Welcome to our Talents page for Jaina. Here, we give you an overview of how strong each of Jaina's talents is. Then, we present several viable builds, before analyzing each talent raw separately, so that you can make informed decisions.
1. Jaina's Talent Build
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|4||✔ ✘ ?|
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|16||✘ ? ✔|
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2. Jaina's Talent Build Cheatsheet
Frostbolt BuildTalent calculator »
The Frostbolt build seeks to improve Jaina's sustained damage output through the several synergistic Frostbolt-related Talents. Fingers of Frost provides much needed Mana and a bit of extra damage; Frost Shards makes Frostbolt more difficult to block and potentially doubles its damage; Ice Lance situationally halves Frostbolt's Cooldown, which is particularly significant when combined with Icy Veins; Summon Water Elemental provides a reliable way to keep targets Chilled through Frostbite.
3. Level 1 Talents for Jaina
Increase the range of Frostbolt by 30%.
Increase the duration of Chill from 4 seconds to 6 seconds.
Quest: Gather Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per second, up to 2 per second.
Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.
Winter's Reach has very little practical effect. Very rarely will there be a situation where the increased range on Frostbolt makes a difference, especially considering you need to be very close to hit enemies with Cone of Cold. Furthermore, Frostbolt's relatively slow projectile speed makes it difficult to fully exploit the range increase.
Although Lingering Chill turns Frostbite into one of the longest Slowing effect, it fits rather poorly with Jaina's bursty approach to solving problems. In other words, it is difficult to benefit from the Slowing effect when your typical plan involves using your Abilities very quickly in order to force kills.
Fingers of Frost provides Jaina with more damage and Mana. Very nice.
4. Level 4 Talents for Jaina
Frostbolt will now pierce the first target to hit an additional target behind them.
Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20.
Enemies that attack Jaina are Chilled. Additionally, every 10 seconds, Jaina gains 50 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 50%.
Frost Shards improves the reliability of Frostbolt by making it more difficult to block. It is particularly useful for hitting enemies that are hiding behind Minions, Structures, or Summons. It also helps with dealing with Mercenary Camps; just make sure to line up your Frostbolts properly.
As we recommend Fingers of Frost, which provides a generous amount of Mana, we judge Arcane Intellect to be unnecessary. If another Hero Level 1 Talent were to become popular, Arcane Intellect could be justifiable.
Frost Armor has niche use against nimble melee Assassins. Although the Armor provided by the Talent is passable, being able to Chill any attacker allows you to retaliate with full force, through Frostbite, without having to initially hit with an Ability. The Slowing effect makes Frostbolt and Blizzard much easier to land, on top of greatly improving Cone of Cold's damage. This becomes particularly useful when using the Numbing Blast Talent.
5. Level 7 Talents for Jaina
Hitting a Chilled target with Frostbolt reduces its cooldown by 2 seconds and restores 10 Mana.
Increase the width of Cone of Cold by 100% and cause each chilled Hero hit to reduce its cooldown by 2.5 seconds, up to a maximum of 5 seconds per use.
Basic Attacks against Chilled Heroes deal 75% more damage and lower the cooldown of Blizzard by 1 second.
Ice Lance provides most damage potential at this Talent tier. This is particularly true when coupled with Frost Shards. Ice Lance also allows you to chase and kite enemy Heroes more effectively through reapplying Chill. Ice Lance is also the only Talent on this tier that works against Mercenaries and Structures, making it much more versatile than its alternatives.
Icefury Wand has the unfortunate downside of functioning only against Heroes, as stated above. Although the damage increase to Basic Attacks is notable, the Blizzard-related Cooldown reduction aspect is underwhelming at best, as it is typically difficult to deliver enough Basic Attacks safely as Jaina.
6. Level 10 Talents for Jaina
- Mana: 70
- Cooldown: 80 seconds
After a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
- Mana: 60
- Cooldown: 60 seconds
Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Lasts 20 seconds.
At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the abilities section; refer to it for more information.
Ring of Frost is an Ability that is generally used as part of a combo, or as a means of punishing team compositions with 3 or more melee or otherwise immobile Heroes. Numbing Blast can help with setting up your own Ring of Frost hits.
7. Level 13 Talents for Jaina
Increase cast range of Blizzard by 100%.
Gain a Shield for 25% of Ability damage dealt to Chilled targets. The shield lasts 4 seconds.
- Cooldown: 60 seconds
Activate to make Jaina's Basic Abilities' cooldowns recharge 200% faster and reduce their Mana cost by 50% for 5 seconds.
Icy Veins is a fantastic activatable Talent that allows you to have a "second wind" after using your Basic Abilities. Besides a hefty 50% Mana cost reduction, Icy Veins also reduces the Cooldowns of your Basic Abilities to 1.33 seconds, 5.33 seconds, and 3.33 seconds for Frostbolt, Blizzard, and Cone of Cold respectively. Icy Veins works particularly well with Ice Lance.
Ice Barrier is the defensive alternative to Icy Veins, and is typically picked as a means of surviving against melee Assassins. It also somewhat allows you to play more aggressively, and particularly if you are able to hit Minions or Structure with Abilities, as they also trigger Ice Barrier's effects.
Storm Front is an interesting but ultimately ineffective Talent when compared to its alternatives. Generally, you need to be within the casting range of Cone of Cold and Frostbolt to kill enemy Heroes. Although Storm Front may catch opponents by surprise, Icy Veins will yield much more team fight damage.
8. Level 16 Talents for Jaina
Increase the radius of Blizzard by 30%.
Enemies damaged by Cone of Cold have their Armor lowered by 25 for 2 seconds, increasing their damage taken by 25%.
Cone of Cold Roots Chilled targets for 1 second.
If Snowstorm makes it easier to reliably hit with Blizzard, its Numbing Blast alternative does so as well, on top of providing more utility. Snowstorm used to be a Hero Level 4 Talent, and effectively feels outdated as of Jaina's current state.
Although Northern Exposure provides a reasonably powerful Armor-reducing effect, Numbing Blast is generally more effective at indirectly improving Jaina's damage output. The main issue with Northern Exposure is that its effect do not affect Cone of Cold's own damage, making it less powerful than it may seem.
Although Numbing Blast provides no upfront damage, its Rooting effect will generally result into much more burst than the alternative Talents by allowing you to unconditionally hit with at least two Blizzard waves, on top of allowing your allies to follow up. It is worth noting that Numbing Blast is Jaina's only source of hard crowd control besides Ring of Frost. Numbing Blast also has some defensive utility to it, but it will actually out-damage Northern Exposure in most situations, simply because of its utility, particularly against melee Heroes.
9. Level 20 Talents for Jaina
The center area of Ring of Frost deals 310 (+4% per level) damage and Roots enemies after the outer ring expires. Each enemy Hero hit reduces its cooldown by 10 seconds.
Increases the cast range of Water Elemental by 50%, and the Water Elemental will now mimic Jaina's Basic Abilities for 50% damage.
- Cooldown: 60 seconds
Activate to teleport a short distance and Chill all nearby enemies.
Frostbite's Chill can now stack a second time, slowing targets up to 40%.
Cold Snap's additional central effect takes an excessive 6 seconds to trigger after first casting Ring of Frost, making it generally very unrealistic to rely upon. The Cooldown reduction aspect is interesting, but is ultimately winmore.
Wintermute provides an impressive potential short term damage increase of 50%, though in practice it is often a bit less, especially if the Water Elemental is killed. If you feel like your survivability has not been an issue throughout a given match, Wintermute will certainly pay off, especially with Icy Veins; both Cooldowns should always be timed, especially considering they are exactly the same length.
Ice Blink has both defensive and offensive utility for Jaina, and is reminiscent of a short-ranged Bolt of the Storm which can be used to apply Frostbite. Ice Blink is especially useful when being heavily pressured by melee Assassins or otherwise dived repeatedly, but may also be used to combo with Numbing Blast for a reliable Rooting effect to burst down Heroes who are out of position.
Deep Chill can be debilitating to melee-heavy team compositions, but must compete with more powerful Talents. Deep Chill was recently moved from a Hero Level 1 Talent to this last Talent tier, making it somewhat of a misfit.
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