Oxygen

Fenix Meta Tier List (April 2018)

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Our eighteenth Heroes of the Storm Meta Tier list for the Fenix patch of March is here!

We present our eighteenth Heroes of the Storm Meta Tier List for the Fenix patch of March 2018.

Welcome to Icy Veins's Meta Tier List for the Fenix patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Current ranked mode map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Prime Tier

Warrior Assassin Support Specialist
Diablo Genji Malfurion -
E.T.C. Fenix (new) Stukov  
Sonya  Hanzo-    
  Maiev    
  Thrall    

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Arthas Falstad Alexstrasza Abathur
Blaze   Greymane Li Li Azmodan
Dehaka Jaina Lt. Morales Nazeebo
Garrosh Junkrat Lúcio Sylvanas
Johanna Li-Ming Uther  Zagara
Muradin Malthael    
Stitches Tracer    
Varian (TauntTaunt) (reworked)-      

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Anub'arak Alarak Auriel Medivh
Artanis Cassia Brightwing Murky
D.Va Chromie Kharazim Xul
Leoric Gul'dan Rehgar  
Tyrael  Illidan Tyrande  
Zarya Kael'thas    
  Kel'Thuzad    
  Kerrigan    
  Lunara    
  Nova    
  Ragnaros    
  Samuro    
  The Butcher    
  Tychus    
  Valla    
  Zeratul    
  Zul'jin    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Ana Gazlowe
Cho'gall Raynor Tassadar Probius
Rexxar Valeera   Sgt. Hammer
  Varian (Colossus SmashColossus Smash) (reworked)    
  Varian (Twin Blades of FuryTwin Blades of Fury) (reworked)    

Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Lost Vikings Tier

The Lost Vikings

The Lost Viking are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, this notoriously poorly designed trio is generally avoided by most players.

 

Metagame assessment

Fenix: "What if we made Hanzo's attacks splash?" asked nobody ever, and the answer was Fenix.

This is our second meta-defining hero release. Though unlike Maiev however, quick nerfs are nowhere to be seen besides some 4% damage reduction since the PTR patch. This is well below my own conservative estimate of "20% too much damage". Where do I even start? Fenix is only bad at what he doesn't do. In other words, he's not a healer and not a tank, but makes up for that about everywhere else. On top of feeling grossly overtuned, Fenix is excruciatingly simple to play, turning most engagements with him a mathematical equation involving complex variables such as "who's basic attack is the strongest" and "who has the most health". In most cases, Fenix wins, but if you're not too sure, you can always back out for a few seconds and allow half your health and inexplicably inexistant mana to fill back up.

Although coin flipping your talent choices would be an effective way of reaching 60%+ win rates, the really good ones include Emergency ProtocolEmergency ProtocolCombat AdvantageCombat Advantage, and Auxiliary ShieldsAuxiliary Shields. They more or less make Fenix harder to kill all while simultaneously providing non-negligible offensive bonuses, taking the burden of having to make decisions off your shoulders.

Heroic-wise, both Better StrafeBetter Strafe and Better Hinterland BlastBetter Hinterland Blast have a place; I suggest the latter if your team has a way of setting up effective crowd control chains, such as TauntTaunt.

Tuning Fenix properly will be a difficult task. Although all he really provides is damage, damage happens to be the ultimate form of utility; after all, when you have slain all your enemies, what is left to fear? I usually like my nerfs done through power shifting "easy" damage (basic attacks, point-click abilities, wide area of effects) to "hard" damage (skillshots, situational effects), but most of Fenix's damage is so simple to deliver that I'm not sure how I would proceed. Weapon Mode: Phase BombWeapon Mode: Phase Bomb may need to be weakened somehow to incentivize players to use Weapon Mode: Repeater CannonWeapon Mode: Repeater Cannon and thus have to play more aggressively. Although drastic, removing the splashing effect outright may be a reasonable place to start given how powerful Fenix's ability to waveclear is.

Stukov: Last month, I commented on being on the fence about Stukov, essentially comparing him to a weaker Malfurion. Upon review, I realized I had missed a crucial element: Burst HealingBurst Healing. Though missing Ice BlockIce Block is a big blow against dive, Stukov does have the ability to punch his problems away with actually threatening basic attack damage, unlike other healers.

Garrosh: With high sustain healers being so popular, Garrosh's Armor UpArmor Up is doing wonders for his survivability and general ability to be disruptive. He doesn't quite stack up against some of the top tier tanks, however, with Diablo being a notoriously strong counterpick (and in general). A well timed IndomitableIndomitable can certainly help mitigate this weakness however, particularly post level 16.

Johanna: She's doing better than most tanks in terms of winrates; I suspect she's proving to be a good counterpick to some of the top tanks. Shield GlareShield Glare is also quite good against Fenix, if he happens to sneak into drafts, and her waveclear is some of the best of the tanking line. Quite easy to play, too, so if you're looking to start tanking, give her a try. I don't think I'm ever upset to see Johanna on my team. Well, not any more than I usually am, anyway.

Greymane: Despite highly waning popularity, Blizzard decided to hit Greymane with this oddly-timed and significant 25% nerf (1 second) to Razor SwipeRazor Swipe. Though it may not seem like much, this affects his waveclear, mercenary camp claiming potential, general damage, and chasing potential. I was hellbent on keeping Greymane as a Prime tier hero, but this makes it difficult to legitimately defend.

Li Li: Speaking of unexpected changes, Li Li received a new "anti-basic attack" tool in the form of the Wind SerpentWind Serpent talent. Just as with Johanna, give it a try if Fenix happens to sneak past a ban. Having access to PseudocleansePseudocleanse is interesting as well. Even without this change however, I feel like Li Li was beginning to gain more traction. I wonder if it'll last, but she's fine right now.

Anub'arak: The current metagame state is not particularly friendly to diving and to most melee assassins, leaving Anub'arak quite lonely for the time being.

Auriel: Small buffs gave me hope.

Medivh: His rework made him more accessible to low- and mid-level players while making him less excessively annoying in the hands of Medivh one tricks. Arcane ExplosionArcane Explosion may be busted, however, and probably single-handedly carries his win rate its currently reasonable level by providing him with huge potential burst damage and helping with waveclearing. My assessment has not changed since last month. It should be noted, however, that at the highest tier (grandmaster), Medivh may be first pick/ban-worthy.

Valla: The last couple "marksman" ranged basic-attack based assassins released (Fenix, Hanzo, Zul'jin) all feature longer-than-average basic attack ranges than Valla. Those without better mobility (read: Zul'jin) aren't popular right now. Let's just say Valla is the victim of much blatant powercreep.

Varian*: Many players, including myself, had predicted the doom of Varian. We were 66% right, with TauntTaunt still performing decently. The Shield WallShield Wall changes were pretty brutal to all specializations, though overly so to Colossus SmashColossus Smash and Twin Blades of FuryTwin Blades of Fury, which relied upon the lengthy protection effect to stay in combat at all and bait ability damage like no other hero could. WarbringerWarbringer may just be the better choice now considering it allows you to jump to allies.

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14 minutes ago, Morcalivan said:

I think Lost Vikings need to be in Prime Tier.

I agree! Just today.. I allowed auto select make me tlv and I had fun in Totsq! Prime material I'm sure. I managed a genji

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Yeah the balance seems to be getting fucked even more with every new hero release. The power creep is disgusting, but what's even more disgusting is mobility creep. I can't help but find myself drifting away from this game. Sad.

Gg.

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Better Strafe and Better Hinterlands Blast :D

On topic: Thx for the List though. interesting as always!

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@Oxygen Any comment on the Tracer changes? I think they were the only thing from the Fenix patch that you didn't hit. To me, her damage still feels pretty fine (especially if you can hold on to your Untouchable stacks) but her mobility/defensive tools feel significantly weaker. You basically now have to take Bullet TimeBullet Time instead of JumperJumper just to get your Blink CD back to what it used to be, so you've lost an entire Blink charge on top of the increased Recall CD.

[inb4 flame: I'm not complaining that she didn't deserve nerfs. I may be a dirty Tracer picker but I have no illusions that she wasn't a bit out of line.]

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I think they will nerf his quest.  Reduce the amount of damage it can attain, and may even go so far as to get rid of the extra swing altogether.

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I'm very surprised that Tyrael and Leoric aren't in Core Tier. Tyrael can enable all those divers (like Genji and Maiev) so well with Justice for All, and his Sanctification is one of the best heroics in the game. Leoric's Entomb has disgusting synergy with Diablo or Hanzo, while having strong waveclear to double soak. 

I think Medivh is worth putting in Core Tier. He seems really strong in the right hand. And he's much easier to play than before.

P.S. Li Li doesn't have a pseudo-cleanse, she has a better Cleanse.

Edited by ShadowerDerek

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Fenix should be in Fenix tier above prime, just like Vikings are their own tier below everything.

Edited by supern0va3000
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Very good, as always! Some points I'd like to discuss, though.

8 hours ago, Oxygen said:

Although drastic, removing the splashing effect outright may be a reasonable place to start given how powerful Fenix's ability to waveclear is.

I have a strong feeling they will make the splash damage deal at least 50%. I don't think they will remove it altogether. But to be fair, I think that nerfing his WarpWarp would already solve most of the problems; increasing the cast time and cooldown, and reducing the range.

I know it doesn't make much sense, but I like to compare Fenix to Gul'dan, as they both have absurdly strong sustained damage, fantastic self-sustain and staying power. However, the key difference is that Gul'dan has no mobility whatsoever until level 20, whereas Fenix has a teleport. I believe that the main reason Fenix is OP is his WarpWarp, which combined with his Shield CapacitorShield Capacitor makes him extremely hard to kill unless there are at least two Heroes with hard CC (because any hard dive completely destroys him). I don't really think his damage is so overpowered, the issue is his mobility.

Honestly, I see everyone complaining about Fenix, but what about the Genji and Hanzo we see in every single match? Thank God the Tracer nerf made this game less cancer.

8 hours ago, Oxygen said:

Stukov does have the ability to punch his problems away with actually threatening basic attack damage, unlike other healers.

Thank you for finally agreeing.

8 hours ago, Oxygen said:

Despite highly waning popularity, Blizzard decided to hit Greymane with this oddly-timed and significant 25% nerf (1 second) to Razor SwipeRazor Swipe.

I'm glad he fell down in the Tier List; Greymane has been a Top Tier ever since his release. I strongly believe that him falling is also due to Fenix, who is overall a better duelist and solo-laner (splash damage and self-sustain).

8 hours ago, Oxygen said:

Even without this change however, I feel like Li Li was beginning to gain more traction. I wonder if it'll last, but she's fine right now.

I've always held Li Li close to my heart, even more after her rework. She is not a meta-defining Hero, but she is very good at doing what she does. She surprisingly hard to kill, specially at level 20 (permanent 30 armor from Shake It OffShake It Off is no joke). I'm also enjoying her Cloud Serpent build a lot (Blessings Of Yu'lonBlessings Of Yu'lon is absurdly powerful). And she has amazing synergy with Fenix (Hindering WindsHindering Winds and the severely underrated Water DragonWater Dragon).

8 hours ago, Oxygen said:

Many players, including myself, had predicted the doom of Varian.

Ironically, though, he is one of the strongest counters for Fenix due his Shattering ThrowShattering Throw. Since the Double Warrior Meta will never ever die, I still believe he is strong as a secondary Tank (or even a Bruiser with Colossus SmashColossus Smash). I don't think they "doomed" Varian; he still is a very powerful Hero, but not as powerful as before (now having to be more defensive overall).

However, I can still see a place for him in the meta, even with Twin Blades of FuryTwin Blades of Fury (get any Hero that can inflict slow or roots, slap that Biotic GrenadeBiotic Grenade and see him chop everything).

Edited by Valhalen

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32 minutes ago, supern0va3000 said:

Fenix should be in Fenix tier above prime, just like Vikings are their own tier below everything.

This year's unpublished April's Fool actually looked like this:

ge5ApZU.png

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Oxygen really outdid himself here. I've never seen any post of his with such "love", full of cosmetic adjectives and "French" for a Hero. Truly a masterpiece. It brought a tear to my eye :^) Oh well, haters gonna hate ¯\_(ツ)_/¯.

On a more serious note, Fenix is ok imho. Yes, he's strong-which he should be if you gauge that name and its history, but he's not just a "I right-click you and you're dead" type of hero (*cough Hanzo's range and damage still more ridiculous cough cough*). He's hard to kill, but you should really be careful about your positioning, especially if your team doesn't peel for you (which happens 99,99% of the time). A small mishap and you're a goner. His range isn't than much safe even in Weapon Mode: Phase BombPhoton Cannon That Moves  unless you invest in a Singularity ChargeCybernetics Core upgrade . I agree he could be nerfed, but light touches would do, no need for him to get the pre-rework Tyrael treatment (nerfing everything, removing all the good talents).

Taunt Varian used to see play only as a counter to Tracer with varying levels of success. Now, it seems like she's less frequent and he can stand on his own, the latter of which is nice (tho I believe he could be used against Heroes such as Genji too but oh well). His other 2 builds can find success too imho.

P.S. Imho, if every new/reworked Hero (or at least every second Hero) doesn't shake up things even a little bit, we'll get stuck in a perpetual cycle, the game will become stale, next step is... (I believe everyone knows and doesn't want it to happen)

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38 minutes ago, SteveFrost said:

OOn a more serious note, Fenix is ok imho. Yes, he's strong-which he should be if you gauge that name and its history, but he's not just a "I right-click you and you're dead" type of hero (*cough Hanzo's range and damage still more ridiculous cough cough*).

Also, he is not a cancer like Maiev or pre-rework Garrosh. He just pew pews, like a good and old dragoon.

Edited by Valhalen
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1 hour ago, Valhalen said:

Also, he is not a cancer like Maiev or pre-rework Garrosh. He just pew pews, like a good and old dragoon.

As a Maiev main, I can agree that she is cancer to play against. At least I’m saying that for all the insects that I brutally slayed.

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7 minutes ago, Maxkitty said:

As a Maiev main, I can agree that she is cancer to play against. At least I’m saying that for all the insects that I brutally slayed.

Even with the nerfs she still is very dangerous. Fenix, however, can escape her Umbral BindUmbral Bind with the right timing since WarpWarp gives him invincibility frames during a small window.

Edited by Valhalen

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2 hours ago, Valhalen said:

I've always held Li Li close to my heart, even more after her rework. She is not a meta-defining Hero, but she is very good at doing what she does. She surprisingly hard to kill, specially at level 20 (permanent 30 armor from Shake It OffShake It Off is no joke). I'm also enjoying her Cloud Serpent build a lot (Blessings Of Yu'lonBlessings Of Yu'lon is absurdly powerful). And she has amazing synergy with Fenix (Hindering WindsHindering Winds and the severely underrated Water DragonWater Dragon).

Ironically, though, he is one of the strongest counters for Fenix due his Shattering ThrowShattering Throw. Since the Double Warrior Meta will never ever die, I still believe he is strong as a secondary Tank (or even a Bruiser with Colossus SmashColossus Smash). I don't think they "doomed" Varian; he still is a very powerful Hero, but not as powerful as before (now having to be more defensive overall).

However, I can still see a place for him in the meta, even with Twin Blades of FuryTwin Blades of Fury (get any Hero that can inflict slow or roots, slap that Biotic GrenadeBiotic Grenade and see him chop everything).

Li Li has been pretty good since the supports nerf. It's just that high-level players greatly disputed her for some reasons. 

Varian is dead because he's literally dead before he's able to do anything, especially DPS Varian. 1 stun and you're instantly melted. Even Taunt Varian is much more fragile than before, and he's very vulnerable to poke damage because his self sustain is pretty low. Turns out that the Shield Wall nerf is much more impactful than having heroic earlier.

Also, if you wanna play Twin Blade, just go play Illidan.

Edited by ShadowerDerek

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50 minutes ago, ShadowerDerek said:

Li Li has been pretty good since the supports nerf. It's just that high-level players greatly disputed her for some reasons. 

I think it has to do with lacking targeted heals.

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3 hours ago, Valhalen said:

Also, he is not a cancer like Maiev or pre-rework Garrosh. He just pew pews, like a good and old dragoon.

Release Maiev.. God, the horrors.... Not even release Zarya with the un-nerfed Energy build could top that lmao

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I wouldn't consider WarbringerWarbringer meaningful talent. Just compare it to Illidan's level 4 Friend or FoeFriend or Foe. That one gives you better range ON TOP of already having better range to begin with. I already tried it and found Ally part minor part of it. You basically take it if they have 80-100% damage in AA, otherwise Shield WallShield Wall no questions asked.
 

PS: Thanks for the laughs from Better Strafe and Better Hinterlandblast. :)

Edited by SleepySheepy

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7 hours ago, Valhalen said:

Very good, as always! Some points I'd like to discuss, though.

I have a strong feeling they will make the splash damage deal at least 50%. I don't think they will remove it altogether. But to be fair, I think that nerfing his WarpWarp would already solve most of the problems; increasing the cast time and cooldown, and reducing the range.

I believe that the main reason Fenix is OP is his WarpWarp, which combined with his Shield CapacitorShield Capacitor makes him extremely hard to kill unless there are at least two Heroes with hard CC (because any hard dive completely destroys him). I don't really think his damage is so overpowered, the issue is his mobility.

What you should see is a pattern: ranged heroed with good damage AND a powerfull escape. Oh, and Fenix also slows so he has utility. Another feature is that he has sustain and reasonably good burst protection(shields).  These make Fenix hard to reach and kill for melee asassins.

Now a different topic: since when (and why) is Thrall a prime tier contender ? Last time I heard about him he was a significantly weaker Sonya. Maybe is because of his lightning build ?

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Talking about Fenix, I don't understand why his spells are allowed to shade spells from the other heroes.

As examples, when he warps after being AA'ed by Zeratul, Vorpal Blade cannot be used. The same thing does apply to his "Better strafe" when used against Tracer : if Tracer gets caught by the scanning laser, the Recall doesn't allow her to cancel the targetting while it can cancel the other targeted spells like KT's Pyroblast (both are heroic spells).

I think that removing those parts of his kit could be a good nerf as it'll allow to catch him more often and make both of his heroics technically avoidable without taking out too much of his raw power or survivability.

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Honestly, there's just one thing about Fenix that makes him truly busted IMO. It's the period of invulnerability, or rather nonexistence, on WarpWarp. It lets him dodge potentially deadly heroics at little cost because it not only provides invulnerability like Ice BlockIce Block, it also detaches incoming projectiles. This means that all he needs to do is warp (without any real timing required) to nullify PyroblastPyroblastTemporal LoopTemporal LoopPurification SalvoPurification SalvoRuthless OnslaughtRuthless OnslaughtPulse BombPulse Bomb, Umbral BindUmbral BindFrost BlastFrost Blast, and many others. I think that removing the "phased out" period, essentially making it work like any other teleport, would already bring his winrates down to reasonable levels. I realize that this would actually increase his mobility by decreasing the delay, so a corresponding range nerf might also be warranted. Beyond this, I think a couple small numerical tweaks (particularly Weapon Mode: Phase BombWeapon Mode: Phase Bomb AOE radius) could be all that's needed.

Edited by Peaches9

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4 hours ago, XeaKon said:

Now a different topic: since when (and why) is Thrall a prime tier contender ? Last time I heard about him he was a significantly weaker Sonya. Maybe is because of his lightning build ?

I've always thought of Thrall to be pretty strong, but he is definitely in Prime right now because of the lightning build. IMO it's pretty broken especially on certain maps like Battlefield of Eternity. Maps like that where the enemy team is clumped up around objectives its easy to get stacks for crash lightning and by late game he puts out so much damage (Edit: From decent range that can't miss and bounces to others I may add). Then add his amazing root, self-sustain, and stun heroic with sundering. He's most definitely prime.

Edited by Dax

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9 hours ago, Valhalen said:

Even with the nerfs she still is very dangerous. Fenix, however, can escape her Umbral BindUmbral Bind with the right timing since WarpWarp gives him invincibility frames during a small window.

Fenix is in fact a good counter to Maiev, but they also synergize very well with each other. However, as we all know, the chances of a Fenix slipping through a draft are very slim, while Maiev is much more likely. Maiev is also way harder to play, so playing her well takes lots of practice, whereas Fenix is very easy to play.

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6 hours ago, IcyBeam said:

Talking about Fenix, I don't understand why his spells are allowed to shade spells from the other heroes.

These are balance afterthoughts they certainly don't take into account. What's avoiding a couple spells for free when you more or less outdamage everyone? You'll note that all 3 last hero releases have ways of completely avoiding certain spell effects, something that was once rare or required extremely good timing (such as Li-Ming blinking to cancel Pyroblast). Power creep's finest!

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      Vampiric Touch Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes. Basic Abilities
      Fel Claws (Q) Violently slash in the chosen direction, dealing 78 damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds. Necrotic Embrace (W) Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds. Night Rush (E) After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds. Heroic Abilities
      Carrion Swarm (R) After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes. Dark Conversion (R) Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds. Design
      Support Heroes
      We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries): Alexstrasza
      Gift of Life (Q) Breath of Life (Q-Dragon Form) Brightwing
      Pixie Dust (E) Li Li Healing Brew (Q) Rehgar
      Healing Totem (Active - Level 4) Earth Shield (W - Level 13) Tyrande
      Light of Elune (Q) Uther
      Holy Light (Q) Heroes
      Support

      Ana
      Abilities
      Healing Dart (Q) Healing Dart will now pierce targets at full Health. Collection
      New Bundles
      The following new bundles are available for a limited time! Mal'Ganis Heroic Bundle Death & Undeath Bundle Meat Wagon Bundle New Announcer
      Mal'Ganis New Mount
      Meat Wagon Northrend Meat Wagon Blackrock Meat Wagon Deathguard Meat Wagon New Skins
      Mal'Ganis Dreadmachine Mal'Ganis Neocarbon Dreadmachine Mal'Ganis Master Deadmachine Mal'Ganis Infernal Mal'Ganis Northrend Mal'Ganis New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game.  Bug Fixes
      General
      AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities. Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.) Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop. Battlegrounds
      Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane. Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates. User Interface
      Fixed an issue where a space would appear before the player’s name in a Whisper. Heroes, Abilities, and Talents
      Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor). Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target. Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower. Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall. Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life. Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests. Li-Ming: Fixed an issue where Tal Rasha's Elements would grant bonus damage to Calamity after being twice in a row. Murky: Egg Hunt’s Slime no longer benefits from Slime talents. Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability. Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power. Mal'Ganis is now live and it's time to check out our build guide and the official patch notes.
    • By Stan
      Alan Dabiri announced that he's leaving his current position as Game Director for Heroes of the Storm and he's moving on to another project at Blizzard.
      Alan Dabiri has been Game Director ever since Dustin Browder stepped down in December 2016. He thinks the game is in the right hands right now, as developers continue to deliver interesting new Heroes and events. He's transitioning to a new team within the company. We wish him success in all his future endeavors.
      Here's the message he left on the official forums:
      Blizzard (Source)
      In my 20-plus years at Blizzard, I’ve had the privilege of working on many awesome Blizzard games in roles ranging from software engineer to technical director to game director. Across my many roles and games, my experience working on Heroes of the Storm ranks among the best of my development career. I’ve witnessed Heroes’ evolution from a StarCraft II mod to the amazing game you see today. Heroes’ development has been fueled by the shared excitement of our team and all of you in the community, and the game we’ve built together is the game I play almost every night.
      One of the best things about developing Heroes is the fact that this team is not afraid to try new things while always striving to learn and grow. It’s been part of our DNA from the very beginning, and it’s through years of experimentation that we’ve hit our stride both as a development team, and as a game. This is possible because Heroes has an exceptional development team of both Blizzard veterans and fresh faces who are all highly engaged with the game we’re making, and the players we’re making it for.
      It’s in this spirit of trying new things that I want to let everyone know that a few months ago, I accepted an opportunity to transition off my role as Heroes’ game director to heed Blizzard’s call and begin a new adventure elsewhere within the company. The game director has always been one part of the overall leadership team that drives Heroes forward and it’s been a privilege to work among some of the best game developers at every level on the team all the way up to our production director, Kaéo Milker. Leaving a team and game that I love is incredibly difficult, but seeing the steady strength, creativity, and commitment that Kaéo and the design, engineering, and art leadership teams consistently bring to Heroes has given me more than enough confidence to make this decision. I trust that the game is in the very best hands and their work these past few months has only reinforced my belief.
      They’ve released awesome new heroes like Yrel, Whitemane, Mephisto, and now Mal’Ganis, while building on the themed content drops that let the team do fun things that only Heroes can do. They brought the smackdown (plus my favorite mount, the Luchihuahua!) with Nexomania, finally brought an epic slice of Azeroth into the Nexus with the Alterac Pass Battleground, and joined the Raven Lord’s forces with the Fall of King’s Crest. On top of that, the team has also released awesome reworks like Raynor and Brightwing while adding exciting updates like third ban and Team League improvements. With so many awesome content and feature updates, you can see why I believe that the team has brought us the best year of Heroes of the Storm so far.
      And they’re not done yet. Heroes has one of the most passionate and dedicated development teams I’ve had the pleasure of working with, and they have a ton of exciting new content in development. I can’t wait for you all to see what they have in store for the rest of this year and beyond. You can bet that I’ll be right there enjoying it with you as it’s released, too. I’m sure you’ll agree when I say that Heroes is in a great place and I promise that it’s in the hands of the best possible people to continue driving it forward. Kaéo and the Heroes team are people who play almost every night who also happen to get to work on making the game what it is today. With our continued input and support, they’ll keep doing what they do best by making Heroes of the Storm the most awesome game it can possibly be.
      I just want to sign off by saying thank you to all of you. I’ve had an incredible time working on this game and seeing you bring the battlegrounds to life every day. I’m so grateful for the enthusiasm you’ve brought to Heroes and all the changes you’ve encouraged us to make. I know the team deeply appreciates the feedback you share, so please keep it coming—and as always, I’ll see you in the Nexus!
    • By Stan
      Free Hero rotation has been updated for the week of October 16 and features Yrel, Chromie, Chen, and more.
      Free-to-Play Hero Rotation: October 16, 2018
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Lúcio Falstad Li-Ming Alarak Yrel (Slot unlocked at Player Level 5) Tassadar (Slot unlocked at Player Level 10) Chen (Slot unlocked at Player Level 15) Chromie (Slot unlocked at Player Level 20) (Source)
    • By Stan
      Heroes of the Storm Highlights are back with a brand new episode of WTF Moments!
      Episode 114 starts with Sgt. Hammer catching an escaping Sylvanas with her Concussion Mine, Alarak absorbing Kaelthas' Pyroblast for Blaze, killing him with Discord Strike, and more.
      Let us know your favorite moment in the comments below and don't forget to submit your replays here for a chance to be featured in an upcoming episode! of WTF Moments.
      Previous Episodes
      WTF Moments Episode 113 WTF Moments Episode 112 WTF Moments Episode 111
    • By Stan
      Hero sales for next week include Rexxar and Zul'jin. Various skins will also become purchasable with gems starting October 16.
      Blizzard (Source)
      Heroic Deals: October 16 – October 23, 2018
      Our next set of Heroic Deals will begin on Tuesday, October16! Check out the list of upcoming featured items and Hero discounts below.
      Upcoming Hero Sales
      Zul’jin— Sale Price: 375 gems Rexxar — Sale Price: 250 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Emberlord Zul’jin Covert Raider Rexxar Dark Nexus Alarak Toxic Love Doctor Morales Golden Cyberdemon Zarya Violet Roller Derby Nova Upcoming Featured Mounts
      Shadowmoon Hellboar Copper Cloud Serpent