LoD Energy Twister Wizard Nephalem Rift Speed Farming Variation
Nephalem Rift Speed Farming
The LoD Energy Twister
Wizard can deal reasonably well with Nephalem Rift Speed Farming, mostly
thanks to overwhelming damage potential offered by Energy Twister that
allows you to include
Aether Walker in the build, and the freedom from
set pieces that allows you to spread various utility legendaries for
mobility. We have solo speed GR
rankings and solo speed T16
rankings if you want to know more about which builds are best for speed
farming.
Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.
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Passive Skills |
Adapting Rotation
When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.
The playstyle in T16 is substantially different from the channeling-based
GR progression and GR speedfarming builds; it revolves entirely around
self-casting Energy Twister and relying on damage multipliers to
obliterate fights in a second. Make a note to kickstart your
Energy Twister damage at the start of every rift by stacking your
The Twisted Sword bonuses with five quick casts. From there, simply
Teleport from fight to fight with your unlimited mobility,
stunning them for a second via
Calamity and decimating them just
as quickly with one or two manually cast
Energy Twisters. Apply
Diamond Skin
Prism liberally, ideally whenever you know you are about to
jump into a fight; spamming the key is also acceptable. The remainder of your
skill selection is comprised of passive buffs.
Storm Armor
Power of the Storm and
Magic Weapon
Deflection will keep
you safe as you recklessly port around the rift in search of the next big
fight, and
Familiar
Arcanot will keep your Arcane Power reserves
flowing; just do not let their 10 minute duration distract you from refreshing
them in between runs.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to cross over great distances faster and more efficiently take precedence.
- Your main damage dealer remains
Energy Twister, which rips through standard Rift difficulties due to its monstrous damage multipliers. Exchange the static, progression-oriented
Wicked Wind rune for the self-empowering, fiery
Gale Force rune.
Arcane Torrent is no longer necessary, as channeling will be too slow for T16s. Replace it with the massive resource cost reduction bonuses of
Diamond Skin
Prism, which you will ideally activate just before nuking a screenful of enemies.
- The precision and timing-based damage bonuses of
Wave of Force
Arcane Attunement from the main progression build will be a huge overkill in T16, and should be replaced by the passive Arcane Power regeneration of
Familiar
Arcanot.
- Mobility is crucial in any form of farming, and T16s are no exception;
Teleport remains mandatory, but should be taken with the
Calamity for its momentary stun. The skill will remain spam-able due to
Aether Walker, and the CC will be helpful in wiping the battlefield before anyone has a chance to retaliate.
- The duo of 10-minute protective buffs —
Magic Weapon
Deflection and
Storm Armor (with
Halo of Karini equipped) are still mandatory in the GR speed build.
- Half of the passive selection from GR progression retains its value in
Greater Rift speed farming.
Audacity (proximity-based multiplicative damage increase) is still a great addition as you try to burst down enemies with haste.
Galvanizing Ward will safeguard your
Squirt's Necklace damage buff with a massive shield. Finish your passive lineup with the passive AP regeneration of
Astral Presence, and get an emergency cheat death safety net in the face of
Unstable Anomaly.
Adapting Gear
The overall gearing philosophy will remain intact from the GR progression
setup. This is still a Legacy of Dreams build, so you run legendary
items instead of set pieces and obtain the necessary damage amplification and
reduction associated with the traditional 6-piece sets. This will cost a
legendary gem slot, but will net you all the jewelry slots for powerful
jewelry options. Similarly to the GR setup, you should wear a
Squirt's Necklace for its massive damage boost; its "damage taken
increased" downside is negated by your various shields. For rings, wear your
best two rolled rings between
Convention of Elements (cyclical damage
buff; burst down elites during the Fire cycle),
Halo of Karini (massive
damage reduction from
Storm Armor), and
Unity (further
reduces incoming damage when paired with another on the follower, along with
an immortality relic for them). Cube your worst rolled ring. Note that you can
drop
Unity from the setup and wear a Fire damage
Stone of Jordan once you grow confident in your survivability for the
targeted GR level farm.
LoD Energy Twister armor pieces for speed farming can be roughly divided into the following categories:
- Resource management is the most important category, as
Energy Twister is quite AP intensive and has limited resource cost mitigation in a self-cast build. You should replace the damage of
Andariel's Visage for
Pride's Fall, and further cut down costs with
Cindercoat (hence the choice of
Gale Force).
- Damage amplification items. Stat-wise
Cindercoat also falls in this category; so do
Magefist, and a Fire damage roll of
Blackthorne's Jousting Mail.
- Protective items. When playing solo, you should make use of the extra
safety of a cheat death proc from the Act I bounty cache-specific legendary
Pauldrons of the Skeleton King. This is because your follower can wear the teleportation utility of
Homing Pads and emanate their power to you; in groups, where you lose the follower, you should wear the
Homing Pads yourself. The final protective piece will be
Goldwrap, which is part of the triumvirate of gold bonuses with
Avarice Band (on your follower or in Unity/SoJ's place in groups) and a socketed
Boon of the Hoarder.
- Utility items. When playing solo, you should use the environment
destruction-based movement speed procs of
Warzechian Armguards. This is because your follower can wear
Nemesis Bracers and proc extra elite spawns for you; in group play, you need to wear the Nemesis yourself. The Act II bounty cache-specific
Illusory Boots will further supplement your mobility, as you will not need the progression oriented
Ice Climbers.
In T16 speed farming you can afford to drop a damage multiplier from your
weaponry; thus, drop the slightly weaker Valthek's Rebuke bonus and
either cube or wear an
Aether Walker. Since this will not be a
channeling-based setup, replace
Etched Sigil from the GR variants for
the additional teleport utility of the craftable
Cosmic Strand.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).

You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Adapting Gems
Most of your legendary gem selection from GR progression retains its value
in T16 Nephalem Rift speed farming. Legacy of Dreams forms the basis of
damage reduction and damage multiplication in the build, while
Bane of the Trapped still brings excellent damage multiplication value to
the build. While certainly not weak, you should consider dropping
Bane of the Powerful in order not to overkill on damage, and replace it
with
Boon of the Hoarder instead. Paired with a worn or cubed
Goldwrap, and an
Avarice Band worn by your follower in solo
play (or yourself in groups), this legendary gem increases your movement speed
and provides near-infinite Toughness through its interaction with the
aforementioned items.
Slot | Gems |
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Jewelry | |
Helm |
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Torso and Pants |
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Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
In the limited challenges of T16 keyfarm, one legendary weapon damage
multiplier should be enough; thus, we advise you to stick to the multiplier
from The Twisted Sword and replace
Valthek's Rebuke with an
Aether Walker. This legendary wand turns your
Teleport
from a cooldown to a spender, and allows for near limitless mobility. Simply
wear your better rolled item between
The Twisted Sword and
Aether Walker, and cube the other.
Ranslor's Folly brings tremendous damage multiplication and monster
pulling value to the build. In T16 farming, your competing bracers for the
slot would be
Nemesis Bracers for the extra elite spawns (worn by
yourself in group play), and
Warzechian Armguards for the extra
movement speed (in solo, where you have a follower to wear the Nemesis and
emanate their effect to you).
Your jewelry Cube slot will still be occupied by your worse rolled item
between Halo of Karini and
Convention of Elements.
Stone of Jordan is a waste to cube, since you lose the elemental and
elite damage bonuses of the item — they are innate rolls but are not
part of the legendary power, and are thus not extracted in the Cube.
Follower
The recommended follower for this build during GR speed farming is the
Enchantress, due to her cooldown reduction bonus (cutting down
Teleport downtime) and elemental damage increase. Note that this
requires that you run
Hand of the Prophet and optimize her survivability,
as per our guide.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Frozen Orb DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Season 35 Theme — Eternal Conflict
This Season revives the Pandemonium Kill Streak buff from Season 19. Each stack grants a bonus to movement speed and damage, capping at +50% movement speed and +100% damage at 1000 kills. Hitting specific kill thresholds unleashes powerful effects. Read more in our dedicated Season of the Eternal Conflict Mechanics Guide!
While speedfarming sees limited use from this theme, Greater Rift
pushing benefits significantly. Effects like Geysers (150),
Meteors (400), and Angels (500) can clear elites and Rift
Guardians instantly. Players may reset streaks after 150 kills to repeatedly
trigger Geysers or push for 500+ kills near boss fights, often using
Nemesis Bracers to spawn extra enemies.
Because the most potent effects (Geysers, Meteors, Angels) can obliterate Rift Guardians instantly up to GR150, players can retool builds for efficiency and comfort. Here’s how:
Legendary Gem Considerations
Since you can rely on killstreak procs to clear the Rift Guardian,
Bane of the Stricken can be safely omitted in favor of:
- Another generic damage-scaling legendary gem (
Bane of the Trapped for builds with any form of crowd control and/or melee range,
Zei's Stone of Vengeance for far ranged builds,
Taeguk for channeling builds,
Simplicity's Strength for primary attack-focused builds,
Enforcer for pet-oriented builds, etc.)
- A survivability-oriented legendary gem (
Esoteric Alteration,
Molten Wildebeest's Gizzard), or additional utility (
Gogok of Swiftness for CDR-reliant builds,
Pain Enhancer for attack speed-heavy builds, or
Wreath of Lightning for extra movement speed).
Equipment and Skill Flexibility
Adjust your equipment to items that favor durability, health sustain, and ease of movement. Consider adjusting non-essential skills for the build to ones that pull, reposition, or otherwise displace enemies to facilitate large pulls of enemy packs. In more concrete terms, this means:
- For class-specific items, Wizards should consider
Halo of Karini if it's absent from the build; this is a powerful damage reduction item that incentivizes you to use
Storm Armor and maintain a pull for procs at all times, synergizing well with the killstreak theme. Another strong option is
Ashnagarr's Blood Bracer to significantly boost the strength of your shielding abilities. These help shore up Wizard fragility, especially in high-tier content.
- For additional options that balance between defense and offense, the
class-specific offhand
Orb of Infinite Depth offers a balanced boost of damage and defense for the reasonable requirement of
Explosive Blast inclusion. Helpful cross-class jewelry includes
Unity (combined with the same ring on the follower plus a follower immortality token), and the Endless Walk set (
The Traveler's Pledge and
The Compass Rose).
- Situational items that can bolster your defenses include
Stone Gauntlets, the drawbacks of which are negated via CC-immunity effects like
Ice Climbers, or the Altar of Rites CC-immunity node.A good number of Wizard builds can also afford the inclusion of an
Aquila Cuirass (for low AP-spenders) or a
Mantle of Channeling (for channelers).
- Utility items like
Nemesis Bracers are essential as more elites mean more killstreak maintenance and faster progression. When soloing, they should be equipped by your follower; in groups, at least one party member should commit to wearing them. Edge cases will see the inclusion of
Strongarm Bracers (extra damage vs. displaced enemies),
Warzechian Armguards or
Krelm's Buff Belt (more speed for easier scouting and pulls), and an
Aether Walker if you can spare the weapon slot for ultimate mobility. To facilitate large pulls, consider using a Follower equipped with
The Ess of Johan, a proc-based analogue to an enemy-pulling skill (albeit outside your control).
- Skill-wise, make sure to include at least one movement skill tool like
Teleport and an enemy-pulling tool like
Black Hole. Take a look if you can include passives like
Illusionist (for easy mobility resets) or
Unstable Anomaly (for a cheat-death).
Changelog
- 03 Jun. 2025: Added Season 35 Eternal Conflict killstreak recommendations.
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Guide reviewed for Season 31.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 30 Oct. 2021: Guide added.
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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