Welcome to our Talents page for Rexxar. Here, we give you an overview of how strong each of Rexxar's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Rexxar's Talent Build
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Rexxar's Talent Build Cheatsheet
Rexxar's Charge Build focuses on improving Misha to get the most value out of this Hero without exposing too much as Rexxar.
Choose this Build when you expect that the enemy team will not give you a lot of space to safely Basic Attack as Rexxar for multiple seconds and/or when you want to increase the amount of peeling tools at your disposal, either to increase your own survivability or to help allied Heroes.
Spirit Swoop BuildSituational
Rexxar's Spirit Swoop Build focuses on improving Rexxar to make him as strong as possible regardless of Misha being alive.
The additional crowd control provided by Crippling Talons at Level 7—occasionally replaced with either Taking Flight or even Aspect of the Beast—helps both Rexxar and Misha to land more Basic Attacks on enemy Heroes so that you can get more value from Aspect of the Hawk at Level 13.
Choose this Build when the enemy team cannot punish Rexxar for staying within 5.5 range to Basic Attack for multiple seconds and/or when you want to heavily boost your damage output to punish diving Heroes with their own medicine.
Rexxar's ARAM Build focuses on improving Rexxar to make him as strong as possible regardless of Misha being alive.
The additional crowd control provided by Crippling Talons at Level 7—occasionally replaced with either Taking Flight—helps both Rexxar and Misha to land more Basic Attacks on enemy Heroes so that you can get more value from Aspect of the Hawk at Level 13.
Level 1 Talents for Rexxar
Increases Spirit Swoop's damage by 150% to Minions.
Increases Misha's basic attack damage to Minions and Mercenaries by 150%, and Misha gains 50 Armor against Minions and Mercenaries, reducing damage taken by 50%.
In theory this is a useful Talent because it allows you to clear Mercenary Camps all by yourself. In practice Mercenary Camps should be captured by the rest of the team because the Offlaner should soak as much Experience as possible during the early game and also because there is always a chance that the enemy team tries to invade the Mercenary Camp that you are working on.
If you want to play this Talent anyways because you do not expect your team to take care of Mercenary Camps, feel free to pick it but only go for Mercenary Camps if there are no enemy Minions in your lane, if Misha can capture it while you are soaking because the Mercenary Camp is really close to the lane, or ask for an allied Hero to cover your lane while you are away.
- Cooldown: 20 seconds
Fire a flare at an area, revealing it for 20 seconds.
Use it on cooldown around the most dangerous zone of your lane and completely deny any enemy attempt to surprise you. This trick is particularly effective against Heroes with Stealth (for example Nova).
Level 4 Talents for Rexxar
Misha's Basic Attacks heal her for 4.5% of her maximum Health.
Quest: Gathering a Regeneration Globe increases Rexxar and Misha's Health Regeneration by 1 per second, up to 25 per second.
Reward: After gathering 25 Globes, Rexxar and Misha gain 15 Armor.
Every 6 seconds, Rexxar and Misha gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges. Both Rexxar and Misha have their own charges.
Grizzled Fortitude can occasionally be picked as a defensive Talent against Offlaners that rely heavily on dealing damage with Basic Attacks, especially if they will focus Rexxar more often than Misha because this is the only Talent that helps with that in the early game.
Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death.
Animal Husbandry is a high-risk high-reward choice that should be avoided. Thanks to his time-based scaling, Rexxar and Misha can gain more Health for the late game as long as Rexxar manages to survive (similar to Devil's Due on Diablo).
To make this Talent less risky, it is crucial to be aware of potential ganks at any give time. Furthermore, defensive Talents like Feign Death at Level 16 or Hardened Skin at Level 20 can help Rexxar to stay alive and keep stacking Animal Husbandry.
Avoid picking this Talent because it can easily become a dead Talent in the late game.
Level 7 Talents for Rexxar
Increases Spirit Swoop's slow amount to 50% and its duration to 3.5 seconds.
We find this Talent particularly useful when the enemy team can easily get rid of Misha, a move that will force you to play without Misha-related Talents (like Aspect of the Beast).
Increases Spirit Swoop's range by 20%. If Spirit Swoop hits an enemy Hero, the Mana cost is refunded and its cooldown is reduced by 2 seconds.
Misha's Basic Attacks lower the cooldown of Misha, Charge! by 1 second.
We find the additional crowd control provided by this Talent great during team fights as it can be used for doing multiple things, defensively and/or offensively.
Level 10 Talents for Rexxar
- Mana: 75
- Cooldown: 50 seconds
Increases Misha's Basic Attack damage by 200% for 12 seconds.
Go for this Talent only when you need more damage to win the offlane on Maps where that is important (such as Braxis Holdout) or when your team does not have enough damage to secure kills because of a bad draft.
- Mana: 75
- Cooldown: 60 seconds
Release a herd of boars that track down all enemy Heroes in a direction, dealing 110 (+4% per level) damage, revealing, and slowing enemies by 40% for 5 seconds.
Level 13 Talents for Rexxar
When Spirit Swoop hits an enemy Hero, Rexxar gains 125% Attack Speed for 4 seconds. Misha's Basic Attacks increase the duration of this buff by 0.75 seconds.
Aspect of the Hawk provides Rexxar with a significant amount of Attack Speed, which increases his overall combat performance quite a bit.
Considering that it is a bit risky to play compared to Dire Beast, go for this Talent only when the enemy team has a high mobility Hero that you will not be able to escape from anyways—so you better attack him with huge damage instead—or when you are not scared of being engaged by the enemies.
We find this Talent particularly useful when the enemy team can easily get rid of Misha, a move that will force you to play without Misha-related Talents (like Dire Beast).
Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by 15%, stacking up to a 150% bonus.
Dire Beast can inflict great burst damage, which is why we recommend picking this Talent. Remember that you can stack it on Minions before a team fight happens so that Misha will not need to stack it on enemy Heroes, a trick that can occasionally make the difference between a won or lost team fight.
Misha deals 28 (+4% per level) damage per second to nearby enemies.
Wildfire Bear is a small damage boost for clearing Minions and killing Heroes, something that is not really worth spending a Talent on. Besides that, it is capable of revealing invisible enemies and untargetable objects (for example Creep Tumor by Zagara) on the battlefield as soon as Misha gets near them.
Level 16 Talents for Rexxar
Rexxar's Basic Attacks increase both his and Misha's Movement Speed by 25% for 2 seconds.
Activate to slow the Attack Speed by 50% and Movement Speed by 20% of Heroes and Summons near Rexxar and Misha for 2.5 seconds.
Passive: Heroes and Summons that attack Rexxar or Misha have their Attack Speed slowed by 20% for 2.5 seconds.
Primal Intimidation offers a good amount of protection against enemy Heroes that rely on Basic Attacks as their primary damage source (such as Raynor), but you rarely want this Talent over Feign Death.
- Cooldown: 35 seconds
Rexxar fakes his death, becoming Invulnerable and untargetable for 5 seconds. During this time you control Misha.
Level 20 Talents for Rexxar
Increases the duration of Bestial Wrath by 50% and Misha's Basic Attacks heal Rexxar for 50% of her damage dealt during Bestial Wrath.
Spirit Bond fails to have a major impact during team fights. While increased duration on Bestial Wrath is quite useful, the life steal is barely noticeable because Misha will not be able to attack a lot at this stage of the game, especially if team fights are short.
Unleash the Boars deals 50% more damage and roots for 1.5 seconds.
Rexxar's Basic Attacks deal 10% more damage, and Misha's Basic Attacks slow the target by 20% for 1.25 seconds.
Another good strategy is to pick this Talent instead of Kill Command when your team decides to go for the Core to end the game and Unleash the Boars is on cooldown because it increases your damage per second on the Core.
- Cooldown: 60 seconds
Rexxar and Misha gain 75 Armor for 4 seconds, reducing damage taken by 75%.
Hardened Skin adds a lot of Armor to Rexxar and Misha, but it is not advised to waste this Tier for a defensive Talent—unless the enemy team is just bursting you down to win each and every team fight—because the Root provided by Kill Command is just too strong to pass, the damage and utility provided by Frenzy of Kalimdor is more useful as well, and you probably have Feign Death to stay alive.
- 21 Sep. 2023: ARAM Build added.
- 28 Feb. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 26 Mar. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 29 Jul. 2019: Reviewed the Talents page.
- 19 Apr. 2019: Updated Rexxar's talents and talent order according to the latest Balance Update.
- 18 Mar. 2019: Updated Rexxar's talents and builds in accordance with the recent Balance Updates.
- 06 Jul. 2017: Updated Flare's description.
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