Icy Veins is recruiting LoL writers

LoD WoL Monk BiS Gear, Gems, and Paragon Points

Last updated on Mar 12, 2020 at 09:00 by Deadset 13 comments

Below, we detail the items and gems that you should use for your LoD WoL Monk in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.8 and Season 20.

1.

Best in Slot Gear and Alternatives

As this is a Legacy of Dreams-based spec, the rest of your gear slots will be comprised entirely of legendary items. As a rule of thumb, focus on synergistic stats like Crit Chance and Damage, Area Damage, and Wave of Light skill %, and remember the rings' requirements for ancient items, as well as their restriction on other set bonuses. You can temporarily run individual set pieces with beneficial stats, as long as they do not form any set bonus. You will roughly be aiming to hit around the ~35% Cooldown Reduction point and the ~40% Resource Cost Reduction point for optimal split between skill and Spirit availability.

The Legacy of Dreams power allows you to run any legendary item combination while not losing out on the damage amplification and reduction associated with the traditional 6-piece sets. You can obtain this power in two ways; the older way is equipping the two rings — The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted — as your only active set bonus. The newer (and more powerful, since it also opens your ring slots for legendary jewelry) method is the Legacy of Dreams Legacy of Dreams legendary gem.

In a setup with Legacy of Dreams Legacy of Dreams, you will be wearing your two best rolled rings and cubing the third between Convention of Elements Convention of Elements, Unity Unity, and Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac. Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac is crucial to the build due to its cooldown reducing mechanics, which tirelessly chip away at your Epiphany Epiphany downtime. Unity Unity will cut incoming damage in half when paired with another on the follower, along with an immortality relic for him (i.e. Enchanting Favor Enchanting Favor). Convention of Elements Convention of Elements simply provides a massive damage increase during the Fire cycle of its rotation.

The recommended amulet is The Flavor of Time The Flavor of Time, whose revised legendary power now doubles the duration of Pylons — an extremely potent power that, with careful timing, can turn the progressively harder fights in Greater Rifts greatly in your favor. The former recommendation for the slot, Hellfire Amulet of Dexterity Hellfire Amulet of Dexterity, remains a viable option, especially if you obtain one with a synergistic fifth passive like the cheat death of Near Death Experience Near Death Experience, or one of the basic recommendations from the skill page: Beacon of Ytar Beacon of Ytar, Harmony Harmony, Sixth Sense Sixth Sense, or Seize the Initiative Seize the Initiative (see this build's skills page for more information).

The mandatory head piece for the build is Tzo Krin's Gaze Tzo Krin's Gaze — the Spirit Stone that turns Wave of Light Wave of Light into a ranged skill (though in this LoD setup you will be fighting at a relatively close range), and amplifies its damage by up to 150% as a free fifth affix.

Your ideal shoulder is the protective Lefebvre's Soliloquy Lefebvre's Soliloquy, which greatly reduces damage taken for 5 seconds after casting Cyclone Strike Cyclone Strike. The length of this buff matches the one from Bindings of the Lesser Gods Bindings of the Lesser Gods, so you will do well to make a habit of applying Cyclone Strike Cyclone Strike at regular intervals.

A trio of Fire elemental damage boosting items take up the bulk of your armor pieces. Cindercoat Cindercoat, Magefist Magefist and Swamp Land Waders Swamp Land Waders are able to bring up to 20% Fire elemental damage each, greatly amplifying your main damage dealer. While Magefist Magefist is a straightforward elemental DPS item, Cindercoat Cindercoat also brings Resource Cost Reduction value to the build, which eases the strain on your Spirit spending from the gluttonous Wave of Light Wave of Light. Swamp Land Waders Swamp Land Waders provide an elemental damage increase, which is unique for the slot — but you should note that they need to be gambled on a Witch Doctor alt, as they are a class-specific item for WDs.

You have two important bracers in the LoN WoL build; simply wear the one you rolled better and cube the other. Pinto's Pride Pinto's Pride is a Wave of Light Wave of Light-specific bracer that doubles as a damage amplifier and a tool for crowd control, slowing enemies by the impressive 80% when struck with a pillar. Helping you keep foes in check, Pinto's Pride Pinto's Pride also gives you a vital, effortless proc for Bane of the Trapped Bane of the Trapped. Bindings of the Lesser Gods Bindings of the Lesser Gods greatly amplify your Mystic Ally Mystic Ally damage against enemies affected by Cyclone Strike Cyclone Strike, which curiously interacts with your Rabid Strike Rabid Strike-spawned mimic for a sizable boost to your overall DPS.

The best-in-slot belt for the build when pushing Greater Rifts is the glass cannon favorite, The Witching Hour The Witching Hour. What this belt lacks in unique properties, it makes up in unique rolls: it is the only item in the slot that can roll Attack Speed and Critical Damage. Both stats are immensely beneficial to your damage output, so seek as close to the maximum 7 IAS and 50 Crit Damage as you can.

The Crudest Boots The Crudest Boots make a natural fit for the resource demands of the build, doubling your Mystic Ally Mystic Ally summons and thus increasing the effectiveness of Air Ally Air Ally to 8 Spirit per Second and 200 Spirit per activation. Notice that Wave of Light Wave of Light is a possible skill damage roll on the boots, so strive to get it as a fourth primary alongside toughness stats, and shift movement speed bonuses entirely to Paragon points.

Kyoshiro's Blade Kyoshiro's Blade is a crucial piece of a Wave of Light Wave of Light setup by bringing another 150% damage multiplier to the skill, and spiking your damage even further when fighting 3 or fewer enemies — indispensable versus Champions and Rift Guardians. Your other weapon will be Rabid Strike Rabid Strike, and with your high Epiphany Epiphany uptime plus the buffs available to the 'clone' from the weapon (Bindings of the Lesser Gods Bindings of the Lesser Gods amplifies its damage, as well as Enforcer Enforcer if you run a LoN setup) you will greatly increase your overall output.

1.1.

Desired Stats, Breakpoints and Other Notes

The build requires the standard investments in skill damage across the gear pieces that can roll the stat (helm and boots in this case, with the added benefit of Tzo Krin's Gaze Tzo Krin's Gaze rolling with Wave of Light damage as an innate roll). Aside from that, it requires as much Area Damage as you can fit (ideally 100%+) while still maintaining a high investment in Cooldown Reduction, which is by far the hardest and most demanding utility roll; try to obtain 50%+, achievable with a CDR roll on the shoulder, neck (natural roll on The Flavor of Time The Flavor of Time) and one of your weapons, plus a Diamond in the helm, maxed out CDR Paragons and Beacon of Ytar Beacon of Ytar in your passives.

For Defense stats, aim for a life pool between 500-600k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with one high roll in your setup (i.e. bracer or weapon).

All augmentations on gear should be done with your main stat, Dexterity.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and isn't a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Wave of Light Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Dexterity
  2. Cooldown Reduction
  3. Area Damage
  4. Resource Cost Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Physical or Lightning Resistance (Secondary Stat))
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage %
  4. Life per Hit or Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
Hands
  1. Dexterity
  2. Dexterity (replaced by Area Damage at High Paragons)
  3. Critical Hit Chance
  4. Critical Hit Damage
  5. Cooldown Reduction
  6. Physical or Lightning Resistance (Secondary Stat)
  7. Pickup Radius (Secondary Stat)
Waist
  1. Dexterity
  2. Critical Hit Damage (if The Witching Hour The Witching Hour)
  3. Attack Speed (if The Witching Hour The Witching Hour)
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Feet
  1. Dexterity
  2. Wave of Light Damage %
  3. Vitality
  4. Armor
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket (guaranteed)
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Average Damage
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Average Damage
Weapon #1
  1. High Weapon Damage
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Damage %
  5. Area Damage or Life per Hit
  6. Life per Kill (Secondary Stat if LpH not present)
Weapon #2
  1. High Weapon Damage
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Damage %
  5. Area Damage or Life per Hit
  6. Life per Kill (Secondary Stat if LpH not present)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness, or Maximum Spirit if you want to play around with a bigger resource pool.

In the Offense section, max out Cooldown Reduction, Crit Chance, Crit Damage, and Attack Speed, in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Resource Cost Reduction and Area Damage first, then finish off with Life on Hit and Gold Find.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Dexterity
  3. Maximum Spirit (up to personal preference)
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
Defense
  1. All Resistance
  2. Armor
  3. Life %
  4. Life Regeneration
Utility
  1. Resource Cost Reduction
  2. Area Damage
  3. Life on Hit
  4. Gold Find
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. This gem will be easily procced by the slowing property of Pinto's Pride Pinto's Pride bracers.

Bane of the Stricken Bane of the Stricken builds up your damage multiplicatively in prolonged fights and has a level 25 bonus specifically targeting Rift Guardians; this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. The Wave of Light Monk does better than most builds in single target situations but still benefits decently from the gem — a testament to its quality.

Your final slot is best occupied by the Legacy of Dreams Legacy of Dreams legendary gem, which provides a scaling bonus for each legendary item equipped, as long as you have no set bonuses equipped. This bonus is multiplied for Ancient or Primal quality items, and when the gem is maxed out, it matches the Legacy of Nightmares (The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted rings) set bonus. This potent bonus allows you to play around with all your gear slots for synergistic legendary powers at the cost of a gem slot; in the older LoN setup, this socket would be occupied by either Enforcer Enforcer or Zei's Stone of Vengeance Zei's Stone of Vengeance.

When it comes to gear gems, you will start out progression by slotting the highest available level of Emeralds in the chest and pants sockets. Ideally, these will all be Flawless Royal Emerald Flawless Royal Emeralds as soon as possible. As you grow in Paragon (bulking up Dexterity in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Diamond Flawless Royal Diamond. There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. Since this is a fairly cooldown-dependent build, slot a Flawless Royal Diamond Flawless Royal Diamond in your helm. In your weapons, use a Flawless Royal Emerald Flawless Royal Emerald for the Crit Damage boost.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
4.

Kanai's Cube

For Greater Rift progression, the weapon slot will be taken by the Incense Torch of the Grand Temple Incense Torch of the Grand Temple, as its resource cost reduction bonuses soften the restrictive price of Wave of Light Wave of Light.

As previously mentioned, your armor slot will be taken by your weaker roll between Pinto's Pride Pinto's Pride and Bindings of the Lesser Gods Bindings of the Lesser Gods. Both bracers are crucial to the playstyle, and one must be worn, while the other — cubed.

Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac is an important piece of the setup, as its cooldown reduction power is the only reliable way to bring Epiphany Epiphany's cooldown to permanent uptime.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Legendary Potion

Your recommended potion is Bottomless Potion of the Tower Bottomless Potion of the Tower, whose Armor-increasing properties complement the naturally high All Resistances stat of Monks (due to Harmony Harmony) for optimal survivability.

6.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

7.

Changelog

  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Enriched the Gear page with additional explanations and improved stat table. Updated for Season 19.
  • 25 Sep. 2019: Minor corrections to the item table.
  • 23 Aug. 2019: Revised item recommendations for Season 18.
  • 16 May 2019: Guide added.
Show more
Show less