LoD Energy Twister Wizard Nephalem Rift Speed Farming Variation
Nephalem Rift Speed Farming
The LoD Energy Twister Wizard
can deal reasonably well with Nephalem Rift Speed Farming, mostly thanks to
overwhelming damage potential offered by Energy Twister that allows you
to include
Aether Walker in the build, and the freedom from set pieces
that allows you to spread various utility legendaries for mobility. We have
solo speed GR rankings and
solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.
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Passive Skills |
Adapting Rotation
When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.
The playstyle in T16 is substantially different from the channeling-based GR
progression and GR speedfarming builds; it revolves entirely around self-casting
Energy Twister and relying on damage multipliers to obliterate fights in
a second. Make a note to kickstart your
Energy Twister damage at the
start of every rift by stacking your
The Twisted Sword bonuses with five
quick casts. From there, simply
Teleport from fight to fight with
your unlimited mobility, stunning them for a second via
Calamity and
decimating them just as quickly with one or two manually cast
Energy Twisters. Apply
Diamond Skin
Prism liberally, ideally
whenever you know you are about to jump into a fight; spamming the key is also
acceptable. The remainder of your skill selection is comprised of passive buffs.
Storm Armor
Power of the Storm and
Magic Weapon
Deflection will keep
you safe as you recklessly port around the rift in search of the next big fight,
and
Familiar
Arcanot will keep your Arcane Power reserves flowing; just
do not let their 10 minute duration distract you from refreshing them in between
runs.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to cross over great distances faster and more efficiently take precedence.
- Your main damage dealer remains
Energy Twister, which rips through standard Rift difficulties due to its monstrous damage multipliers. Exchange the static, progression-oriented
Wicked Wind rune for the self-empowering, fiery
Gale Force rune.
Arcane Torrent is no longer necessary, as channeling will be too slow for T16s. Replace it with the massive resource cost reduction bonuses of
Diamond Skin
Prism, which you will ideally activate just before nuking a screenful of enemies.
- The precision and timing-based damage bonuses of
Wave of Force
Arcane Attunement from the main progression build will be a huge overkill in T16, and should be replaced by the passive Arcane Power regeneration of
Familiar
Arcanot.
- Mobility is crucial in any form of farming, and T16s are no exception;
Teleport remains mandatory, but should be taken with the
Calamity for its momentary stun. The skill will remain spammable due to
Aether Walker, and the CC will be helpful in wiping the battlefield before anyone has a chance to retaliate.
- The duo of 10-minute protective buffs —
Magic Weapon
Deflection and
Storm Armor (with
Halo of Karini equipped) are still mandatory in the GR speed build.
- Half of the passive selection from GR progression retains its value in
Greater Rift speed farming.
Audacity (proximity-based multiplicative damage increase) is still a great addition as you try to burst down enemies with haste.
Galvanizing Ward will safeguard your
Squirt's Necklace damage buff with a massive shield. Finish your passive lineup with the passive AP regeneration of
Astral Presence, and get an emergency cheat death safety net in the face of
Unstable Anomaly.
Adapting Gear
The overall gearing philosophy will remain intact from the GR progression
setup. This is still a Legacy of Dreams build, so you run legendary items
instead of set pieces and obtain the necessary damage amplification and
reduction associated with the traditional 6-piece sets. This will cost a
legendary gem slot, but will net you all the jewelry slots for powerful jewelry
options. Similarly to the GR setup, you should wear a
Squirt's Necklace
for its massive damage boost; its "damage taken increased" downside is negated
by your various shields. For rings, wear your best two rolled rings between
Convention of Elements (cyclical damage buff; burst down elites during the
Fire cycle),
Halo of Karini (massive damage reduction from
Storm Armor), and
Unity (further reduces incoming damage when
paired with another on the follower, along with an immortality relic for them).
Cube your worst rolled ring. Note that you can drop
Unity from the
setup and wear a Fire damage
Stone of Jordan once you grow confident in
your survivability for the targeted GR level farm.
LoD Energy Twister armor pieces for speed farming can be roughly divided into the following categories:
- Resource management is the most important category, as
Energy Twister is quite AP intensive and has limited resource cost mitigation in a self-cast build. You should replace the damage of
Andariel's Visage for
Pride's Fall, and further cut down costs with
Cindercoat (hence the choice of
Gale Force).
- Damage amplification items. Stat-wise
Cindercoat also falls in this category; so do
Magefist, and a Fire damage roll of
Blackthorne's Jousting Mail.
- Protective items. When playing solo, you should make use of the extra safety
of a cheat death proc from the Act I bounty cache-specific legendary
Pauldrons of the Skeleton King. This is because your follower can wear the teleportation utility of
Homing Pads and emanate their power to you; in groups, where you lose the follower, you should wear the
Homing Pads yourself. The final protective piece will be
Goldwrap, which is part of the triumvirate of gold bonuses with
Avarice Band (on your follower or in Unity/SoJ's place in groups) and a socketed
Boon of the Hoarder.
- Utility items. When playing solo, you should use the environment
destruction-based movement speed procs of
Warzechian Armguards. This is because your follower can wear
Nemesis Bracers and proc extra elite spawns for you; in group play, you need to wear the Nemesis yourself. The Act II bounty cache-specific
Illusory Boots will further supplement your mobility, as you will not need the progression oriented
Ice Climbers.
In T16 speed farming you can afford to drop a damage multiplier from your
weaponry; thus, drop the slightly weaker Valthek's Rebuke bonus and either
cube or wear an
Aether Walker. Since this will not be a channeling-based
setup, replace
Etched Sigil from the GR variants for the additional
teleport utility of the craftable
Cosmic Strand.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Adapting Gems
Most of your legendary gem selection from GR progression retains its value in
T16 Nephalem Rift speed farming. Legacy of Dreams forms the basis of
damage reduction and damage multiplication in the build, while
Bane of the Trapped still brings excellent damage multiplication value
to the build. While certainly not weak, you should consider dropping
Bane of the Powerful in order not to overkill on damage, and replace it with
Boon of the Hoarder instead. Paired with a worn or cubed
Goldwrap,
and an
Avarice Band worn by your follower in solo play (or yourself in
groups), this legendary gem increases your movement speed and provides
near-infinite Toughness through its interaction with the aforementioned
items.
Slot | Gems |
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Jewelry | |
Helm |
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Torso and Pants |
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Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
In the limited challenges of T16 keyfarm, one legendary weapon damage
multiplier should be enough; thus, we advise you to stick to the multiplier from
The Twisted Sword and replace
Valthek's Rebuke with an
Aether Walker. This legendary wand turns your
Teleport from
a cooldown to a spender, and allows for near limitless mobility. Simply wear
your better rolled item between
The Twisted Sword and
Aether Walker,
and cube the other.
Ranslor's Folly brings tremendous damage multiplication and monster
pulling value to the build. In T16 farming, your competing bracers for the slot
would be
Nemesis Bracers for the extra elite spawns (worn by yourself in
group play), and
Warzechian Armguards for the extra movement speed (in
solo, where you have a follower to wear the Nemesis and emanate their effect to
you).
Your jewelry Cube slot will still be occupied by your worse rolled item
between Halo of Karini and
Convention of Elements.
Stone of Jordan is a waste to cube, since you lose the elemental and elite
damage bonuses of the item — they are innate rolls but are not part of the
legendary power, and are thus not extracted in the Cube.
Follower
The recommended follower for this build during GR speed farming is the
Enchantress, due to her cooldown reduction bonus (cutting down
Teleport downtime) and elemental damage increase. Note that this
requires that you run
Hand of the Prophet and optimize her
survivability, as per our guide.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Frozen Orb DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties complement
the naturally high All Resistances stat of Wizards). Pick whichever you feel
helps you out the most.
Changelog
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 30 Oct. 2021: Guide added.
More Wizard Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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