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Zul'jin Talents

Last updated on Oct 06, 2017 at 15:47 by Micekrispies 24 comments

Table of Contents

Zul'jin Image

General Information

On this page, we present the viable talent choices for playing Zul'jin in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Zul'jin guide can be accessed from the table of contents on the right.

About the Author

Micekrispies is a Grand Master Hero League player who has a passion for the MOBA scene and its community. Having over 6 years of experience in the upper divisions of League of Legends, Micekrispies saw Heroes of the Storm as an exciting new endeavor. His priority is to share his knowledge of the MOBA genre with any and all who desire to learn more. Feel free to drop off a comment in the comments section or check out him out on Twitch where he will gladly answer any of your questions.

1. Talent Build

Level Choices
1 Boneslicer Arcanite Axes You Want Axe?
4 Troll's Blood Let the Killing Begin Headhunter
7 Vicious Assault Wrong Place Wrong Time Recklessness
10 Taz'dingo! Guillotine
13 Eye of Zul'jin Forest Medicine Voodoo Shuffle
16 Swirling Death Lacerate ? Ferocity
20 Amani Resilience Buzzsaw Ensnare ?
Create your own build and share it with friends!

2. Common Talent Paths

Basic Attack Build (talent calculator link)

The Basic Attack Build focuses on maximizing the effectiveness of Zul'jin's core mechanic Berserker Icon Berserker, and the insanely high single-target damage output he is able to maintain with his Basic Attacks. The 20% increase in Basic Attack range provided by You Want Axe? Icon You Want Axe? is integral in allowing Zul'jin to continually rain Basic Attacks down onto his opponents without compromising his positioning. The combination of Recklessness Icon Recklessness, Taz'dingo! Icon Taz'dingo!, and Ferocity Icon Ferocity will cause Zul'jin to tear through his opponents as both his Attack Speed and Attack Damage will be phenomenal for Taz'dingo's entire duration should be become the target of the enemy focus. Amani Resilience Icon Amani Resilience provides Zul'jin with a much needed boost of survivability for when the Unkillable effect of Taz'dingo wears off.

3. Level 1 Talents

Zul'jin Boneslicer
Boneslicer (Level 1) World of Warcraft Zul'jin

Grievous Throw now pierces through all enemies, and the bonus damage is increased by 30%.

Zul'jin Arcanite Axes
Arcanite Axes (Level 1) World of Warcraft Zul'jin

Lower the cooldown of Twin Cleave by 0.75 seconds for every Hero hit.

Passive: When below 50% Health, Spell Power is increased by 25%.

Zul'jin You Want Axe?
You Want Axe? (Level 1) World of Warcraft Zul'jin

Quest: Every 5 Basic Attacks against Heroes increases Zul'jin's Basic Attack damage by 1.25.

Reward: After attacking Heroes 120 times, his Attack Range is increased by 1.1.

3.1. Discussion

You Want Axe? Icon You Want Axe? is the go-to Talent option for Zul'jin at Level 1 as it will not only provide him scaling Attack Damage throughout the entire match, but it will also give him a huge boost in Attack Range once the quest portion of the Talent has been completed. This Attack Range is very important, allowing Zul'jin much more flexibility with positioning during trades, skirmishes, and teamfights. Positioning is a huge part of effectively playing Zul'jin as he will need to be able to kite enemy Heroes as they try to close in on him. Having a longer Attack Range will also allow Zul'jin to poke and harass enemies more safely from the allied backline. The increased scaling Attack Damage from You Want Axe? will also synergize beautifully with any other talent option that effects either Zul'jin's Attack Speed or Attack Damage, particularly Recklessness Icon Recklessness at Level 7.

Boneslicer Icon Boneslicer vastly improves the performance of Grievous Throw Icon Grievous Throw by not only allowing it to now strike any target within its cast range, but also by causing it to do an additional 30% damage per Basic Attack on all of the marked targets. Additionally, Boneslicer gives Zul'jin some nice waveclear potential, which is something he tends to lack as a single target damage dealer. Although Boneslicer does make landing Grievous Throw on a specific desired target much easier, and offers a nice boost to Zul'jin's Damage output right from the start of the match, it unfortunately does not scale well enough to compete with overall benefits You Want Axe? Icon You Want Axe? provides.

Currently, Arcanite Axes Icon Arcanite Axes does not offer enough of a utility or damage bonus to Twin Cleave Icon Twin Cleave to make it a viable pick over You Want Axe? Icon You Want Axe? or even Boneslicer Icon Boneslicer. The fact that the 25% bonus Ability Damage is contingent on Zul'jin being below 50% health even more so makes Arcanite Axes a less desirable pick than both other options which are completely relevant at all amounts of Zul'jin's Health.

4. Level 4 Talents

Zul'jin Troll's Blood
Troll's Blood (Level 4) World of Warcraft Zul'jin

Regeneration heal amount increased by 75%.

Zul'jin Let the Killing Begin
Let the Killing Begin (Level 4) World of Warcraft Zul'jin

When Zul'jin kills an enemy, his Attack Speed is increased by 6%, up to 30%, for 12 seconds. Basic Attacks refresh the duration.

Hero Takedowns instantly grant 30% Attack Speed.

Zul'jin Headhunter
Headhunter (Level 4) World of Warcraft Zul'jin
  • Cooldown: 60 seconds

Quest: Get a takedown on all unique enemy Heroes.

Reward: Activate to reveal all enemy Heroes for 4 seconds.

4.1. Discussion

Let the Killing Begin Icon Let the Killing Begin is by far the best talent available to Zul'jin at Level 4. The bonus Attack Speed of LtKB (Let the Killing Begin) is incredibly easy to acquire and maintain, as stacks can be generated via killing enemy Minions and the 12-second duration is quite generous. Also, the fact that Zul'jin will immediately reach 30% increased Attack Speed upon killing an enemy Hero will allow him to further snowball teamfights or potentially give him a much needed edge when turning the tides on a losing one. It is important to note that Basic Attacks alone will refresh LtKB's duration, therefore as long as Zul'jin is able to get off one Basic Attack every 12 seconds he will be able to maintain the 30% increased Attack Speed indefinitely. This is why Zul'jin should always try to farm stacks of LtKB before heading to important Battleground objectives or teamfights, however keep in mind that farming stacks will rarely be worth showing up late to objectives!

Troll's Blood Icon Troll's Blood is a relatively lackluster Talent that does not offer enough to Regeneration Icon Regeneration to make it a viable pick. Regeneration can still be interrupted quite easily by the enemy Heroes, thus mitigating any effect Troll's Blood would have on Zul'jin's build. The 75% increase in healing done by Regeneration is based on the abilities original 25%, meaning that the overall healing amount will rise to 43.75%. This is only an increase of 18.75% Health returned, which in practice can feel quite weak, especially when having to sacrifice the massive bonuses that Let the Killing Begin Icon Let the Killing Begin will provide Zul'jin.

Headhunter Icon Headhunter is a unique Talent that allows Zul'jin to regularly spy on his opponents, should he be able to finish the Quest portion of the Talent of course. This talent, although fun, seems rather gimmicky and would rarely provide Zul'jin with as much overall benefit as Let the Killing Begin Icon Let the Killing Begin. Also, should both teams be relatively evenly matched or totally one sided in favor of the enemy, Zul'jin may often never even complete the Quest portion of Headhunter, rendering the Level 4 Talent completely wasted.

5. Level 7 Talents

Zul'jin Vicious Assault
Vicious Assault (Level 7) World of Warcraft Zul'jin

Increases the number of bonus damage Basic Attack hits from Grievous Throw to 6. Basic Attacks against afflicted Heroes reduces the Cooldown of Grievous Throw by 2 seconds.

Zul'jin Wrong Place Wrong Time
Wrong Place Wrong Time (Level 7) World of Warcraft Zul'jin

If an enemy is hit by both Twin Cleave Axes at the same time, they take 150 (+4% per level) bonus damage.

Zul'jin Recklessness
Recklessness (Level 7) World of Warcraft Zul'jin

While Zul'jin is below 50% Health, his Basic Attack damage is increased by 25%.

5.1. Discussion

Recklessness Icon Recklessness is a wonderful Talent that synergizes beautifully with You Want Axe? Icon You Want Axe? and the active component of Berserker Icon Berserker. Should Zul'jin dip below 50% Health, his Basic Attacks will begin to chunk away even more at his opponents, particularly in the late game when Zul'jin has been able to farm lots of stacks of You Want Axe?. Although this Talent only activates once Zul'jin has dipped below 50% Health, he should rarely intentionally remain below this Health amount to benefit from the damage bonus if he can help it (especially if the other team has relatively high burst damage).

Much like Boneslicer Icon Boneslicer at Level 1, Vicious Assault Icon Vicious Assault greatly increases the performance of Grievous Throw Icon Grievous Throw. The additional 3 debuff stacks greatly increases Zul'jins damage output on a specific target and the cooldown reduction of attacking enemy Heroes affected by Grievous Throw can theoretically allow Zul'jin to maintain 100% uptime on the Grievous Throw debuff (should he land every cast of Grievous Throw). In the end however, Recklessness Icon Recklessness seems to be the best option for maintaining consistent damage output when constantly rotating targets as teamfights and skirmishes evolve.

Wrong Place Wrong Time Icon Wrong Place Wrong Time is a rather conditional talent that has very small room for error to be effective. In order for a target to be hit by both axes at the same time they will need to be in one of two very specific points along Twin Cleave's flight path. This is either directly where Zul'jin casts the ability, or at the point where the two axes cross paths furthest from Zul'jin. Many times this is quite difficult to pull off and, even so, the bonus damage rewarded for doing so does not compare to the damage potential of Recklessness Icon Recklessness or even Vicious Assault Icon Vicious Assault.

6. Level 10 Talents

Zul'jin Taz'dingo!
Taz'dingo! (Level 10) World of Warcraft Zul'jin
  • Mana: 75
  • Cooldown: 90 seconds

For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!.

Zul'jin Guillotine
Guillotine (Level 10) World of Warcraft Zul'jin
  • Mana: 70
  • Cooldown: 30 seconds

Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 350 (+4% per level) damage plus bonus damage the lower his Health is.

6.1. Discussion

Taz'dingo! Icon Taz'dingo! is an incredibly powerful ability that causes Zul'jin to go full "Raid Boss" on his enemies for an entire 4 second duration. While Taz'dingo is active, Zul'jin is completely Unkillable and his Health is unable to be reduced below 1. This ability synergizes phenomenally well with Zul'jins Trait Berserker Icon Berserker, as he can benefit from almost 100% increased attack speed for Taz'dingo's entire duration without fear of being killed. Although Zul'jin will get the most value from casting Taz'dingo! Icon Taz'dingo! at low Health, it may sometimes be a wiser play to cast Taz'dingo preemptively to avoid enemy ability combos that would otherwise result in certain death. More so, in worst case scenarios, Taz'dingo may be used defensively to allow Zul'gin enough time to escape when caught out unprepared by the enemy team, particularly in the late game when a single death can easily result in a loss for his team.

Guillotine Icon Guillotine provides Zul'jin some of the strongest single ability damage in the game as its damage will be increased dramatically should Zul'jin be low on Health when it is cast. Although the target area of its cast is relatively small, Guillotine can be upgraded at Level 20 with Buzzsaw Icon Buzzsaw to have a pretty sizable area-of-effect allowing it to easily strike multiple enemy Heroes. There is a slight delay in the time from when Guillotine is cast to when it will strike so enemy movement will need to be traced and the ability will need to be cast accordingly. Guillotine is best used in unison with some form of hard crowd-control, as to ensure it will strike its intended target(s).

Although both Guillotine Icon Guillotine and Taz'dingo! Icon Taz'dingo! are phenomenal abilities each revolving around their own niche playstyle, Taz'dingo is generally the more recommendable of the two as it will provide Zul'jin with the most overall utility and damage output.

7. Level 13 Talents

Zul'jin Eye of Zul'jin
Eye of Zul'jin (Level 13) World of Warcraft Zul'jin

Hitting an enemy Hero with Grievous Throw increases Zul'jin's Movement Speed by 25% for 2 seconds.

Zul'jin Forest Medicine
Forest Medicine (Level 13) World of Warcraft Zul'jin

Regeneration no longer has to be channeled, allowing Zul'jin to perform other actions while Regenerating. However, taking damage will still end the effect.

Zul'jin Voodoo Shuffle
Voodoo Shuffle (Level 13) World of Warcraft Zul'jin
  • Cooldown: 10 seconds

Activate to remove all current Root and Slow effects on Zul'jin.

7.1. Discussion

Eye of Zul'jin Icon Eye of Zul'jin is most often going to be the best choice of the three utility providing talents for Zul'jin at Level 13. Movement speed plays an integral role in the success of any Basic Attack dependent character, and Zul'jin is no exception. Regardless of how much damage Zul'jin can put out, it will always go to waste should his desired target be able to kite him, or in turn catch him while he is the one trying to do the kiting. Eye of Zul'jin can be used both offensively and defensively, allowing him to both pursue or disengage from enemy Heroes. This Talent is incredibly important in effectively using Zul'jin to his full potential and should never be underestimated.

Voodoo Shuffle Icon Voodoo Shuffle is a potentially strong talent that should be heavily considered if Zul'jin is regularly falling victim to a specific Hero's root or slow crowd-control ability. Although Voodoo Shuffle is "Situational", as it would be useless should the enemy team have no form of root or slow crowd-control, it is definitely "Recommended" in many situations, especially given its short cooldown and reliability. Keep in mind that Voodoo Shuffle does NOT remove stuns! As previously stated before, Eye of Zul'jin Icon Eye of Zul'jin may still be the best choice for Zul'jin, even if the other team has one or more Heroes who can slow or root Zul'jin. This Talent choice ultimately comes down to a specific player's preference.

Forest Medicine Icon Forest Medicine is a neat Talent in theory, as it allows Zul'jin to channel Regeneration Icon Regeneration while moving or casting other abilities. When it comes down to actual practice however, this talent is relatively useless in teamfights and trades, as any damage Zul'jin sustains will still break Regeneration's effect. The movement speed provided by Eye of Zul'jin Icon Eye of Zul'jin can actually prevent Zul'jin from taking much of the damage that he would otherwise be struck by (assuming he can dodge a skillshot or two), and can be used both offensively and defensively.

8. Level 16 Talents

Zul'jin Swirling Death
Swirling Death (Level 16) World of Warcraft Zul'jin

Twin Cleave's Axes cycle twice and can hit enemies on each revolution, but its cooldown is increased by 4 seconds.

Zul'jin Lacerate ?
Lacerate (Level 16) World of Warcraft Zul'jin

Increases the slow amount of each Twin Cleave Axe by an additional 15%.

Zul'jin Ferocity
Ferocity (Level 16) World of Warcraft Zul'jin

Increases the Attack Speed bonus of Berserker by 35%.

8.1. Discussion

Ferocity Icon Ferocity increases the bonus attack speed of Berserker Icon Berserker by a total of 35%, allowing Zul'jin's bonus attack speed from being at 1% Health to cap at 134% instead of 99%. This 35% attack speed is huge for his damage, especially when Zul'jin is able to utilize it completely while hovering at low Health during Taz'dingo! Icon Taz'dingo!. This is the best Talent option for Level 16 as it will allow Zul'jin to excel even further in his role as a ranged Basic Attack centered assassin.

Lacerate Icon Lacerate is a viable alternative to Ferocity Icon Ferocity should Zul'jin find himself having a hard time either sticking to an enemy Target or fleeing from one. The 15% increase in slow per axe effectively doubles Twin Cleave Icon Twin Cleave's effectiveness, should a target be hit with both axes they will be slowed for a total amount of 60% (30% for each axe).

Swirling Death Icon Swirling Death is an underwhelming Talent option as it would only be best served when paired with Arcanite Axes Icon Arcanite Axes (Level 1) and Wrong Place Wrong Time Icon Wrong Place Wrong Time (Level 7), both of which are already undesirable Talents compared to their alternatives. To make matters worse, Twin Cleave Icon Twin Cleave's cooldown is increased by 50% when taking this Talent meaning that if the ability misses its mark, then Swirling Death will go wasted along with it and only cause a longer cooldown. Twin Cleave tends to be too much of a risky ability to place so much Talent weight into, especially when Zul'jin can dish out much more sustained damage when focusing on another build path.

9. Level 20 Talents

Zul'jin Amani Resilience
Amani Resilience (Level 20) World of Warcraft Zul'jin

When Taz'dingo ends, Zul'jin heals for 50% of the damage he dealt during Taz'dingo.

Zul'jin Buzzsaw
Buzzsaw (Level 20) World of Warcraft Zul'jin

After impact, the Guillotine continues forward, dealing 50% of Guillotine's damage to enemies in the line.

Zul'jin Ensnare ?
Ensnare (Level 20) World of Warcraft Zul'jin
  • Cooldown: 45 seconds

Throw a net forward, rooting the first enemy hit for 3 seconds.

9.1. Discussion

Amani Resilience Icon Amani Resilience is a great tool that will help Zul'jin survive once Taz'dingo! Icon Taz'dingo! ends, especially since it will not be uncommon for him to be at a VERY low amount of Health then. Keep in mind that Zul'jin will heal for all the damage he does during Taz'dingo, not just the Basic Attack damage (although Basic Attacks will most likely be his highest source of damage assuming he is benefiting from all of his damage and attack speed buffs at low Health). On some occasions, although Amani Resilience will provide some self-sustain to Zul'jin, it might be a better call to flee a losing situation altogether even with low Health, as Zul'jin can still be easily picked off despite the amount of Health he will have returned to him during Taz'dingo.

Should Guillotine Icon Guillotine be taken at Level 10, Buzzsaw Icon Buzzsaw is by far Zul'jin's best Level 20 Talent option. This Talent greatly increases the AoE element of Guillotine and will allow Zul'jin to easily hit multiple enemy Heroes with the ability. Keep in mind that Buzzsaw will ALWAYS travel in the direction directly opponsite from where Zul'jin had cast Guillotine, as it cannot have its path direction altered like some other abilities in the game. Large targets (such as bosses, forts, keeps) can be struck by Guillotine's initial strike and then again by the path of the Buzzsaw. Make sure to target the initial impact on the spot of a target's hitbox closest to Zul'jin to ensure the Buzzsaw will travel through the remaining part of the hitbox and strike the target two times.

Ensnare Icon Ensnare is a situational pick that is best served when Zul'jin seems to be lacking reliable peel from his frontline. This Talent will allow Zul'jin to kite away from enemy Heroes attempting to dive his position. It is important to note that Ensnare will root the first enemy hit, including Minions, Mercenaries, et cetera, so Zul'jin should always make sure he has a clear shot of his desired target before letting the net fly.

10. ChangeLog

+ show all entries - show only 10 entries
  • 06 Oct. 2017: Level 4 Talent Let The Killing Begin has had its duration reduced from 15 to 12 Seconds. Level 16 Talent Ferocity has had its Bonus Attack Speed reduced from 40% to 35%.
  • 01 Sep. 2017: Level 1 Talent Boneslicer has had the bonus damage increased from 20 to 30%.
  • 11 May 2017: Level 13 Talent Voodoo Shuffle has been changed from "Situational" to "Recommended". It's cooldown change has been noted and discussed.
  • 06 Jan. 2017: Added talent discussions.
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