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Fenix Meta Tier List (April 2018)

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Our eighteenth Heroes of the Storm Meta Tier list for the Fenix patch of March is here!

We present our eighteenth Heroes of the Storm Meta Tier List for the Fenix patch of March 2018.

Welcome to Icy Veins's Meta Tier List for the Fenix patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Current ranked mode map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Prime Tier

Warrior Assassin Support Specialist
Diablo Genji Malfurion -
E.T.C. Fenix (new) Stukov  
Sonya  Hanzo-    
  Maiev    
  Thrall    

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Arthas Falstad Alexstrasza Abathur
Blaze   Greymane Li Li Azmodan
Dehaka Jaina Lt. Morales Nazeebo
Garrosh Junkrat Lúcio Sylvanas
Johanna Li-Ming Uther  Zagara
Muradin Malthael    
Stitches Tracer    
Varian (TauntTaunt) (reworked)-      

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Anub'arak Alarak Auriel Medivh
Artanis Cassia Brightwing Murky
D.Va Chromie Kharazim Xul
Leoric Gul'dan Rehgar  
Tyrael  Illidan Tyrande  
Zarya Kael'thas    
  Kel'Thuzad    
  Kerrigan    
  Lunara    
  Nova    
  Ragnaros    
  Samuro    
  The Butcher    
  Tychus    
  Valla    
  Zeratul    
  Zul'jin    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Ana Gazlowe
Cho'gall Raynor Tassadar Probius
Rexxar Valeera   Sgt. Hammer
  Varian (Colossus SmashColossus Smash) (reworked)    
  Varian (Twin Blades of FuryTwin Blades of Fury) (reworked)    

Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Lost Vikings Tier

The Lost Vikings

The Lost Viking are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, this notoriously poorly designed trio is generally avoided by most players.

 

Metagame assessment

Fenix: "What if we made Hanzo's attacks splash?" asked nobody ever, and the answer was Fenix.

This is our second meta-defining hero release. Though unlike Maiev however, quick nerfs are nowhere to be seen besides some 4% damage reduction since the PTR patch. This is well below my own conservative estimate of "20% too much damage". Where do I even start? Fenix is only bad at what he doesn't do. In other words, he's not a healer and not a tank, but makes up for that about everywhere else. On top of feeling grossly overtuned, Fenix is excruciatingly simple to play, turning most engagements with him a mathematical equation involving complex variables such as "who's basic attack is the strongest" and "who has the most health". In most cases, Fenix wins, but if you're not too sure, you can always back out for a few seconds and allow half your health and inexplicably inexistant mana to fill back up.

Although coin flipping your talent choices would be an effective way of reaching 60%+ win rates, the really good ones include Emergency ProtocolEmergency ProtocolCombat AdvantageCombat Advantage, and Auxiliary ShieldsAuxiliary Shields. They more or less make Fenix harder to kill all while simultaneously providing non-negligible offensive bonuses, taking the burden of having to make decisions off your shoulders.

Heroic-wise, both Better StrafeBetter Strafe and Better Hinterland BlastBetter Hinterland Blast have a place; I suggest the latter if your team has a way of setting up effective crowd control chains, such as TauntTaunt.

Tuning Fenix properly will be a difficult task. Although all he really provides is damage, damage happens to be the ultimate form of utility; after all, when you have slain all your enemies, what is left to fear? I usually like my nerfs done through power shifting "easy" damage (basic attacks, point-click abilities, wide area of effects) to "hard" damage (skillshots, situational effects), but most of Fenix's damage is so simple to deliver that I'm not sure how I would proceed. Weapon Mode: Phase BombWeapon Mode: Phase Bomb may need to be weakened somehow to incentivize players to use Weapon Mode: Repeater CannonWeapon Mode: Repeater Cannon and thus have to play more aggressively. Although drastic, removing the splashing effect outright may be a reasonable place to start given how powerful Fenix's ability to waveclear is.

Stukov: Last month, I commented on being on the fence about Stukov, essentially comparing him to a weaker Malfurion. Upon review, I realized I had missed a crucial element: Burst HealingBurst Healing. Though missing Ice BlockIce Block is a big blow against dive, Stukov does have the ability to punch his problems away with actually threatening basic attack damage, unlike other healers.

Garrosh: With high sustain healers being so popular, Garrosh's Armor UpArmor Up is doing wonders for his survivability and general ability to be disruptive. He doesn't quite stack up against some of the top tier tanks, however, with Diablo being a notoriously strong counterpick (and in general). A well timed IndomitableIndomitable can certainly help mitigate this weakness however, particularly post level 16.

Johanna: She's doing better than most tanks in terms of winrates; I suspect she's proving to be a good counterpick to some of the top tanks. Shield GlareShield Glare is also quite good against Fenix, if he happens to sneak into drafts, and her waveclear is some of the best of the tanking line. Quite easy to play, too, so if you're looking to start tanking, give her a try. I don't think I'm ever upset to see Johanna on my team. Well, not any more than I usually am, anyway.

Greymane: Despite highly waning popularity, Blizzard decided to hit Greymane with this oddly-timed and significant 25% nerf (1 second) to Razor SwipeRazor Swipe. Though it may not seem like much, this affects his waveclear, mercenary camp claiming potential, general damage, and chasing potential. I was hellbent on keeping Greymane as a Prime tier hero, but this makes it difficult to legitimately defend.

Li Li: Speaking of unexpected changes, Li Li received a new "anti-basic attack" tool in the form of the Wind SerpentWind Serpent talent. Just as with Johanna, give it a try if Fenix happens to sneak past a ban. Having access to PseudocleansePseudocleanse is interesting as well. Even without this change however, I feel like Li Li was beginning to gain more traction. I wonder if it'll last, but she's fine right now.

Anub'arak: The current metagame state is not particularly friendly to diving and to most melee assassins, leaving Anub'arak quite lonely for the time being.

Auriel: Small buffs gave me hope.

Medivh: His rework made him more accessible to low- and mid-level players while making him less excessively annoying in the hands of Medivh one tricks. Arcane ExplosionArcane Explosion may be busted, however, and probably single-handedly carries his win rate its currently reasonable level by providing him with huge potential burst damage and helping with waveclearing. My assessment has not changed since last month. It should be noted, however, that at the highest tier (grandmaster), Medivh may be first pick/ban-worthy.

Valla: The last couple "marksman" ranged basic-attack based assassins released (Fenix, Hanzo, Zul'jin) all feature longer-than-average basic attack ranges than Valla. Those without better mobility (read: Zul'jin) aren't popular right now. Let's just say Valla is the victim of much blatant powercreep.

Varian*: Many players, including myself, had predicted the doom of Varian. We were 66% right, with TauntTaunt still performing decently. The Shield WallShield Wall changes were pretty brutal to all specializations, though overly so to Colossus SmashColossus Smash and Twin Blades of FuryTwin Blades of Fury, which relied upon the lengthy protection effect to stay in combat at all and bait ability damage like no other hero could. WarbringerWarbringer may just be the better choice now considering it allows you to jump to allies.

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14 minutes ago, Morcalivan said:

I think Lost Vikings need to be in Prime Tier.

I agree! Just today.. I allowed auto select make me tlv and I had fun in Totsq! Prime material I'm sure. I managed a genji

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Yeah the balance seems to be getting fucked even more with every new hero release. The power creep is disgusting, but what's even more disgusting is mobility creep. I can't help but find myself drifting away from this game. Sad.

Gg.

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@Oxygen Any comment on the Tracer changes? I think they were the only thing from the Fenix patch that you didn't hit. To me, her damage still feels pretty fine (especially if you can hold on to your Untouchable stacks) but her mobility/defensive tools feel significantly weaker. You basically now have to take Bullet TimeBullet Time instead of JumperJumper just to get your Blink CD back to what it used to be, so you've lost an entire Blink charge on top of the increased Recall CD.

[inb4 flame: I'm not complaining that she didn't deserve nerfs. I may be a dirty Tracer picker but I have no illusions that she wasn't a bit out of line.]

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I'm very surprised that Tyrael and Leoric aren't in Core Tier. Tyrael can enable all those divers (like Genji and Maiev) so well with Justice for All, and his Sanctification is one of the best heroics in the game. Leoric's Entomb has disgusting synergy with Diablo or Hanzo, while having strong waveclear to double soak. 

I think Medivh is worth putting in Core Tier. He seems really strong in the right hand. And he's much easier to play than before.

P.S. Li Li doesn't have a pseudo-cleanse, she has a better Cleanse.

Edited by ShadowerDerek

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Very good, as always! Some points I'd like to discuss, though.

8 hours ago, Oxygen said:

Although drastic, removing the splashing effect outright may be a reasonable place to start given how powerful Fenix's ability to waveclear is.

I have a strong feeling they will make the splash damage deal at least 50%. I don't think they will remove it altogether. But to be fair, I think that nerfing his WarpWarp would already solve most of the problems; increasing the cast time and cooldown, and reducing the range.

I know it doesn't make much sense, but I like to compare Fenix to Gul'dan, as they both have absurdly strong sustained damage, fantastic self-sustain and staying power. However, the key difference is that Gul'dan has no mobility whatsoever until level 20, whereas Fenix has a teleport. I believe that the main reason Fenix is OP is his WarpWarp, which combined with his Shield CapacitorShield Capacitor makes him extremely hard to kill unless there are at least two Heroes with hard CC (because any hard dive completely destroys him). I don't really think his damage is so overpowered, the issue is his mobility.

Honestly, I see everyone complaining about Fenix, but what about the Genji and Hanzo we see in every single match? Thank God the Tracer nerf made this game less cancer.

8 hours ago, Oxygen said:

Stukov does have the ability to punch his problems away with actually threatening basic attack damage, unlike other healers.

Thank you for finally agreeing.

8 hours ago, Oxygen said:

Despite highly waning popularity, Blizzard decided to hit Greymane with this oddly-timed and significant 25% nerf (1 second) to Razor SwipeRazor Swipe.

I'm glad he fell down in the Tier List; Greymane has been a Top Tier ever since his release. I strongly believe that him falling is also due to Fenix, who is overall a better duelist and solo-laner (splash damage and self-sustain).

8 hours ago, Oxygen said:

Even without this change however, I feel like Li Li was beginning to gain more traction. I wonder if it'll last, but she's fine right now.

I've always held Li Li close to my heart, even more after her rework. She is not a meta-defining Hero, but she is very good at doing what she does. She surprisingly hard to kill, specially at level 20 (permanent 30 armor from Shake It OffShake It Off is no joke). I'm also enjoying her Cloud Serpent build a lot (Blessings Of Yu'lonBlessings Of Yu'lon is absurdly powerful). And she has amazing synergy with Fenix (Hindering WindsHindering Winds and the severely underrated Water DragonWater Dragon).

8 hours ago, Oxygen said:

Many players, including myself, had predicted the doom of Varian.

Ironically, though, he is one of the strongest counters for Fenix due his Shattering ThrowShattering Throw. Since the Double Warrior Meta will never ever die, I still believe he is strong as a secondary Tank (or even a Bruiser with Colossus SmashColossus Smash). I don't think they "doomed" Varian; he still is a very powerful Hero, but not as powerful as before (now having to be more defensive overall).

However, I can still see a place for him in the meta, even with Twin Blades of FuryTwin Blades of Fury (get any Hero that can inflict slow or roots, slap that Biotic GrenadeBiotic Grenade and see him chop everything).

Edited by Valhalen

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32 minutes ago, supern0va3000 said:

Fenix should be in Fenix tier above prime, just like Vikings are their own tier below everything.

This year's unpublished April's Fool actually looked like this:

ge5ApZU.png

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Oxygen really outdid himself here. I've never seen any post of his with such "love", full of cosmetic adjectives and "French" for a Hero. Truly a masterpiece. It brought a tear to my eye :^) Oh well, haters gonna hate ¯\_(ツ)_/¯.

On a more serious note, Fenix is ok imho. Yes, he's strong-which he should be if you gauge that name and its history, but he's not just a "I right-click you and you're dead" type of hero (*cough Hanzo's range and damage still more ridiculous cough cough*). He's hard to kill, but you should really be careful about your positioning, especially if your team doesn't peel for you (which happens 99,99% of the time). A small mishap and you're a goner. His range isn't than much safe even in Weapon Mode: Phase BombPhoton Cannon That Moves  unless you invest in a Singularity ChargeCybernetics Core upgrade . I agree he could be nerfed, but light touches would do, no need for him to get the pre-rework Tyrael treatment (nerfing everything, removing all the good talents).

Taunt Varian used to see play only as a counter to Tracer with varying levels of success. Now, it seems like she's less frequent and he can stand on his own, the latter of which is nice (tho I believe he could be used against Heroes such as Genji too but oh well). His other 2 builds can find success too imho.

P.S. Imho, if every new/reworked Hero (or at least every second Hero) doesn't shake up things even a little bit, we'll get stuck in a perpetual cycle, the game will become stale, next step is... (I believe everyone knows and doesn't want it to happen)

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38 minutes ago, SteveFrost said:

OOn a more serious note, Fenix is ok imho. Yes, he's strong-which he should be if you gauge that name and its history, but he's not just a "I right-click you and you're dead" type of hero (*cough Hanzo's range and damage still more ridiculous cough cough*).

Also, he is not a cancer like Maiev or pre-rework Garrosh. He just pew pews, like a good and old dragoon.

Edited by Valhalen
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1 hour ago, Valhalen said:

Also, he is not a cancer like Maiev or pre-rework Garrosh. He just pew pews, like a good and old dragoon.

As a Maiev main, I can agree that she is cancer to play against. At least I’m saying that for all the insects that I brutally slayed.

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7 minutes ago, Maxkitty said:

As a Maiev main, I can agree that she is cancer to play against. At least I’m saying that for all the insects that I brutally slayed.

Even with the nerfs she still is very dangerous. Fenix, however, can escape her Umbral BindUmbral Bind with the right timing since WarpWarp gives him invincibility frames during a small window.

Edited by Valhalen

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2 hours ago, Valhalen said:

I've always held Li Li close to my heart, even more after her rework. She is not a meta-defining Hero, but she is very good at doing what she does. She surprisingly hard to kill, specially at level 20 (permanent 30 armor from Shake It OffShake It Off is no joke). I'm also enjoying her Cloud Serpent build a lot (Blessings Of Yu'lonBlessings Of Yu'lon is absurdly powerful). And she has amazing synergy with Fenix (Hindering WindsHindering Winds and the severely underrated Water DragonWater Dragon).

Ironically, though, he is one of the strongest counters for Fenix due his Shattering ThrowShattering Throw. Since the Double Warrior Meta will never ever die, I still believe he is strong as a secondary Tank (or even a Bruiser with Colossus SmashColossus Smash). I don't think they "doomed" Varian; he still is a very powerful Hero, but not as powerful as before (now having to be more defensive overall).

However, I can still see a place for him in the meta, even with Twin Blades of FuryTwin Blades of Fury (get any Hero that can inflict slow or roots, slap that Biotic GrenadeBiotic Grenade and see him chop everything).

Li Li has been pretty good since the supports nerf. It's just that high-level players greatly disputed her for some reasons. 

Varian is dead because he's literally dead before he's able to do anything, especially DPS Varian. 1 stun and you're instantly melted. Even Taunt Varian is much more fragile than before, and he's very vulnerable to poke damage because his self sustain is pretty low. Turns out that the Shield Wall nerf is much more impactful than having heroic earlier.

Also, if you wanna play Twin Blade, just go play Illidan.

Edited by ShadowerDerek

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50 minutes ago, ShadowerDerek said:

Li Li has been pretty good since the supports nerf. It's just that high-level players greatly disputed her for some reasons. 

I think it has to do with lacking targeted heals.

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3 hours ago, Valhalen said:

Also, he is not a cancer like Maiev or pre-rework Garrosh. He just pew pews, like a good and old dragoon.

Release Maiev.. God, the horrors.... Not even release Zarya with the un-nerfed Energy build could top that lmao

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I wouldn't consider WarbringerWarbringer meaningful talent. Just compare it to Illidan's level 4 Friend or FoeFriend or Foe. That one gives you better range ON TOP of already having better range to begin with. I already tried it and found Ally part minor part of it. You basically take it if they have 80-100% damage in AA, otherwise Shield WallShield Wall no questions asked.
 

PS: Thanks for the laughs from Better Strafe and Better Hinterlandblast. :)

Edited by SleepySheepy

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7 hours ago, Valhalen said:

Very good, as always! Some points I'd like to discuss, though.

I have a strong feeling they will make the splash damage deal at least 50%. I don't think they will remove it altogether. But to be fair, I think that nerfing his WarpWarp would already solve most of the problems; increasing the cast time and cooldown, and reducing the range.

I believe that the main reason Fenix is OP is his WarpWarp, which combined with his Shield CapacitorShield Capacitor makes him extremely hard to kill unless there are at least two Heroes with hard CC (because any hard dive completely destroys him). I don't really think his damage is so overpowered, the issue is his mobility.

What you should see is a pattern: ranged heroed with good damage AND a powerfull escape. Oh, and Fenix also slows so he has utility. Another feature is that he has sustain and reasonably good burst protection(shields).  These make Fenix hard to reach and kill for melee asassins.

Now a different topic: since when (and why) is Thrall a prime tier contender ? Last time I heard about him he was a significantly weaker Sonya. Maybe is because of his lightning build ?

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Talking about Fenix, I don't understand why his spells are allowed to shade spells from the other heroes.

As examples, when he warps after being AA'ed by Zeratul, Vorpal Blade cannot be used. The same thing does apply to his "Better strafe" when used against Tracer : if Tracer gets caught by the scanning laser, the Recall doesn't allow her to cancel the targetting while it can cancel the other targeted spells like KT's Pyroblast (both are heroic spells).

I think that removing those parts of his kit could be a good nerf as it'll allow to catch him more often and make both of his heroics technically avoidable without taking out too much of his raw power or survivability.

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Honestly, there's just one thing about Fenix that makes him truly busted IMO. It's the period of invulnerability, or rather nonexistence, on WarpWarp. It lets him dodge potentially deadly heroics at little cost because it not only provides invulnerability like Ice BlockIce Block, it also detaches incoming projectiles. This means that all he needs to do is warp (without any real timing required) to nullify PyroblastPyroblastTemporal LoopTemporal LoopPurification SalvoPurification SalvoRuthless OnslaughtRuthless OnslaughtPulse BombPulse Bomb, Umbral BindUmbral BindFrost BlastFrost Blast, and many others. I think that removing the "phased out" period, essentially making it work like any other teleport, would already bring his winrates down to reasonable levels. I realize that this would actually increase his mobility by decreasing the delay, so a corresponding range nerf might also be warranted. Beyond this, I think a couple small numerical tweaks (particularly Weapon Mode: Phase BombWeapon Mode: Phase Bomb AOE radius) could be all that's needed.

Edited by Peaches9

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4 hours ago, XeaKon said:

Now a different topic: since when (and why) is Thrall a prime tier contender ? Last time I heard about him he was a significantly weaker Sonya. Maybe is because of his lightning build ?

I've always thought of Thrall to be pretty strong, but he is definitely in Prime right now because of the lightning build. IMO it's pretty broken especially on certain maps like Battlefield of Eternity. Maps like that where the enemy team is clumped up around objectives its easy to get stacks for crash lightning and by late game he puts out so much damage (Edit: From decent range that can't miss and bounces to others I may add). Then add his amazing root, self-sustain, and stun heroic with sundering. He's most definitely prime.

Edited by Dax

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9 hours ago, Valhalen said:

Even with the nerfs she still is very dangerous. Fenix, however, can escape her Umbral BindUmbral Bind with the right timing since WarpWarp gives him invincibility frames during a small window.

Fenix is in fact a good counter to Maiev, but they also synergize very well with each other. However, as we all know, the chances of a Fenix slipping through a draft are very slim, while Maiev is much more likely. Maiev is also way harder to play, so playing her well takes lots of practice, whereas Fenix is very easy to play.

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6 hours ago, IcyBeam said:

Talking about Fenix, I don't understand why his spells are allowed to shade spells from the other heroes.

These are balance afterthoughts they certainly don't take into account. What's avoiding a couple spells for free when you more or less outdamage everyone? You'll note that all 3 last hero releases have ways of completely avoiding certain spell effects, something that was once rare or required extremely good timing (such as Li-Ming blinking to cancel Pyroblast). Power creep's finest!

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      Starting the year off with a power move, the leader of the Angiris Council and Aspect of Valor Imperius arrived to purge darkness from the Nexus. Imperius valiantly led armies of the High Heavens against the forces of hell, and as a Bruiser, there’s no shaking his resolve nor his constitution. This Archangel was one of the most highly requested Heroes, and his entrance was a beacon of hope to all.

      Anduin
      The High King of the Alliance, Anduin, made his royal Heroes debut in early 2019. After his father fell to the Burning Legion, he learned that peace must be fought for wherever it is challenged—even in the Nexus.

      Qhira
      “Justice didn’t come for you—I did.” The Iresian Bounty Hunter Qhira, a Melee Assassin, came for her enemies in the Nexus in summer 2019. Qhira is the second Hero, after Orphea, who is exclusive to Heroes of the Storm. After the Iresian people tore their realm apart in a struggle for power, Qhira escaped with a Chainblade and began her search for survivors. However, if she finds an enemy Hero instead, she’s sure to make quick work of them before escaping with her Grappling Hook.

      Deathwing
      Announced just before BlizzCon, the dragon of many names shocked the world when he staked his claim on the Nexus at the tail end of 2019. By far the most requested Hero, Deathwing is the first on the roster to be permanently unstoppable and immune to both Crowd Control and allied abilities. He has two forms, Destroyer and World Breaker, which give him access to different abilities—whichever he uses, he rains terror on his foes.

      Events
      Caldeum Complex
      The Heroes 2019 spring event took place in Caldeum Acropolis, a city where all struggle to find their place in a cyberpunk dystopia. In this event, the Azure Dragons and Onyx Turtles gangs, led by Chromie and Kharazim respectively, clash against the Jigoku Cybernetics Corporation and their elite agents over systemic oppression. Caldeum Complex featured a quest chain loaded with rewards, and players had the chance to earn unique skins such as Street Cyborg Kharazim and Techno Vandal Chromie.

      Mechastorm II
      The evil forces of Xenotech returned in summer 2019 with new skins like Mecha Yrel and Mecha Valla, special event quests, and bundles. This year Xenotech Malthael was at the head of the invasion, but a new generation of young pilots stood valiantly against the mecha Archangel of Death’s chaos and destruction.

      The Scarlet Heist
      2019’s fall event took place in New Tirisfal City, where the largest criminal empire in the city, headed by Whitemane, was finally set to receive some payback. Players had the chance to go through with Baby-Face Orphea’s, Wiseguy Junkrat’s, and Bama “The Hammer’s” plan to infiltrate Whitemane’s Scarlet Mafia and abscond with their biggest haul yet. With all the drops during this event, it was practically a steal.

      Toys Event
      2019 reminded us to appreciate the smaller things in life—like fun-sized Heroes, for example. The Toys event returned in the winter with an array of themed collectibles, such as the new skins Tickle Mephisto, Cosmonaut Qhira, Galactic Force Valeera, and more. The event also included Heroes of the Storm’s very first multi-hero mount, the Toy Train.

      Features
      Hero Role Expansion
      As the roster and breadth of mechanics steadily increased, new roles and descriptions were created in the first quarter of 2019 to more closely represent Heroes currently in and coming to the Nexus. The new Hero Roles were: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin. (Tag yourself.)

      Mastery Rings
      As of 2019, reaching level 15 with a Hero means you can unlock the ability to use a Mastery Ring! Mastery Rings came to the game late in the year as a bit of extra flair that displays on a Hero in-game. They are purchasable with gold and upgradable with additional purchases, so the humble-brag progression is ever-present.

      Nexus Anomalies and Experience Globes
      At the end of 2019 we introduced Experience Globes, our first Nexus Anomaly. Nexus Anomalies are seasonal, major game updates intended to put a spin on the way you play Heroes. Experience Globes are a drop that grant in-game experience. Collecting experience has never been so intuitive and fun!

      Toy Train Multi-Hero Mount
      The little engine that almost didn’t, really did! The Nexus’ very first multi-hero mount made its arrival at the end of 2019 along with the Toys event. All aboard!

      Thank you for being part of another great year of Heroes of the Storm. See you in the Nexus for another year of fun!
      Latest Heroes of the Storm News
      Balance Update Patch Notes: January 22nd Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st
    • By Stan
      The winter event titled Toys 2 has now hit the Nexus. It comes with the first ever interactive mount, new skins for Mephisto, Qhira, and more.
      UPDATE: The event has been extended to April 7. 
      Check out the full patch notes for more information about this week's balance changes!
      Blizzard (Source)
      It’s not always sunshine, stuffing, and rainbows between the Funtime Pals. It seems Tickle Mephisto has a posable plastic bone to pick with Cuddle Bear Stitches ever since the adorable abomination played a bit too rough during last year’s celebration. Now, the precocious host of last year’s event has settled into slumber and Mephisto has invited you over for another round of games… though he may have a more sinister goal in mind. Event Dates and Details:
      Dust off your dice and round up your friends--the Toys event kicks off at 10:00 am PT on December 16 and will run until the week of March 3, PT.
      You’ll embark on the following set of unique quests with the onset of the Toys event, granting awesome 2019 event rewards as you wind your way around the game board for the first time:
      Have Spacesuit—Will Hunt--Achieve 50 Takedowns in winning games. Rewards: Cute Qhira Spray, Cute Cosmonaut Qhira Portrait Green Tactical Superiority—Kill 200 enemy minions in winning games Rewards: Cute Green Army Raynor Spray, Green Army Team Portrait Thinly Sliced, Please!—Deal 150,000 Hero damage in winning games Rewards: Rampaging Lil’ Butcher Sticker Spray, Cute Lil’ Butcher Portrait More Friends to Have Fun With—Capture 8 Mercenary camps in winning games Rewards: Toy Train Animated Spray, Lil’ Toy Train Portrait Claws Full of Plush—Win 3 games as an Assassin Hero Rewards: Cute Mephisto Spray, Cute Tickle Mephisto Portrait Tickle Mephisto also has an emoji pack and his favorite green plastic palamino for you to add to your collection after your first time crossing the finish line. Check it out:
      This noble steed will be by your side in battle no matter what… unless the base snaps off or it melts in the sun, or something As with last year’s Toys event, the fun never stops on the Nexus game board. Once you’ve completed the first set of unique quests, you can continue to loop your way around the board, picking up quests and earning additional Loot Chests to your heart’s content.
      Peek Inside the Toy Chest:
      During this event, all Loot Chests you earn or purchase (except for Hero-specific chests) will be event themed and may contain some Toys-themed loot! Look at what you could unlock in your chests or pick up in the shop:
      New Skins:
      Mephisto: Tickle Mephisto: Hey everybody, it's your favorite buddy Tickle Mephisto! This funtime friend comes with a voice box that plays 5 pre-recorded messages from the hit cartoon! Awesome! WARNING: May develop an insatiable thirst for revenge if exposed to electricity. Grumpy Tickle Mephisto Crazed Tickle Mephisto Shocking Tickle Mephisto Cuddly Tickle Mephisto Unlucky Tickle Mephisto Qhira: Cosmonaut Qhira: While The Cosmonauts franchise is often criticized for not even having a popular TV show based around it, these complaints generally fall on deaf ears to the fans who are too busy actually playing with the toys to care. Commander Cosmonaut Qhira Blazing Cosmonaut Qhira Explorer Cosmonaut Qhira Eternal Cosmonaut Qhira Super Cosmonaut Qhira Deckard Cain: Green Army Deckard Pain Varian: Green Army Commandant Varian Raynor: Green Army Raynor Stitches: Bitter Bear Stitches: There's a monster on the loose, kids... a CUDDLE MONSTER! This fuzzy friend is desperate to prove he's the sweetest snuggle pumpkin in the Funland Pals. Shucks, he'd do just about anything to be the #1 in your heart... Shabby Bear Stitches Fuzzy Bear Stitches Valeera: Galactic Force Valeera: Featuring the actual voice from the hit show, this advanced action figure has brand new space-age joints that allow for fully articulated kung-fu action. Plus, all Valeera's signature jagged metal weapons are included in the box! Proto Force Valeera Dehaka: Ferocious Dehakasaurus Rex: From this summer's blockbuster, Dehakasaurus Rex is on the hunt! With spring-loaded chomping action and patented dino-grasper technology, this beast will tear through playtime like razor-sharp teeth through its prey. X-Treme Dehakasaurus Rex New Mounts:
      Toy Train: Choo-choo! This toy train, featured in a popular board game, always has a can-do attitude! Except when it doesn’t. Click on your teammate’s train mount in a game for a fun surprise! Speedy Toy Train Blazing Toy Train Cosmic Toy Train Royal Toy Train Grimrail Toy Train Galactic Lion: Every member of the Cosmic Force forms a permanent and powerful bond with their Force-Beast and never, ever, strays from their battle partner's side. (All figures sold separately. CHOKING HAZARD: contains small parts.) Proto Lion Plush Unicorn: Hooves the Unicorn is the most steadfast friend in the Funtime Pals! Nothing makes her happier than helping out her buddies: Mephisto, Lil' Butcher, Porkchop, Snugglor, Wackie the Wumple, and even sometimes Stitches! Gloomy Plush Unicorn Shabby Plush Unicorn Snowflake: All snowflakes are unique, but not all of them are special. If they were, then none of them would be. Mellow Snowflake Periwinkle Snowflake And More!
      This event is also adding a ton of new skins, sprays, emojis, and portraits to the shop. Choo, choo! All aboard the fun train, kids. Next stop… the Nexus!
    • By Stan
      The latest Heroes of the Storm balance update comes with the much needed nerfs to Auriel's Resurrect and Deathwing is now live. The Toys 2 Winter Event has been extended to April 7. Read the official patch notes for more information!
      Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Toys 2 Event Toys 2 Event has been extended to April 7, 2020, PT. Return to Top
      Heroes
      TANK BRUISER SUPPORT HEALER MELEE RANGED Anub'arak Chen Abathur Auriel Maiev Azmodan Arthas Deathwing   Kharazim Samuro Mephisto Cho Thrall   Stukov   Nazeebo       Whitemane   Orphea           Probius           Sgt. Hammer Return to Top
      Tank
      Anub'arak
      Talents
      Level 16 Beetle, Juiced [Trait] Bonus Health increased from 20% to 40%. Level 20 Hive Master [R1] Healing increased from 37 to 50. Cryptweave [R2] Bonus Cocoon duration increased from 4 to 6 seconds. Return to Top
      Arthas
      Talents
      Level 4 Deathlord [Q] Additional functionality: Increase the range of Death Coil by 30%. Return to Top
      Cho
      Base
      Health increased from 2850 to 2950. Health Regeneration increased from 5.94 to 6.15. Talents
      Level 10 Upheaval [R2] Cooldown reduced from 60 to 40 seconds. Level 20 Favor of the Old Gods [R2] Root duration increased from 1.5 to 2 seconds. Return to Top
      Bruiser
      Chen
      Talents
      Level 1 Stormstout Secret Recipe [Passive] Healing increased from 3% to 3.5% maximum Health. Level 4 Withering Flames [W] Spell Power reduction increased from 50% to 60%. Level 7 Gift of the Ox [E] Bonus Stagger duration increased from 1 to 1.5 seconds. Level 10 Wandering Keg [R1] Cooldown reduced from 60 to 50 seconds. Level 13 Pressure Point [Q] Slow amount increased from 35% to 40%. Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%. A Touch of Honey [W] Slow amount bonus increased from 15% to 20%. Return to Top
      Deathwing
      Base
      Health reduced from 2920 to 2850. Health Regeneration reduced from 6.08 to 5.94. Incinerate [W] Damage reduced from 80 to 75. Onslaught [E] Damage reduced from 40 to 38. Damage at the end of the lunge reduced from 75 to 72. Lava Burst [W] Periodic damage increased from 8 to 10 per second. Earth Shatter [E] Damage increased from 80 to 90. Talents
      Level 1 Molten Blood [Trait] Healing increased from .4 to .5% per second. Draconic Might [Trait] Healing reduced from 30% to 25% damage dealt. Level 4 Heat Wave [W] Damage after using Incinerate reduced from 16 to 14 per second. Dragon's Ire [Trait] Bonus damage reduced from 30% to 25%. Level 7 Firestorm [Z] Cooldown reduction increased from 12 to 25 seconds. Skyfall [E] Cooldown reduction reduced from 1.5 seconds to 1 second. Level 10 Burn Beneath My Shadow [R1] Bonus damage reduced from 100% to 80%. Return to Top
      Thrall
      Talents
      Level 1 Rolling Thunder [Q] Bonus damage and healing on Heroic targets increased from 2% to 3%. Return to Top
      Support
      Abathur
      Base
      Locust Strain [Trait] Locust Health increased from 316 to 350. Additional functionality: Locusts deal 50% bonus damage to enemy Structures. Talents
      Level 1 Envenomed Nest [W] Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds. Reinforced Carapace [E] Shield amount increased from 30% to 40%. Level 16 Volatile Mutation [R] Healing increased from 75% to 100% of damage dealt. Level 20 Evolutionary Link [R1] Shield amount Increased from 25% to 35% maximum Health. Return to Top
      Healer
      Auriel
      Talents
      Level 10 Resurrect [R1] Cast range reduced from 7 to 5. Cast time increased from .5 seconds to 1 second. Return to Top
      Kharazim
      Base
      Basic Attack damage increased from 60 to 64. Talents
      Level 1 Transcendence [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Iron Fists [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Insight [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Level 4 Air Ally [Active] Cooldown increased from 20 to 30 seconds. Health increased from 75 to 200. Duration reduced from 40 to 10 seconds. Charges reduced from 2 to 1. Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration. Return to Top
      Stukov
      Talents
      Level 20 Bio-Explosion Switch [Trait] Silence duration increased from 2 to 2.5 seconds. Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion. Return to Top
      Whitemane
      Talents
      Level 13 Saintly Greatstaff [E] Damage increased from 50 to 55. Return to Top
      Melee Assassin
      Maiev
      Talents
      Level 16 Cruel Chain [W] New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. Vengeful Knives [E] New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance. Return to Top
      Samuro
      Talents
      Level 1 Way of Illusion [Q] Quest reward bonus damage increased from 20 to 30. Level 4 Deflection [Passive] Armor bonus increased from 30 to 35. Return to Top
      Ranged Assassin
      Azmodan
      Base
      Summon Demon Warrior [W] Basic Attack damage increased from 30 to 35. Damage per second to nearby enemies increased from 16 to 18. All Shall Burn [E] Periodic damage per second increased from 120 to 128. Final explosion damage increased from 320 to 340. Talents
      Level 4 Battleborn [Passive] Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Level 7 Bombardment [Q] Empowered Basic Attacks duration increased from 3 to 4 seconds. Master of Destruction [E] Bonus Annihilation per Hero hit increased from 3 to 4. Return to Top
      Mephisto
      Talents
      Level 1 Malicious Intent [E] Spellpower bonus increased from 20% to 25%. Level 16 Animosity [W] Bonus duration increased from .5 seconds to 1 second. No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes. Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%. Return to Top
      Nazeebo
      Talents
      Level 10 Ravenous Spirit [R2] Damage increased from 108 to 115. Return to Top
      Orphea
      Talents
      Level 1 Growing Nightmare [E] Additional functionality: Increase the damage of Dread’s explosion by 25%. Now shows Crit kickers when hitting 2 or more enemy Heroes. Ancestral Strength [Trait] No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes. Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds. Level 4 Fright [E] Removed. New Talent: Chaotic Assault [Trait] Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage. Level 16 Lurking Terror [Active] Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second. Return to Top
      Probius
      Talents
      Level 7 Particle Accelerator [Q] Maximum bonus damage for enemies hit reduced from 50% to 40%. Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes. Tower Defense [E] New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift. Level 16 Repulsor [W] Removed. Interference [W] Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center. Return to Top
      Sgt. Hammer
      Talents
      Level 4 Barricade [W] Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds. Level 7 Pulse Detonation Core [Q] Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode. Return to Top
      Bug Fixes
      General
      Updated missing tooltips in a certain language. Heroes
      Arthas Updated the Deathlord's advanced tooltip description. Deathwing Fixed an issue where Lava Burst's targeting guide range indicator could be shorter than its cast range. Fixed an issue where Deathwing could be affected by Blinds. Samuro Fixed an issue where Casting Image Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion Master. Phantom Pain's bonus damage no longer affects non-Heroic targets. Updated a few tooltip descriptions. Whitemane Fixed an issue where Saintly Greatstaff could be doubling Zeal healing from basic attacks. Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st The latest Heroes of the Storm balance patch has arrived!
    • By Stan
      Wonder Billie and Lucky Red Envelope have returned this week and you can purchase both mounts with Gold.
      Hero Sales
      Heroes Old Price New Price Artanis 625 Gems 312 Gems Auriel 750 Gems 375 Gems Gul'dan 625 Gems 312 Gems Mounts
      Wonder Billie has returned and costs 12,000 Gold.

      Lucky Red Envelope is available for 10,000 Gold.

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