Typhon Frost Hydra Wizard Greater Rift Speed Farming Variation
Greater Rift Speed Farming
The Typhon Hydra Wizard
can deal reasonably well with Greater Rift Speed Farming, mostly thanks to the
near-autonomous damage output of the Hydras and the option to include
Aether Walker in the lower tiers of GR farming. We have solo speed GR rankings and solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.
Active Skills |
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Passive Skills |
Adapting Rotation
When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.
You will maintain the vast majority of your GR progression rotation;
Storm Armor should be activated as soon as you enter the Rift to enable
the
Halo of Karini procs, and you should summon two
Hydras to
kickstart the Typhon 4-piece set bonus protection. Maneuver throughout the
Rift with
Teleport as much as possible, drawing enemy attention
and building up big fights with aggroing casts of
Spectral Blade. This
will also serve to stack up your
Arcane Dynamo, and you need to make
sure you have built up its Flashes of Insight prior to casting
Hydras
and obliterating the screen from enemies. Another helpful damage buff will
come from
Winter Flurry, so make sure to spread
Blizzard over
the heads of enemies targeted by the
Hydras. Keep up the GR
progression strategy of trying to force fights in close quarters and casting
Hydras against walls and corners to ensure all their attacks will be
focused in one direction.
Adapting Skills
Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.
Hydra remains the main damage dealer of the build, and retains the Cold rune
Frost Hydra for its AoE convenience.
Spectral Blade is also kept in the build as an all-in-one tool for
Arcane Dynamo damage buffs and
Barrier Blades damage mitigation.
- Although still viable,
Magic Weapon
Deflection diminishes in usefulness for your "utility" slot as it can be overly protective for speed GRs. In its place, we recommend that you take a monster grouping tool in the form of
Black Hole
Absolute Zero.
- Means to maneuver throughout the Rift remain paramount, and even more so,
in Greater Rift speed farming. Thus
Teleport remains in the build, and you can opt for the multiple charges of the
Wormhole rune over the protective
Safe Passage. Note the option to take
Aether Walker, which allows you to keep the protective rune while maintaining superb mobility, at the cost of a substantial damage decrease.
Storm Armor should remain in the build for the protective procs of
Halo of Karini, but you can alter the rune from
Shocking Aspect to the movement speed buff from
Scramble.
Blizzard is still required in the build due to the increased
Hydra damage dealt to enemies caught inside its radius, thanks to the
Winter Flurry unique power.
- All the passives from Greater Rift progression maintain their tremendous
value during GR speed farming as well:
Audacity,
Arcane Dynamo and
Elemental Exposure for the damage buffs, and
Galvanizing Ward for the protective utility.
Adapting Gear
You will maintain the five worn pieces of the The Typhon's Veil set, and wear your
better roll between The Magistrate and
Tasker and Theo (and
cubing the worse one, along with
Ring of Royal Grandeur in the Cube in
order to maintain the 6-piece Typhon bonus).
The remainder of your gear should also match the GR solo progression
counterpart; your weapon and off-hand stick to the Hydra-dedicated
Serpent's Sparker and
Winter Flurry, while your utility slots
(belt and bracers) maintain the valuable Guardian set bonus. Note that the
former favorite for the belt slot,
The Shame of Delsere, has more value
in a GR speed farm setup due to the possible alteration to
Aether Walker in the Cube, which will tax your Arcane Power resources
greatly and might need the belt to compensate. The bracer slot can be altered
to
Nemesis Bracers if you are farming in a group, so you can
independently spawn the extra elite at every Pylon.
Your jewelry will mostly match your GR progression setup, with
Squirt's Necklace providing too valuable of a damage buff to disregard,
and with similar defensive value coming from
Halo of Karini. You can
viably alternate
Convention of Elements in lower tier Greater Rift speed
farming to a Cold damage
Stone of Jordan to enjoy the consistent
elemental damage bonus and remove the CoE timing element.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).

You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Adapting Gems
Both Enforcer and
Bane of the Trapped still bring
excellent damage multiplication value to the build in speed farming. Within
the limited challenges of Speed Greater Rifts,
Bane of the Stricken
should be replaced by either
Zei's Stone of Vengeance (stronger damage
increase, but positioning and range dependent) or
Bane of the Powerful (a
well-rounded damage increase and damage mitigation bonus with a timed
element).
Slot | Gems |
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Jewelry | |
Helm |
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Torso and Pants |
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Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
Depending on how confident you are with the rest of your gear and how high
you plan on doing speed GR runs, you can either stick to the staple
Fragment of Destiny and maneuver a little slower throughout the Rift, or
insert
Aether Walker in the weapon Cube slot for unlimited
Teleport potential.
The remainder of your Cube choices should mimic the GR progression setup,
with your weaker item between Tasker and Theo and
The Magistrate
in the armor slot, and a
Ring of Royal Grandeur in the jewelry slot.
Follower
The recommended follower for this build during GR speed farming is the
Enchantress, due to her cooldown reduction bonus (cutting down
Teleport downtime) and increased attack speed bonus (helping your
Hydras reach attack speed breakpoints easier).
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Hydra DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Season 35 Theme — Eternal Conflict
This Season revives the Pandemonium Kill Streak buff from Season 19. Each stack grants a bonus to movement speed and damage, capping at +50% movement speed and +100% damage at 1000 kills. Hitting specific kill thresholds unleashes powerful effects. Read more in our dedicated Season of the Eternal Conflict Mechanics Guide!
While speedfarming sees limited use from this theme, Greater Rift
pushing benefits significantly. Effects like Geysers (150),
Meteors (400), and Angels (500) can clear elites and Rift
Guardians instantly. Players may reset streaks after 150 kills to repeatedly
trigger Geysers or push for 500+ kills near boss fights, often using
Nemesis Bracers to spawn extra enemies.
Because the most potent effects (Geysers, Meteors, Angels) can obliterate Rift Guardians instantly up to GR150, players can retool builds for efficiency and comfort. Here’s how:
Legendary Gem Considerations
Since you can rely on killstreak procs to clear the Rift Guardian,
Bane of the Stricken can be safely omitted in favor of:
- Another generic damage-scaling legendary gem (
Bane of the Trapped for builds with any form of crowd control and/or melee range,
Zei's Stone of Vengeance for far ranged builds,
Taeguk for channeling builds,
Simplicity's Strength for primary attack-focused builds,
Enforcer for pet-oriented builds, etc.)
- A survivability-oriented legendary gem (
Esoteric Alteration,
Molten Wildebeest's Gizzard), or additional utility (
Gogok of Swiftness for CDR-reliant builds,
Pain Enhancer for attack speed-heavy builds, or
Wreath of Lightning for extra movement speed).
Equipment and Skill Flexibility
Adjust your equipment to items that favor durability, health sustain, and ease of movement. Consider adjusting non-essential skills for the build to ones that pull, reposition, or otherwise displace enemies to facilitate large pulls of enemy packs. In more concrete terms, this means:
- For class-specific items, Wizards should consider
Halo of Karini if it's absent from the build; this is a powerful damage reduction item that incentivizes you to use
Storm Armor and maintain a pull for procs at all times, synergizing well with the killstreak theme. Another strong option is
Ashnagarr's Blood Bracer to significantly boost the strength of your shielding abilities. These help shore up Wizard fragility, especially in high-tier content.
- For additional options that balance between defense and offense, the
class-specific offhand
Orb of Infinite Depth offers a balanced boost of damage and defense for the reasonable requirement of
Explosive Blast inclusion. Helpful cross-class jewelry includes
Unity (combined with the same ring on the follower plus a follower immortality token), and the Endless Walk set (
The Traveler's Pledge and
The Compass Rose).
- Situational items that can bolster your defenses include
Stone Gauntlets, the drawbacks of which are negated via CC-immunity effects like
Ice Climbers, or the Altar of Rites CC-immunity node.A good number of Wizard builds can also afford the inclusion of an
Aquila Cuirass (for low AP-spenders) or a
Mantle of Channeling (for channelers).
- Utility items like
Nemesis Bracers are essential as more elites mean more killstreak maintenance and faster progression. When soloing, they should be equipped by your follower; in groups, at least one party member should commit to wearing them. Edge cases will see the inclusion of
Strongarm Bracers (extra damage vs. displaced enemies),
Warzechian Armguards or
Krelm's Buff Belt (more speed for easier scouting and pulls), and an
Aether Walker if you can spare the weapon slot for ultimate mobility. To facilitate large pulls, consider using a Follower equipped with
The Ess of Johan, a proc-based analogue to an enemy-pulling skill (albeit outside your control).
- Skill-wise, make sure to include at least one movement skill tool like
Teleport and an enemy-pulling tool like
Black Hole. Take a look if you can include passives like
Illusionist (for easy mobility resets) or
Unstable Anomaly (for a cheat-death).
Changelog
- 03 Jun. 2025: Added Season 35 Eternal Conflict killstreak recommendations.
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Guide reviewed for Season 31.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 22 Oct. 2021: Variation added.
More Wizard Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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