Greymane Abilities and Strategy
Welcome to our Abilities page for Greymane. Here, we give you an overview of every ability in Greymane's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Greymane's other abilities. We also give you strategy tips to play Greymane efficiently.
Greymane's Tips and Tricks
- Use Minions, Summons and Structures to trigger Gilnean Cocktail's increased cone damage against Heroes.
- Inner Beast's duration can be increased by attacking anything — not just Heroes.
- Razor Swipe is useful for quickly avoiding skillshots and area of effect Abilities.
- A marker appears above Heroes that would die to Go for the Throat's damage.
- Cursed Bullet is worth using against Tanks early on in any given fight due to its high damage and short Cooldown.
Curse of the Worgen
Greymane can use certain Abilities to shapeshift between a Human and a Worgen.
While Human, Greymane's Basic Attacks are ranged.
While Worgen, Greymane gains 10 Armor, and his Basic Attacks become melee but deal 40% more damage.
Although we typically list Hero Abilities in their in-game order, Greymane's Trait is quite unique in that it certainly impacts the rest of his Abilities. It is thus listed first, so as to provide a clearer context for everything else.
Curse of the Worgen passively causes Greymane's Basic Attacks to have a Range of 5.5 (the average for the majority of ranged Heroes) while in Human form, and to deal 40% more damage and gain 10 Armor while in Worgen form, at the cost of becoming melee. This effect also dictates which Abilities are currently available to Greymane; the Human form has access to Gilnean Cocktail and Darkflight, whereas the Worgen form has access to Razor Swipe and Disengage.
By default, Greymane assumes his ranged Human form. There are two ways of becoming Worgen: Darkflight and Go for the Throat. Becoming Human again is achieved through Disengage, Cursed Bullet, Mounting, or dying. Although there is no inherent Cooldown to transforming, the act is in of itself "gated" behind the base Cooldown of the aforementioned Abilities.
Properly using Greymane's alternate forms is absolutely key to his mastering. For general Hero combat, one should associate the Human form with lower, safer damage. The Worgen form should be reserved for situations where burst damage is needed and relatively safe to carry out. This very basic breakdown, of course, fluctuates and is entirely dependent upon the current situation at hand. Variables such as strategic advantages (Cooldowns, Experience or numerical advantage, position, pressure), team compositions, and win condition must all be gauged to figure out exactly when to exploit either form. This comes with much practice... and many unjustifiable deaths.
For PvE purposes, such as razing Structures of claiming Mercenary Camps, the Worgen form is often preferred for its markedly higher sustained damage potential. It also allows Disengage to be used to withdraw from potential ganking attempts.
- Mana: 55
- Cooldown: 9 seconds
Hurl a flask that deals 55 (+4% per level) damage to the first enemy hit and explodes for 220 (+4% per level) damage to enemies in a cone behind them.
Worgen: Razor Swipe
Swipe forward, damaging enemies hit.
Gilnean Cocktail's high and reliable area of effect damage makes it a key component of Greymane's playstyle. In general, the Hero's peculiar Talent design seems to be particularly well-adapted on improving the Ability, making it generally difficult to consider many alternatives.
Besides general waveclearing purposes, Gilnean Cocktail is typically used in such a way that it will hit as many enemy Heroes as possible. One of your most important goals is to bring the Health of key targets down to or below 50% of their maximum so as to threaten a kill to jeopardise their ability to contribute to engagements. Consistency with Gilnean Cocktail hits goes a long way towards this goal.
It is important to always try and use Gilnean Cocktail before turning to Worgen so as to avoid leaving its Cooldown unexploited. The Ability's near-instantaneous cast time makes it hard to justify anything less, unless your intended target would outright die to Go for the Throat to meet its on-kill clause.
- Mana: 25
- Cooldown: 4 seconds
Swipe in the targeted direction, dealing 126 (+4% per level) damage to enemies hit.
Human: Gilnean Cocktail
Damage the first enemy hit and deal heavy damage behind them.
Razor Swipe provides Greymane with outstanding combat mobility which, in turn, translates into high uptime. Combined with the large Basic Attack increase provided by Curse of the Worgen and Inner Beast, Greymane becomes one of the most dangerous Heroes to have pressure any non-Tank, and particularly when defensive Abilities have been expended. With proper positioning, Razor Swipe can even be used to body block escaping or chasing foes. This becomes particularly obvious with the Hero Level 13 Talent Unfettered Assault. Its speed also makes it useful for dodging impending delayed Abilities, such as Jaina's Blizzard.
For general PvE purposes, Razor Swipe can also provide a modest area of effect damage increase at a reasonable Mana cost, making the Ability particularly useful for waveclearing or rapidly claiming Mercenary Camps.
- Mana: 70
- Cooldown: 999 seconds
Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration, and reduce the cooldown of Inner Beast by 0.5 seconds.
Inner Beast is what pushes Greymane's sustained damage to levels beyond that of most Assassins. Although the Ability is not particularly difficult to use, maintaining its effects over extended periods of time is what separates mediocre from strong Greymane players. It is worth noting that any hostile target can be used to refresh the Ability — from Heroes to Minions to Structures to Summons — making paying attention to your immediate environment for Basic Attack opportunities an important skill to develop. Inner Beast should absolutely be used to speed up any Mercenary Camp claiming or sieging process, granted that no potential PvP encounter is inbound.
- Mana: 10
- Cooldown: 5 seconds
Shapeshift into a Worgen and leap at an enemy dealing 88 (+4% per level) damage.
Roll away and shapeshift into a Human.
Darkflight is Greymane's main way of becoming Worgen, giving it an important double purpose beyond that of being a reliable gap closer. It is generally held onto until an important target is at 50% or less of their maximum Health, however, in dueling situations, it should be used earlier so as to benefit from the damage increase provided by Curse of the Worgen and opening up Disengage for escaping purposes. In a pinch, however, Darkflight itself can be used as an escape move by using it on a target directly away from whatever may be chasing you and following up with Razor Swipe for more distance.
- Cooldown: 5 seconds
Roll away and shapeshift into a Human.
Leap at an enemy and shapeshift into a Worgen.
Disengage is essentially the opposite of Darkflight. As its name implies, it is particularly useful for escaping, as unlike Darkflight, it does not require a target to be used. This does not mean, however, that it can not be used for chasing purposes as well; turning Human has some interesting implications, as escaping the ranged Basic Attacks and impending Gilnean Cocktail would be very difficult for any Hero.
Go for the Throat
- Mana: 90
- Cooldown: 80 seconds
Leap at an enemy Hero and shapeshift into a Worgen, slashing for 355 (+4% per level) damage. If this kills them, the Ability can be used a second time within 10 seconds for free.
Go for the Throat perfectly complements Greymane's playstyle by providing him with potent unavoidable burst damage and yet another gap closer. The Ability is almost the same as Darkflight in terms of functionality, with the usage consideration timing being the biggest differing factor. A best-case scenario is to work with your teammates so as to poke down one or several targets so that you may outright use a Gilnean Cocktail + Darkflight + Razor Swipe + Go for the Throat to almost instantly dispatch your intended target. It should be noted, however, that one should not obsess over the on-kill reset clause of the Ability; in a pinch, Go for the Throat is just a long-range gap closer that just deals a large amount of damage.
- Mana: 50
- Cooldown: 30 seconds
Greymane shapeshifts into a Human and fires a bullet that hits the first enemy Hero in its path, dealing 40% of their current Health in damage.
Does not affect Vehicles.
Cursed Bullet's power lies in its ability to deal some of the game's highest burst damage from range. The fact that Cursed Bullet's damage scales with how Healthy the target is means that you should see to hit targets that are close to or at full Health in order to maximise the Ability's damage potential. This fact also justifies using the Ability against Tanks, something that is not generally recommendable. This is not to say, however, that Cursed Bullet should exclusively be used against such Heroes; 40% of any given target's current Health is enough to endanger any Hero, especially when chaining up with Gilnean Cocktail and Darkflight. Another important aspect of Cursed Bullet is that it allows you to become Human without the use of Disengage, permitting the use of Darkflight as a gap closer while maintaining the damage increase probided by Curse of the Worgen.
As with all skillshot Heroic Ability, it is important that you practice (in Try Mode or otherwise) to get a good feel of the Ability's projectile's flight speed. It should be noted that the projectile passes through anything that is not a Hero.
- 26 Jun. 2017: Updated the amount of damage Cursed Bullet deals to 40%.
- 19 Feb. 2017: Added Cursed Bullet.
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