Tassadar Abilities and Strategy
Welcome to our Abilities page for Tassadar. Here, we give you an overview of every ability in Tassadar's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Tassadar's other abilities. We also give you strategy tips to play Tassadar efficiently.
Tassadar's Tips and Tricks
- Using Oracle causes Tassadar to dismount. If possible, make sure to use it first and mount up after.
- Plasma Shield can be used on allied Structures. Use this to buy your team more time while defending.
- If your team is retreating, remember that Psionic Storm can be used to dismount pursuing enemies.
- Activating Archon resets the cooldown of Tassadar's Dimensional Shift, which enables him to dodge skillshots and damage.
- Mana: 50
- Cooldown: 8 seconds
Grant an allied Hero, Minion, or Structure a Shield that absorbs 455 (+4% per level) damage over 4 seconds. If the target is a Hero, they heal for 40% of their Basic Attack damage done while Shielded.
Plasma Shield's cooldown is twice as long as its duration, which requires you to cast it quite diligently. It will be very hard for enemies to burst Tassadar or his nearby allies in an early game fight thanks to his shield, which should make you a very stable laner. However, remember to use Plasma Shield wisely to avoid Mana issues, as they prove to be particularly troublesome for Mana-dependant Heroes like Tassadar.
Knowing when to shield one of your allies is key. If you have Heroes with hard engage on your team (such as Thrall, Tyrael, or Anub'arak, for example) it is often recommended to shield them as soon as they initiate the team fight. Also, due to the 40% Lifesteal on Plasma Shield, Heroes who are dependent on their Basic Attacks, such as Illidan or Valla, usually have priority over other targets when it comes to getting shielded. If Tassadar himself gets targeted by the enemy team, keep in mind that Plasma Shield can be cast on himself by pressing ALT + Q (you can customise every self-cast ability in your ingame hotkey settings).
- Mana: 50
- Cooldown: 8 seconds
Deal 82 (+4% per level) damage per second to enemies in target area for 3 seconds. Damage increases by 12% for each consecutive instance of damage, up to 60%.
Psionic Storm is Tassadar's most important tool during the laning phase, as its radius is big enough to hit an entire minion wave if placed diligently. When aiming your Psionic Storms on enemy Minions make sure to place the center over the Wizard Minion (the ones that also drop Regneration Globes) in order to hit the whole minion wave. Using Psionic Storm efficiently will save you a lot of Mana, so feel free to take your time in order to practise your Psionic Storm placement, especially if you are not being pressured in your lane. A great way to enhance your Psionic Storms even further comes at Level 16 with talents like Phase Disruption or Psionic Echo, which greatly enhance Tassadar's late game combat performance.
- Mana: 75
- Cooldown: 30 seconds
Tassadar becomes Invulnerable and Unrevealable for 2 seconds. While shifted, he has 25% increased Movement Speed.
There is a reason why it is very hard to gank Tassadar, and that reason is his prime escape, Dimensional Shift. You can dodge enemy projectiles, such as Muradin's Storm Bolt or Thrall's Feral Spirit, if you activate Dimensional Shift before the spells hit you. It will also allow you to pass through hostile zoning abilities like Malfurion's Entangling Roots or Nazeebo's Zombie Wall, which makes Tassadar a very slippery and unfavorable target to gank. Keep in mind, however, that this skill does have a rather high cooldown of 30 seconds. Enemies who just saw you using Dimensional Shift could leave your lane only to reappear shortly after and try to gank you again, so never let your guard down as long as Dimensional Shift is recharging.
- Mana: 80
- Cooldown: 100 seconds
Tassadar transforms into an Archon and gains a Plasma Shield. His Basic Attacks deal 158 (+4% per level) damage, slow the target by 30% for 1 second and splash for 79 (+4% per level) damage to enemies within 2.5 range. Lasts for 10 seconds.
Passive: Archon refreshes the cooldown of Dimensional Shift.
Using Archon will turn you into a powerful damage dealer that is able to fight most Heroes straight on in a one versus one. Archon brings a lot of extra power to team fights as well. With the help of your improved Basic Attacks and Psionic Storms you will be able to deal heavy AoE damage, while the Archon's initial shield makes you quite resilient. Remember to use Archon at the beginning of a team fight to get the maximum efficiency out of your Heroic ability. Keep an eye out for squishy and damaged targets — you will be surprised how hard your basic attacks are going to hit them. Since Archon only lasts 10.5 seconds, you should try to avoid getting stunned or rooted so you will not lose precious seconds while you are still transformed.
- Mana: 25
- Cooldown: 8 seconds
Create a wall that blocks all units from moving through it for 2 seconds.
Passive: Increases the slow amount of Distortion Beam to 35%.
There is hardly any other Hero that can literally shape the outcome of a fight like a Tassadar who chose Force Wall at Level 10. The ability to lock enemies in place, especially in narrow choke points, can be used both offensively and defensively. If used offensively, Force Wall can cut off flight paths from retreating opponents. If used defensively, it can save threatened allies from enemy initiators.
- Cooldown: 30 seconds
Activate to greatly increase Tassadar's vision radius, allow him to see over obstacles, and detect stealthed units. Lasts for 5 seconds.
Tassadar's Basic Attack is a beam that Slows enemy units by 25%.
Oracle is a very powerful tool to maintain map awareness and spot hidden enemies. This trait is one of the reasons why Tassadar is a very popular mid laner, as his ability to spot ambushes or enemies clearing Mercenary Camps is very useful to adjust your own and your team's global movements. In particular, Zeratul and Nova ganks can be countered if you use Oracle in time.
In order to get a little bit more value out of your Oracle you should make sure to cast it and immediately mount afterwards. The improved vision radius will continue to work on your mount as well, enabling you to cover a wider area thanks to your greater movement speed. If using this technique, be sure to keep in mind the 5-second cooldown on your mount that is triggered when you dismount. This means that if you use Oracle while mounted, you will not be able to re-mount in time. Instead, you should dismount yourself manually first, wait for the cooldown on the mount to run out, use Oracle and then immediately mount afterwards.
- 29 Aug. 2019: Updated Tassadar's ability descriptions.
- 06 Jul. 2017: Updated Tassadar's Plasma Shield description.
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