Welcome to our Talents page for Dehaka. Here, we give you an overview of how strong each of Dehaka's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Dehaka's Talent Build
|1||? ✔ ?|
|4||✘ ✔ ✔|
|7||✔ ✘ ?|
|13||✔ ? ?|
|16||✔ ? ?|
|20||✔ ? ✘ ✘|
Dehaka's Talent Build Cheatsheet
Hero Stalker is exceptional against melee Heroes, but sometimes you can be easily kited by rangeds. One-Who-Collects should be the choice against many ranged Heroes. At level 13 Primal Rage is excellent with Tissue Regeneration, while Primal Swarm can be an option if you are being focused and forced to use your essences early, increasing the damage dealt by your team. The standard Talent for Level 16 is Elongated Tongue, but Tunneling Claws will be great against heavy crowd control. Furthermore, Pack Leader excels when you are getting focused and need some extra resistance to survive in fights.
Enhanced Agility BuildSituational
Enhanced Agility build is excellent if your enemies can easily run away from the usual Dehaka build. The extra movement speed from Enhanced Agility will allow you to reach them. This build has more mobility in exchange for less self-sustain, and should only be picked in maps with many vents or bushes, since it is very dependent on those.
For this build we recommend going for Elongated Tongue at Level 16. With the extra movement speed and Drag Talents, Dehaka will become a a great threat towards enemy backliners. However, Tunneling Claws can be a great addition if enemies have good control to interrupt your movement towards them.
Dark Swarm BuildBeginner
Dark Swarm build excels against heroes reliant on Spell Damage and melees. This build will be more impactful against less experienced players, since those will mostly group up in order to kill Dehaka, but will end up just giving him lots of essence stacks. When your team is ready to fight, position yourself to apply Dark Swarm to multiple enemy Heroes. Use Dark Swarm constantly to deal damage. This will increase all damage affected enemies take, once you have Primal Swarm. Tunneling Claws allows you to continue applying Dark Swarm if you become rooted or slowed, and will also allow you to escape when needed. This is important, because it makes it much safer to position aggressively to get the most out of Dark Swarm.
Level 1 Talents for Dehaka
Dark Swarm's duration is increased by 0.5 seconds and grants 50 Spell Armor while active.
Regeneration Globes grant 10 Essence.
Repeatable Quest: Every 50 Essence collected permanently increases Health Regeneration by 4, up to 40, and maximum Essence by 1, up to 10.
Brushstalker's Movement Speed bonus now lasts for 5 seconds after leaving a bush.
Repeatable Quest: Every 50 Essence collected permanently increases the Movement Speed bonus of Brushstalker by 2%, up to 20%.
Enduring Swarm is a powerful Level 1 damage mitigation Talent. It allows Dehaka to reduce incoming spell damage at will, via a low-cooldown Ability. When this Talent is paired with Symbiosis at Level 7, it becomes easy to have Dark Swarm active most of the time during team fights. This Talent is very good against Mage-heavy team compositions. It does not mitigate damage from Basic Attacks; another Level 1 choice may be prudent if they enemy team has a strong Basic Attacker.
Tissue Regeneration provides a large amount of passive Health Regeneration. Dehaka lacks access to Basic Attack mitigation Talents, so Tissue Regeneration is a good option if you are facing Basic Attack poke. It can also be useful against heavy harassment Heroes like Zagara. This Talent gives you Essence when you pick up Regeneration Globes, which can help you refill your Essence faster after healing with it. It also has great synergy with Primal Rage at Level 13, since it will increase Basic Attack damage by an extra 10%. For this reason, Tissue Regeneration is the recommended talent at Level 1.
Enhanced Agility greatly increases the duration of Brushstalker's movement speed bonus. Collecting Essence increases the movement speed bonus. This Talent is great on maps that feature a lot of bushes or vents, as it can dramatically enhance Dehaka's otherwise poor mobility.
Level 4 Talents for Dehaka
Reduce the cooldown of Burrow by 4 seconds. Emerging from Burrow grants Dehaka Stealth for 3 seconds and also knocks nearby enemies back, Slowing them by 30% for 3 seconds.
Increases Essence collected from Minions by 50%.
Increases Essence gained from Takedowns by 100%, and gain 1 Essence each time an enemy Hero is hit by Dark Swarm.
Lurker Strain reduces the cooldown of Burrow. It also applies a knockback upon emerging from Burrow, which reduces enemy movement speed. This can be used to peel for your backline, or trap enemies who are trying to get away from you. The Stealth it grants can be useful for ganking or escaping as well. It is hard to recommend this Talent over Hero Stalker, which greatly increases Dehaka's survivability during team fights.
One-Who-Collects increases the amount of Essence you collect when soaking a lane. Normally a standard wave of Minions will yield 14 Essence, but with One-Who-Collects you can gather 21 Essence. This Talent will not help you in team fights as much as Hero Stalker; however, it is a great way to reliably stack up Enhanced Agility or Tissue Regeneration. One-Who-Collects is mostly recommended against compositions with many ranged Heroes, since you will have a hard time stacking essence through Hero Stalker.
Hero Stalker could be considered a winmore Talent, as you only benefit from it when enemy Heroes die. However, the average team fight for Dehaka involves activating Essence Collection at some point. Without Hero Stalker, you may need to play carefully after using your Essence stacks, as you will lack significant self sustain after activating Essence Collection. Hero Stalker allows you to heal every time an enemy Hero dies near you. This talent helps Dehaka to snowball team fights in his team's favour. Enemy Heroes like Murky or The Lost Vikings still give full Essence every time they die, which can be of importance if you need a quick Essence boost. The power of this Talent during team fights makes it highly recommended. It is essential for a Dark Swarm oriented build.
Level 7 Talents for Dehaka
Basic Attacks reduce Drag's cooldown by 2 seconds.
Increase the duration of Drag by 0.5 seconds. Drag Slows enemies by 30% for 2 seconds after it ends.
Every time Dark Swarm damages an enemy Hero, reduce its cooldown by 0.4 seconds.
Feeding Frenzy lowers the Cooldown of Drag significantly; Basic Attacking 5 times after using Drag will refresh it completely. Because Drag is so impactful, this Talent will be good in every situation, both in lane and teamfights.
Paralyzing Enzymes will add more duration during Drag and a small duration slow after it. Even thought it looks good, the cooldown reduction provided by Feeding Frenzy will be better in almost all situations. We do not recommend Paralyzing Enzymes for this reason.
Symbiosis allows you to keep Dark Swarm active much more, potentially through an entire team fight. Being able to walk through enemies and deal AoE damage throughout entire team fights is very beneficial. When this Talent is paired with Enduring Swarm, Dehaka becomes very hard to stop. Be careful not to overextend, as the enemy team will have few options to deal with you other than to focus you.
Level 10 Talents for Dehaka
- Mana: 70
- Cooldown: 60 seconds
Launch biomass that hits the first enemy Hero dealing 200 (+4% per level) damage, revealing, Silencing, and Slowing them 30% for 3 seconds. Additionally, their vision radius is greatly reduced for 6 seconds.
- Mana: 70
- Cooldown: 60 seconds
After 4 seconds, heal for 100% of the damage Dehaka took over this period.
Isolation adds a second hard crowd control to Dehaka's kit, which really helps to increase his threat level in team fights. By landing Isolation on one target and Drag on another, you can drastically tilt a fight in your teams favour. The ability to chain crowd control by himself is part of what makes Dehaka such a disruptive presence for the enemy team. The threat of this close range combo can sometimes zone multiple enemies away from you, especially when you have team mates with you who can punish controlled targets.
Adaptation is not a weak Heroic; it makes you extremely hard to kill during team fights. When timed well, this Ability can effectively double your Health pool. Adaptation can give the appearance that you are about to die before it heals you, which can bait out enemies as they try to land a killing blow. However, Isolation with Contagion adds a great crowd control for Dehaka that can be abused in various ways, turning adaptation into a very situational pick.
Level 13 Talents for Dehaka
Gain 1% increased Attack Damage per Essence stored.
Dark Swarm Slows enemy Heroes by 15% for 0.75 seconds and deals 50% more damage while Brushstalker's Movement Speed bonus is active.
Dark Swarm causes enemies hit to lose 10 Armor for 0.75 seconds, causing them to take 10% extra damage.
Primal Rage greatly increases Dehaka's Basic Attack damage while he is at full Essence. For this reason it is best when paired with some sustain options, like Tissue Regeneration. Tissue Regeneration increases the maximum extra damage by increasing the maximum essence. It also helps you refill your Essence faster after spending it on healing, which makes it even better to pair with Primal Rage.
Primal Swarm is very good when combined with Symbiosis. Symbiosis makes it possible to keep Dark Swarm active much more often. During team fights this will lower the armor of enemy Heroes who are within range of Dark Swarm. It should be the pick when you are being focused and cannot have essences up for long, so you would not get value from Primal Rage.
Level 16 Talents for Dehaka
Increase Drag range by 20%.
Dehaka can move while Burrowed.
Dehaka gains 20 Armor while in a bush and for 5 seconds after leaving.
Elongated Tongue is recommended because it increases the number of opportunities to land Drag. The extra range also makes it harder for enemy Heroes to dodge Drag by walking away from you, and forces them to sidestep it instead.
Tunneling Claws adds a ton of playmaking potential to Burrow. If you are using Burrow to escape death, this Talent helps you survive by allowing you to pop out in a safer location. Tunneling Claws can also be used offensively, so that you can emerge behind an enemy and block them. This Talent is great for Dark Swarm builds, because you can use Dark Swarm while burrowed.
Pack Leader will greatly increase Dehaka's survivability. It is a good Talent to get on maps with many bushes and vents, so you will be able to get 100% uptime on the extra armor. However, it is very underwhelming when paired Enduring Swarm at Level 1, since the armors do not stack together. We mostly recommend this Talent with Enhanced Agility on specific maps.
Level 20 Talents for Dehaka
Isolation hits all Heroes near the first target.
Increases Adaptation healing to 200% of the damage received and reduces the cooldown by 30 seconds.
Reduces Brushstalker's cooldown by 35 seconds and the cast time by 0.5 seconds.
Dehaka's Basic Attacks slow the target by 20% for 1 second. If the target is a Hero, Dehaka gains 5 Essence.
Contagion can be devastating to enemy teams who fight close together, or on Maps that require fighting in tight spaces. Even landing Isolation onto 2 enemy Heroes can win a team fight. The key to using Contagion well is patience. You need to wait for your team to be ready for an engage. Once they are, you need to wait for an opportunity to land an Isolation that will hit a target that is very close to other enemy Heroes. You can try to force this scenario by landing Drag on an enemy, which will force their teammates to help them.
Change Is Survival enables you to heal with Adaptation rather than just mitigate damage with it. If you are at half Health and you activate Change Is Survival, you can end up with almost full Health (provided you do not die).
Apex Predator gives Dehaka some of the highest Map mobility in the game. With this Talent Dehaka can freely push lanes, Hearthstone for Health and Mana as needed, and still show up to fights in time. However, Apex Predator is not necessary. In the late game, you will not be able to abuse all this extra global mobility, and Contagion should be always a better choice.
Essence Claws gives you increased sustain and some light crowd-control in the form of a Slow. But again, Contagion is too good to pass on.
- 31 Jul. 2020: Builds and Talents updated to reflect current meta.
- 07 May 2020: Builds and Talents updated for May 6th balance patch.
- 12 Apr. 2020: Builds and Talents updated to reflect current meta.
- 18 Apr. 2019: Talent discussion updated to account for balance patch.
- 29 Jun. 2017: Talents page updated following June 28th balance patch.
- 16 May 2017: Talents page updated following Dehaka's rework in D.va's release patch.
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