Tal Frozen Orb Wizard Nephalem Rift Speed Farming Variation
Nephalem Rift Speed Farming
The Tal Frozen Orb Wizard can
deal reasonably well with Nephalem Rift Speed Farming, mostly thanks to
overwhelming damage potential offered by Frozen Orb that allows you to
include
Aether Walker in the build, and the monster pulling
capabilities of
Ranslor's Folly. We have solo speed GR rankings and solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.
Active Skills |
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Passive Skills |
Adapting Rotation
When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.
The T16 key farming build will mimic the GR speed farming rotation, but
sped up one step further: with extremely aggressive Teleports
into fights, using
Energy Twister right on top of the nearest Elite
pack to cluster enemies in one spot and decimating them with
Frozen Orbs — ideally still using the optimal 40 yard range for
the peak detonation damage, but not nearly as important as in GRs. Of course,
you should not forget to stack up
Triumvirate with
Shock Pulse
Piercing Orb, but this will come naturally through gameplay
as you draw monster aggro prior to the
Ranslor's Folly pull.
Storm Armor
Power of the Storm and
Magic Weapon
Deflection will keep
you safe as you recklessly port around the rift in search of the next big
fight; just do not let their 10-minute duration distract you from refreshing
them in between runs.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to cross over great distances faster and more efficiently take precedence.
- The Cold proc for Tal Rasha and your main damage dealer remains the
namesake of the build:
Arcane Orb, taken with strongest
Frozen Orb rune.
- The Lightning proc for Tal Rasha is consistent throughout the variants:
Shock Pulse
Piercing Orb for its massive range and AoE aggroing potential. Its Primary Skill nature is also important for
Triumvirate stacking.
- The Fire proc for Tal Rasha should come from
Energy Twister
Gale Force; while the rune is strictly taken for its element and its properties are lost on the build, the skill itself brings massive Crowd Control value through
Ranslor's Folly.
- The Arcane proc for Tal Rasha comes from your mobility skill,
Teleport due to the rune
Calamity. In T16 keyfarm, it will be completely spammable due to the cubed
Aether Walker.
- You will take two shields in the build:
Storm Armor (combined with
Halo of Karini) and
Magic Weapon
Deflection. Their powers combined will allow you to throw yourself from fight to fight with reckless abandon.
- Passive-wise, the distance-based damage multiplication of
Power Hungry and mobility value of
Illusionist remain core to the setup. Supplement them with the protective powers of
Galvanizing Ward and
Dominance, which safeguard the
Squirt's Necklace bonuses.
Adapting Gear
The Tal Rasha's Elements set
remains gloriously adaptable in T16 farming, and you should largely keep the
same split between pieces as you do in Greater Rift speed farming: 5 pieces of
Tal's, plus utility inclusions. It is recommended that you keep wearing the 2
pieces of the craftable Cpt. Crimson set ( Captain Crimson's Silk Girdle
and
Captain Crimson's Waders) when you farm on your own, since your
follower can wear the craftable sets Sage's Journey (doubled Death's Breath
drops) and Cain's Destiny (chance for extra Greater Rift Keystones) and
emanate their power as if you were wearing them yourself. When you farm in
groups however, drop the Cpt. Crimson's pieces for
Sage's Ribbon and
Sage's Passage, as you will have no follower and have to take care of
the extra Death's Breath drops yourself. Ideally, you will also carry 2 pieces
of Cain's set (i.e.,
Cain's Habit and
Cain's Insight) in your
inventory and right before the Rift Guardian kill, you will swap to them for
the chance of additional GR keystone drops.
Utility slots also vary according to solo or group play, as you have to
take care of certain bonuses that are usually relegated to the follower
yourself when partying up. The bracer and shoulder slots that are occupied by
Aughild pieces in the GR speedfarm variant are better taken by
Ranslor's Folly (for supremely strong, pixel-tight pulling effect you
can exert over trash mobs), and either the Act I bounty cache legendary
Pauldrons of the Skeleton King (for the extra cheat death proc in solo
play), or
Homing Pads (for the safety during town portal when partying
up). When partying up, you might want to be able to proc the extra elite spawn
at Pylons yourself (usually done by the follower in solo play); this means
either cubing
Nemesis Bracers, or equipping them over Ranslor's to keep
the
Goldwrap toughness in the Cube. If you choose the latter, swap
Energy Twister for
Black Hole
Blazar to maintain some form of
Crowd Control in the build.
From the base GR progression setup, Halo of Karini maintains its
massive defensive relevance, but the timing-based damage boost of
Convention of Elements does not. Replace it with
Ring of Royal Grandeur to maintain your full Tal Rasha and Cpt. Crimson
set powers, allowing you to adapt either
Squirt's Necklace (in solo) or
Avarice Band (in groups) in the jewelry Cube slot.
Similarly to the Greater Rift solo progression setup, your weapon and
offhand need to stay on the Arcane Orb-dedicated legendaries
Unstable Scepter and
Triumvirate.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For weapon-and-offhand builds, this is usually achieved with the full 200 points spent into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Wizards, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and Armor (to complement the naturally high All Resistance stat of Intelligence-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe
for its creation drops from Bounty farming. Guardian's 2-piece provides a
decent damage reduction bonus, but the true powerhouse of the set is the
3-piece bonus, which nets you an additional 100% of your main stats from
equipped items. This is a tremendous benefit in an 800 Paragon capped Season.
If the Guardian set can fit into the build with minimal sacrifices (other
craftable sets, tertiary damage multipliers, etc.), consider its
implementation. The available pieces are
Guardian's Aversion (Wrists),
Guardian's Case (Waist), and
Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a
Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of
The Traveler's Pledge (Amulet) and
The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (
Focus and
Restraint) and
Squirt's Necklace with acceptable losses to DPS.
Unity: A character wearing this ring, along with another
Unity on their follower plus an immortality relic for them (i.e.,
Enchanting Favor), will reduce their damage taken by 50%.
Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Adapting Gems
Both Zei's Stone of Vengeance and
Bane of the Trapped still bring
excellent damage multiplication value to the build in T16 keyfarm. Within the
limited challenges of T16 rifts,
Bane of the Stricken should be replaced
by
Boon of the Hoarder. This gem increases your movement speed and
provides near-infinite Toughness through its interaction with
Avarice Band (either slotted in the Cube during group play, or worn by
your follower in solo play), and the cubed
Goldwrap.
Slot | Gems |
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Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
In the limited challenges of T16 keyfarm, one legendary weapon damage
multiplier should be enough; thus, we advise you to stick to an equipped
Unstable Scepter and replace
Wizardspike in the Cube with an
Aether Walker. This legendary wand turns your
Teleport
from a cooldown to a spender, and allows for near limitless mobility.
When you solo T16s for keystones, no other source of damage mitigation will
be quite as effective as the triumvirate of Boon of the Hoarder,
Avarice Band (worn by the follower and emanated), and
Goldwrap
in the armor slot of the Cube. In groups, you might want to take
Nemesis Bracers in this slot to allow you to proc extra elites, but
wanting to
Goldwrap is understandable — if so, equip the Nemesis
on yourself and swap
Energy Twister for
Black Hole
Blazar.
Due to the neck slot occupation of the Tal Rasha amulet, you are forced to
slot Squirt's Necklace in the Cube and equip the
Ring of Royal Grandeur. Despite the tradeoff, this necklace more than
makes up for it with a massive doubling of your damage; you will offset its
"damage taken increased" drawback with a plethora of shields in your skill and
passive selection.
Follower
The recommended follower for this build during T16 rift farming is the
Enchantress, due to her cooldown reduction bonus (cutting down
Teleport downtime) and elemental damage increase. Note that this
requires that you run
Hand of the Prophet and optimize her survivability,
as per our guide.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Frozen Orb DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Changelog
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 30 Oct. 2021: Guide added.
More Wizard Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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