Jump to content
FORUMS
Oxygen

Mephisto Meta Tier List (September 2018)

Recommended Posts

fygETiM.jpg

Our twenty-third Heroes of the Storm Meta Tier list for the month of September is here!

We present our twenty-third Heroes of the Storm Meta Tier List for the month of September 2018.

Welcome to Icy Veins's belated Meta Tier List for the August 27 patch, which also takes the latest September 25 patch into account. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

Spoiler

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging. The (ban) comment is a ban recommendation; Meta heroes should be picked and banned first, though heroes from other groups should be considered as well depending on how team compositions are shaping up.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation

 
  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Meta picks

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Genji (ban) Raynor (ban)  Azmodan (ban)  Tyrande↑↑ (ban) 

 

High-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Arthas Dehaka (ban) VarianTwin Blades of Fury (ban) Cassia Jaina Ana
Diablo (ban) Sonya     Fenix (ban) Kael'thas   Li Li
Garrosh (ban)         Nazeebo   Malfurion
Johanna-             Rehgar
Muradin             Whitemane

 

Mid-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Anub'arak Artanis Alarak Tracer (ban) Greymane Gul'dan Abathur Alexstrasza
Blaze Yrel Maiev+ Zeratul Hanzo (ban) Junkrat   Auriel
E.T.C. (ban)+   Malthael   Lunara+ Kel'Thuzad   Deckard 
Stitches (ban)   Ragnaros   Sgt.Hammer (ban)  Li-Ming   Kharazim
VarianTaunt   Thrall+   Tychus Mephisto (new)    
    VarianColossus Smash   Zul'jin Sylvanas   Stukov
    Zarya     Zagara    

 

Low-tier generalists

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Chen Gazlowe Valeera Falstad Chromie Medivh (ban)+ Brightwing (reworked)
  D.Va Murky   Valla Probius   Lt. Morales
    The Butcher         Lúcio

 

Situational picks (map, team composition, or counterpick)

Tank Bruiser Fighter Stalker Marksman Mage Support Healer
Cho'gall (ban) Leoric Illidan Nova The Lost Vikings (ban) Cho'gall (ban) Tassadar Uther (ban)
Tyrael Rexxar Kerrigan (reworked)++ Samuro        
    Xul          

 

Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.

Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.

Situational picks shine on specific maps or as part of specific team compositions.

Share this post


Link to post
Share on other sites

Tyrande is a healer more than a support now, I feel. She can easily be the solo healer for a team.

I am surprised to see Merphisto low as well, but I should not have been. The nerf in his last balance patch hit him pretty hard and a lot of his power budget is baked into Consume Souls if it does not get interrupted. That and his kit is just weird - his W deals too much damage in too small of an area which is rather awkward and his E effectively casts Time Loop on yourself can get you killed very quickly indeed.

Edited by Aasgier

Share this post


Link to post
Share on other sites

i am surprised by how low kerrigan is ?

 

its insane how tanky she is

 

yesterday i had a 1v1 against a greymane and the time he was dead he didnt even touch my health

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites

What's with the brightwing anyway? She finally got a nice single-target clutch heal and can keep even tanks alive for much longer thanks to the %HP heal, plus she's great against AoE spell damage and has built-in aoe cleanse...

Share this post


Link to post
Share on other sites
27 minutes ago, Mefi said:

What's with the brightwing anyway? She finally got a nice single-target clutch heal and can keep even tanks alive for much longer thanks to the %HP heal, plus she's great against AoE spell damage and has built-in aoe cleanse...

Her overall healing contribution is still very low compared to other healers. I tested a couple of builds and most of them are underwhelming. Especially Q build, which looks great on paper (good silence), low cd, but doesn't really work so well in actual games because it's mostly dependent on hitting enemies with the center of the AOE, which is tricky. 

 

We played qms yesterday and what caught our attention was the fact that while we roamed Hanamura with two tough tanks and Brightwing, we didn't notice her healing output at all. My friend even asked me, - "where are your heals, WTF?"

 

Here lvl 20 talents barely make any sense, while aoe pixie dust is cool, everything else is barely useful, emerald wind upgrade is just bizarre, 5 sec ulti that costs 200 mana, wtf, she has 690 mana on lvl 20.

Edited by Kuarinofu

Share this post


Link to post
Share on other sites
19 minutes ago, Kuarinofu said:

Her overall healing contribution is still very low compared to other healers. I tested a couple of builds and most of them are underwhelming. Especially Q build, which looks great on paper (good silence), low cd, but doesn't really work so well in actual games because it's mostly dependent on hitting enemies with the center of the AOE, which is tricky. 

We played qms yesterday and what caught our attention was the fact that while we roamed Hanamura with two tough tanks and Brightwing, we didn't notice her healing output at all. My friend even asked me, - "where are your heals, WTF?"

Here lvl 20 talents barely make any sense, while aoe pixie dust is cool, everything else is barely useful, emerald wind upgrade is just bizarre, 5 sec ulti that costs 200 mana, wtf, she has 690 mana on lvl 20.

I personally enjoy her PolymorphPolymorph build with Blink HealBlink Heal. In the endgame she can put the entire team into permanent stealth through Invisible Friends, and they regen a lot of health as long they don't reveal themselves. It is insane. I think she should be at least mid-Tier since she has a lot more of utility now. But yeah, hear healing output was never high enough to compete with the top tier healers, specially since her niche functions better in anti-dive / highly defensive teams.

Kerrigan should be higher as well. She is hitting pretty hard and has insane sustain through her shields, which are a lot better now; I dare to say her sustain is better than Fenix's now.

Edited by Valhalen
  • Like 1

Share this post


Link to post
Share on other sites

I think the updated kit requires players to adjust to it. Hyper ShiftHyper Shift healing stacks up nicely and makes for a great bait, but instead of casting it preemptively as you would do before (considering the old level 7 shield) you are supposed to cast it in a specified moment in a teamfight when the person you are trying to peel is down by ~20-30% HP, so you can utilitze the healing and add a level 7 shield on top of that (which is the best pick). The new shield lasts only for 5 seconds, so it requires more skill, but it goes along with the new way of using it.

Her Soothing MistSoothing Mist healing output is as it always should be (low enough to justify her having a well-rounded kit), but with an added option to reset it quickly with a well-landed Q. 

I agree with Valhalen, that the Blink HealBlink Heal is a great option. I have yet to test the Lvl20 Blink upgrade, because it didn't convince me initally on paper. Not sure about the level 1 polymorph talent though, I feel like Hyper ShiftHyper Shift CD reduction/bonus healing is quite potent, but once I'll get into a more aggresive composition, then I'd probably be picking Greater PolymorphGreater Polymorph 

Also, I really love the new lvl 16 Phase Out talent, which has replaced the level 13 Ice BlockIce Block. Most of the time it makes more sense to use stasis in order to dodge a particular ability or two instead of waiting full 3 seconds for enemy to catch up on you. My only concern is that it is exclusive with a classic CritterizeCritterize , which is great talent on its own or potentially game breaking with lvl1 and lvl4 Poly talents.

When it comes to lvl 20 talents I had a blast with AoE Pixie Dust, but how will it fare depends on your level 13 talent most of the time. If you've picked additional spell armor, then the 50% spell reduction for 4 seconds + another Pixie Dust on the hero of your choice is a deal breaker against the mages. It also boosts your team's movement speed by 20%, which is quite an underrated stat, plus you can buff it up to 40% if you need a strong Lucio's level dis(engage) against any given comp. 
 

Edited by Mefi

Share this post


Link to post
Share on other sites
16 minutes ago, Mefi said:

I agree with Valhalen, that the Blink HealBlink Heal is a great option. I have yet to test the Lvl20 Blink upgrade, because it didn't convince me initally on paper. Not sure about the level 1 polymorph talent though, I feel like Hyper ShiftHyper Shift CD reduction/bonus healing is quite potent, but once I'll get into a more aggresive composition, then I'd probably picking Greater PolymorphGreater Polymorph 

I was a bit skeptical at first, but Invisible Friends is really powerful, because it is a permanent stealth given to both Brightwing and her target ally as long they don't perform any other action, and it functions like any other stealth, meaning you become completely invisible as long you don't move for a few seconds.

I wouldn't say it's her best level 20 talent, but it can be a gamewinning talent in the right circumstances, specially if your team can do some really nasty ganks and setup traps. For example, I was in a game in Hanamura yesterday where I made my entire team invisible, and we won by setting up a trap near the objective. And we had a Garrosh. In stealth. That is scary.

As for the Greater PolymorphGreater Polymorph, she becomes even more annoying with the increased range. And the resets are fantastic in teamfights where you gain the upper-hand. In that same match I described above the enemy team had a Murky, so you can imagine how many resets I was getting, haha.

Edited by Valhalen

Share this post


Link to post
Share on other sites

Kerrigan is insanely low on this list. If played even half way right her shields become insane. She does even more damage than before the rework, and now can survive to do it. I'm pretty sure she's an instant pick/ban at any level they can properly land her combo.

  • Haha 1

Share this post


Link to post
Share on other sites
12 minutes ago, Valhalen said:

I was a bit skeptical at first, but Invisible Friends is really powerful, because it is a permanent stealth given to both Brightwing and her target ally as long they don't perform any other action, and it functions like any other stealth, meaning you become completely invisible as long you don't move for a few seconds.

I wouldn't say it's her best level 20 talent, but it can be a gamewinning talent in the right circumstances, specially if your team can do some really nasty ganks and setup traps. For example, I was in a game in Hanamura yesterday where I made my entire team invisible, and we won by setting up a trap near the objective. And we had a Garrosh. In stealth. That is scary.

As for the level 1 Polymorph talent, she becomes even more annoying with the increased range. And the resets are fantastic in teamfights where you gain the upper-hand.

I've just tested level 1 poly and I'm sold! The range increase is fantastic in many ways. Most importantly it helps dealing with kiting backline heroes.

 

Edited by Mefi
  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

As someone who has played BW a lot before Suppocalypse and tried her now, she is really good, but there are some quirks.

Situations that help her: Your team doesn't fully rely on your heals (they have self sustain like Raynor and Blaze). their team is melee or they rely on some dive hero like Kerrigan or Tracer. You really need temmates who can follow upon Polymorph.
Maps like Dragon Shire where your team will be separated also helps her as she shines in smaller fights. One quirk is that you might have to sit in that lane for a while, as you need minions to die near you to get CDR, it's no longer from healing.

Q build is tricky, incosistent, sure. BUT, as soon as you hit first person or they start clumping up, it becomes incredibly easy to hit next one, as they will be slowed for 40%(!) for 3s. You can easily setup kills with that.
Edit: There are also some quirks like being able to stop channels like Guldan's Drain LifeDrain Life or Azmodan's All Shall BurnAll Shall Burn and similar. 
One more thing to add, right now she has 50% armor for 3s, which can increased to 6s with AoE Pixie at 20. Which again goes with she does best, prevent damage and add CC. Your heals help, but that's not where she shines.


And yes, Kerrigan should be waaaaaaay up.

Edited by SleepySheepy
  • Like 1

Share this post


Link to post
Share on other sites

Just adding my thoughts to this tier list.

I understand why Mephisto is lower than I expected at first. While Consume SoulsConsume Souls is a very powerful heroic, with a great level 20 upgrade, it's far more potent in pub games, while having less value against good and competitive players. His biggest downside is probably that his shade's location visible to enemies. Lacking an escape hurts him for sure, though. 

Regarding Brightwing, her rework was good, but I can't help but feel like she still isn't meta. Her sustained healing is far better, but she lacks on demand and single target healing - something that the top healers right now (Tyrande, Whitemane, etc.) have plenty of. Fun rework that makes her more rewarding to play, but I don't see her shining in the current CC and dive oriented meta.

Kerrigan's rework on the other hand, has made her much more viable. Her survivability has shot through the roof, and her damage is still extremely high. As always though, she remains very vulnerable to targeted CC, because a Kerrigan that can't do damage is a Kerrigan that gains no shields, and therefore dies quickly. She does fit very well into the dive meta though, and her combo can provide an abundant amount of CC that allies can take advantage of. While she didn't really receive many gameplay changes, she certainly feels more powerful.

Tyrande's rework was very successful, and she's a true solo healer now. She fits perfectly into the current meta. 

I also think Maiev could certainly jump up a spot. While she lacks self sustain, which can hurt her performance, her physical damage build can provide an insane amount of sustained AoE damage, which combined with her utility from Umbral BindUmbral Bind and Containment DiscContainment Disc/Warden's CageWarden's Cage, makes her a menace in the right hands. She isn't really contested in casual play, but the opposite is true for high level and competitive games. 

Edited by Maxkitty

Share this post


Link to post
Share on other sites
1 hour ago, Maxkitty said:

I'm somewhat surprised to see Mephisto down so low. His damage is great, he can dive backlines, and his Consume SoulsConsume Souls ult is undeniably one of the most powerful heroics in the game, with a busted level 20 upgrade.

Meph is a tricky hero to get consistent value from.  His base damage is good (great even), at least prior to his recent nerf, but only if you get the correct positioning (both yours and your opponents).  He has a heck of a time poking effectively since his Lightning Nova has short range and his Skull is a skill shot with a delay making it easy to dodge.  His teleport is useful for getting his Nova going but isn't an escape and leaves him very vulnerable to skill shots targeting his return spot.  His Ult is fun and great for pub stomping but against people who are used to playing around abilities like it (from games like LoL, Dota 2, and others) it's not nearly as impressive as some make it out to be.  He's kinda in a tough spot.  You need to be good to get the most out of him but against similarly good players he gets played around a lot.  At least that's my take on why his ranking is lower than some expect it to be.

Share this post


Link to post
Share on other sites
19 minutes ago, KSDT said:

Meph is a tricky hero to get consistent value from.  His base damage is good (great even), at least prior to his recent nerf, but only if you get the correct positioning (both yours and your opponents).  He has a heck of a time poking effectively since his Lightning Nova has short range and his Skull is a skill shot with a delay making it easy to dodge.  His teleport is useful for getting his Nova going but isn't an escape and leaves him very vulnerable to skill shots targeting his return spot.  His Ult is fun and great for pub stomping but against people who are used to playing around abilities like it (from games like LoL, Dota 2, and others) it's not nearly as impressive as some make it out to be.  He's kinda in a tough spot.  You need to be good to get the most out of him but against similarly good players he gets played around a lot.  At least that's my take on why his ranking is lower than some expect it to be.

That's true, I've updated my post to reflect that. My experiences with him were mostly in pubs games, so that further solidifies your point. In competitive games and against good players, I can see Mephisto being far less viable.

Share this post


Link to post
Share on other sites
23 minutes ago, Androski said:

I never expected to live long enough to see the day that Twin Blyads reaches a higher tier than Taunt.

 

  • Like 1
  • Haha 5

Share this post


Link to post
Share on other sites

Friendly reminder that Kerrigan isn't "low" tier, but rather, situational. Situational heroes can be excellent in the right... situation. However, I did give her a + as I believe her rework has made her more versatile, making her a contender for the "regular" tier list. When we have more data, I'll move her - mid or high tier, depending. I may also have mistakenly labeled Tyrande as a support when I wanted her as  healer, but there's a bit of room for debate here, so I'll leave her as is for the time being.

Share this post


Link to post
Share on other sites

Wow! Pleased to see Ana getting the recognition!  If you master her, the burst healing and denial are going to be huge as we head into double support meta (I think we all know we're very nearly there).  

Nice to see Tyra back at the top, albeit in a more straightforward healer role than she was.  I feel like shes a bit more one-dimensional than she was, but that's a good tradeoff since shes actually a strong healer now as opposed to a jack of all, master of none.

I need to spend more time with Kerri to see if I can appreciate her placement here.  Her changes looked exciting, I just haven't had enough games to digest them yet.

Share this post


Link to post
Share on other sites
3 hours ago, shanghaied said:

Wow! Pleased to see Ana getting the recognition!  If you master her, the burst healing and denial are going to be huge as we head into double support meta (I think we all know we're very nearly there).  

Double support is never returning back, as all supports don't deal enough damage* and have poor waveclear. On top of that, taking away their Cleanse for pseudo versions made sure you can pick people off.

I could be full of poo poo, as some teams manage to make (pre-rework)BW+Uther comp work.

*Whitemane and Auriel being an exception.

Edited by SleepySheepy

Share this post


Link to post
Share on other sites
3 hours ago, CorneliusBrutus said:

Great support, as long as you don't need her to heal. Sounds pretty good!

That's like saying you pick Stukov, Uther or Deckard just for the heals. No.
If I wasn't clear, I'm not claiming she is meta pick or something. But she definitely can be placed in general list, opposed to previous (very) situational list. Do you need global that can provide really good amount of CC and disengage and you aren't relying on targeted healing, like Tyrande and Whitemane can provide, take BW.  

Share this post


Link to post
Share on other sites

Wow, a lot of changes that I don't expect there.

How's Arthas high tier? I genuinely think that he's the one of the worst main tanks right now.

Isn't Twin Blade just an NA (LUL) thing?

I think Deckard is still high tier though. He's still considered one of the best healers currently, and his popularity certainly reflects that.

I think Diablo should be a 'Meta Pick'. He has nearly 100% popularity from what I've seen. Either he's first banned, or picked if not.

Share this post


Link to post
Share on other sites
6 hours ago, SleepySheepy said:

That's like saying you pick Stukov, Uther or Deckard just for the heals. No.
If I wasn't clear, I'm not claiming she is meta pick or something. But she definitely can be placed in general list, opposed to previous (very) situational list. Do you need global that can provide really good amount of CC and disengage and you aren't relying on targeted healing, like Tyrande and Whitemane can provide, take BW.  

Well...she is in generalists. Low-tier generalists. Sounds about right. I would pick any of those guys above her, and many more for their CC and peel. Only thing BW provides over others is the teleport, which is only useful depending on the maps in the rotation. I cringe internally if someone on my team takes Brightwing.

Edited by CorneliusBrutus

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Due to some unexpected issues, Blizzard's delaying the Deathwing patch in Europe and the update should go live at around 5 PM PST (2:00 AM CET).
      Meanwhile, the patch has hit other regions and you can read the full patch notes for details.
      Blizzard (Source)
      Hello,
      Due to an unexpected issue found, we’re delaying the Heroes of the Storm live patch release in EU region to 5pm, tomorrow, December 4, PST.
      Sorry for the inconvenience, and thank you for your understanding. We’ll get it ready as soon as we can!
    • By Stan
      Players won't be getting any rewards besides the 3,750 Gold and the Portrait this Season which ends in less then a week.
      Blizzard (Source)
      Hey team what’s up with the lack of rewards? Did you not intend to include a mount or a similar reward in the first place or can we still keep our hopes up because someone simply forgot to press a button?
      I understand if the development team wants the gameplay experience to be its own reward, no one cares about portraits and some bonus gold in the end is a nice addition, but then why dangle a carrot infront of us if it can’t be communicated properly?
      Hey GriM,
      The Season rewards for this year were the Portrait and the Gold only. There are no other missing rewards. As this is not a bug, this would be great feedback to discuss on the General Discussion forum!
    • By Stan
      The latest patch with Deathwing and the first Nexus Anomaly is now live. The Toy 2 event teased at BlizzCon starts the week of December 16 and players will be able to obtain the toy train mount!

      Full patch notes for the update can be found below.
      Blizzard (Source)
      The next Heroes of the Storm patch has arrived! The update brings a new Hero, Deathwing the Destroyer, new Experience Globes, new bundles, new skins, and much more! Dive on in for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Nexus Anomaly – Experience Globes
      Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.
      The first Nexus Anomaly has arrived! In order to make collecting experience more satisfying and intuitive, we're changing how experience is collected from Minions in the Heroes of the Storm. Players will no longer get experience from simply being nearby, but instead need to gather an Experience Globe dropped by dying Minions.
      Experience Globes
      Minions no longer give Experience by killing them, but instead drop an Experience Globe that must be collected. Footman and Archer Minions (and their equivalent on different Battlegrounds) drop an Experience Globe that lasts for 6 seconds and awards 80 experience (plus 2 every minute). Wizard Minions no longer give Experience, but Experience Globe values have been increased to compensate. Experience Globes slowly move toward the closest allied Hero within 6 range, and are collected when an allied Hero comes within 1.5 range. Experience Globes will not move toward Heroes that are hidden in bushes or Stealthed, but they can be still collected by these Heroes if they move within 1.5 range. A few Heroes have special interactions with Experience Globes. Ragnaros Lava Wave will now instantly collect Experience Globes as it passes by. Abathur's Symbiote is treated as a Hero for the purposes of collecting Experience Globes. Hallucinations like Samuro's Mirror Images or Nova's Holo Clones are treated as a Hero for the purposes of collecting Experience Globes. General
      Storm League
      Team Leaders will now be chosen based solely on highest Rank. Players who are Master or above may only queue for Storm League in a party with a maximum of one other player. The second player must also be Master or above. Both players in the party must be within 5000 Rank Points of each other. Players who have completed their placement games may no longer play Storm League in a party with players who have not completed their placement games. Toys 2 Event Quests
      Toys 2 is the winter event for Heroes of the Storm running from the week of December 16 to week of February 3, PST. Roll dice, complete quests, and join Tickle Mephisto on a board game adventure in the Nexus for awesome rewards... and sweet revenge! Loot Chests
      During the Toys 2 event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be New Toy Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from New Toy Loot Chests only. You can also score Items from previous years’ winter events limited-time loot chests! User Interface
      User Interface improvements for heroes with multiple forms have been added to the Hero Collection and Hero Select Ability screens for Deathwing and to the Hero Select Ability screen for Greymane. AI
      AI will now pay more attention to lanes that need to be defended or attacked. AI will no longer be aware of the status of mercenary camps they cannot see. AI will path through enemy towns less often. AI will more highly value preventing a mercenary camp from leashing. Mercenary camp goal base scores have been standardized on all maps. This will make it easier to observe and tweak AI agent mercenary capture behavior. Many map goal objective scores have been standardized on all maps. This will make it easier to observe and tweak AI agent objective behavior. Volskaya Foundry AI will no longer wait 8 seconds before using the Triglav Protector unless there is a human player on their team. Agents will be much more consistent and willing to pick up and use Turrets and Bio Emitters on Volskaya Foundry. New Hero: Deathwing, The Destroyer

      Now prepare for the unmaking of your world as Deathwing descends upon the Nexus. The Worldbreaker has set his sights on the realms of the Nexus to spread his reign of death and destruction.
      Trait
      The Aspect of Death Deathwing is covered by Adamantium Armor Plates, granting him Armor. He deals double damage to Heroes and is permanently Unstoppable but is unable to be affected by allied abilities. Mount
      Dragonflight [Z] After 3 seconds, fly into the air becoming immune to all effects and heal for 2.5% of your maximum Health per second. Once cast, this ability cannot be interrupted. Cannot be cast 4 seconds after taking damage, Basic Attacking or casting an Ability. After remaining in the air for at least 8 seconds, Deathwing can channel for 1.75 seconds and land anywhere that his team has vision of in either Destroyer or Worldbreaker forms, dealing 75 damage to enemies. His abilities are put on a 3 second cooldown upon landing. Energy: No Energy cost. Cooldown: 45 seconds. Basic Abilities
      Molten Flame [Q] Breathe a stream of molten flame, dealing 192 damage per second. Molten Flame has an initial cost of 10 Energy, then drains 30 Energy per second. Cooldown: 3 seconds. Incinerate [W - Destroyer] Flap your wings in a downward blast, dealing 85 damage to nearby enemies. Energy: 15 Energy. Cooldown: 4 seconds. Lava Burst [W - Worldbreaker] After a 1 second delay, create a pool of magma that deals 16 damage per second and slows enemies by 35%. Lasts 6 seconds. Energy: 20 Energy. Cooldown: 6 seconds. Onslaught [E - Destroyer] Lunge in a targeted direction, dealing 42 damage and slowing enemies by 35% for 2 seconds. At the end of the lunge, Deathwing bites enemies for an additional 80 damage. Energy: 20 Energy. Cooldown: 5 seconds. Earth Shatter [E - Worldbreaker] Create a fissure in the earth that deals 80 damage to enemies and stuns them for .75 seconds. Energy: 25 Energy. Cooldown: 12 seconds. Heroic Ability
      Cataclysm [R] After 2 seconds, fly in the targeted direction, dealing 90 damage on impact and leave scorched ground that deals an additional 48 damage per second for 6 seconds. Energy: No Energy cost. Cooldown: 90 seconds. Collection
      Many seasonal items will be returning to the Collection the week of December 16, PST, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles
      The following new bundles are only available for a limited time! Destroyer Brightwing Bundle Lil' Destroyers Bundle The following bundles will be available starting the week of December 16, PST: Toys 2019 Bundle Toys 2018 Bundle Cosmonaut Qhira Bundle Tickle Mephisto Bundle Green Army Bundle Train Bundle New Skins
      Deathwing Tyrannical Deathwing Iron Deathwing Glorious Deathwing Destroyer Brightwing Savage Destroyer Brightwing Ancient Destroyer Brightwing Tyrannical Destroyer Brightwing Iron Destroyer Brightwing Glorious Destroyer Brightwing The following skins will be available for a limited time starting the week of December 16, PST:
      Tickle Mephisto Grumpy Tickle Mephisto Crazed Tickle Mephisto Shocking Tickle Mephisto Cuddly Tickle Mephisto Unlucky Tickle Mephisto Cosmonaut Qhira Commander Cosmonaut Qhira Blazing Cosmonaut Qhira Explorer Cosmonaut Qhira Eternal Cosmonaut Qhira Super Cosmonaut Qhira Green Army Deckard Pain Green Army Commandant Varian Green Army Raynor Bitter Bear Stitches Shabby Bear Stitches Fuzzy Bear Stitches Galactic Force Valeera Proto Force Valeera Ferocious Dehakasaurus Rex X-Treme Dehakasaurus Rex New Mount
      The following mounts will be available for a limited time starting the week of December 16, PST:
      Toy Train Speedy Toy Train Blazing Toy Train Cosmic Toy Train Royal Toy Train Grimrail Toy Train Galactic Lion Proto Lion Gloomy Plush Unicorn Shabby Plush Unicorn Mellow Snowflake Periwinkle Snowflake New Announcer
      Deathwing Announcer New Content
      Several new portraits, sprays and other items have been added to the collection! Heroes
      The Lost Vikings

      Base
      Baleog Health increased from 1095 to 1180. Health Regeneration increased from 2.22 to 2.46. Basic Attack damage increased from 73 to 78. Erik Health increased from 767 to 840. Health Regeneration increased from 1.6 to 1.75. Basic Attack damage increased from 60 to 65. Olaf Health increased from 1424 to 1540. Health Regeneration increased from 2.97 to 3.21. Basic Attack damage increased from 52 to 57. Talent
      Level 10 Longboat Raid! [R1] Mortar damage increased from 205 to 228. Viking Stun duration when the Longboat is destroyed reduced from 1.5 to 1 second. Mephisto

      Talent
      Level 1 Furious Spark [W] Bonus damage is now dealt every 3rd hit. Damage reduced from 95 to 72. Additional functionality: Now also grants Mephisto 2 Mana when dealing damage with Furious Spark. Malicious Intent [E] Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then increase the duration of the Spell Power bonus to 10 seconds after it ends. Level 4 Spite [Passive] Regeneration Globe duration increased from 125% to 150%. Cooldown reduction increased from .75 seconds to 1 second. Level 7 Frost Storm [E] No longer Slows enemy Heroes near the Shade of Mephisto. Additional functionality: Enemy Heroes who are hit by Lightning Nova while Shade of Mephisto is active are Slowed by 15% for 1 second. Trickery [E] No longer removes Slows and Roots from Mephisto. Additional functionality: If Mephisto hits enemy Heroes at least 20 times with Basic Abilities while Shade of Mephisto is active, then reset its cooldown. Level 13 Hysteria [Trait] Additional functionality: Mephisto gains 15% of his maximum Health and Mana when he casts his Heroic Ability. Level 16 Animosity [W] New functionality: Increase the duration of Lightning Nova by .5 seconds Basic Attacks against enemy Heroes while Lightning Nova is active increase the duration of Lightning Nova by an additional .25 seconds. Bug Fixes
      General
      Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would be invisible when using Low graphics settings. Heroes
      Genji Fixed an issue where Swift Strike's reset UI appeared when Genji hit an enemy Hero with Dragonblade but did not have The Dragon Becomes Me talent. Nova Nova Holo Decoy Snipe no longer deals full damage if the Decoy dies while Snipe is in flight. Samuro Samuro's Press the Attack Talent will now correctly grant Attack Speed on his first Basic Attack. Mac
      Fixed an issue that could cause Blackheart’s Bay to crash on load. Fixed an issue where some parts of Sky Temple and Blackheart’s Bay would render with a strobing/flickering effect when using Low graphics settings. Deathwing is now live and the Toys 2 winter event begins December 16.
    • By Stan
      Heroes developers will be answering your questions on Reddit on Thursday.
      The next Heroes of the Storm AMA is scheduled for December 5. Don't forget to submit your questions and stay tuned for our recap!
      Blizzard (Source)
      Greetings, Heroes!
      We’re going to host our next AMA right here on Thursday, December 5th, 2019. The following Heroes developers will join the thread and answer your questions starting around 10:00 a.m. PST (7:00 p.m. CET) until 12:00 p.m. PST (9:00 p.m. CET).
      Adam Z. Jackson (/u/BlizzAZJackson) Andrew Kinabrew (/u/Blizz_KinaBREW) Brittany Gleiter (/u/Blizz_BGleiter) David Gower (/u/Blizz_DGower) David P Warner (/u/Blizz_DWarner) Kaeo Milker (/u/KaeoMilker) Kevin Gu (/u/BlizzKGu) Kyle Dates (/u/BlizzKyle) Ryan Mills (/u/Blizz_RyanM) Thomas Horwath (/u/Blizz_Thomas) Sergey Morozov (/u/Blizz_SMorozov) When posting multiple AMA questions: Please make an effort to post one question per comment. This will make it easier for others to read through the thread, and will help the developers focus on one question at a time. However, please feel free to comment as many times as you'd like in order to get your questions posted.
      You can start posting your questions right now, and we'll see you on Thursday!
    • By Stan
      The Heroes of the Storm cinematic has been upscaled using machine learning to 8K.
      The upscaling madness continues and hits Heroes of the Storm as Upscale remastered the original cinematic of the game to 8K.
      Recently, we covered the upscaled Wrath of the Lich King cinematic and the Vanilla WoW intro. You can also support the producer on Patreon.
×
×
  • Create New...