interrupted while casting it. On top of this, Rehgar lacks hard cc, unlike BW or Uther with a silence and stun baseline respectively. After level 16, the totem becomes a powerful snare, but arrives at a late stage of the game. 

 

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2 hours ago, Fliits said:

Ironic, isn't it?

Couldn't have written it better if they had tried :p

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1 hour ago, SteveFrost said:

Alone/overextended perhaps. But given some proper peel and protection from his team, he'll be like, Li-Ming 2.0; all the same poke from safe distance with the redonkulous damage plus the added cc, minus the mobility (Li Ming can go Wave of Force ofc but still, nowhere near that thing imho). Just the way I have it in my mind.

I think the blink Li is worth more than you think in terms of playing with the team. It sounds silly, but that tiny blink isn't just a range-breaker, but also the ability to move from body blocking. With no mobility ability, he can just be body blocked so easily, especially when you throw in someone like Anub as was suggested above. Illidan also is a huge issue on this. 

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3 hours ago, Blainie said:

I think the blink Li is worth more than you think in terms of playing with the team. It sounds silly, but that tiny blink isn't just a range-breaker, but also the ability to move from body blocking. With no mobility ability, he can just be body blocked so easily, especially when you throw in someone like Anub as was suggested above. Illidan also is a huge issue on this. 

Truth. I feel as though he suffers from a bit of Kerriganitis, being extremely powerful on certain maps that allow him to stack Blight up quickly and create huge problems for his opponents to deal with, then dropping off the scale a little bit on other maps that are more spread out. 

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2 hours ago, Plergoth said:

Truth. I feel as though he suffers from a bit of Kerriganitis, being extremely powerful on certain maps that allow him to stack Blight up quickly and create huge problems for his opponents to deal with, then dropping off the scale a little bit on other maps that are more spread out. 

Another problem with both Li-Ming and Kerrigan is that they require very specific team compositions to really shine (Li-Ming not so much). They are more flexible than The Butcher in this regard, though.

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5 hours ago, Plergoth said:

Truth. I feel as though he suffers from a bit of Kerriganitis, being extremely powerful on certain maps that allow him to stack Blight up quickly and create huge problems for his opponents to deal with, then dropping off the scale a little bit on other maps that are more spread out. 

Mewn made the same comparison on stream yesterday. There's definitely some truth to it, but I don't think it's as obvious - CC is always useful, no matter how you cut it. KT definitely isn't as bad from behind.

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On 14/9/2017 at 4:42 PM, Blainie said:

I think the blink Li is worth more than you think in terms of playing with the team. It sounds silly, but that tiny blink isn't just a range-breaker, but also the ability to move from body blocking. With no mobility ability, he can just be body blocked so easily, especially when you throw in someone like Anub as was suggested above. Illidan also is a huge issue on this. 

Yeah, mobility is often overlooked in favor of other things; that's why I mentioned it above. If the team is built around KT, the opposing team will need to run a really hard engage comp; and they may not allow them that via the draft.

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Quote

Kel'Thuzad is excessively powerful under perfect conditions, but is kept in check by the numerous top tier heroes that are either too mobile to reliably hit with Chains of Kel'ThuzadChains of Kel'Thuzad or too resilient to burst down.

Agree with this 100%. Got him today, promptly went 0-15 in QM with him.  He's got a nice kit, but doesn't have the necessary burst to do anything alone in space.  Outside of a two-Warrior comp to set a frontline, and at least one hero with a more reliable stun to set up KTs combo, I can't see him doing much.

 

Keep in mind I have like a 25% win percent with non-Melee assassins, but my going with KT was significantly bad.  Never had better then a 1-3 KDR, and was often behind even Warriors in Hero damage.  As he is currently constructed, I'll never play him or consider playing him again.

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18 hours ago, Plergoth said:

Did he actually use the word Kerriganitis though? I'm calling first dibs on it. 

It's all yours.

 

4 hours ago, gamerk2 said:

Agree with this 100%. Got him today, promptly went 0-15 in QM with him.  He's got a nice kit, but doesn't have the necessary burst to do anything alone in space.  Outside of a two-Warrior comp to set a frontline, and at least one hero with a more reliable stun to set up KTs combo, I can't see him doing much.

 

Keep in mind I have like a 25% win percent with non-Melee assassins, but my going with KT was significantly bad.  Never had better then a 1-3 KDR, and was often behind even Warriors in Hero damage.  As he is currently constructed, I'll never play him or consider playing him again.

His win/loss rates are already showing a large variation between both ends of the skill spectrum. I can't tell if it's drafting-related or if he's just really hard to play. I suppose a double skillshot into... er, more skillshots, might be difficult to perform under pressure.

I'd say don't give up on him. Playing a hard hero sets you up for playing easier heroes thereafter.

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Do note that a proper Kel'Thuzad would always remain with the team and postition well. I'm not saying that prevents genji and tracer and anub and the likes from screwing him up however.

In response to all the comments about heroes being able to escape frost nova after being pulled, I found out that if you can predict the area that your two heroes that you want to chain will meet after being pulled, with extremely skilled timing and in quick succession, you can place your frost nova in that area and then pull the enemies together. By the time they are pulled, they'll be frozen in place. It takes extremely good timing but if you get it right, it can make it almost impossible for enemies to escape after getting pulled, and ultimately makes them very unfortunate victims of Kel'Thuzad's extremely devastating combo. Practice that, and you shall be ever closer to mastering the lich lord of Naxxramas.

Edited by Maxkitty

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10 hours ago, Oxygen said:

It's all yours.

We can share! :) 

Wonder how long it'll be before Leoric receives some changes, he seems to be completely dominating the HGC series this weekend, provided someone can actually play him. March of the Black King is very good at the moment but still has a large margin for error, as witnessed when all of Team Liquid sidestepped him when he used it late. 

Burning Despair seems to be the most contentious talent at the late game. After doubts about it after seeing the PTR notes, I tried it in game a few times and it's how he is winning fights for his team. Drain Hope - an uninterruptible channel - on anybody, keep them within range, and you just start facemelting. It's insane on top of everything else he can do right now. 

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KT belongs in niche from what I've seen so far, at least in low level play. The CC he provides can be nice, but it's not overly reliable thanks to the delay on pretty much all of his abilities. I find that people either constantly miss the combo or just get jumped up by whoever he didn't hit immediately after. In a good team he could take out two key players and turn an entire fight, but I'd rather have pure damage from other assassins or more meat to go with the CC from a warrior.

Also, a bit of a side-note but I find him super eye-catching, I find myself focusing him just because he looks more THERE than other heroes.

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On 9/16/2017 at 9:03 AM, gamerk2 said:

Agree with this 100%. Got him today, promptly went 0-15 in QM with him.  He's got a nice kit, but doesn't have the necessary burst to do anything alone in space.  Outside of a two-Warrior comp to set a frontline, and at least one hero with a more reliable stun to set up KTs combo, I can't see him doing much.

I'd say it's exactly the same as playing Chromie - you'll never get it right on the first match and, given how badly you might do, people will just give up and think he's a weak hero. I absolutely sucked in my first games. At level 21 with him now and things have changed drastically. I'm more familiar with where I need to place it catch a Valla using Vault, Genji using Dash etc. 

Free kills on Abathur is always nice too.

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      Next week's Collection Update will begin on Tuesday, September 26! Check out the new list of featured items and Hero discounts below.  Upcoming Hero Sales
      Cassia — Sale Price: 375 Gems Zeratul — Sale Price: 375 Gems The following Skins and Mounts will enter the Featured Item Rotation, and will be unlockable using Gems until next week's Collection Update:
      Upcoming Featured Skins
      Pirate Queen Cassia Golden Unraveler Zeratul Azure Grimskull Nazeebo Techno Super Sonya Lurkablo Amber Ghost Tracer Pajamathur Abathur Storm Wolf Rehgar Upcoming Featured Mounts
      Marshal's Outrider Verdant Magic Carpet Weekly Sale Bundle
      If you’d rather pick up everything at once, we’re also going to add a new Weekly Sale Bundle to the Featured tab in your Collection. This limited-time bundle contains all of the items above at a discounted Gem price, but will only be available until next week’s Collection Update takes place.
    • By Stan

      In next week's patch, Loot Chests purchased via the Loot tab will be only of Rare quality. The change only applies to Loot Chests purchased after next week's patch goes live, so it's best to hold off Loot Chest purchases until then.
      Other changes
      Celestial Steed Mount has been removed and replaced by Celestial Raptor. The Welcome Bundle has been removed from the Collection. 1,000 Gem reward at level 5 has been removed. The collection adjustments have been taken from the latest patch notes.
      Blizzard (Source)
      Collection
      Collection Adjustments
      Loot Chests Loot Chests purchased via the Loot tab will now only grant Rare Loot Chests, rather than Normal Loot Chests. Please note: This only applies to Loot Chests purchased after this patch is applied to the live version of the game in each region. Normal Loot Chests the player already owns will not convert to Rare Loot Chests. Rewards The Celestial Steed Mount has been removed and replaced by the Celestial Raptor as a reward for purchasing Loot Chests. The 1,000 Gem reward for reaching level 5 has been removed. Please note: Veteran players who have not logged in following the release of Heroes 2.0 earlier this year will no longer be able to claim this reward once this patch is applied to the live version of the game in each region. Bundles The Welcome Bundle has been removed from the Collection.
    • By Stan

      Gale Force Esports and Team Freedom will be battling it out tomorrow at 10:00 a.m. PDT in the newest battleground, Volskaya Foundry. SolidJake and JHow will be casting the event and Ana will be eligible for play.
      Learn more about Volskaya Foundry here. The battleground will be added to the Ranked map rotation next week.
      Blizzard (Source)
      Join us at 10:00 a.m. PDT / 7:00 p.m. CEST September 21 as Gale Force Esports and Team Freedom break in the newest Battleground to enter the Nexus, Volskaya Foundry.
      Jake ‘SolidJake’ Kulinski and Josh ‘JHow’ Howard will be casting as these top North American HGC teams battle over the course of five games. Be sure to tune into twitch.tv/blizzheroes for all the action, and yes, the newest hero Ana Amari will be eligible for play.