× Premium Announcement Image

Premium Subscription Reminder!

We just wanted to remind you that we have a premium membership system in place to help support the site for a small monthly/yearly amount! The main perks are no ads and no tracking.

Premium Button

For more information, please read our Premium FAQ.

This announcement is displayed once a month for non-premium users.

Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Zul'jin Talents

Last updated on Nov 02, 2017 at 15:57 by Micekrispies 32 comments

Table of Contents

Zul'jin Image

General Information

On this page, we present the viable talent choices for playing Zul'jin in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Zul'jin guide can be accessed from the table of contents on the right.

About the Author

Micekrispies is a Grand Master Hero League player who has a passion for the MOBA scene and its community. Having over 6 years of experience in the upper divisions of League of Legends, Micekrispies saw Heroes of the Storm as an exciting new endeavor. His priority is to share his knowledge of the MOBA genre with any and all who desire to learn more. Feel free to drop off a comment in the comments section or check out him out on Twitch where he will gladly answer any of your questions.

1. Talent Build

Level Choices
1 Boneslicer Recklessness Headhunter ?
4 Troll's Blood ? Voodoo Shuffle ? Amani Rage
7 Vicious Assault Arcanite Axes Ferocity
10 Taz'dingo! Guillotine
13 Lacerate Eye of Zul'jin Ensnare ?
16 No Mercy! Wrong Place Wrong Time Let the Killing Begin ?
20 Amani Resilience Buzzsaw Forest Medicine ?
Create your own build and share it with friends!

2. Common Talent Paths

Basic Attack Build (talent calculator link)

Level 1 Recklessness Icon
Level 4 Amani Rage Icon
Level 7 Ferocity Icon
Level 10 Taz'dingo! Icon
Level 13 Eye of Zul'jin Icon
Level 16 Let the Killing Begin Icon
Level 20 Amani Resilience Icon

The Basic Attack Build focuses on maximizing the effectiveness of Zul'jin's core mechanic Berserker Icon Berserker, and the insanely high single-target damage output he is able to maintain with his Basic Attacks. The combination of Recklessness Icon Recklessness, Ferocity Icon Ferocity, and Taz'dingo! Icon Taz'dingo! will cause Zul'jin to tear through his opponents as both his Attack Speed and Attack Damage will be phenomenal for Taz'dingo's entire duration should he become the target of the enemy focus. Amani Resilience Icon Amani Resilience provides Zul'jin with a much needed boost of survivability for when the Unkillable effect of Taz'dingo wears off. The Basic Attack build can also be modified by substituting in Boneslicer Icon Boneslicer at Level 1 and Vicious Assault Icon Vicious Assault at Level 7. This will simply shift more emphasis onto Zul'jin successfully landing Grievous Throw Icon Grievous Throw and following up on his target(s) with Basic Attacks.

2.1. Twin Cleave Build (talent calculator link)

Level 1 Recklessness Icon
Level 4 Amani Rage Icon
Level 7 Arcanite Axes Icon
Level 10 Guillotine Icon
Level 13 Lacerate Icon
Level 16 Wrong Place Wrong Time Icon
Level 20 Buzzsaw Icon

The Twin Cleave Icon Twin Cleave Build relies on the AoE poke damage provided by Zul'jin's Twin Cleave. When running this build, completing the final portion of "You Want Axe?" is imperative. The completion of this Quest by landing 150 Basic Attacks on enemy Heroes literally doubles the effectiveness of Twin Cleave as the blades begin to revolve twice. Arcanite Axes Icon Arcanite Axes is integral to the build, as it will endlessly increase the amount of damage the blades deal as the Match goes on. Lacerate Icon Lacerate grants some nice utility to Zul'jin in the form of a moderate to spectacular Slow if enemy Heroes are struck with both Twin Cleave blades. A single combo of a fully Talented cast of Twin Cleave combined with Guillotine Icon Guillotine can easily delete squishier members of the enemy backline such as ranged-assassins or supports.

3. Level 1 Talents

Zul'jin Boneslicer
Boneslicer (Level 1) World of Warcraft Zul'jin

Grievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.

Zul'jin Recklessness
Recklessness (Level 1) World of Warcraft Zul'jin

While Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 20%.

Zul'jin Headhunter ?
Headhunter (Level 1) World of Warcraft Zul'jin

Quest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2%.

Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.

3.1. Discussion

Boneslicer Icon Boneslicer vastly improves the performance of Grievous Throw Icon Grievous Throw by not only allowing it to now strike any target within its cast range, but also by preventing the Grievous Throw debuff from dropping off of a target after 3 Basic Attacks. Additionally, Boneslicer gives Zul'jin moderate return on Mana and waveclear potential, something he tends to lack as a single target damage dealer. Boneslicer is a good option for players who wish to deal sustained damage by means of Grievous Throw rather than relying solely of Basic Attacks bolstered by Berserker Icon Berserker.

Recklessness Icon Recklessness will vastly increase Zul'jin's burst potential when running the Twin Cleave Icon Twin Cleave build. Recklessness's bonus damage combined with Amani Rage Icon Amani Rage at Level 4 allows Zul'jin to open up with devastating ability combos without ever having to actually take damage from the enemy team. The Heroic Ability Guillotine Icon Guillotine empowered by Recklessness will deal absolutely insane amounts of damage to any Hero caught within the impact, especially when upgraded at Level 20 with Buzzsaw Icon Buzzsaw.

Once completed, Headhunter Icon Headhunter grants Zul'jin an impressive amount of bonus damage and attack range. The Quest even grants incremental amounts of bonus damage for each new enemy Hero killed, making it useful even before its completion. It is important to note that the bonus damage granted to Zul'jin applies to both Basic Attacks and Abilities. This implies that Headhunter is a viable Talent option for both the Basic Attack Build as well as the Twin Cleave Icon Twin Cleave build. The increased Basic Attack range of Headhunter does indeed stack with the bonus attack range of "You Want Axe?" potentially giving Zul'jin an insane amount of reach. The sole reason for its "Situational" label is that the Quest can be incredibly difficult, if not nearly impossible to complete depending on the composition of the enemy team. If the enemy team is comprised of even just 1 slippery hero that seems to consistently elude Zul'jin, the Headhunter Quest may sometimes go an entire match without ever being completed. This also includes landslide victories for the enemy team where several if not all of the enemy players are never once taken down. Keep in mind that Zul'jin does not have to be the one to land a killing blow on an enemy Hero for it to count towards the Quest. Simply being an active participant in a take-down by means of damage or proximity will absolutely suffice.

4. Level 4 Talents

Zul'jin Troll's Blood ?
Troll's Blood (Level 4) World of Warcraft Zul'jin

Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.

Zul'jin Voodoo Shuffle ?
Voodoo Shuffle (Level 4) World of Warcraft Zul'jin

Activate to remove Roots and Slows.

Passive: Lower the cooldown and Mana cost of Regeneration by 40%.

Zul'jin Amani Rage
Amani Rage (Level 4) World of Warcraft Zul'jin
  • Cooldown: 20 seconds

Activate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 10 seconds. Zul'jin gains 5 Armor while regenerating health from Amani Rage.

4.1. Discussion

All of Zul'jin's Level 4 Talent options provide him with some means of defensive utility; whether it be through self-sustain or damage mitigation. Each one of these Talents will serve Zul'jin in a unique manner. Which Talent to choose will most likely be determined by the compositions of each team and what form of utility Zul'jin will benefit most from in each individual Match.

Although Troll's Blood Icon Troll's Blood is arguably the weakest Talent option at Level 4, it does grant Zul'jin an insane amount of staying power and self-sustain. This Talent serves well on Battlegrounds that require long standoffs over important objectives such as Nukes on Warhead Junction. Troll's Blood also can make up for team compositions that lack a dedicated healer to help keep Zul'jin topped off. Troll's Blood also happens to synergize very well with Forest Medicine Icon Forest Medicine at Level 20, which allows the benefits of Troll's Blood to be utilized mid-combat.

Although the cooldown and Mana cost reduction of Regeneration Icon Regeneration is nice, the true strength of Voodoo Shuffle Icon Voodoo Shuffle lies in the Slow and Root removal. For a Hero like Zul'jin, who lacks any sort of gap-closer, being able to escape from a potentially deadly situation by negating a Root or Slow is invaluable. Voodoo Shuffle ONLY removes Roots and Slows, so attempting to avoid being struck by any other form of crowd-control by activating Voodoo Shuffle will prove frivolous. This Talent can however single handily save Zul'jin's life when matched up against certain Heroes who rely on Roots and Slows to tie up their targets, such as Malfurion with his Entangling Roots Icon Entangling Roots. If Zul'jin is facing a team that lacks any sort of reliable Root or Slowing ability, Amani Rage Icon Amani Rage or Troll's Blood Icon Troll's Blood should be taken instead of Voodoo Shuffle.

At first glance, Amani Rage Icon Amani Rage may seem to hinder Zul'jin, as he "sacrifices" half of his remaining Health for a mere 5% Armor. The impact of this Talent however lies in what the immediate loss of Health permits Zul'jin to do. Having the power to drop Zul'jin immediately to 50% Health will not only grant him Bonus Attack speed from Berserker Icon Berserker right out of the gate, but will pair wonderfully with the bonus damage given by Recklessness Icon Recklessness at Level 1. Zul'jin actually never really has to "sacrifice" his Health as he will actually regain it over 10 seconds AND will take 5% less damage from ALL sources during that time. It is important to remember that Amani Rage only requires half of Zul'jin's current Health, not total. Therefore at very low Health Zul'jin should not be afraid to activate Amani Rage since he may only be trading a couple hundred health for a potentially life saving 10% Armor.

5. Level 7 Talents

Zul'jin Vicious Assault
Vicious Assault (Level 7) World of Warcraft Zul'jin

Increase the duration of Grievous Throw's mark by 3 seconds and its damage bonus by 35%.

Zul'jin Arcanite Axes
Arcanite Axes (Level 7) World of Warcraft Zul'jin

Quest: Twin Cleave's damage is permanently increased by 0.75 every time it hits a Hero.

Zul'jin Ferocity
Ferocity (Level 7) World of Warcraft Zul'jin

Increases the Attack Speed bonus of Berserker by 40%.

5.1. Discussion

Much like Boneslicer Icon Boneslicer at Level 1, Vicious Assault Icon Vicious Assault greatly increases the performance of Grievous Throw Icon Grievous Throw. The 35% bonus damage granted to Grievous Throw aligns beautifully with the benefits provided by Vicious Assault. Not only does Vicious Assault grant bonus damage to any target focused by Basic Attacks after having been struck by Boneslicer, but the bonus damage will continue for the entire 6-second duration of Grievous Throw. Arguably, Vicious Assault has such phenomenal synergy with Boneslicer that one should rarely, if ever be chosen without the other.

Arcanite Axes Icon Arcanite Axes is a mandatory Talent requirement when building around Twin Cleave Icon Twin Cleave. The stacking damage component of Arcanite Axes is why Zul'jin's primary concern in the early game should always be completing the "You Want Axe?" Quest as quickly as possible. The sooner "you Want Axe?" is completed, the sooner Twin Cleave will travel two rotations every cast and ultimately generate more and more damage bonus from Arcanite Axes.

Ferocity Icon Ferocity increases the bonus attack speed of Berserker Icon Berserker by a total of 40%, allowing Zul'jin's bonus Attack Speed when remaining at 1% Health to cap at 139% instead of 99%. This 40% attack speed is huge for his Basic Attack damage, especially when Zul'jin is able to utilize it completely while hovering at low Health during Taz'dingo! Icon Taz'dingo!. Ferocity is the best Basic Attack Build Talent option available if Boneslicer Icon Boneslicer has been passed over at Level 1.

6. Level 10 Talents

Zul'jin Taz'dingo!
Taz'dingo! (Level 10) World of Warcraft Zul'jin
  • Mana: 75
  • Cooldown: 90 seconds

For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!.

Zul'jin Guillotine
Guillotine (Level 10) World of Warcraft Zul'jin
  • Mana: 70
  • Cooldown: 40 seconds

Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 (+4% per level) damage plus bonus damage the lower his Health is.

6.1. Discussion

Taz'dingo! Icon Taz'dingo! is an incredibly powerful ability that causes Zul'jin to go full "Raid Boss" on his enemies for an entire 4 second duration. While Taz'dingo is active, Zul'jin is completely Unkillable and his Health is unable to be reduced below 1. This ability synergizes phenomenally well with Zul'jin's Trait Berserker Icon Berserker, as he can benefit from almost 100% increased attack speed for Taz'dingo's entire duration without fear of being killed. Although Zul'jin will get the most value from casting Taz'dingo! Icon Taz'dingo! at low Health, it may sometimes be a wiser play to cast Taz'dingo preemptively to avoid enemy ability combos that would otherwise result in certain death. More so, in worst case scenarios, Taz'dingo may be used defensively to allow Zul'gin enough time to escape when caught out unprepared by the enemy team, particularly in the late game when a single death can easily result in a loss for his team.

Guillotine Icon Guillotine provides Zul'jin some of the strongest single ability damage in the game as its damage will be increased dramatically should Zul'jin be low on Health when it is cast. Although the target area of its cast is relatively small, Guillotine can be upgraded at Level 20 with Buzzsaw Icon Buzzsaw to have a pretty sizable area-of-effect allowing it to easily strike multiple enemy Heroes. There is a slight delay in the time from when Guillotine is cast to when it will strike so enemy movement will need to be traced and the ability will need to be cast accordingly. Guillotine is best used in unison with some form of hard crowd-control, as to ensure it will strike its intended target(s).

Although both Guillotine Icon Guillotine and Taz'dingo! Icon Taz'dingo! are great Heroic abilities, the Talent build path Zul'jin has decided on will most likely dictate which option to select. Taz'dingo! works particularly well with a Basic Attack Build, while Guillotine aligns with multiple Talents that are also an integral components of the Twin Cleave Icon Twin Cleave build. The playstyle of each build (Basic Attack Build's sustained damage and Twin Cleave Build's burst potential) also derive the most value from each respective Heroic option.

7. Level 13 Talents

Zul'jin Lacerate
Lacerate (Level 13) World of Warcraft Zul'jin

Increase the Slow amount of each Twin Cleave axe by 10%.

Zul'jin Eye of Zul'jin
Eye of Zul'jin (Level 13) World of Warcraft Zul'jin

Basic Attacks against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.

Zul'jin Ensnare ?
Ensnare (Level 13) World of Warcraft Zul'jin
  • Cooldown: 60 seconds

Throw a net forward, Rooting the first enemy Hero hit for 1.5 seconds.

7.1. Discussion

Much like the defensive utility options available at Level 4, all of Zul'jin's Level 13 Talents provide some means of movement utility. Again, which Talent to choose will most likely be determined by the compositions of each team and what form of utility Zul'jin will benefit from most in each individual Match.

Assuming a target is hit with both axes, Lacerate Icon Lacerate's 10% increase in Slow per ax doubles Twin Cleave's effectiveness as a source of crowd-control. This will result in enemies being slowed for a total amount of 50% (25% for each ax). The slow granted via Lacerate will also help the second rotation of Twin Cleave to more easily strike the target again, as they will be less able to flee from its path. This slow makes for great team-wide peel, as the AoE component of Twin Cleave will allow it to easily strike more than one Hero.

Eye of Zul'jin Icon Eye of Zul'jin is probably going to end up as the most common choice for Zul'jin when running the Basic Attack Build. Movement speed plays an integral role in the success of any Basic Attack dependent character, and Zul'jin is no exception. Regardless of how much damage Zul'jin can put out, it will always go to waste should his desired target be able to kite him, or in turn catch him while he is the one trying to do the kiting. Eye of Zul'jin can be used both offensively and defensively, allowing him to both pursue or disengage from enemy Heroes. This Talent is incredibly important in effectively using Zul'jin to his full potential and should never be underestimated. However, this Talent is best left alone when Zul'jin is using the Twin Cleave Icon Twin Cleave Build as attacking Heroes with Basic Attacks is not a priority of that playstyle.

Ensnare Icon Ensnare is a viable alternative to Lacerate Icon Lacerate and Eye of Zul'jin Icon Eye of Zul'jin should Zul'jin find himself being regularly dove on by one of more members of the enemy team. Ensnare is a situational pick that is best served when Zul'jin seems to be lacking reliable peel from his allied frontline. Ensnare will only Root enemy Heroes, so have no fear of casting the net even if there is an enemy Minion, Mercenary, etc., blocking Zul'jin's line-of-sight.

8. Level 16 Talents

Zul'jin No Mercy!
No Mercy! (Level 16) World of Warcraft Zul'jin

Zul'jin's Basic Attacks against enemy Heroes marked with Grievous Throw ignore Armor.

Zul'jin Wrong Place Wrong Time
Wrong Place Wrong Time (Level 16) World of Warcraft Zul'jin

If an enemy is hit by both Twin Cleave axes at the same time, they take an additional 100 (+4% per level) damage and count as 5 Hero hits for You Want Axe?.

Zul'jin Let the Killing Begin ?
Let the Killing Begin (Level 16) World of Warcraft Zul'jin

When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration.

Hero Takedowns instantly grant 40% Attack Speed.

8.1. Discussion

Wrong Place Wrong Time Icon Wrong Place Wrong Time can lead to massive bursts of damage when running the Twin Cleave Icon Twin Cleave build. Wrong Place Wrong Time works best when Zul'jin has an ally utilizing a reliable form of movement impairing crowd-control, as to ensure an enemy Hero will be struck when locked up in the path of Twin Blades apex. In order for a target to be hit by both axes at the same time they will need to be in one of two very specific points along Twin Cleave's flight path. This is either directly where Zul'jin casts the ability, or at the point where the two axes cross paths furthest from Zul'jin. The double rotation granted by "You Want Axe?" generates additional opportunities to proc the bonus damage of Wrong Place Wrong Time as well.

No Mercy! Icon No Mercy! is a completely situational Talent that should ONLY be considered when Zul'jin is pursuing the Basic Attack Build and matched up against an enemy Hero that relies heavily on Armor to mitigate damage, such as Garrosh or Uther. Even then, No Mercy only really works when Zul'jin is able to reliably apply the Grievous Throw Icon Grievous Throw debuff to his desired target. This is why if Zul'jin plans to take No Mercy at Level 16, Boneslicer Icon Boneslicer and in turn Vicious Assault Icon Vicious Assault should be selected in preparation for No Mercy.

Let the Killing Begin Icon Let the Killing Begin is by far the best talent available to Zul'jin when navigating the Basic Attack Build. The bonus Attack Speed of LtKB (Let the Killing Begin) is incredibly easy to acquire and maintain, as stacks can be generated via killing enemy Minions and the 12-second duration is quite generous. Also, the fact that Zul'jin will immediately reach 30% increased Attack Speed upon killing an enemy Hero will allow him to further snowball teamfights or potentially give him a much needed edge when turning the tides on a losing one. It is important to note that Basic Attacks alone will refresh LtKB's duration, therefore as long as Zul'jin is able to get off one Basic Attack every 12 seconds he will be able to maintain the 30% increased Attack Speed indefinitely. This is why Zul'jin should always try to farm stacks of LtKB before heading to important Battleground objectives or teamfights, however keep in mind that farming stacks will rarely be worth showing up late to objectives!

9. Level 20 Talents

Zul'jin Amani Resilience
Amani Resilience (Level 20) World of Warcraft Zul'jin

Increase Taz'dingo's duration by 1 second. Upon expiring, Zul'jin heals for 50% of the damage he dealt during Taz'dingo.

Zul'jin Buzzsaw
Buzzsaw (Level 20) World of Warcraft Zul'jin

After impact, Guillotine continues forward, dealing 75% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full.

Zul'jin Forest Medicine ?
Forest Medicine (Level 20) World of Warcraft Zul'jin

Regeneration is no longer Channeled, and cannot be interrupted.

9.1. Discussion

Amani Resilience Icon Amani Resilience is a great tool that will help Zul'jin survive longer during Taz'dingo! Icon Taz'dingo! as well as after it ends. This is important since it is not uncommon for him to be at a VERY low amount of Health upon Taz'dingo's expiration. Keep in mind that Zul'jin will heal for all the damage he does during Taz'dingo, not just the Basic Attack damage (although Basic Attacks will most likely be his highest source of damage assuming he is benefiting from all of his damage and attack speed buffs at low Health). On some occasions, although Amani Resilience will provide some self-sustain to Zul'jin, it might be a wiser call to flee a losing situation altogether even with low Health, as Zul'jin can still be easily picked off despite the amount of Health he will have returned to him once Taz'dingo ends.

Buzzsaw Icon Buzzsaw greatly increases the AoE of Guillotine and will allow Zul'jin to easily hit multiple enemy Heroes with the ability. Keep in mind that Buzzsaw will ALWAYS travel in the direction directly opposite from where Zul'jin had cast Guillotine, as it cannot have its path redirected unlike some other abilities in the game. Large targets (such as bosses, forts, keeps) can be struck by Guillotine's initial strike and then again by the path of the Buzzsaw. Make sure to target the initial impact on the spot of a target's hitbox closest to Zul'jin to ensure the Buzzsaw will travel through the remaining part of the hitbox and strike the target two times. Although Guillotine instantly heals Zul'jin to full Health upon killing a Hero, it may not always be the best call to rely solely on this feature just in case the ability either misses or the damage is mitigated by some enemy ability such as Uther's Divine Shield Icon Divine Shield.

Forest Medicine Icon Forest Medicine is a phenomenal source of late game sustain and should not be immediately shrugged off for one of Zul'jin's Heroic ability upgrades. If Zul'jin find's himself in consistent danger of being dove on by a threatening enemy, especially in the late game, being able to survive an attack via Forest Medicine can make all the difference. Forest Medicine allows Regeneration Icon Regeneration to be used mid-combat, even while moving, taking damage, and casting abilities. Forest Medicine become particularly potent when combined with the effects of either Troll's Blood Icon Troll's Blood or Voodoo Shuffle Icon Voodoo Shuffle from Level 4. Ultimately the selection of this Talent will come down Zul'jin's greatest priority during the late game, which may happen to be different each match.

10. ChangeLog

+ show all entries - show only 10 entries
  • 13 Dec. 2017: Made updates for the latest balance patch.
    • Level 4 Talent Amani Rage has had the Armor Bonus reduced from 10 to 5 and the Health Regeneration duration increased from 6 to 10 seconds.
    • Level 7 Talent Arcanite Axes no longer reduce the cooldown of Twin Cleave.
    • Level 13 Talent Lacerate has had the Slow amount reduced from 15% to 10%.
  • 02 Nov. 2017: Updated the guide following the most recent balance patch, with the following changes being notable.
    • Level 7 Talent Ferocity has had its Passive Attack speed bonus increased from 35 to 40%.
    • Level 7 Talent Vicious Assault (Q) has had its damage bonus increased from 30 to 35%.
    • Level 16 Talents Wrong Place Wrong Time and Let the Killing Begin are now correctly labeled Recommended and Situational respectively.
  • 17 Oct. 2017: Talents page updated for Zul'jin's rework in Junkrat's patch.
  • 06 Oct. 2017: Level 4 Talent Let The Killing Begin has had its duration reduced from 15 to 12 Seconds. Level 16 Talent Ferocity has had its Bonus Attack Speed reduced from 40% to 35%.
  • 01 Sep. 2017: Level 1 Talent Boneslicer has had the bonus damage increased from 20 to 30%.
  • 11 May 2017: Level 13 Talent Voodoo Shuffle has been changed from "Situational" to "Recommended". Its cooldown change has been noted and discussed.
  • 06 Jan. 2017: Added talent discussions.
Force desktop version
Force mobile version