Welcome to our Talents page for Samuro. Here, we give you an overview of how strong each of Samuro's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Samuro's Talent Build
|1||✘ ✔ ✔|
|4||? ✔ ?|
|7||✔ ? ✘|
|13||✘ ? ✔|
|16||? ✔ ✔|
|20||? ✔ ✔ ?|
Samuro's Talent Build Cheatsheet
Wind Walk BuildTalent calculator »
The Wind Walk build focuses on Talents that increase Wind Walk's utility. This helps Samuro get into and out of melee range, where Samuro deals all of his meaningful damage. This build is a great starting point for players new to Samuro, and can perform well at all levels of play.
Burning Blade helps you clear Minions and Mercenaries effectively, and still increases Samuro's Hero damage quite a lot. At Level 1, you can take Way of the Blade if you plan to focus heavily on PvE. At Level 16, you hit a huge power spike which gives you kill potential against many Heroes in the game, even when they are at full health. This is accomplished by applying Harsh Winds with a stored Critical Strike, activating Critical Strike immediately after in order to reset your Basic Attack, and then using Blade Storm while you still have extra movement speed from Wind Walk. Shukuchi makes it possible to close into melee range very quickly in order to deliver your lethal combo. Wind Strider allows you to benefit from most of your other Talents much more often.
Illusion Master BuildTalent calculator »
The Illusion Master build focuses on Talents that increase the damage, durability, and frequency of Mirror Images. Builds are usually ordered by effectiveness, with the best build for the current meta at the top. Samuro is an exception. Although Illusion Master is very strong, it is so much harder to use that we recommend a more accessible build for beginners first. Both builds can perform well at any rank, but they do play quite differently. Illusion Master adds a significant layer of complexity, as it enables the player to control 3 units at the same time. This build is recommended for players who are already comfortable with Samuro's other mechanics.
Way of the Blade increases the damage that Samuro and his Mirror Images deal. Mirage and Deflection can both be good at Level 4, depending on what type of damage the enemy team has access to. AoE damage that enemy Heroes will use to quickly dispatch your Images will usually be from Ability Damage, which is why Mirage is recommended as a baseline. However, Deflection can help your Images tank more tower shots when you dive Heroes under structures. You can have 2 active Images quite often thanks to Illusion Master and Kawarimi, so Phantom Pain works very well with this build. At Level 16, Press the Attack greatly increases the threat of your Images to enemy Heroes. Images created with Kawarimi will continue to execute whatever command Samuro was given prior to its cast. This can be used to create Images that will chase enemy Heroes, and works quite well with Press the Attack.
Level 1 Talents for Samuro
Quest: Every time a Mirror Image Critically Strikes a Hero, Samuro gains 0.25 Attack Damage, up to 10.
Reward: After hitting 40 Heroes, Samuro gains an additional 20 Attack Damage.
Critical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack. Samuro's Critical Strikes against enemy Heroes reduce their Physical Armor by 10 for 2 seconds.
Gain 40% Movement Speed for 3 seconds after entering or exiting Wind Walk. Samuro's Critical Strikes reduce the cooldown of Windwalk by 1.5 seconds.
Way of Illusion only increases Samuro's damage, it does not increase the damage of Mirror Images.
Way of the Blade increases Samuro's damage. It also increases the damage of Mirror Images, because they will critically strike more often. Additionally, Way of the Blade reduces the Physical Armor of Heroes that are hit by Critical Strike. This Talent has great synergy with Illusion Master.
Way of the Wind gives Samuro greatly improved mobility that can be used to approach enemies, to retreat, or to dodge harmful effects. This Talent opens up several strategic options for Samuro. While it does not directly increase Samuro's damage, it enables him to be in melee range to deal damage much more often.
Level 4 Talents for Samuro
Mirror Image grants Samuro and his Images 40 Spell Armor against the next 2 sources of Spell damage, reducing their damage by 40%.
While Samuro has Wind Walk and for 3 seconds after breaking it, both he and his Mirror Images gain 30 Armor, taking 30% reduced damage from all sources.
Advancing Strikes grants Samuro and his Mirror Images 30 Physical Armor.
Mirage increases the survivability of Samuro and his Images by allowing you to reduce the incoming Ability damage. This will also make your Images harder to deal with for the enemy team, which can buy your team time to rotate or escape. Mirage is recommended with Illusion Master, as it makes your Images harder for the enemy team to clear.
One With The Wind greatly increases the survivability of Samuro and his Images by allowing you to reduce all incoming damage at will. This is usually better than Mirage, because it reduces damage from Abilities and Basic Attacks. You can also benefit from it more often than Mirage, because Wind Walk has a lower cooldown than Mirror Image. One With The Wind also grants Armor for a duration, rather than only reducing the damage of a number of incoming Abilities.
Deflection can only reduce incoming Attack Damage, and only does so while you are on the offensive. Because it increases Physical Armor, it can help your Images take less damage from Tower shots while you are diving enemy Heroes. While recommended after Mirage and One With the Wind, this Talent is still useful situationally.
Level 7 Talents for Samuro
Critical Strikes from Samuro and Mirror Images deal an additional 50% of their Basic Attack damage as Spell Damage to the target and nearby enemies.
Samuro's Critical Strikes deal an additional 45% of his Basic Attack damage for each Mirror Image that is active.
Critical Strike now has 2 charges. Samuro's Basic Attacks against Heroes reduce the cooldown of Critical Strike by 1.75 seconds.
Burning Blade greatly increases the damage that your Critical Strikes do, and also works on your Images. It also improves Samuro's waveclear. Of all of the options at this tier, this one is the most versatile.
Phantom Pain can conditionally surpass Burning Blade's damage, but is much less consistent. Burning Blade offers almost as much damage, does so in an area of effect, and is not dependent on Images being active. Phantom Pain works well with Illusion Master and Kawarimi, because it will proc its full damage bonus much more often.
Crushing Blows does not increase the damage of Critical Strike like the other options at this tier. While it adds another charge of Critical Strike, each charge will do less damage than Criticals delivered with other Talents from this tier. We do not currently recommend Crushing Blows.
Level 10 Talents for Samuro
- Cooldown: 110 seconds
Cause a Bladestorm of destructive force around Samuro for 4 seconds, making him Unstoppable and dealing 235 (+4% per level) damage per second to nearby enemies.
- Cooldown: 25 seconds
Mirror Images can be controlled individually or as a group and their damage is increased by 100%.
Passive: Image Transmission's cooldown is reduced to 10 seconds.
Bladestorm is a great Heroic Ability which will help you to secure kills that could otherwise be prevented by enemy crowd control. If an enemy is low on Health and you are able to get in range, this Heroic will almost always result in a takedown. Bladestorm does benefit from Harsh Winds' debuff, so time it accordingly.
Illusion Master is a novel Heroic that is more of an extra passive, rather than an actived one. Illusion Master will increase the efficiency of your Mercenary clear, so if you are playing on a battleground where camps are very important (like Blackhearts Bay,) it can be a very strong choice. If you want to try a challenging and unconventional approach focused on cunning and subterfuge, try this Heroic out! Although powerful, this Talent adds a layer of mechincal complexity; we recommend Illusion Master for players who are already quite comfortable with Samuro's other mechancis.
Level 13 Talents for Samuro
Samuro's Basic Attacks against Heroes reduce the cooldown of Mirror Image by 1 second.
Wind Walk creates a Mirror Image at Samuro's location that will continue whatever he was doing.
Wind Walk teleports Samuro a short distance in the direction he's currently facing.
Mirrored Steel works best when you are able to Basic Attack enemy Heroes frequently. It works well when paired with Press the Attack at Level 16.
Kawarimi allows you to create Images more often. Images created with Kawarimi will continue to execute whatever command Samuro was given prior to its cast. This can be used to create Images that will chase enemy Heroes, and works quite well with Press the Attack.
Shukuchi gives you a gap closer that opens up more options for engage and escape. It is the most straight forward and reliable Talent in this tier.
Level 16 Talents for Samuro
Samuro's Basic Attacks against Stunned, Rooted, or Slowed enemies are always Critical Strikes.
Attacking a Hero during Wind Walk causes them to take 30% increased damage from Samuro for 3 seconds.
While Advancing Strikes is active, Samuro and his Mirror Images gain 10% Attack Speed every time they Basic Attack, up to 40%.
Merciless Strikes is a good choice if you have a lot of slows and roots on your team. With Heroes like Jaina or Arthas in your composition, you can Critical Strike every strike during team fights.
Harsh Winds gives Samuro enough damage potential to kill many Heroes in the game by himself. Even if you do not go for a kill with Bladestorm, Harsh Winds greatly increases Samuro's burst damage. This makes hit and run harassment much more meaningful, often forcing enemies to retreat from the battlefield completely.
Level 20 Talents for Samuro
Mirror Images use Bladestorm when Samuro does, but for 25% damage.
Samuro's Mirror Images no longer take additional damage, effecively increasing their health by 50% and their duration is increased to 36 seconds.
Wind Walk's cooldown is reduced by 6 seconds.
Advancing Strikes grants an additional 15% Movement Speed for Samuro and his Mirror Images, and its duration is increased by 2 seconds.
Dance Of Death is a very fun Talent. It can help you eliminate squishy Assassins, and can also cause a lot of damage on team compositions that are designed to wombo combo. However, due to Bladestorm's relatively long cooldown, the other Level 20 options will give more consistant results in your average match up.
Three Blade Style is the best choice if you are a true Illusion Master, as it greatly increases Image durability and duration. Because you will be able to spread the Illusions out further, you will be capable of even more complex and mind bending plays! The increased Health on your Images will also assist you with efficient Mercenary clear times, and even makes solo boss captures fairly easy to pull off.
Several of the Talents that affect Wind Walk cause unique effects, almost like an Ability. Wind Strider is an amazing Talent because it allows you to activate these effects much more often. If you have two or more Talents invested into Wind Walk, this is almost irrefutably the best choice at Level 20.
- 02 Jul. 2019: Recommended builds and Talents udpated to reflect current meta.
- 04 Mar. 2018: Talent section updated to reflect current meta.
- 14 Dec. 2017: Talent section updated to reflect Samuro's rework.
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