Zuni Carnevil Poison Dart Witch Doctor Skills and Runes

Last updated on Jun 14, 2018 at 13:55 by Deadset 121 comments

Table of Contents

General Information

Below, we explain how to choose and use your skills when playing Zuni Carnevil Poison Dart Witch Doctor in Diablo 3. Updated for patch 2.6.1 and Season 15.

The other pages of our Zuni Carnevil Poison Dart Witch Doctor guide can be accessed from the table of contents on the right.

Active Skills
Left Mouse Button Poison Dart Icon Poison Dart Spined Dart Spined Dart Right Mouse Button Grasp of the Dead Icon Grasp of the Dead Desperate Grasp Desperate Grasp 1 Big Bad Voodoo Icon Big Bad Voodoo Slam Dance Slam Dance 2 Spirit Walk Icon Spirit Walk Jaunt Jaunt 3 Soul Harvest Icon Soul Harvest Languish Languish 4 Fetish Army Icon Fetish Army Legion of Daggers Legion of Daggers
Passive Skills

1. Rotation

The build focuses on the interaction between the Carnevil Carnevil helm, allowing for your 5 closest Fetish summons to shoot powerful, 250% multiplier Poison Dart Poison Darts alongside you, and the projectile piercing property of The Dagger of Darts The Dagger of Darts. You begin runs by summoning your Fetish Army Fetish Army, and over the course of the run their numbers will swell through the Fetish Sycophants Fetish Sycophants passive. Nevertheless, keep an eye on your Fetish counter, and resummon accordingly. The majority of your time will be spent alternating between your primary damage dealer, Poison Dart Poison Dart, and a strong utility spender in the face of Grasp of the Dead Grasp of the Dead (or Acid Cloud Acid Cloud in Torments). Although this is a mid-to-high range spec, you will have to close the distance to the enemy occasionally to get the benefits of the powerful Soul Harvest Soul Harvest buff. To position for harvesting, escape deadly affixes or simply get to safety, the build adopts another staple: Spirit Walk Spirit Walk. Finally, to complement the "walking army" playstyle of the build, we use the AoE buff Big Bad Voodoo Big Bad Voodoo, whose massive radius greatly benefits your menagerie.

2. Skills, Runes and Passives

Your main damage dealer is found in Poison Dart Poison Dart, a primary skill supported by two powerful legendary items, Carnevil Carnevil and The Dagger of Darts The Dagger of Darts, and a dedicated legendary gem — Simplicity's Strength Simplicity's Strength. While its potential is already considerable with those items in mind, it gains the additional multiplicative damage increase of Depth Diggers Depth Diggers through the mana generating Spined Dart Spined Dart rune.

Due to the nature of the Zunimassa 6-piece bonus, the use of a spender is mandated for this build. In Greater Rifts, we recommend Grasp of the Dead Grasp of the Dead; with a negligible cooldown through the Desperate Grasp Desperate Grasp rune, this skill proves to be a cheap and consistent spender to proc your necessary bonuses, including the damage of Bane of the Trapped Bane of the Trapped and defense of Bad Medicine Bad Medicine.

The foundation of your mobile unit, Fetish Army Fetish Army is a centerpiece of the build: turned indefinite through the Zunimassa set and modified to poisonous turrets through the Carnevil Carnevil mask. Since the Fetish darts do poison damage regardless of the selected rune, and your damage reduction is based on the Fetish count, Legion of Daggers Legion of Daggers is regarded as the best rune for the slot.

A mobility and all around safety mainstay in the Witch Doctor arsenal, Spirit Walk Spirit Walk finds its place in yet another build. Its moderate cooldown is compensated by its versatility: it renders you invulnerable, removes enemy collision and increases your movement speed by 50% — all for the generous 3 seconds of Jaunt Jaunt.

One of the strongest utility cooldowns of Witch Doctors, Soul Harvest Soul Harvest is a great addition to the build. It acts as a damage buff by default, increasing your Intelligence by up to 15% for the modest requirement of 5 harvested enemies. With the Languish Languish rune and the worn Lakumba's Ornament Lakumba's Ornament bracers, it attains additional crowd control and toughness buff properties, solidifying its place in this mid-range playstyle. The naturally overlapping duration simply sweetens the deal.

Rounding out the skill choices, Big Bad Voodoo Big Bad Voodoo takes a firm spot in the rotation once you pick a solid fight. Undoubtedly the most impactful DPS buff at the disposal of Witch Doctors, and with a humongous cooldown to boot, this skill and the Slam Dance Slam Dance rune are worth taking for numbers alone.

This concludes the overview of the active skills, now let us look through the passives.

Fetish Sycophants Fetish Sycophants is a signature passive of the build, spawning additional Fetishes as you naturally go through your rotations. Capping at an impressive 15, this ability solidifies the meat shield in front of you and significantly increases the damage reduction benefits of the Zunimassa 4-piece set bonus.

A fitting defensive choice for poison-oriented builds, Bad Medicine Bad Medicine reduces the damage of monsters damaged by attacks of that element. Effectively up at all times in this poison-dominant build, the debuff coming from this passive spreads effectively with the piercing Fetish Poison Dart Poison Darts and the AoE of Grasp of the Dead Grasp of the Dead.

A well-rounded DPS increase for Greater Rifting, Pierce the Veil Pierce the Veil provides a guaranteed 20% additive damage bonus at the cost of a 30% increase in Mana costs. The drawback is hardly noticeable in this build, as it is mostly primary- and cooldown-centric and the chosen spender is cheap and effective. Alternatives to this passive are Jungle Fortitude Jungle Fortitude or Swampland Attunement Swampland Attunement if you feel like you are lacking Toughness.

You have a decision making point for your final passive slot. Able to work from a safe range, Zunimassa Witch Doctors can get away with using a fourth offensive passive in the form of Gruesome Feast Gruesome Feast — and it is definitely recommended to do so, at least in lower difficulties. One of the strongest Witch Doctor passives due to its true multiplier, Gruesome Feast Gruesome Feast grants you a 10% increase of Mana and Intelligence when you are healed by a health globe, stacking up to five times. If you prefer having a cheat death at your disposal, Spirit Vessel Spirit Vessel is the Witch Doctor's go-to passive. Besides allowing you to dodge a death screen, it heals a significant portion of your life and puts you in a Spirit Walk Spirit Walk-like state, letting you quickly reposition.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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