Inna Mystic Ally Monk BiS Gear, Gems, and Paragon Points

Last updated on Apr 14, 2022 at 06:45 by Deadset 23 comments

Below, we detail the items and gems that you should use for your Inna Mystic Ally Monk in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.3 and Season 26.

1.

Best in Slot Gear and Alternatives

The build incorporates the complete bonuses of the Inna's Mantra set, taking five of the seven available pieces and using a Ring of Royal Grandeur Ring of Royal Grandeur in the Cube to complete its powers. Rolls-wise, this Mystic Ally Mystic Ally-centric playstyle takes good advantage of Cooldown Reduction, skill and elemental damage affixes, while it notably eschews Area Damage on gear as it does not work for Inna-summoned Allies. Take Mystic Ally % on your Inna's Vast Expanse Inna's Vast Expanse and Lefebvre's Soliloquy Lefebvre's Soliloquy, roll Crit Chance and Crit Damage alongside Cooldown Reduction on Inna's Hold Inna's Hold, and aim for high main stats (Dexterity and Vitality) on top of Crit Chance on Inna's Radiance Inna's Radiance. Inna's Favor Inna's Favor and Inna's Temperance Inna's Temperance can be dedicated purely to Toughness.

By putting Ring of Royal Grandeur Ring of Royal Grandeur in the jewelry slot of the Cube, you are allowed to split between offense and defense in the worn jewelry slots. One of the 2.4 reworks, the Endless Walk set — The Compass Rose The Compass Rose ring and The Traveler's Pledge The Traveler's Pledge amulet — adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This dynamic fits the Physical Inna playstyle, as you Dashing Strike Dashing Strike to the next big fight, Cyclone Strike Cyclone Strike for density and use Way of the Hundred Fists Way of the Hundred Fists in one spot for extended periods of time (see this build's skills page for more information).

The remaining ring slot will be taken by Convention of Elements Convention of Elements. The ring cycles shape the entire playstyle of the build, as the multiplicative nature of the elemental bonuses is responsible for a huge chunk of your damage potential. Note that if you particularly dislike playing around the CoE rotation, you can viably alternate this slot to Unity Unity (and pair it with another on your follower + an immortality relic) for a tankier, but lesser damage version of this build.

The Crudest Boots The Crudest Boots are a crucial piece for the setup, doubling your Mystic Ally Mystic Ally summons and thus doubling the effectiveness of the Inna 6-piece set bonus, as well as several passive and active effects of the skill itself (the Air Ally Air Ally Spirit regeneration, the Fire Ally Fire Ally damage bonuses, etc.), on top of a hefty damage bonus and an extension of the Ally active effect.

Two items have been introduced in Patch 2.4 to assist the Mystic Ally Mystic Ally playstyle with additional damage and survivability; they have identical skill conditions and 5-second duration. The defensive item is Lefebvre's Soliloquy Lefebvre's Soliloquy, reducing damage taken by up to 50% after casting Cyclone Strike Cyclone Strike; the offensive item is Bindings of the Lesser Gods Bindings of the Lesser Gods, a bracer that amplifies Mystic Ally Mystic Ally damage against enemies affected by Cyclone Strike Cyclone Strike. Note that the bracer is interchangeable with Spirit Guards Spirit Guards depending on your better rolled item, as you will simply cube your weaker legendary. Spirit Guards Spirit Guards are necessary in the Earth Ally build for their defensive capabilities, as they provide a short-lived damage reduction multiplier that you will constantly re-apply through your generator attacks.

The recommended weapon set for the build to ensure its optimal performance is the Shenlong's Spirit set, Shenlong's Fist of Legend Shenlong's Fist of Legend and Shenlong's Relentless Assault Shenlong's Relentless Assault. These Fist Weapons multiply your damage for each point of Spirit you have, and upon reaching your maximum reserve will irreversibly deplete it, forcing you to rebuild the damage bonuses as quickly as possible.

1.1.

Daibo Variant

If you find the resource yo-yo of Shenlong annoying, it is also possible to play without the set weapons; of course, at the cost of reduced performance. Use Inna's Reach Inna's Reach in their stead, and get the Cpt. Crimson bonus in the build by equipping Captain Crimson's Silk Girdle Captain Crimson's Silk Girdle and Captain Crimson's Waders Captain Crimson's Waders. In this variant, you will need to wear Bindings of the Lesser Gods Bindings of the Lesser Gods and to cube The Crudest Boots The Crudest Boots.

1.2.

Aughild's Set Variant

To get further into damage optimization — either during GR speed farming, or at very high Paragons for GR solo pushing — you can viably alternate the combination of Lefebvre's Soliloquy Lefebvre's Soliloquy and Spirit Guards Spirit Guards for 2 pieces of the Aughild's Authority set, Aughild's Power Aughild's Power and Aughild's Search Aughild's Search, which nets you even more damage against elite enemies, while setting you back defensively in a manageable manner (you still retain some protection due to Aughild's damage reduction bonuses).

1.3.

Desired Stats, Breakpoints and Other Notes

For Offense stats, try to obtain Mystic Ally % bonus on both the chest and shoulders (maximum of 30%), Physical or Cold elemental damage — depending on your chosen build variation — on both the amulet and wrists (maximum of 40%) and Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively). The build can comfortably stack into defensive stats, as it only aims for a 33% CDR mandatory breakpoint (achieved through Paragons, Flawless Royal Diamond Flawless Royal Diamond in the helm, and the Beacon of Ytar Beacon of Ytar passive) in order to have Mystic Ally Mystic Ally active at every Convention of Elements Convention of Elements cycle, though it does benefit from going over that barrier to benefit its cooldown-heavy rotation. The build naturally reaches high Attack Speeds due to its skill and itemization choices (Flying Dragon Flying Dragon, Seize the Initiative Seize the Initiative, Paragons and the 15% increase from simply dual wielding weapons), so investments outside of an IAS roll on the gloves are not necessary. It is worth reiterating that Area Damage does not work with Inna-summoned allies, making it unattractive in this build.

For Defense stats, you should be able to comfortably break the 800k+ life pool with the numerous toughness slots afforded to this build, and then into the 1mil+ with a modest Vitality Paragon investment. Your sustain should come from two Life per Hit rolls — one on your weapon, and another on the bracer, as well as Paragons.

All augmentations on gear should be done with your main stat, Dexterity.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Dexterity
  2. Mystic Ally Damage %
  3. Cooldown Reduction
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Mystic Ally Damage %
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat))
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Physical or Cold Damage %
  4. Life per Hit or Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
Hands
  1. Dexterity (replaced by Attack Speed at high Paragons)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance (Guaranteed)
  4. Life %
  5. Pickup Radius (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Dexterity
  2. Vitality
  3. Armor
  4. All Resistance
  5. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical or Cold Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Flat Damage Increase
  4. Critical Hit Damage
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Flat Damage Increase
  4. Critical Hit Damage
Weapon #1
  1. High Weapon Damage
  2. Dexterity (replaced by Damage % at high Paragons)
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Attack Speed
  5. Cooldown Reduction
  6. Life per Kill (Secondary Stat)
Weapon #2
  1. High Weapon Damage
  2. Dexterity (replaced by Damage % at high Paragons)
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Attack Speed
  5. Life per Hit

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness (up to and around the 1mil+ health pool breakpoint should be more than enough). Adding to Maximum Spirit should not be necessary.

In the Offense section, max out Cooldown Reduction, Crit Chance, Crit Damage, and Attack Speed, in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Gold Find.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Vitality (up to personal preference)
  3. Dexterity
  4. Maximum Spirit (skip)
Offense
  1. Critical Hit Chance
  2. Critical Hit Damage
  3. Cooldown Reduction
  4. Attack Speed
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Life on Hit
  2. Resource Cost Reduction
  3. Pickup Radius
  4. Area Damage
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced by the Water Ally Water Ally power and the gem's own level 25 property when in melee range, where the Inna Monk fights by default.

Enforcer Enforcer is a pet-oriented gem that both increases Mystic Ally Mystic Ally damage and lessens the damage the summons take, making it a no-brainer inclusion in a summon-dependent build.

Bane of the Stricken Bane of the Stricken takes a firm spot in your jewelry sockets when pushing high end Greater Rifts. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. The Inna Allies Monk is a textbook example of such a build, and makes good use of this gem.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

4.

Kanai's Cube

Flying Dragon Flying Dragon nets you one of the strongest weapon procs in the game: a chance to double your attack speed with a separate multiplier, an incomparable bonus for a pet build that benefits so much from IAS.

As mentioned in the Gearing section above, you will have either Spirit Guards Spirit Guards (for the damage reduction buff) or Bindings of the Lesser Gods Bindings of the Lesser Gods (for the Mystic Ally damage increase) in your armor Cube slot. Simply use your better rolled item and extract the other in the Cube.

In order to maintain the full Inna set bonus and take advantage of the synergistic legendaries for the build, you need to use Ring of Royal Grandeur Ring of Royal Grandeur in the jewelry Cube slot.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Follower

The recommended follower for this build during solo GR progression is the Enchantress due to her cooldown reduction buff from Prophetic Harmony Prophetic Harmony, as well as the Focused Mind Focused Mind attack speed buff.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

6.

Legendary Potion

You have two viable potion options for this build; either lean into extra health sustain with Bottomless Potion of the Leech Bottomless Potion of the Leech for its Life per Hit bonuses, or try to compensate for your lack of permanent CC immunity due to the lack of Epiphany Epiphany in the build with Bottomless Potion of the Unfettered Bottomless Potion of the Unfettered.

7.

Changelog

  • 14 Apr. 2022: Guide revised to Physical damage for Season 26.
  • 08 Dec. 2021: Guide revised and added Season 25 Soul Shard recommendations.
  • 21 Jul. 2021: Guide thoroughly reworked for the Inna set revamp; added S24 Ethereal weapon recommendation.
  • 01 Apr. 2021: Added follower recommendation.
  • 16 Nov. 2020: Added S22 Cube recommendation.
  • 01 Jul. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
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