Spirit Barrage Mundunugu WD Skills and Runes
On this page, we explain how to choose and use your skills when playing Spirit Barrage Mundunugu WD in Diablo 3. Updated for Patch 2.7.8 and Season 36.
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| Passive Skills | 
Rotation
 Spirit Barrage is quite complex in its inner workings, and its
intuitive channeling playstyle should in fact be actively avoided in most
circumstances. To put it in as simple terms as possible, you can have up to 3
 Phantasms active; any further channeling of 
 Spirit Barrage will
detonate the first one cast and spawn a fresh 
 Phantasm. However, and
this is the crucial part, 
 Phantasm damage accumulation ticks occur
every 30 frames irrespective of your Attack Speed. This leads to a threefold
problem.
- A channeling playstyle contributes nothing to the 
 Manitou rune
outside of renewing the 20 second duration. - A channeling playstyle will very often overwrite 
 Phantasm spawns
prior to the tick, greatly reducing your damage. - A channeling playstyle will remove the detonation out of your control, and
can often lead to scenarios where the first 
 Phantasm in the chain
wipes half a pull, starving the remaining two of targets to accumulate on. 
What fixes this initially unintuitive playstyle is to go for a delayed
detonation pattern. You will begin runs by applying 
 Big Bad Voodoo, and
recasting it when it is available — in most circumstances, due to
 Grave Injustice cooldown resets, it will be up for every significant
fight. Pull enemies with 
 Locust Swarm, triggering the effects of
 Ring of Emptiness, and crowd control them in a clump with
 Piranhado. Then stack a triple cast of 
 Phantasm on top of the
pull, and try to attract the attention of additional enemies and nearby
stragglers onto the fight in the 10 seconds prior to the natural detonation
(you can, of course, cut it short with another manual triple cast of
 Phantasm). Ideally, your accumulated damage will include:
- The full 10-second duration of 
 Phantasms worth of accumulated
damage on the pull; - The full Endless Walk damage buff, as you stand still after making a satisfactory pull and wait for the jewelry set to buff up your damage;
 - An 
 Oculus Ring proc from your follower; - A 
 Convention of Elements buff, if you choose to run this ring. 
Note that all the jewelry-related buffs mentioned above apply their bonuses
during the accumulation phase and do not need to be present at the time of
detonation. Also note that, since 
 Manitou turns into the main damage
dealer during pure single-target fights (like Rift Guardians), you can freely
channel with no appreciable loss of damage in these situations.
Use 
 Spirit Walk sparingly, as it will be harmful to your damage;
 Phantasms spawned while in 
 Spirit Walk will not accumulate
damage throughout its duration, so try to only pop it when you are threatened
or need to skip a pack.
Skills and Runes
Your primary damage dealer comes in the form of 
 Spirit Barrage, a
mid-range projectile whose power is augmented by the dedicated legendary
ceremonial knife 
 The Barber. You will be using the extra DPS from the
 Manitou rune, which will be critical in single target situations
(i.e., the Rift Guardian fight), even though the majority of your damage will
come from the 
 Phantasm rune, provided for free by the
 Gazing Demise.  The skill is very nuanced in all its present aspects in
this build, and is worth discussing at more length:
- As per the rune description, you can only have 3 
 Phantasms active
at a time, and their 5-second duration will be doubled by 
 Gazing Demise
for a 10-second delayed effect, ticking damage accumulation via
 The Barber every half a second. While it will not affect the tick rate,
Attack Speed factors into the tick's damage calculation, making it a very
valuable stat to be considered on gear, as well as tertiary factors (such as
 Pain Enhancer in group play). On the flip side, Area Damage cannot be
procced by 
 The Barber explosions, rendering the stat useless for the
build. - Some buffs, like 
 Oculus Ring and 
 Convention of Elements, are
calculated towards 
 Phantasm damage dynamically as it accumulates.
Others, like Intelligence buffs from 
 Soul Harvest and
 Gruesome Feast, or additive damage buffs like
 Sacrifice 
 Provoke the Pack and 
 Big Bad Voodoo 
 Slam Dance, are
snapshotted when 
 Phantasm is cast. In practice, this means you will
ideally wait out the full duration of the dynamically calculated ones, and
time the snapshotted ones for optimal performance. 
 Spirit Barrage 
 Phantasm share some traits with the Pet
classification of skills in Diablo 3. While it no longer benefits from
 Enforcer and 
 Mask of Jeram as it used to, it treats Attack
Speed and Skill Damage affixes as separate damage multipliers, which is
supremely important for your gearing. On the
other hand, it benefits from 
 Ring of Emptiness and double dips on
 Frostburn's elemental damage increase.
 Spirit Barrage 
 Manitou will last for 20 seconds and attack at a rate
of 2 projectiles per second, quintupled by the effects of
 Gazing Demise. The rune is unaffected by Attack Speed. 
 Manitou
will explode once it accumulates enough damage to kill its target, and will
never overkill.
 Big Bad Voodoo is tied into the 2-piece set bonus
of Mundunugu, providing a
strong incentive for its inclusion with the extended duration and mobility
convenience. With a modest investment in Cooldown Reduction, you will have
very high uptime of this strong buff, and two runes are very comparable
contenders. The general recommendation is the protective 
 Ghost Trance,
but very high Paragon Witch Doctors can consider the 
 Rain Dance rune as
well, as its Mana Regeneration bonuses tie into the mechanics of the set.
While not directly relating to 
 Spirit Barrage, 
 Locust Swarm
will be included as a trigger for 
 Ring of Emptiness and its massive
damage increase. Despite its unassuming visuals, it will actually spread very
consistently across massive groups of enemies and affect nearly, if not all,
nearby targets — especially when taken with the Mana-efficient rune
 Pestilence. Note that this skill has additional utility when used in
groups; check out the group variation page to
learn more.
One of the strongest utility cooldowns of Witch Doctors,
 Soul Harvest is almost universally a great addition.
 Soul Harvest acts as a damage buff by default, increasing your
Intelligence by up to 15% for the reasonable requirement of 5 harvested
enemies. With the 
 Languish rune and the worn 
 Lakumba's Ornament
bracers, it nets you additional crowd control and reduces incoming damage,
solidifying its place in this mid-range playstyle. The option to include a
 Sacred Harvester to multiply its benefits and the naturally overlapping
duration simply sweetens the deal.
 Piranhas is taken for the solitary grouping tool of Witch Doctors —
the vortex effect of the 
 Piranhado rune. It is hard to argue with the
addition of a pull in a build that benefits so much from clumped up enemies,
and is a major reason to include 
 Grave Injustice for faster
 Piranhado cooldown resets.
 Spirit Walk is the final Witch Doctor staple included in the build,
and its moderate cooldown is compensated by its versatility: it renders you
invulnerable, removes enemy collision and increases your movement speed by
50%. The recommended rune is 
 Severance, whose 100% additional movement
speed will allow you to reposition in the blink of an eye. Early on in the
gearing process, you can also consider the 
 Honored Guest rune to add
another source of emergency Mana regeneration to the build (see this build's
gear page for more information). Regardless
of your choice, the use of this skill ties into the damage reduction from your
set 4-piece bonus, and its use at least once every 30
seconds (in practice, more frequently than that) is mandatory.
Passives
While 
 Rush of Essence provides the obvious damage increasing
interaction with the Mundunugu set, this is mostly a positive side effect to
its powerful Mana regeneration properties, and this passive is largely taken
for its most straightforward purpose — allowing you to cast your spells.
This passive also allows you to largely skip Mana Regeneration on gear,
despite the resource intensive nature of the build.
 Confidence Ritual is taken for a very straightforward purpose
— its decent overall damage increase for mid-to-short range builds, such
as this one.
 Grave Injustice is an elegant source of Cooldown Reduction,
synergizing with the mid-range playstyle of the Spirit Barrage build. For each
enemy killed in a 20-yard radius of the Witch Doctor, it not only reduces your
cooldowns by a second, but also replenishes your health and mana reserves by
1%. Take notice of the pickup radius synergy and try to obtain that stat in
the secondaries of your gear.
You have some freedom in your last passive slot, which you can adapt either
to additional damage, or extra toughness. Our general recommendation is to
take 
 Blood Ritual, whose Mana cost mitigation ties in with the Cpt.
Crimson set bonus, which scales your overall damage reduction according to
your resource cost reduction bonuses. Other viable options include
 Swampland Attunement (additional resistances, but notably exclude
Lightning and Arcane), or 
 Bad Medicine (which can benefit the whole
party in group play). Of course, a cheat death is never a bad option; the proc
of 
 Spirit Vessel also counts as "entering the Spirit Realm" for the
purposes of the 4-piece bonus of the Mundunugu set.
Changelog
- 10 Sep. 2025: Skills and passives reviewed for Season 36.
 - 03 Jun. 2025: Skills and passives reviewed for Season 35.
 - 20 Jan. 2025: Skills and passives reviewed for Season 34.
 - 23 Oct. 2024: Skills and passives reviewed for Season 33.
 - 10 Jul. 2024: Skills and passives reviewed for Season 32.
 - 10 Apr. 2024: Skills and passives reviewed for Season 31.
 - 10 Jan. 2024: Skills and passives reviewed for Season 30.
 - 13 Sep. 2023: Skills and passives reviewed for Season 29.
 - 22 Feb. 2023: Skills and passives reviewed for Season 28.
 - 26 Aug. 2022: Skills and passives reviewed for Season 27.
 - 14 Apr. 2022: Guide reviewed for Season 26.
 - 06 Dec. 2021: Revised skill recommendations.
 - 22 Jul. 2021: No changes required for Season 24.
 - 01 Apr. 2021: No changes required for Season 23.
 - 17 Dec. 2020: Slight revision to passive lineup.
 - 19 Nov. 2020: No changes required for Season 22.
 - 01 Jul. 2020: Guide revised to reflect the meta changes in passives preferences.
 - 10 Mar. 2020: Guide added.
 
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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