LoD Corpse Explosion Necromancer Skills and Runes
On this page, we explain how to choose and use your skills when playing LoD Corpse Explosion Necromancer in Diablo 3. Updated for Patch 2.7.8 and Season 35.
| Active Skills | 
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   | 
  
| Passive Skills | 
Rotation
This build thrives in density and works best when you hunt down elites and
organize fights around them, clumping up as many enemies around them as you
possibly can before executing your burst. Your first task on any given rift
level is to scout around with 
 Blood Rush, gathering monster aggro as
you go, and finding priority targets — elites and champions — to
start an actual fight with. Once you do, commence your Poison stacking
rotation for the 
 Nayr's Black Death buff — starting out with
 Bone Spear to aggro nearby monsters, then 
 Bone Armor for damage
reduction and procs, and cursing the enemy with a swing of 
 Grim Scythe.
At the start of the Poison rotation, activate 
 Land of the Dead and
demolish everything around you with 
 Corpse Explosion. End your spam
just as 
 Land of the Dead is about to expire so you do not waste
 The Johnstone stacks on non-empowered explosions; save them up for your
next LotD burst cycle.
Skills and Runes
 Corpse Explosion is your main damage dealer, empowered by various
legendary items across your gear and triggering the powers of
 Nayr's Black Death by using the poisonous rune 
 Close Quarters.
Each activation of 
 Corpse Explosion detonates 5 Corpses over a 9 frames
per animation cycle, essentially allowing you to stack 
 Grasps of Essence
over a singular cast. The skill is solely dependent on having Corpses at your
disposal, having no associated Essence cost or internal cooldowns to account
for; that being said, Corpses are a huge limiting factor for Explosion and
Lance builds, therefore making them reliant on the 
 Land of the Dead
cooldown, which gives you limitless Corpses throughout its duration. As noted
in the Rotation section above, 
 The Johnstone is another important
factor when dealing damage; its 50 stacks of Macabre Knowledge are consumed at
a rate of 5 per cast of 
 Corpse Explosion, and timing their use during
the 4-second Poison window of 
 Convention of Elements is crucial for the
performance of the build. Optimization of 
 The Johnstone benefits
requires that you reach specific Attack Speed breakpoints, which are discussed
in the Gear page of this guide.
 Land of the Dead will grant you the single most important source of
Corpses in the build during GR progression, as you gain unlimited use of your
Corpse-related skills during its uptime, in turn allowing you massive spam of
 Corpse Explosion and producing the build's signature burst. The
recommended rune is 
 Frozen Lands, as it grants reliable crowd control
— useful both for your survivability, as well as proccing the full bonus
of 
 Krysbin's Sentence. As stated before, use this just as your Poison
 Convention of Elements cycle comes up for maximum devastation. Note that
in group play, the rune should be swapped out for 
 Plaguelands for the
extra stack of 
 Nayr's Black Death.
 Grim Scythe 
 Cursed Scythe is one of the most utility-laden skills in
the Necromancer arsenal. By default, it has a chance to apply the base effect
of all three curses — 
 Decrepify, 
 Leech and
 Frailty — without the need to slot them on your bar. This will
net you the damage reduction benefits of 
 Dayntee's Binding to ensure
your survival, and its Poisonous nature will bring you another stack of
 Nayr's Black Death. Due to the use of 
 Trag'Oul's Corroded Fang in
your hand, you guarantee the application of the Curses and attain a valuable
damage multiplication bonus on top.
In a LoD build, 
 Bone Armor simply acts as a damage reduction buffer,
easily maximized in densely packed rifts. The more important half of the skill
comes from the chosen rune, 
 Dislocation — its 2-second stun will
provide a moment of respite in the thick of battle, as well as an additional
source of 
 Nayr's Black Death, 
 Krysbin's Sentence and
 Ancient Parthan Defenders (in the group version of the build) procs.
You have one extra skill slot for a 
 Nayr's Black Death, and your most
convenient tool will be found in 
 Bone Spear. Its 
 Blighted Marrow
rune is Poisonous in nature, and the long reach of the skill will help you
pull enemies from afar.
Last but not least, 
 Blood Rush brings mobility to the build —
which is vital, since you spend the vast majority of your time in the rift
drawing monster attention, evading dangerous affixes and projectiles, and
building up the next clump to unleash your cooldowns on. You have some freedom
in your rune choice; the default recommendation is the extra defense of
 Potency, but you can also opt for the double charges of
 Metabolism, or 
 Molting for the extra Corpse. Note that in
group play, this slot will be swapped out for 
 Death Nova 
 Blight for the
extra stack of 
 Nayr's Black Death.
Passives
 Blood is Power is the Necromancer's take on passives such as
 Evocation and 
 Beacon of Ytar — along with the significant
drawback of needing to lose your health to trigger it. It works off an
internal counter that is unaffected by your current Health state, and its 20%
flat reduction of all cooldowns will apply once counter reaches your health
reserve equivalent value. With an overarching goal of reducing
 Land of the Dead downtime at least to a 48 second downtime breakpoint,
 Blood is Power is all but fixed in passive selection.
Two interconnected passives — 
 Eternal Torment and
 Spreading Malediction — will work off each other, with the former
making curses applied by 
 Cursed Scythe last indefinitely, and the
latter — increasing your damage for each afflicted enemy with no
apparent cap.
Lastly, since this spec falls into the category of zero minions builds, you
can make full use of the 
 Stand Alone passive and its massive Armor
bonuses.
Changelog
- 10 Sep. 2025: Skills and passives reviewed for Season 36.
 - 03 Jun. 2025: Skills and passives reviewed for Season 35.
 - 20 Feb. 2025: Skills and passives reviewed for Season 34.
 - 22 Oct. 2024: Passive recommendations revised to include S33-specific changes.
 - 10 Jul. 2024: Skills and passives reviewed for Season 32.
 - 10 Apr. 2024: Skills and passives reviewed for Season 31.
 - 10 Jan. 2024: Skills and passives reviewed for Season 30.
 - 13 Sep. 2023: Skills and passives reviewed for Season 29.
 - 22 Feb. 2023: Skills and passives reviewed for Season 28.
 - 26 Aug. 2022: Skills and passives reviewed for Season 27.
 - 14 Apr. 2022: Guide reviewed for Season 26.
 - 08 Dec. 2021: Minor skill and passive revision.
 - 22 Jul. 2021: No changes required for Season 24.
 - 01 Apr. 2021: No changes required for Season 23.
 - 19 Nov. 2020: Passives changed to accommodate S22-specific changes.
 - 02 Jul. 2020: Guide added.
 
More Necromancer Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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