LoD Frozen Orb Wizard Greater Rift Speed Farming Variation

Last updated on Sep 13, 2023 at 09:00 by Deadset 17 comments
1.

Greater Rift Speed Farming

The LoD Frozen Orb Wizard can deal reasonably well with Greater Rift Speed Farming, as it retains the tankiness of the GR progression build, but can transition into a more aggressive playstyle that is well suited to the needs of speed GRs. We have solo speed GR rankings and solo speed T16 rankings if you want to know more about which builds are best for speed farming.

During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.

Active Skills
Left Mouse Button Shock Pulse Icon Shock Pulse Piercing Orb Piercing Orb Right Mouse Button Arcane Orb Icon Arcane Orb Frozen Orb Frozen Orb 1 Teleport Icon Teleport Wormhole Wormhole 2 Black Hole Icon Black Hole Absolute Zero Absolute Zero 3 Magic Weapon Icon Magic Weapon Deflection Deflection 4 Storm Armor Icon Storm Armor Scramble Scramble
Passive Skills
2.

Adapting Rotation

When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.

The build maintains most of the GR progression spec rotation; pop Magic Weapon Magic Weapon and Storm Armor Storm Armor at the start of each run, and position properly so that the distance-based Halo of Karini Halo of Karini does not fall off. Teleport Teleport aggressively around, drawing enemy attention with Shock Pulse Shock Pulse Piercing Orb Piercing Orbs and as enemies close the distance, clump them up with Black Hole Black Hole and mow them down with Arcane Orb Arcane Orb Frozen Orb Frozen Orb. Two offensive buffs still need to be accounted for: you need to maintain the 3 stacks of Triumvirate Triumvirate with a Primary Attack at least once every 6 seconds, and you should track the Convention of Elements Convention of Elements rotation, making a point to dump your Arcane Power with Frozen Orb Frozen Orb nukes onto elites during the Cold CoE cycle.

3.

Adapting Skills

Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.

  • Your main damage dealer remains Arcane Orb Arcane Orb, taken with the highest damage potential of the Frozen Orb Frozen Orb rune.
  • To manage the gluttonous Arcane Power spending of your damage dealer, you can still use a Signature Skill in combination with The Shame of Delsere The Shame of Delsere. For GR speed farm, we recommend Shock Pulse Shock Pulse Piercing Orb Piercing Orb for its range and reliable proc coefficient, which — once you comfortably stomp the targeted GR level and/or have the proper Arcane Power on Crit rolls on gear — will allow you to swap to The Witching Hour The Witching Hour for extra DPS.
  • A grouping tool is just as necessary in GR pushing as it is in speed farming, so you should keep Black Hole Black Hole from the progression build, along with the helpful damage buff of Absolute Zero Absolute Zero.
  • Mobility is paramount in GR speedfarm, perhaps even more so than progression; to that end, keep Teleport Teleport in the build, and swap the protective Safe Passage Safe Passage rune from the progression build to the multiple charges of the Wormhole Wormhole rune.
  • The duo of 10-minute protective buffs — Magic Weapon Magic Weapon Deflection Deflection and Storm Armor Storm Armor (with Halo of Karini Halo of Karini equipped) are still mandatory in the GR speed build. Consider altering the Storm Armor Storm Armor rune to Scramble Scramble for the additional movement speed proc.
  • The entire passive selection from the GR progression build retains its value in GR speed farming. Power Hungry Power Hungry (distance-based multiplicative damage increase) and Elemental Exposure Elemental Exposure (additive damage increase per element used in the build) are more than welcome as you try to burst down enemies with haste. Galvanizing Ward Galvanizing Ward will safeguard your Squirt's Necklace Squirt's Necklace damage buff with a massive shield. Illusionist Illusionist brings tons of additional mobility.
4.

Adapting Gear

The vast majority of gear choices will remain intact from the GR progression setup. This is still a Legacy of Dreams Legacy of Dreams build, so you run legendary items instead of set pieces and obtain the necessary damage amplification and reduction associated with the traditional 6-piece sets. This will cost a legendary gem slot, but will net you all the jewelry slots for powerful jewelry options. Similarly to the GR setup, you should wear a Squirt's Necklace Squirt's Necklace for its massive damage boost; its "damage taken increased" downside is negated by your various shields. For rings, wear your best two rolled rings between Convention of Elements Convention of Elements (cyclical damage buff; burst down elites during the Cold cycle), Halo of Karini Halo of Karini (massive damage reduction from Storm Armor Storm Armor), and Unity Unity (further reduces incoming damage when paired with another on the follower, along with an immortality relic for them). Cube your worst rolled ring. Note that you can drop Unity Unity from the setup and wear a Cold damage Stone of Jordan Stone of Jordan once you grow confident in your survivability for the targeted GR level farm.

LoD Frozen Orb armor pieces for speed farming can be roughly divided into the following categories:

  • Damage amplification items. You will still be wearing both Frostburn Frostburn (elemental damage increase and crowd control value), and Cold damage Blackthorne's Jousting Mail Blackthorne's Jousting Mail (strictly for the elemental damage increase; it should be your only set item, not forming any set bonuses).
  • Resource items. Resource management legendaries retain their value — the Act III bounty cache-specific Pride's Fall Pride's Fall and The Shame of Delsere The Shame of Delsere will help offset the tremendous AP spending of Frozen Orb Frozen Orb. Once you are confident with the build, you can consider dropping this belt for the extra damage of The Witching Hour The Witching Hour.
  • Protective items. The damage reduction of Aquila Cuirass Aquila Cuirass and the proc-based cheat death of Pauldrons of the Skeleton King Pauldrons of the Skeleton King are just as valuable as they are in GR progression. Same goes for Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer, which can either be worn or cubed depending on your better rolled item between Ashnagarr's and Strongarm Bracers Strongarm Bracers.
  • Utility items. You will be dropping the excessive protection of the Stone Gauntlets Stone Gauntlets from the GR progression setup, so wearing Ice Climbers Ice Climbers to counter their immobilization negative effect will not be necessary. In their stead, wear Illusory Boots Illusory Boots; these Act II bounty cache-specific legendary boots will allow you to move unhindered through enemies, enhancing your ability to position for optimal Frozen Orb Frozen Orbs.

Similarly to the Greater Rift solo progression setup, your weapon and offhand need to stay on the Arcane Orb Arcane Orb-dedicated legendaries Unstable Scepter Unstable Scepter and Triumvirate Triumvirate.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Arcane Orb % Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Intelligence
  2. Area Damage
  3. Armor
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Armor
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Cold % Damage
  4. Life per Hit or Vitality
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Intelligence (or Cooldown Reduction at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Physical or Lightning Resistance (Secondary Stat)
  4. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Cold % Damage (if Blackthorne's Jousting Mail Blackthorne's Jousting Mail)
  5. Pickup Radius (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Arcane Orb % Damage
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Cold % Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. High Weapon Damage
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Intelligence (or % Damage at high Paragons)
  4. Area Damage
  5. Increased Attack Speed
Off-hand
  1. High Damage Range
  2. Intelligence
  3. Critical Hit Chance
  4. Arcane Orb % Damage
  5. Area Damage
  6. Arcane Power on Crit

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

4.1.

Season 29: Paragon Cap

Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.

On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.

With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:

  • Core: Movement Speed: 200 points.
  • Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For weapon-and-offhand builds, this is usually achieved with the full 200 points spent into Critical Hit Damage.
  • Defense: Life and All Resistance: Allocate points to maximize survivability; for Wizards, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and Armor (to complement the naturally high All Resistance stat of Intelligence-based characters).
  • Utility: Area Damage: 200 points.
4.1.1.

Season 29: Gearing Considerations

In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:

  • Guardian's Jeopardy: This is a craftable armor set, and the recipe for its creation drops from Bounty farming. Guardian's 2-piece provides a decent damage reduction bonus, but the true powerhouse of the set is the 3-piece bonus, which nets you an additional 100% of your main stats from equipped items. This is a tremendous benefit in an 800 Paragon capped Season. If the Guardian set can fit into the build with minimal sacrifices (other craftable sets, tertiary damage multipliers, etc.), consider its implementation. The available pieces are Guardian's Aversion Guardian's Aversion (Wrists), Guardian's Case Guardian's Case (Waist), and Guardian's Gaze Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a Ring of Royal Grandeur Ring of Royal Grandeur (found from Act I bounty caches).
  • Endless Walk:This is a jewelry set consisting of The Traveler's Pledge The Traveler's Pledge (Amulet) and The Compass Rose The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (Focus Focus and Restraint Restraint) and Squirt's Necklace Squirt's Necklace with acceptable losses to DPS.
  • Unity Unity: A character wearing this ring, along with another Unity Unity on their follower plus an immortality relic for them (i.e., Enchanting Favor Enchanting Favor), will reduce their damage taken by 50%. Unity Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
5.

Adapting Gems

The entirety of your legendary gem selection from GR progression retains its full value in GR speed farming as well. Legacy of Dreams Legacy of Dreams forms the basis of damage reduction and damage multiplication in the build, while Zei's Stone of Vengeance Zei's Stone of Vengeance and Bane of the Trapped Bane of the Trapped still bring excellent damage multiplication value to the build while speed farming.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

6.

Adapting Kanai's Cube

Considering its massive damage multiplication and skill proc bonuses, Wizardspike Wizardspike is still a mandatory inclusion in Greater Rift speed farming as well.

The quicker, spammier nature of GR speeds demands more resources, and you can mitigate that bottleneck with the Arcane Power generation engine of The Shame of Delsere The Shame of Delsere. Alternatively, you can use Electrocute Electrocute Surge of Power Surge of Power as your lightning Primary skill, and get additional safety in this Cube slot from Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer, which further enhances your shields.

Your jewelry Cube slot will still be occupied by your worst rolled item between Halo of Karini Halo of Karini, Convention of Elements Convention of Elements and Unity Unity. If you decide Unity Unity is protective overkill for the GR levels you farm, you should equip a Cold Stone of Jordan Stone of Jordan and cube your worse rolled ring between Karini and CoE (SoJ is a waste to cube, since you lose the elemental and elite damage bonus).

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

7.

Follower

The recommended follower for this build during GR speed farming is the Enchantress, due to her cooldown reduction bonus (cutting down Teleport Teleport downtime) and elemental damage increase. Note that this requires that you run Hand of the Prophet Hand of the Prophet and optimize her survivability, as per our guide.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

8.

Legendary Potion

The preferred potions for this build are Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid (allowing you to break down Waller affixes that impede Frozen Orb Frozen Orb DPS), Bottomless Potion of the Unfettered Bottomless Potion of the Unfettered (giving you a brief window of CC immunity to counter your lack of CC-breaking or immunity skills), or Bottomless Potion of the Tower Bottomless Potion of the Tower (whose Armor-increasing properties complement the naturally high All Resistances stat of Wizards). Pick whichever you feel helps you out the most.

9.

Changelog

  • 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
  • 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
  • 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
  • 14 Apr. 2022: Guide reviewed for Season 26.
  • 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
  • 30 Oct. 2021: Guide added.
Show more
Show less