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Leap/Earthquake MotE Barbarian BiS Gear, Gems, and Paragon Points

Last updated on Jun 30, 2020 at 09:00 by Deadset 9 comments

Below, we detail the items and gems that you should use for your Leap/Earthquake MotE Barbarian in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.9 and Season 21.

1.

Best in Slot Gear and Alternatives

The build takes advantage of the full Might of the Earth set bonuses, taking all six available pieces and opening up the jewelry slots for the damage multiplication of the Bastions of Will set. Rolls-wise, this Earthquake-centric playstyle makes good use of skill and area damage bonuses across gear (see this build's skills page for more information). Earthquake Earthquake %, Area Damage and Cooldown Reduction are ideal rolls on the Spires of the Earth Spires of the Earth; Earthquake Earthquake % is best accompanied by toughness stats on the Spirit of the Earth Spirit of the Earth. While you can roll Seismic Slam Seismic Slam % on both helm and boots, the overall damage coming from the Fury dump will be minimal and these rolls cannot be recommended over toughness stats. Crit Chance, Crit Damage and Area Damage are sought after on Pull of the Earth Pull of the Earth. Weight of the Earth Weight of the Earth should be dedicated purely to toughness rolls.

Not skipping on any of the pieces required to obtain the 6-piece set bonus of Might of the Earth opens a powerful offense combo in the jewelry: the Bastions of Will set, Focus Focus and Restraint Restraint. These rings offer an unparalleled 2.25 independent damage multiplier as long as you alternate between generating and spender attacks, a requirement which you fulfill via Leap Leap and Seismic Slam Seismic Slam. Seek double Crit stats, Area Damage and an open Socket as the best-in-slot stats for both Focus Focus and Restraint Restraint.

The recommended amulet is The Flavor of Time The Flavor of Time, whose revised legendary power now doubles the duration of Pylons — an extremely potent power that, with careful timing, can turn the progressively harder fights in Greater Rifts greatly in your favor. The former recommendation for the slot, Hellfire Amulet of Strength Hellfire Amulet of Strength, remains a viable option, especially if you obtain a good roll with a synergistic fifth passive like Nerves of Steel Nerves of Steel, Animosity Animosity or Brawler Brawler. A perfect roll would include both Crit stats, elemental damage and an open Socket.

Girdle of Giants Girdle of Giants is the best-in-slot belt for Greater Rift progression, bringing a temporary damage increase to your Earthquake Earthquakes after using Seismic Slam Seismic Slam. Note that this item comes with an innate Attack Speed roll, but it is of little use to the setup and should ideally be rerolled into one of the stats listed below.

You have a degree of freedom when picking out your bracer. For the absolute highest tiers of Greater Rifts, you should lean on the AoE superiority of the build and amp up your survivability significantly by equipping Ancient Parthan Defenders Ancient Parthan Defenders (triggered by the Death from Above Death from Above stun).

Finally, Blade of the Tribes Blade of the Tribes is a patch 2.4 addition designed around the Earthquake Barbarian. It matches its imposing looks with a hefty 200% increase to Earthquake Earthquake damage, and a unique power that turns two utility cooldowns — Threatening Shout Threatening Shout and War Cry War Cry — into another source of damage, each casting a simultaneous Avalanche Avalanche and Earthquake Earthquake upon use.

1.1.

Desired Stats, Breakpoints and Other Notes

There is a Cooldown Reduction baseline you will be aiming for; Earthquake builds run smoothest past the 33% CDR point, which is easily achievable with a Diamond in the helm, Paragon points and a fully stacked Gogok of Swiftness Gogok of Swiftness. For Offense stats, try to obtain Earthquake % bonus on both the shoulders and chest (maximum of 30%), Fire elemental damage on both the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 100%+. Earthquake Barbs try to extend their Fury pool due to the set's mechanics, so try to obtain Max Fury on your mighty belt and mighty weapon.

For Defense stats, aim for a life pool between 700-900k; dropping as much as you can for offense as you grow accustomed to the build. Sustain is an issue for Earthquake Barbs, and you will mostly heal in Life per Fury Spent bursts with Rumble Rumble; thus try to obtain a LpFS roll as the fourth primary stat on your belt.

All augmentations on gear should be done with your main stat, Strength.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and isn't a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Strength
  2. Critical Hit Chance
  3. Socket
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Strength
  2. Earthquake %
  3. Area Damage
  4. All Resistance
  5. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Strength
  2. 3 Sockets
  3. Earthquake %
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Legs
  1. Strength
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Hands
  1. Strength
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Strength
  2. Vitality
  3. All Resistance
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Waist
  1. Strength
  2. Vitality
  3. All Resistance
  4. Life per Fury Spent
  5. Maximum Fury (Important Secondary Stat)
  6. Life per Kill (Secondary Stat)
Wrists
  1. Strength
  2. Critical Hit Chance
  3. Fire Damage
  4. Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage
  5. Cooldown Reduction (if The Flavor of Time The Flavor of Time)
  6. Physical or Lightning Resistance (Secondary Stat)
  7. Melee or Missile Damage Reduction (Secondary Stat)
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Weapon Damage
  3. Strength
  4. Damage %
  5. Area Damage

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. Max out Fury next, due to the interaction with the Might of the Earth set bonus. After that, dump as much as you comfortably can into Strength, but feel free to invest into Vitality if you feel yourself lacking in toughness.

In the Offense section, max out CDR, Crit Chance, Crit Damage and Attack Speed and in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Gold Find. Resource Cost Reduction should be skipped, as it directly interferes with Life per Fury Spent stats on gear, and you manage Fury just fine with your multitude of Fury-generating skills and Earthen Might Earthen Might.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Maximum Fury
  3. Strength
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Attack Speed
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Gold Find
  4. Resource Cost Reduction (should be skipped)
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, and is otherwise kept up with the Death from Above Death from Above stun, making it an integral part of this crowd control-heavy setup.

Introduced in Season 4, Bane of the Stricken Bane of the Stricken takes a firm slot in the second jewelry socket. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. Note that if you are doing lower tier Greater Rifts for farming or gem leveling purposes, you should exchange this gem for the universal, well-rounded bonuses of Bane of the Powerful Bane of the Powerful.

To imbue your character with more of the vital cooldown reduction — necessary not only for lightning-fast Leap Leap resets, but also shortening the downtime of Wrath of the Berserker Wrath of the Berserker — you will do well to take Gogok of Swiftness Gogok of Swiftness in your third and final gem slot. The gem's scaling Dodge bonus adds welcome extra protective utility.

When it comes to gear gems, you will start out progression by slotting the highest available level of Rubies in the chest and pants sockets. Ideally, these will all be Flawless Royal Ruby Flawless Royal Ruby as soon as possible. As you grow in Paragon (bulking up Strength in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Diamond Flawless Royal Diamond. There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. While it is a fairly easy build cooldown-wise, you should still make use of the easy CDR source coming from a Flawless Royal Diamond Flawless Royal Diamond in your helm. In your weapon, use a Flawless Royal Emerald Flawless Royal Emerald for the Crit Damage boost.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

4.

Kanai's Cube

Cubing The Furnace The Furnace provides you with an incomparable source of bonus elite damage, significantly shortening fights with champion packs and Rift Guardians — arguably the most dangerous fights in Greater Rift progression attempts.

A former best-in-slot item for the build, Lut Socks Lut Socks find a new home for their power in Kanai's Cube, making way for the full set and offense jewelry. This does not lessen their impact in the build, and they remain a key piece for the playstyle by allowing three Leaps within a 2-second window before the cooldown begins.

You have two viable routes to take in the jewelry slot of Kanai's Cube during Greater Rift progression. The general recommendation for this slot, especially for high-end pushing and Hardcore, is Band of Might Band of Might. It offers the massive 80% damage reduction for the modest requirement of Leap Leaping at least once every 8 seconds. You can also gamble on a favorable rift and monster composition by going glass cannon with the full offense power of Convention of Elements Convention of Elements.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Legendary Potion

Two legendary potions can be considered useful in an Earthquake Barb build. Bottomless Potion of Amplification Bottomless Potion of Amplification adds some extra healing to your Life per Fury Spent tactics with Rumble Rumble. Alternatively, Bottomless Potion of the Diamond Bottomless Potion of the Diamond can be a straightforward addition that simply layers a short All Resist protective coating after drinking (All Resistance is the preferred form of mitigation stacking for Strength-based characters, since their mainstat scales Armor already.)

6.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

7.

Changelog

  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 19 Nov. 2019: Guide revised and updated for Season 19.
  • 28 Aug. 2019: Minor clarification to the gear and stat recommendations.
  • 22 Aug. 2019: Item recommendations are revised for Season 18.
  • 13 May 2019: Guide was reviewed and approved for Season 17.
  • 27 Jan. 2019: Updated the Season 16 Cube recommendation.
  • 16 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
  • 31 Oct. 2017: Some wording updates to the gem and jewelry sections (without changes in the recommendations).
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