Welcome to our Talents page for Valeera. Here, we give you an overview of how strong each of Valeera's talents is. Then, we present several viable builds, before analyzing each talent raw separately, so that you can make informed decisions.
1. Valeera's Talent Build
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|13||✔ ? ✔|
|16||✔ ✔ ✔|
|20||✘ ? ✔ ✔|
2. Valeera's Talent Build Cheatsheet
Sinister Strike BuildTalent calculator »
As the name implies, the Sinister Strike Build focuses on talents that cause Sinister Strike to become one of Valeera's primary sources of burst damage. Relentless Strikes will allow Valeera to cast Sinister strike more regularly and Mutilate will vastly increase Sinister Strike's overall damage. When Seal Fate is used in conjunction with Mutilate, Valeera will be able to deal a very large amount of instantaneous burst damage when leaping onto a target effected by a silence, root, or stun (which conveniently can be provided through Cheap Shot or Garrote).
Garrote BuildTalent calculator »
The Garrote Build is primarily focused on the interaction between Hemorrhage and Rupture. Once Rupture has been applied to a target, Basic Attacks will refresh the damage-over-time portion of Garrote, which in turn gives Valeera a consistent 50% increase in Basic Attack damage provided by Hemorrhage. This build should only be used under specific conditions, as it can be easily counter by Heroes who are able to effectively kite Valeera or have abilities which may Blind Valeera rendering her Basic Attacks completely useless.
Energy BuildTalent calculator »
The Energy Build is comprised of Talents that focus on maximizing Valeera's Energy efficiency in battle. Vigor plays a primary role in this build by not only increasing Valeera's passive Energy regeneration, but by also increasing her Energy cap. This will allow Valeera to get off more ability combos more regularly, ultimately increasing her staying power in skirmishes and teamfights. The reduction in Energy cost of Sinister Strike through Relentless Strikes also vastly improves her mobility and allows her to more easily stick to enemies attempting to kite her without chewing too heavily into her Energy reserves.
3. Level 1 Talents for Valeera
Valeera regenerates an additional 2.5 Energy per second.
Reward: After Gathering 20 Regen Globes, increase Valeera's maximum Energy to 120.
After teleporting with Ambush, Cheap Shot, or Garrote, regenerate 8 Energy per second for 5 seconds.
Each Combo Point spent grants 75 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 75%. Stores up to 3 charges.
- Cooldown: 0 seconds
Activate to make Valeera's next damaging Ability and subsequent Abilities within 4 seconds Slow targets by 20% for 4 seconds.
Activating Crippling Poison does not break Stealth.
Vigor benefits Valeera two-fold, with increased passive Energy regeneration and a larger Energy cap once the quest portion of the talent is completed. Gathering Regeneration Globes is quite easy for Valeera, as she will spend most of the match (particularly the early-game) roaming between lanes looking for overextended enemy Heroes to gank. Remember Valeera can also gather globes from allied Heroes as they defeat Mercenary camps and complete certain Battleground objectives. Vigor's Energy bonuses will greatly increase Valeera's staying power before she has to Vanish out or disengage from a team fight, and will allow her to more quickly hop back in once she has.
Unlike the passive style of Vigor, Subtlety provides Valeera a more instant boost of Energy regeneration during the heat of battle. The amount of Energy regenerated by Subtlety is impressive, however keep in mind that Valeera must cast an opener to benefit from its effect. This means that should Valeera be knocked out of Stealth via damage she will lose her ability to quickly regenerate Energy until she is able to recast Vanish and try again.
Combat Readiness can be a useful Talent option should Valeera find herself matched up against multiple Basic Attack damage dependent Heroes, such as Valla and Thrall. Because Valeera is able to generate Combo Points rather quickly, the uptime of Combat Readiness is actually quite useful and should not be immediately overlooked.
Crippling Poison adds an additional source of crowd-control to Valeera's kit. A 20% Movement Speed reduction with a 4-second duration is definitely noticeable and works best with a Garrote-focused build. It is important to note that the slow also is reapplied by any additional abilities cast on any target within the Crippling Poison's duration. The slow will prevent enemy Heroes from kiting Valeera as she pummels them with a volley of Basic Attacks.
4. Level 4 Talents for Valeera
Reduces the Energy cost of Sinister Strike by 15.
Valeera's Basic Attacks deal 30% additional damage to enemies affected by Garrote.
Ambush, Cheap Shot, and Garrote award 2 Combo Points.
- Cooldown: 0 seconds
Activate to make Valeera's next damaging Ability and subsequent Abilities within 4 seconds reduce enemy healing received by 50% for 4 seconds.
Activating Wound Poison does not break Stealth.
Relentless Strikes provides Valeera a 50% reduction in Energy Cost of Sinister Strike. This grants her one free cast of Sinister Strike for the same Energy cost as two. Sinister Strike is one of Valeera's strongest abilities with a multitude of applications. It can be used to stick to targets attempting to kite her, for disengage, as well as to juke powerful enemy abilities. Additionally, the more casts of Sinister Strike that Valeera can connect with enemy Heroes, the more Combo Points she will be able to generate to increase the power of her Eviscerate.
Hemorrhage is only recommended in the "Garrote Build", as it is most powerful when combined with Rupture at Level 20. The interaction between these two Talents can be good for sustained damage if Valeera is able to constantly apply Basic Attacks to her primary target. Like mentioned in the Garrote Build's description, steer clear of this Talent should the enemy have a reliable source of Basic Attack mitigation such as Blinds or Evade.
Initiative gives all of Valeera's openers an additional combo point. This Talent is best when Valeera's priority of the match is bursting down a single target as fast as possible as she will only need a single cast of Sinister Strike or Blade Flurry after her opener to reach 3 Combo Points. Initiative should be taken if Valeera would rather have faster immediate burst damage over the utility provided by Relentless Strikes in terms of Energy cost reduction and mobility.
Wound Poison is the definition of situational, as it may sometimes be worth picking against targets who rely heavily on a particular source of healing that needs to be shut down in order to stop them. If this is not the case, stay far away from this ability as it will basically be a waste of Valeera's level 4 Talent slot.
5. Level 7 Talents for Valeera
Sinister Strike now hits with both blades, dealing 125% additional damage, but its range is reduced by 1.
Quest: Each time Blade Flurry damages an enemy Hero, its damage increases by 4, up to 80.
Reward: After damaging 20 Heroes with Blade Flurry, permanently reduce its Energy cost by 20.
Eviscerating an enemy with 3 Combo Points grants 150% Attack Speed. Lasts 3 seconds or 3 Basic Attacks.
Passive: Basic Attacks restore 2 Energy.
Mutilate is an important talent for the "Sinister Strike Build", as it will dramatically increase Sinister Strike's damage output. This damage will become even more powerful at Level 16 when combined with the 50% increase in damage of Sinister Strike from Seal Fate. Keep in mind that the decrease in range of Sinister Strike is definitely noticeable and will greatly affect Valeera's mobility, so only take this talent if maximizing the damage output of Sinister Strike is the build's priority.
Fatal Finesse at first seems out of place, as it is the only Talent that alters the effectiveness of Blade Flurry. Fatal Finesse not only increases the damage of Blade Flurry, but also cut its Energy cost by 50% once the quest portion of the Talent is completed. The quest is relatively easy to complete, as Blade Flurry is very easy to use and has a fairly short cooldown. Fatal Finesse allows Blade Flurry to become a much cheaper source of both damage and Combo Points.
Slice and Dice is only recommended with the "Garrote Build", as the increase in Valeera's Attack Speed nicely complements the Basic Attack damage buff provided by Hemorrhage. If Valeera has already passed on Hemorrhage at Level 4, it is generally a good idea to skip out on Slice and Dice as well, as it will not provide much to Valeera otherwise.
6. Level 10 Talents for Valeera
- Cooldown: 60 seconds
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use abilities without being revealed. Lasts 5 seconds.
Using this Ability does not break Stealth.
- Cooldown: 15 seconds
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1.5 seconds, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability Damage taken by 75%.
Using this Ability does not break Stealth.
Smoke Bomb is the first option of Valeera's two defensive Heroic Abilities. Once Valeera has activated Smoke Bomb, she is able to stand within its area-of-effect to become Unrevealable, unaffected by Unit Collision, and much harder to kill with a 25% reduction in damage taken. Being "Unrevealable" means that Valeera will remain not only untargetable but completely invisible to her opponents while under its effect. This implies that enemy Heroes will not be able to strike Valeera with Basic Attacks or targeted abilities. Smoke Bomb is incredibly strong against ranged and melee assassins who rely heavily on Basic Attacks as their primary source of damage. Smoke Bomb is a phenomenal ability which allows Valeera to dart back and forth within a crowd picking off any unfortunate Hero who remains within its presence. Make sure to always cast Smoke Bomb within close proximity to team fights to ensure that enemies will not be able to simply walk away from the area and completely negate the ability altogether. Valeera may also cast Vanish during Smoke Bomb and simply walk away from its area-of-effect. This will trick many players into thinking that Valeera is still within the smoke and will cause them to wait for her to appear after its duration.
Cloak of Shadows is Valeera's second Heroic Ability choice and much like Smoke Bomb provides her with a nice amount of defensive utility. Cloak of Shadows may be heavily considered if Valeera finds herself matched up against a crowd-control heavy team composition, as that tends to be one of her greatest weaknesses. The 15-second cooldown of Cloak of Shadows is surprisingly low for a Heroic Ability and makes it a rather strong ability choice. Because of this, Valeera should not be afraid to use Cloak of Shadows anytime she fears mortal danger is imminent when caught in the midst of hard crowd-control or heavy ability damage.
Each Heroic Ability available to Valeera will oftentimes come down to either the team compositions or a preference in playstyle. The overall utility of Smoke Bomb tends to be more advantageous than Cloak of Shadows, as Cloak of Shadows requires precision and great decision making to be used most effectively. As mentioned before, Cloak of Shadows may be the best option when the enemy team has a lot of lock-down and high burst damage that would cause Valeera to be killed shortly after initiation.
7. Level 13 Talents for Valeera
Teleporting with Ambush reduces the cooldown of Vanish by 4 seconds.
Increase the duration of Cheap Shot's Blind by 2.5 seconds.
Using Garrote on a Hero reduces their Spell Power by 40% for 6 seconds.
DISCLAIMER: every Talent in this tier provides Valeera with some sort of bonus utility to her kit. Each one of these Talents is beneficial in its own way and the specific Battleground and Team Compositions will greatly determine which is best for each given match.
Death From Above is arguably Valeera's strongest Level 13 Talent option. The reduced cooldown of Vanish provided by Death From Above allows Valeera to be much more liberal with her engagements. Death From Above also pairs nicely with Enveloping Shadows, as the reduced cooldown on Vanish passively grants Valeera an incredibly reliable source of damage and crowd-control mitigation.
Blind is probably the most situational of all of Valeera's Level 13 Talents. This Talent should only ever be considered should the teams primary target of focus rely heavily on Basic Attacks to function (such as The Butcher, Zul'jin, or Raynor). Even so, Blind may not be the best Talent option for Valeera if she requires the mobility of Death From Above and is not running a Garrote-focused build.
Strangle is similar to Blind in that it is always situational depending on Valeera's matchup. Strangle is most useful against ranged assassins who utilize heavy-hitting Basic Abilities to deal damage. The 40% reduced damage for 6 seconds is quite impactful and may be a great choice for the "Garrote Build", as Garrote will be the opener of choice for Valeera anyway. Unlike Blind, Strangle can be useful against any Hero struck by Garrote as every Hero in the game relies at least somewhat on their Abilities to deal damage to their targets.
8. Level 16 Talents for Valeera
Sinister Strike deals 50% additional damage and generates an additional Combo Point when used against Silenced, Rooted, or Stunned enemy Heroes.
Ambush deals 50% additional damage and reduces the target's Armor by an additional 10 if no other enemy Heroes are within 4 range of the victim.
- Cooldown: 60 seconds
Activate to instantly restore 100 Energy.
Activating Thistle Tea does not break Stealth.
Seal Fate is an integral component to the "Sinister Strike Build", as it will not only cause Sinister Strike to deal a much greater amount of damage to a target but, as previously mentioned, will compound the effect of Mutilate from Level 7. The fact it procs from striking a silenced, rooted, or stunned Hero means that Valeera can open up with either Cheap Shot or Garrote on a target to still generate the bonus damage when dueling an enemy Hero. If the target happens to already be under the effect of one of those crowd-control effects, Valeera may choose to open up with Ambush to deal the highest amount of immediate burst damage as possible.
Assassinate provides Valeera with great burst damage without needing to compromise the mobility of Sinister Strike like Mutilate does. Keep in mind that the requirement for this Talent to proc does force Valeera to be more selective when deciding to engage, making sure that her target is isolated before jumping onto them. That is why Assassinate is phenomenal for roaming and ganking. Also, many times high priority targets will be withdrawn in the backline during most parts of a teamfight leaving them vulnerable to Valeera's Assassinate as well. Assassinate will also prove impactful should Valeera be teamed up with Allies who have decent follow-up and large burst potential, or when matched against tanks who overextend and Valeera and her team would have an otherwise difficult time taking down.
Thistle Tea is a powerful talent providing Valeera a multitude of options in the heat of battle. The instantaneous 100 Energy allows Valera to use up her entire Energy reserve blowing up a target then still stay in the mix without waiting around for regeneration to take effect. Thistle Tea helps combat one of Valeera's most frustrating aspects; her limited staying power within fights. Thistle Tea should never be used simply for the sake of using it, as it can be easily wasted at inopportune moments. Thistle Tea should be held onto until Valeera NEEDS Energy for a dire purpose, either to finish off an enemy or to escape certain demise. The 60-second cooldown of Thistle Tea is very punishing should it be used carelessly (especially in the later portions of a match).
9. Level 20 Talents for Valeera
While in the Smoke Bomb, Valeera regenerates an additional 40 Energy per second.
Whenever Valeera uses Vanish, she also gains Cloak of Shadows.
Increase Garrote's damage over time by 100%. Valeera's Basic Attacks refresh the duration of Garrote.
Increases Valeera's Movement Speed while Vanished by an additional 20%.
At this point in the match, Adrenaline Rush feels somewhat redundant and does not seem to help Valeera too much in one specific area. Other Talents may have already been selected to ease the burden of Energy management and in terms of Utility, Adrenaline Rush feels outclassed by the movement speed bonus of Elusiveness. When possible, enemy Heroes will try to flee the are-of-effect of Smoke Bomb anyway, causing Adrenaline Rush to go wasted with it.
Enveloping Shadows is a situational Talent which should be considered if (at this point in the match), Valeera constantly finds herself being picked off and burst down very quickly. Using Vanish will grant Valeera a free cast of Cloak of Shadows which greatly increases her mobility and survivability. Keep in mind that a single death after Level 20 can often times result in a loss; something to consider if Valeera is having trouble staying up in fights.
Rupture is the recommended Talent choice for the "Garrote Build", as it will allow Valeera to maintain the increased Basic Attack damage bonus from Hemorrhage indefinitely. Rupture only requires the target of Garrote to be struck with a Basic Attack once every 7 seconds to refresh the damage-over-time effect. This should rarely be much of a concern, as hopefully Valeera is able to land many more Basic Attacks within a seven second duration, as that is her primary source of damage when utilizing the Garrote Build.
The additional movement speed bonus of Elusiveness allows Valeera to position much faster during team fights after casting Vanish. The speed of Valeera while under the effect of Elusiveness is actually 10% faster than that while mounted. Because of this, from Level 20 and on, Valeera should always move around the map Stealthed rather than mounted, as she will be able to rotate faster. Elusiveness is also very powerful when when attempting to peel away from an enemy Hero or when pursuing one who happens to be fleeing Valeera.
- 15 Dec. 2017: Talents and their discussions have been updated for the latest balance patch.
- 26 Apr. 2017: Removed Cold Blood from Level 20 Talent options; Talent Builds previously containing Cold Blood have been adjusted accordingly.
- 14 Apr. 2017: Adjusted Crippling Poison's duration from 3 to 5 seconds and the talent is now deemed situational (was not recommended before).
- 04 Feb. 2017: Added Vanish talent build and added talent discussions.
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