Dehaka Talents
Welcome to our Talents page for Dehaka. Here, we give you an overview of how strong each of Dehaka's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Dehaka's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Dehaka's Talent Build Cheatsheet
Brushstalker Build
RecommendedDehaka's Brushstalker Build provides more Movement Speed near bushes, making it easier to fight against enemy Heroes who would otherwise easily run away from you. This is also Dehaka's most bush-dependent Build, so it is not ideal on all Maps.
When you have the opportunity to walk into bushes,
the extra Movement Speed from Enhanced Agility at Level 1
allows you to rotate faster or to reach enemy Heroes
more easily while fighting, and the additional damage from
Ferocious Stalker at Level 13 increases your
waveclear while laning and your damage output while fighting.
Essence Build
SituationalDehaka's Essence Build is designed to increase your self-sustain as much as possible, so that you will be able to heal yourself when needed and be in a good shape when joining team fights. This is also Dehaka's most versatile Build because it does not have any particular requirement.
Since Tissue Regeneration at Level 1 passively heals you, you will not
always need to activate
Essence Collection when missing some Health,
thus allowing you to save Essence for team fights or ganks. Furthermore,
Primal Rage at Level 13 will empower your Attack Damage based on Essence stored.
Dark Swarm Build
SituationalDehaka's Dark Swarm Build excels against Heroes reliant on Spell Damage
and short-range or melee Heroes who tend to group within Dark Swarm's range.
This is also Dehaka's most durable Build, helping you to stay alive for longer in team fights.
Symbiosis at Level 7 allows you to cast
Dark Swarm
more often when hitting enemy Heroes. As a consequence, you will get more value from
Enduring Swarm at Level 1 giving you Spell Armor
and from
Primal Swarm at Level 13 reducing the Armor
of enemy Heroes.
ARAM Build
ARAMDehaka's ARAM Build excels against Heroes reliant on Spell Damage
and short-range or melee Heroes who tend to group within Dark Swarm's range.
This is also Dehaka's most durable Build, helping you to stay alive for longer in team fights.
Symbiosis at Level 7 allows you to cast
Dark Swarm
more often when hitting enemy Heroes. As a consequence, you will get more value from
Enduring Swarm at Level 1 giving you Spell Armor
and from
Primal Swarm at Level 13 reducing the Armor
of enemy Heroes.
Level 1 Talents for Dehaka


Dark Swarm's duration is increased by 0.5 seconds and grants 50 Spell Armor while active.
Enduring Swarm is a situational Talent
which makes
Dark Swarm last a little longer,
indirectly increasing your waveclear,
and allows Dehaka to reduce incoming Spell Damage
when using
Dark Swarm.
When this Talent is paired with
Symbiosis at Level 7, it becomes easy to have
Dark Swarm
active most of the time during team fights because its cooldown will be reduced
when hitting enemy Heroes with it.
If you plan to choose Adaptation as your Heroic Ability,
since it takes many seconds to heal you, you can pick this Talent for using it
as a buffer for the delayed healing, to stay alive before the healing goes off.
You should pick this Talent when the enemy team can threaten you with Spell Damage and you should avoid picking it when they mostly deal Physical Damage.


Regeneration Globes grant 10 Essence.
Repeatable Quest: Every 50 Essence collected permanently increases Health Regeneration by 4, up to 40, and maximum Essence by 1, up to 10.
Tissue Regeneration is a good Quest-based Talent that,
as you collect Regeneration Globes during the game, provides a large amount of passive Health
Regeneration, so that you can heal a bit without activating
Essence Collection
and thus consuming all your Essence, and increases the amount of Essence that can be stored,
so that you can heal more on-demand during team fights or while in danger. Last but not the least,
every Regeneration Globe collected will give you Essence, which is nice for preparing to fight.
Dehaka lacks access to Basic Attack mitigation Talents, so
Tissue Regeneration is a good option if you are facing
Heroes who can poke you with Basic Attacks. While laning,
it can also be useful against heavy harassment Heroes (for example Zagara).
Due to the fact that it increases your maximum Essence, this Talent
has great synergy with Primal Rage at Level 13
as it will increase Basic Attack damage even more.


Brushstalker's Movement Speed bonus now lasts for 4 seconds after leaving a bush.
Repeatable Quest: Every 50 Essence collected permanently increases the Movement Speed bonus of Brushstalker by 2%, up to 20%.
Enhanced Agility is a strong Quest-based Talent
that increases your mobility near bushes.
First of all, it increases the duration of
Brushstalker's
Movement Speed bonus after leaving a bush. Secondly, collecting Essence increases the Movement Speed bonus.
Since it needs bushes, this Talent is great on Maps that feature a lot of them and is awful on Maps where they are scarce. The worst Maps for this Talent are Alterac Pass, Hanamura Temple, Volskaya Foundry, and Industrial District (ARAM).
Level 4 Talents for Dehaka


Emerging from Burrow grants Dehaka Stealth for 3 seconds and knocks nearby enemies back, dealing 125 (+4% per level) damage and Slowing them by 30% for 3 seconds.
Passive: Reduce the cooldown of Burrow by 2 seconds.
Lurker Strain is a good Talent that
applies a Knockback effect and a Slow
to enemies hit upon emerging from
Burrow, and makes Dehaka
become Stealthed for a few seconds, and passively reduces
Burrow's cooldown.
Other than for peeling and self-peeling,
the crowd control component of this Talent
can be used as a setup for Drag.
Simply use
Burrow near an enemy Hero, wait for it
to end or reactivate it when they are in range, and then cast
Drag towards them while they are Slowed.
The ability to become Stealthed is nice to have
as it prevents enemy Heroes from hitting you with Basic Attacks until they reveal you
with either a non-targeted damaging Ability or an actual revealing effect
(for example Oracle by Tassadar).


Increases Essence collected from Minions by 50%. Dark Swarm deals 40% more damage to Mercenaries.
One-Who-Collects is a good Talent that increases
Dark Swarm's damage to Mercenaries and the amount of Essence you
collect from Minions while laning. Normally a wave of Minions will yield
14 Essence, but with
One-Who-Collects you can gather 21
Essence.
While this Talent will not help you in team fights as much as
Hero Stalker, it will help you have more Health
and more Essence collected before the team fight starts.
One-Who-Collects is mostly recommended against compositions
with many ranged Heroes because you will have a hard time stacking Essence
through
Hero Stalker.
Since it helps you to get Essence, this Talent is a great way to reliably
stack up Tissue Regeneration
or
Enhanced Agility at Level 1
and completing the corresponding Quests sooner.


Increases Essence gained from Takedowns by 100%, and gain 1 Essence for each enemy Hero hit by Dark Swarm, up to 3 at once.
Hero Stalker is a good Talent that gives Essence
when hitting enemy Heroes with
Dark Swarm
and increases the Essence gained from Takedowns.
Takedowns happen when killing enemy Heroes, including enemy Heroes
who die nearby (within 20 range) or within 5 seconds of damaging them.
The ability to get Essence from enemy Heroes has synergy with Primal Rage
at Level 13 because, while fighting, you will eventually use
Essence Collection
to heal yourself, consuming all your Essence and thus losing
Primal Rage's bonus.
Level 7 Talents for Dehaka


Increase Drag's duration by 0.5 seconds.
Gambit: Basic Attacks reduce Drag's cooldown by 1.5 seconds. Every death reduces this cooldown reduction by 0.25 seconds, up to 3 times.
Feeding Frenzy is a strong Talent that increases
Drag's duration and lowers its cooldown when hitting
enemies with Basic Attacks. Keep in mind that, due to the Gambit mechanic,
the cooldown reduction provided will decrease when dying.


Drag Slows the target by 40% and reduces their healing received by 50% while active and for 2 seconds after ending. Dehaka's Basic Attacks increase the duration of the healing reduction to 2 seconds.
Paralyzing Enzymes is a situational Talent that adds
a Slow and a healing reduction effect to
Drag.
These effects last as much as
Drag plus 2 seconds, however,
the healing reduction effects can be extended via Basic Attacks.
We find this Talent useful when playing a team composition that relies
on burst damage against Heroes with high burst healing
(for example Ancestral Healing by Rehgar).


Every time Dark Swarm damages an enemy Hero, reduce its cooldown by 0.4 seconds.
Symbiosis is a good Talent that allows you to keep
Dark Swarm active much more, potentially through an
entire team fight, increasing your damage output.
Thanks to the cooldown reduction effect, this Talent has synergy with
the following Dark Swarm-related Talents:
Enduring Swarm at Level 1
and
Primal Swarm at Level 16.
Level 10 Talents for Dehaka
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.


- Mana: 70
- Cooldown: 60 seconds
Launch biomass that hits the first enemy Hero dealing 200 (+4% per level) damage, revealing, Silencing, and Slowing them 30% for 3 seconds. Additionally, their vision radius is greatly reduced for 6 seconds.
Isolation is a strong Heroic Ability that can be used
to render an enemy Hero useless in team fights for a few seconds while trying
to kill another Hero, or to prevent your kill target from using survivability
or mobility tools while they are taking damage.
You should pick this Heroic Ability most of the time because it offers a lot of playmaking potential. Remember to wait for someone else to engage and use it as a follow-up, otherwise you will waste it.


- Mana: 70
- Cooldown: 60 seconds
After 4 seconds, heal for 100% of the damage Dehaka took over this period.
Adaptation is a situational Heroic Ability which
can increase your survivability when playing against team composition
that lack burst damage and thus cannot kill you
during the delay before the healing goes off.
You should rarely pick this Heroic Ability because it has little to no
playmaking potential. When affected by healing reduction effects,
remember to use Burrow right before it ends,
to remove the debuff before the healing goes off.
Level 13 Talents for Dehaka


Dark Swarm Slows enemy Heroes by 15% for 0.75 seconds and deals 50% more damage while Brushstalker's Movement Speed bonus is active.
Ferocious Stalker is a strong Talent that adds
a moderate Slow effect to
Dark Swarm
and, when having
Brushstalker's Movement Speed bonus,
drastically increases the damage done by
Dark Swarm,
which is a great boost to your waveclear.
Since it needs bushes, this Talent is great on Maps that feature a lot of them and is awful on Maps where they are scarce. The worst Maps for this Talent are Alterac Pass, Hanamura Temple, Volskaya Foundry, and Industrial District (ARAM).


Dark Swarm causes enemies hit to lose 10 Armor for 0.75 seconds, causing them to take 10% extra damage.
Primal Swarm is a good Talent which reduces
the Armor of enemy Heroes hit with
Dark Swarm,
causing them to take more damage from you and the rest of your team.
We find this Talent good when combined with Symbiosis
at Level 7 because the cooldown reduction provided makes it possible to keep
Dark Swarm active much more often.


Gain 1.25% increased Attack Damage per Essence stored.
Primal Rage is a good Talent that increases
Dehaka's Attack Damage based on the amount of Essence stored.
At 50 Essence, Basic Attacks deal 62.5% more damage.
At 0 Essence, this Talent does nothing.
You should pair this Talent with Tissue Regeneration at Level 1
so that you will have some self-sustain outside of consuming all your Essence,
to increase the maximum Attack Damage, and to regain Essence faster after consuming them.
You should also pair this Talent with One-Who-Collects
or
Hero Stalker at Level 4 to regain Essence faster
after consuming them. While
Essence Claws at Level 20
has synergy with
Primal Rage too, it is not mandatory.
Level 16 Talents for Dehaka


Increase Drag range by 20%.
Elongated Tongue is a strong Talent that increases
the number of opportunities to land
Drag by increasing
its range, making running away without sidestepping less effective to avoid it.


Increase movement speed while Burrowing to 120%.
Tunneling Claws is a good Talent that adds a ton of playmaking potential to
Burrow by increasing Dehaka's Movement Speed during its effect instead of reducing it.
When in danger, this Talent helps you survive by allowing you
to pop out from Burrow in a safer location.
Sometimes this Talent can also be used offensively, so that you can emerge
behind an enemy Hero and bodyblock them.


Dehaka gains 40 Armor and 15% increased Attack Speed while in a bush and for 4 seconds after leaving.
Pack Leader is a strong Talent that
gives a lot of Armor when in a bush
and shortly after leaving one, something that greatly increases Dehaka's survivability
on Maps with many bushes and barely does anything on other Maps.
We find this Talent underwhelming when paired with Enduring Swarm
at Level 1 because Armor does not stack.
We only recommend this Talent in combination with
Enhanced Agility at Level 1.
Since it needs bushes, this Talent is great on Maps that feature a lot of them and is awful on Maps where they are scarce. The worst Maps for this Talent are Alterac Pass, Hanamura Temple, Volskaya Foundry, and Industrial District (ARAM).
Level 20 Talents for Dehaka


Isolation hits all Heroes near the first target, but it deals 60% less damage to all targets.
Contagion is a strong Talent that makes
Isolation jump to any enemy Hero near the main target
but it reduces the damage dealt to them (including the main target).
This effect can be devastating to enemy teams who fight
close together, or on Maps that require fighting in tight spaces. Even landing
Isolation onto 2 enemy Heroes can win a team fight.
The key to using Contagion well is patience.
Wait for an opportunity to land an
Isolation
that will hit a target that is very close to at least another enemy Hero
or, alternatively, wait for the enemy team to engage
and then use
Isolation to counter-engage
after they group for dealing damage.


Increases Adaptation healing to 200% of the damage received and reduces the cooldown by 40 seconds.
Change Is Survival is a strong Talent that drastically increases
the amount of healing provided by
Adaptation and reduces
its cooldown by a considerable amount.
Healing reduction effects (for example Mortal Wound by Xul)
are not a problem because, thanks to the cooldown reduction, you will always be able to use
Burrow right before
Adaptation's healing
goes off to remove them.


Dehaka's Basic Attacks slow the target by 20% for 1 second. If the target is a Hero, Dehaka gains 5 Essence.
Essence Claws is a decent Talent that gives you increased
self-sustain in the form of Essence for
Essence Collection when hitting enemy Heroes,
and applies a Slow to your targets.
The ability to get Essence from enemy Heroes has synergy with Primal Rage
at Level 13 because, while fighting, you will eventually use
Essence Collection
to heal yourself, consuming all your Essence and thus losing
Primal Rage's bonus.


Reduces Brushstalker's cooldown by 50 seconds and the cast time by 0.5 seconds.
Apex Predator is a situational Talent that allows Dehaka
to use
Brushstalker, his global Ability,
way more often. Furthermore, it slightly reduces
Brushstalker's
cast time, which may occasionally make a difference between using it in time or too late.
With this Talent, Dehaka can easily contest Objectives that are split or scattered all around the battlefield, or be able to relieve his Structures from Catapults' pressure in the late game. While this Talent greatly improves your macro, it comes at the cost of team fight power, so it is rarely a good choice.
Changelog
- 05 Aug. 2025: Guide reviewed for the latest Balance Update.
- 03 May 2025: Builds and Talents updated to ensure meta relevance.
- 11 Dec. 2022: Updated Apex Predator's relevance.
- 09 Dec. 2021: Talents and Builds updated after recent balance patch and meta development.
- 28 Sep. 2021: Pack Leader description updated.
- 24 Jul. 2021: Talents and Builds Updated after recent balance patch.
- 05 Nov. 2020: Talents updated after recent balance patch.
- 31 Jul. 2020: Builds and Talents updated to reflect current meta.
- 07 May 2020: Builds and Talents updated for May 6th balance patch.
- 12 Apr. 2020: Builds and Talents updated to reflect current meta.
- 18 Apr. 2019: Talent discussion updated to account for balance patch.
- 29 Jun. 2017: Talents page updated following June 28th balance patch.
- 16 May 2017: Talents page updated following Dehaka's rework in D.va's release patch.
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Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
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