Welcome to our Talents page for Samuro. Here, we give you an overview of how strong each of Samuro's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Samuro's Talent Build
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Samuro's Talent Build Cheatsheet
Illusion Master BuildRecommended
The Illusion Master build focuses on Talents that increase the damage, durability, and frequency of Mirror Images. Builds are usually ordered by effectiveness, with the best build for the current meta at the top. Samuro is an exception. Although Illusion Master is very strong, it is so much harder to use that we recommend a more accessible build for beginners first. Both builds can perform well at any rank, but they do play quite differently. Illusion Master adds a significant layer of complexity, as it enables the player to control 3 units at the same time. This build is recommended for players who are already comfortable with Samuro's other mechanics.
Way of Illusion adds much damage, but Way of the Blade is a good option if you are not going to stack Way of illusion. Mirage and Deflection can both be good at Level 4, depending on what type of damage the enemy team has access to. AoE damage that enemy Heroes will use to quickly dispatch your Images will usually be from Ability Damage, which is why Mirage is recommended as a baseline. However, Deflection can help your Images tank more tower shots when you dive Heroes under structures. Crushing Blows will greatly increase your damage the longer you stay in battle, with correct control of Images, you can strike many heroes without them noticing they are being attacked by the real Samuro. At Level 16, Press the Attack greatly increases your damage, that is when your enemies should be really concerned about Samuro. Three Blade Style can add much versatility to your Hero, but Blademaster's Pursuit is a great addition for fighting.
The Bladestorm build focuses on Talents that increase Wind Walk's utility. This helps Samuro get into and out of melee range, where Samuro deals all of his meaningful damage. This build is a great starting point for players new to Samuro, and can perform well at all levels of play. However, it can also be built for a more sustained damage playstyle, with Way of Illusion, Crushing Blows, and Press the Attack. It is good if you do not need Way of the Wind to reach enemy heroes.
Bladestorm can also be used to clear Minions and Mercenaries effectively, due to its low Cooldown and high AoE damage. At Level 16, you hit a huge power spike which gives you kill potential against many Heroes in the game, even when they are at full health. This is accomplished by applying Harsh Winds with a stored Critical Strike, activating Critical Strike immediately after in order to reset your Basic Attack, and then using Blade Storm while you still have extra movement speed from Wind Walk. Shukuchi makes it possible to close into melee range very quickly in order to deliver your lethal combo. Wind Strider allows you to benefit from most of your other Talents much more often.
Level 1 Talents for Samuro
Quest: Every time a Mirror Image Critically Strikes a Hero, Samuro gains 0.25 Attack Damage, up to 10.
Reward: After hitting 40 Heroes, Samuro gains an additional 30 Attack Damage.
Critical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack.
Samuro and his Mirror Images' Critical Strikes against enemy Heroes reduce their Physical Armor by 5 for 2.25 seconds, stacking up to 3 times.
Gain 40% Movement Speed for 3 seconds after entering or exiting Wind Walk. Casting Wind Walk heals Samuro for 5% of his maximum Health.
Way of Illusion greatly increases Samuro's damage, but only when the quest is completely done. It should be the pick in most of the games, unless you will have a hard time stacking it, which will happen when facing Heroes in lane that will not let you stack reliably, such as Fenix or Zeratul.
Way of the Blade increases Samuro's damage. It also increases the damage of Mirror Images, because they will critically strike more often. Additionally, Way of the Blade reduces the Physical Armor of Heroes that are hit by Critical Strike. It will be better than Way of Illusion if you are facing targets with much armor, such as Garrosh, Deathwing or Cassia.
Way of the Wind gives Samuro more sustain and greatly improved mobility that can be used to approach enemies, to retreat, or to dodge harmful effects. While it does not directly increase Samuro's damage, it enables him to be in melee range to deal damage much more often. It is a great option for Players new to Samuro, since it will allow them to engage, escape, and heal themselves much easier.
Level 4 Talents for Samuro
Mirror Image grants Samuro and his Images 40 Spell Armor against the next 2 sources of Spell Damage, reducing their damage by 40%.
While Samuro has Wind Walk active and for 3 seconds after breaking it, both he and his Mirror Images gain 30 Armor, taking 30% reduced damage from all sources.
Advancing Strikes grants Samuro and his Mirror Images 35 Physical Armor.
Mirage increases the survivability of Samuro and his Images by allowing you to reduce the incoming Ability damage. This will also make your Images harder to deal with for the enemy team, which can buy your team time to rotate or escape. Mirage is recommended with Illusion Master, as it makes your Images harder for the enemy team to clear. It should be the default option for this tier, considering the armor will also makes Images harder to distinguish.
One With The Wind greatly increases the survivability of Samuro and his Images by allowing you to reduce all incoming damage at will. Unfortunately, this talent is much less versatile than the other 2 options, since it encourages you to start a fight with Wind Walk. Mostly you want to have Wind Walk ready, if you want to retreat or for some healing. It is still a decent option when paired with other Wind Walk Talents.
Level 7 Talents for Samuro
Critical Strikes from Samuro and Mirror Images deal an additional 50% of their Basic Attack damage as Spell Damage to the target and nearby enemies.
Samuro's Critical Strikes against enemy Heroes deal an additional 35% of his Basic Attack damage for each Mirror Image that is active and reduce the cooldown of Image Transmission by 1 second.
Samuro's Basic Attacks against Heroes reduce the cooldown of Critical Strike by 2 seconds.
Critical Strikes against enemy Heroes increase Samuro's Basic Attack damage by 15% for 4 seconds, stacking up to 3 times.
Burning Blade increases the damage that your Critical Strikes do, and also works on your Images. It also greatly improves Samuro's waveclear. Pick this if you are facing many counterpicks in the enemy team, like E.T.C. and Raynor. In those situations, you will have a hard time fighting, and should pick this Talent to improve your waveclear, applying more pressure to waves.
Phantom Pain can conditionally surpass Burning Blade's damage, but is much less consistent. Burning Blade offers almost as much damage, does so in an area of effect, and is not dependent on Images being active. However, with Bladestorm this talent can be a good option, since you might be looking for a burst damage playstyle with Harsh Winds.
Crushing Blows greatly increases Samuro's damage, considering he will be able to land many Basic Attacks in the fights. It should be picked in every game where you are looking for fights, because it adds more damage against Heroes than the other 2 options.
Level 10 Talents for Samuro
- Cooldown: 25 seconds
Cause a Bladestorm of destructive force around Samuro for 3 seconds, granting him 25 Armor and dealing 180 (+4% per level) damage per second to nearby enemies.
- Cooldown: 14 seconds
Mirror Images can be controlled individually or as a group and their damage is increased by 100%.
Passive: Image Transmission's cooldown is reduced to 8 seconds.
Bladestorm is a great Heroic Ability which will help you to secure kills that could otherwise be prevented by enemy crowd control. If an enemy is low on Health and you are able to get in range, this Heroic will almost always result in a takedown. Bladestorm does benefit from Harsh Winds' debuff, so time it accordingly. It can also be used to waveclear, due to its low Cooldown.
Illusion Master is a novel Heroic that is more of an extra passive, rather than an actived one. If you want to try a challenging and unconventional approach focused on cunning and subterfuge, try this Heroic out! Although powerful, this Talent adds a layer of mechincal complexity; we recommend Illusion Master for players who are already quite comfortable with Samuro's other mechancis.
Level 13 Talents for Samuro
Samuro's Basic Attacks against Heroes reduce the cooldown of Mirror Image by 0.75 seconds.
Wind Walk creates a Mirror Image at Samuro's location that will continue whatever he was doing.
Wind Walk teleports Samuro a short distance in the direction he's currently facing.
Mirrored Steel works best when you are able to Basic Attack enemy Heroes frequently. It works well when paired with Press the Attack at Level 16. Mirrored Steel is also good choice when paired with Illusion Master, but be aware that this Talent requires more practice than others. A good Samuro can get much value from Mirrored Steel, while an inexperienced may not get anything from it.
Kawarimi allows you to create Images more often. Images created with Kawarimi will continue to execute whatever command Samuro was given prior to its cast. Just like Mirrored Steel, it can be a good choice in the hands of very good Samuro players, since it not only improves his PvE capabilities, but will also enable more deceiving options for him.
Shukuchi gives you a gap closer that opens up more options for engage and escape. It is the most straight forward and reliable Talent in this tier.
Level 16 Talents for Samuro
Samuro's Basic Attacks against Stunned, Rooted, or Slowed enemies are always Critical Strikes.
Attacking a Hero during Wind Walk causes them to take 30% increased damage from Samuro for 3 seconds.
While Advancing Strikes is active, Samuro and his Mirror Images gain 10% Attack Speed every time they Basic Attack, up to 40%.
Merciless Strikes is currently overshadowed by the other options, Harsh Winds will add more burst, and Press the Attack will add more sustained damage.
Harsh Winds gives Samuro enough damage potential to kill many Heroes in the game by himself. Harsh Winds greatly increases Samuro's burst damage. This makes hit and run harassment much more meaningful, often forcing enemies to retreat from the battlefield completely. It also increases the damage dealt by Bladestorm, and is the standard pick with it.
Press the Attack is very good with Crushing Blows, because it will make your extra damage faster, and deal much more damage to enemies. It should be picked with Illusion Master, since it allows you to be attacking more often while controlling Images.
Level 20 Talents for Samuro
Mirror Images use Bladestorm when Samuro does, but for 30% damage. If Samuro hits at least 20 enemy Heroes with Bladestorm, then reset its cooldown.
Samuro's Mirror Images no longer take additional damage, effecively increasing their Health by 50% and their duration is increased to 16 seconds.
Wind Walk's cooldown is reduced by 6 seconds.
Advancing Strikes grants an additional 15% Movement Speed for Samuro and his Mirror Images, and its duration is increased by 2 seconds.
Dance Of Death can be decent if you get to reset Bladestorm often with it, but it is not hard to cancel it with stuns or silences. For those reasons, we do not recommend Dance of Death with Bladestorm.
Three Blade Style is the best choice if you are a true Illusion Master, as it greatly increases Image durability and duration. Because you will be able to spread the Illusions out further, you will be capable of even more complex and mind-bending plays! The increased Health and duration on your Images will also assist you at pushing towers down, will enhance your map presence, and even makes solo boss captures fairly easy to pull off.
Several of the Talents that affect Wind Walk cause unique effects, almost like an Ability. Wind Strider is an amazing Talent because it allows you to activate these effects much more often. If you have two or more Talents invested into Wind Walk, this is almost irrefutably the best choice at Level 20.
Blademaster's Pursuit is primarily useful for the increased Move Speed. This Talent can be a good alternative to Three Blade Style if you are looking for a last fight, since it will add more than the other options.
- 09 Apr. 2020: Updated builds and Talents to reflect current meta.
- 02 Jul. 2019: Recommended builds and Talents updated to reflect current meta.
- 04 Mar. 2018: Talent section updated to reflect current meta.
- 14 Dec. 2017: Talent section updated to reflect Samuro's rework.
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